Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
//============================================================================
|
|
|
|
//
|
2016-12-30 00:00:30 +00:00
|
|
|
// SSSS tt lll lll
|
|
|
|
// SS SS tt ll ll
|
|
|
|
// SS tttttt eeee ll ll aaaa
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
// SSSS tt ee ee ll ll aa
|
|
|
|
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
|
|
|
// SS SS tt ee ll ll aa aa
|
|
|
|
// SSSS ttt eeeee llll llll aaaaa
|
|
|
|
//
|
2017-12-29 20:40:37 +00:00
|
|
|
// Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony
|
2010-04-10 21:37:23 +00:00
|
|
|
// and the Stella Team
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
//
|
2010-01-10 03:23:32 +00:00
|
|
|
// See the file "License.txt" for information on usage and redistribution of
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
#ifndef BROWSER_DIALOG_HXX
|
|
|
|
#define BROWSER_DIALOG_HXX
|
|
|
|
|
2005-05-13 18:28:06 +00:00
|
|
|
class GuiObject;
|
2006-03-19 22:06:20 +00:00
|
|
|
class ButtonWidget;
|
2013-05-02 17:06:36 +00:00
|
|
|
class EditTextWidget;
|
2013-05-06 15:32:03 +00:00
|
|
|
class FileListWidget;
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
class StaticTextWidget;
|
2017-11-20 19:28:32 +00:00
|
|
|
class FilesystemNode;
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
|
|
|
|
#include "Dialog.hxx"
|
2005-05-13 18:28:06 +00:00
|
|
|
#include "Command.hxx"
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
#include "bspf.hxx"
|
|
|
|
|
2005-05-13 18:28:06 +00:00
|
|
|
class BrowserDialog : public Dialog, public CommandSender
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
{
|
2013-05-01 16:56:43 +00:00
|
|
|
public:
|
|
|
|
enum ListMode {
|
2013-05-06 15:32:03 +00:00
|
|
|
FileLoad, // File selector, no input from user
|
|
|
|
FileSave, // File selector, filename changable by user
|
|
|
|
Directories // Directories only, no input from user
|
2013-05-01 16:56:43 +00:00
|
|
|
};
|
|
|
|
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
public:
|
Some fixes for 'small screen' functionality. The lower bound of 320x240
is now enforced in more areas of the code, specifically, in BrowserDialog,
VideoDialog and InputDialog.
Rearranged some options in InputDialog (for spacing), and removed the
'mouse is paddle ...' option. It was never being saved to the config
file anyway, and is still selectable with Ctrl-0,1,2,3 keys.
Added 'maxres' commandline argument, which overrides the built-in
determination of desktop size normally done by SDL. This is not
documented, and is not meant to be used by anyone other than those
testing Stella on 'small' systems. It's basically a way to set the
desktop size without recompiling Stella each time.
Still TODO is look at all other dialogs, making sure they fit in the
minimum size. PopupDialog in particular needs to be fixed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1942 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-02-13 18:34:24 +00:00
|
|
|
BrowserDialog(GuiObject* boss, const GUI::Font& font, int max_w, int max_h);
|
2015-12-29 23:45:21 +00:00
|
|
|
virtual ~BrowserDialog() = default;
|
Added new rendering modes to FrameBufferSoft, which don't use dirty
rectangle merging. This makes the 'dirtyrects' option more relevant,
since now if it's turned off, dirty rectangles are not merged, and
the screen is updated with SDL_Flip() instead of SDL_UpdateRects().
This new functionality is very similar to how z26 works, but
experiments on my Linux system show it to be twice as fast on
average :) Dirty rectangle merging now defaults to off. I'm
leaving it in, since it benefits people in some cases. Basically,
non-dirty-rect support is optimal when many things are changing
onscreen at once, at the cost of more constant and generally slightly
higher CPU usage. Dirty-rect support is optimal at larger resolutions,
where it's usually at least twice as fast as without, but is suboptimal
at larger resolutions when lots of stuff is changing. At some point in
the future, maybe Stella itself can automatically switch modes depending
on which is faster at any point in time.
