stella/src/debugger/gui/TiaOutputWidget.cxx

157 lines
4.5 KiB
C++
Raw Normal View History

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2013 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <sstream>
#include "OSystem.hxx"
#include "FrameBuffer.hxx"
#include "Widget.hxx"
#include "GuiObject.hxx"
#include "ContextMenu.hxx"
#include "TiaZoomWidget.hxx"
#include "Debugger.hxx"
#include "DebuggerParser.hxx"
#include "TIADebug.hxx"
#include "TIA.hxx"
#include "TiaOutputWidget.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TiaOutputWidget::TiaOutputWidget(GuiObject* boss, const GUI::Font& font,
int x, int y, int w, int h)
: Widget(boss, font, x, y, w, h),
CommandSender(boss),
myMenu(NULL),
myZoom(NULL)
{
// Create context menu for commands
VariantList l;
l.push_back("Fill to scanline", "scanline");
l.push_back("Set breakpoint", "bp");
l.push_back("Set zoom position", "zoom");
l.push_back("Toggle fixed debug colors", "fixed");
myMenu = new ContextMenu(this, font, l);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TiaOutputWidget::~TiaOutputWidget()
{
delete myMenu;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::loadConfig()
{
setDirty(); draw();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::handleMouseDown(int x, int y, int button, int clickCount)
{
// Grab right mouse button for command context menu
if(button == 2)
{
myClickX = x;
myClickY = y;
// Add menu at current x,y mouse location
myMenu->show(x + getAbsX(), y + getAbsY());
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::handleCommand(CommandSender* sender, int cmd, int data, int id)
{
int ystart = atoi(instance().console().properties().get(Display_YStart).c_str());
switch(cmd)
{
case ContextMenu::kItemSelectedCmd:
{
const string& rmb = myMenu->getSelectedTag().toString();
if(rmb == "scanline")
{
ostringstream command;
int lines = myClickY + ystart;
if(instance().console().tia().partialFrame())
lines -= instance().console().tia().scanlines();
if(lines > 0)
{
command << "scanline #" << lines;
instance().debugger().parser().run(command.str());
}
}
else if(rmb == "bp")
{
ostringstream command;
int scanline = myClickY + ystart;
command << "breakif _scan==#" << scanline;
instance().debugger().parser().run(command.str());
}
else if(rmb == "zoom")
{
if(myZoom)
myZoom->setPos(myClickX, myClickY);
}
else if(rmb == "fixed")
{
instance().console().tia().toggleFixedColors();
}
break;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::drawWidget(bool hilite)
{
//cerr << "TiaOutputWidget::drawWidget\n";
FBSurface& s = dialog().surface();
const uInt32 width = instance().console().tia().width(),
height = instance().console().tia().height();
// Get current scanline position
// This determines where the frame greying should start, and where a
// scanline 'pointer' should be drawn
uInt16 scanx, scany, scanoffset;
bool visible = instance().console().tia().scanlinePos(scanx, scany);
scanoffset = width * scany + scanx;
for(uInt32 y = 0, i = 0; y < height; ++y)
{
uInt32* line_ptr = myLineBuffer;
for(uInt32 x = 0; x < width; ++x, ++i)
{
uInt8 shift = i > scanoffset ? 1 : 0;
uInt32 pixel = instance().frameBuffer().tiaPixel(i, shift);
*line_ptr++ = pixel;
*line_ptr++ = pixel;
}
s.drawPixels(myLineBuffer, _x, _y+y, width << 1);
}
// Show electron beam position
if(visible && scanx < width && scany+2u < height)
{
s.fillRect(_x+(scanx<<1), _y+scany, 3, 3, kBtnTextColor);
}
}