stella/Todo.txt

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To Do List - May 2009
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If you would like to contribute to Stella's development then find something
on the list below and send email to Bradford Mott at bwmott@acm.org or
Stephen Anthony at stephena@users.sourceforge.net.
* Add new TIA infrastructure with improved HMOVE emulation, including
fixes for (possibly) incorrect VSYNC handling in Q-Bert.
* Add better support for 'floating' TIA reads as described here:
http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433
* Look into adding Blargg NTSC filtering (perhaps as a GLSL program).
* Either Support Distella as frontend or integrate a 6507 Disassembler
* Step-debug through disassembled zero-page code (get clarification on this)
* Improve debugger support for remaining cartridges with dedicated RAM,
and add source-level debugging
* Fix bank going over 255 (when accessing RAM) for 3E in the debugger
RomWidget view.
* 'Fixed Debug Colours' option as explained in the 'Stella 2.6.1 released'
thread, post #40 on AtariAge. Basically emulates no$2k6 behaviour.
* Research lockups in Stay Frosty ROM. Test out sample state file in
AtariAge email.
* Research starting bank for 8K/F8 ROMs. Probably default should be 0
instead of 1.
* Add commandline argument to randomly generate startup bank for all ROMs
bigger than 4K. Shouldn't make a difference for all 'well-designed' ROMS,
but will pick up on errors when a ROM doesn't start from every bank.
* Make font size be selectable for the stats info area (in TIA) and
in-game UI.
* More work to the ROM launcher, including at least the following:
(1) Shortcut key where selecting the first few letters jumps to a
directory named that way. Basically the same as is currently
done for ROMs.
(2) Fix aliases not being followed correctly in the OSX port
(although I suspect this isn't just an OSX issue).
(3) Add 'simpleUI/kiosk' mode to RMB context menu, which disables
all but the most basic functionality.
(4) Add tabs to snapshot view; add cartridge snapshots as well.
* More support for copy and paste.
* Fix PropSet to properly delete entries when 'Default' is pressed in
the GameInfoDialog; perhaps move to C++ maps instead of the current
home-made BST code.
* Fix Props.cxx (or GameInfoDialog) to properly deal with quotes and
backslashes in strings meant to be saved to the properties file.
* Add support for uncommon controllers (KidVid, Lightgun, etc)
* Fix "Tron Man Picture Cart" (32K Tigervision bankswitching) issue
* Possible 'trace mode' in debugger (generate a file containing all
internal state)
* Automatic statesave at beginning of each frame (including state of
controllers and console switches), with the ability to 'roll back' to
a previous state/frame
* RewindManager to set up how often to save a state, and for how long
(debugger would be once per frame, normal probably once per second)
* Extra SECAM 'quirks' (see Stella 2.4.1 release thread on AtariAge)
* Improve speed of Pitfall2 emulation
* Add auto-detection for all remaining bankswitch types
* Either Support DASM as frontend or integrate a 6507 Assembler
* Add a Sprite/Animation Editor
* AVI/MPEG export
* Add a PF Editor
* Client/Server networked play for up to 4 Computers via LAN/Internet
* Tracking Hiscores
* Find people to handle new ports, and try to more actively recruit people
into the Stella project