Added "[..]" previous directory functionality to BrowserWidget, the same
as already in the LauncherDialog. Thanks for Alex and Lou for the
reminder.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-10 17:04:34 +00:00
|
|
|
|
2009-01-04 22:27:44 +00:00
|
|
|
/** Place the browser window onscreen, using the given attributes */
|
|
|
|
void show(const string& title, const string& startpath,
|
2013-05-16 19:11:44 +00:00
|
|
|
BrowserDialog::ListMode mode, int cmd, const string& ext = "");
|
2013-05-06 15:32:03 +00:00
|
|
|
|
2013-05-09 10:08:30 +00:00
|
|
|
/** Get resulting file node (called after receiving kChooseCmd) */
|
2013-05-06 15:32:03 +00:00
|
|
|
const FilesystemNode& getResult() const;
|
2005-05-13 18:28:06 +00:00
|
|
|
|
2015-07-10 18:59:03 +00:00
|
|
|
private:
|
|
|
|
void handleCommand(CommandSender* sender, int cmd, int data, int id) override;
|
2013-05-06 15:32:03 +00:00
|
|
|
void updateUI();
|
2005-05-13 18:28:06 +00:00
|
|
|
|
|
|
|
private:
|
2006-03-19 22:06:20 +00:00
|
|
|
enum {
|
2009-06-18 13:07:51 +00:00
|
|
|
kChooseCmd = 'CHOS',
|
|
|
|
kGoUpCmd = 'GOUP',
|
|
|
|
kBaseDirCmd = 'BADR'
|
2006-03-19 22:06:20 +00:00
|
|
|
};
|
Added new rendering modes to FrameBufferSoft, which don't use dirty
rectangle merging. This makes the 'dirtyrects' option more relevant,
since now if it's turned off, dirty rectangles are not merged, and
the screen is updated with SDL_Flip() instead of SDL_UpdateRects().
This new functionality is very similar to how z26 works, but
experiments on my Linux system show it to be twice as fast on
average :) Dirty rectangle merging now defaults to off. I'm
leaving it in, since it benefits people in some cases. Basically,
non-dirty-rect support is optimal when many things are changing
onscreen at once, at the cost of more constant and generally slightly
higher CPU usage. Dirty-rect support is optimal at larger resolutions,
where it's usually at least twice as fast as without, but is suboptimal
at larger resolutions when lots of stuff is changing. At some point in
the future, maybe Stella itself can automatically switch modes depending
on which is faster at any point in time.
Added "[..]" previous directory functionality to BrowserWidget, the same
as already in the LauncherDialog. Thanks for Alex and Lou for the
reminder.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-10 17:04:34 +00:00
|
|
|
|
|
|
|
int _cmd;
|
|
|
|
|
2013-05-06 15:32:03 +00:00
|
|
|
FileListWidget* _fileList;
|
Added new rendering modes to FrameBufferSoft, which don't use dirty
rectangle merging. This makes the 'dirtyrects' option more relevant,
since now if it's turned off, dirty rectangles are not merged, and
the screen is updated with SDL_Flip() instead of SDL_UpdateRects().
This new functionality is very similar to how z26 works, but
experiments on my Linux system show it to be twice as fast on
average :) Dirty rectangle merging now defaults to off. I'm
leaving it in, since it benefits people in some cases. Basically,
non-dirty-rect support is optimal when many things are changing
onscreen at once, at the cost of more constant and generally slightly
higher CPU usage. Dirty-rect support is optimal at larger resolutions,
where it's usually at least twice as fast as without, but is suboptimal
at larger resolutions when lots of stuff is changing. At some point in
the future, maybe Stella itself can automatically switch modes depending
on which is faster at any point in time.
Added "[..]" previous directory functionality to BrowserWidget, the same
as already in the LauncherDialog. Thanks for Alex and Lou for the
reminder.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-10 17:04:34 +00:00
|
|
|
StaticTextWidget* _currentPath;
|
|
|
|
StaticTextWidget* _title;
|
2013-05-02 17:06:36 +00:00
|
|
|
StaticTextWidget* _type;
|
|
|
|
EditTextWidget* _selected;
|
Added new rendering modes to FrameBufferSoft, which don't use dirty
rectangle merging. This makes the 'dirtyrects' option more relevant,
since now if it's turned off, dirty rectangles are not merged, and
the screen is updated with SDL_Flip() instead of SDL_UpdateRects().
This new functionality is very similar to how z26 works, but
experiments on my Linux system show it to be twice as fast on
average :) Dirty rectangle merging now defaults to off. I'm
leaving it in, since it benefits people in some cases. Basically,
non-dirty-rect support is optimal when many things are changing
onscreen at once, at the cost of more constant and generally slightly
higher CPU usage. Dirty-rect support is optimal at larger resolutions,
where it's usually at least twice as fast as without, but is suboptimal
at larger resolutions when lots of stuff is changing. At some point in
the future, maybe Stella itself can automatically switch modes depending
on which is faster at any point in time.
Added "[..]" previous directory functionality to BrowserWidget, the same
as already in the LauncherDialog. Thanks for Alex and Lou for the
reminder.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-10 17:04:34 +00:00
|
|
|
ButtonWidget* _goUpButton;
|
2009-06-18 13:07:51 +00:00
|
|
|
ButtonWidget* _basedirButton;
|
Added new rendering modes to FrameBufferSoft, which don't use dirty
rectangle merging. This makes the 'dirtyrects' option more relevant,
since now if it's turned off, dirty rectangles are not merged, and
the screen is updated with SDL_Flip() instead of SDL_UpdateRects().
This new functionality is very similar to how z26 works, but
experiments on my Linux system show it to be twice as fast on
average :) Dirty rectangle merging now defaults to off. I'm
leaving it in, since it benefits people in some cases. Basically,
non-dirty-rect support is optimal when many things are changing
onscreen at once, at the cost of more constant and generally slightly
higher CPU usage. Dirty-rect support is optimal at larger resolutions,
where it's usually at least twice as fast as without, but is suboptimal
at larger resolutions when lots of stuff is changing. At some point in
the future, maybe Stella itself can automatically switch modes depending
on which is faster at any point in time.
Added "[..]" previous directory functionality to BrowserWidget, the same
as already in the LauncherDialog. Thanks for Alex and Lou for the
reminder.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-10 17:04:34 +00:00
|
|
|
|
2013-05-06 15:32:03 +00:00
|
|
|
BrowserDialog::ListMode _mode;
|
2015-04-26 19:02:42 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
// Following constructors and assignment operators not supported
|
|
|
|
BrowserDialog() = delete;
|
|
|
|
BrowserDialog(const BrowserDialog&) = delete;
|
|
|
|
BrowserDialog(BrowserDialog&&) = delete;
|
|
|
|
BrowserDialog& operator=(const BrowserDialog&) = delete;
|
|
|
|
BrowserDialog& operator=(BrowserDialog&&) = delete;
|
Added first pass of the ROM launcher. When you press 'Start' in the ROM
launcher, it launches Frostbite. Then pressing 'Escape' goes back to the
launcher, and you're able to then launch Frostbite again! Success !!!
Still TODO is actually get a ROM listing and use the selected game, but
the fact that it works multiple times for some game means that the
infrastructure is working correctly :)
Changed behaviour of the 'Escape' key. Specifically, it now only acts
as a key to enter ROM launcher mode. In the case where the emulation
was started without the launcher, the key will now do nothing. From now
on, the only way to quit Stella is Ctrl-Q (or equivalent for OSX),
close the window, or from the 'Quit' button.
Also, the 'Enter launcher mode' event will eventually be made remappable,
as will the 'Enter menu mode' event (currently the 'Tab' key).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-05-06 18:39:00 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|