stella/src/emucore/Cart4A50.hxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef CARTRIDGE4A50_HXX
#define CARTRIDGE4A50_HXX
class System;
#include "bspf.hxx"
#include "Cart.hxx"
#ifdef DEBUGGER_SUPPORT
#include "Cart4A50Widget.hxx"
#endif
/**
Bankswitching method as defined/created by John Payson (aka Supercat),
documented at https://stella-emu.github.io/4A50.html.
In this bankswitching scheme the 2600's 4K cartridge address space
is broken into four segments. The first 2K segment accesses any 2K
region of RAM, or of the first 32K of ROM. The second 1.5K segment
accesses the first 1.5K of any 2K region of RAM, or of the last 32K
of ROM. The 3rd 256 byte segment points to any 256 byte page of
RAM or ROM. The last 256 byte segment always points to the last 256
bytes of ROM.
Because of the complexity of this scheme, the cart reports having
only one actual bank, in which pieces of it can be swapped out in
many different ways. It contains so many hotspots and possibilities
for the ROM address space to change that we just consider the bank to
have changed on every poke operation (for any RAM) or an actual bankswitch.
NOTE: This scheme hasn't been fully implemented, and may never be (there
is only one test ROM, and it hasn't been extended any further).
In particular, the following functionality is missing:
- hires helper functions
- 1E00 page wrap
@author Eckhard Stolberg & Stephen Anthony
*/
class Cartridge4A50 : public Cartridge
{
friend class Cartridge4A50Widget;
public:
/**
Create a new cartridge using the specified image
@param image Pointer to the ROM image
@param size The size of the ROM image
@param md5 The md5sum of the ROM image
@param settings A reference to the various settings (read-only)
*/
Cartridge4A50(const ByteBuffer& image, size_t size, const string& md5,
const Settings& settings);
virtual ~Cartridge4A50() = default;
public:
/**
Reset cartridge to its power-on state
*/
void reset() override;
/**
Install cartridge in the specified system. Invoked by the system
when the cartridge is attached to it.
@param system The system the device should install itself in
*/
void install(System& system) override;
/**
Patch the cartridge ROM.
@param address The ROM address to patch
@param value The value to place into the address
@return Success or failure of the patch operation
*/
bool patch(uInt16 address, uInt8 value) override;
/**
Access the internal ROM image for this cartridge.
@param size Set to the size of the internal ROM image data
@return A pointer to the internal ROM image data
*/
const uInt8* getImage(size_t& size) const override;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
/**
Save the current state of this cart to the given Serializer.
@param out The Serializer object to use
@return False on any errors, else true
*/
bool save(Serializer& out) const override;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
/**
Load the current state of this cart from the given Serializer.
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
@param in The Serializer object to use
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
@return False on any errors, else true
*/
bool load(Serializer& in) override;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
/**
Get a descriptor for the device name (used in error checking).
@return The name of the object
*/
string name() const override { return "Cartridge4A50"; }
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
#ifdef DEBUGGER_SUPPORT
/**
Get debugger widget responsible for accessing the inner workings
of the cart.
*/
CartDebugWidget* debugWidget(GuiObject* boss, const GUI::Font& lfont,
const GUI::Font& nfont, int x, int y, int w, int h) override
{
return new Cartridge4A50Widget(boss, lfont, nfont, x, y, w, h, *this);
}
#endif
public:
/**
Get the byte at the specified address.
@return The byte at the specified address
*/
uInt8 peek(uInt16 address) override;
/**
Change the byte at the specified address to the given value
@param address The address where the value should be stored
@param value The value to be stored at the address
@return True if the poke changed the device address space, else false
*/
bool poke(uInt16 address, uInt8 value) override;
private:
2020-03-29 16:36:26 +00:00
#ifdef DEBUGGER_SUPPORT
/**
Query the given address type for the associated access flags.
@param address The address to query
*/
Device::AccessFlags getAccessFlags(uInt16 address) const override;
/**
Change the given address to use the given access flags.
@param address The address to modify
@param flags A bitfield of AccessType directives for the given address
*/
void setAccessFlags(uInt16 address, Device::AccessFlags flags) override;
2020-03-29 16:36:26 +00:00
#endif
/**
Check all possible hotspots
*/
void checkBankSwitch(uInt16 address, uInt8 value);
/**
Methods to perform all the ways that banks can be switched
*/
inline void bankROMLower(uInt16 value)
{
myIsRomLow = true;
mySliceLow = value << 11;
myBankChanged = true;
}
inline void bankRAMLower(uInt16 value)
{
myIsRomLow = false;
mySliceLow = value << 11;
myBankChanged = true;
}
inline void bankROMMiddle(uInt16 value)
{
myIsRomMiddle = true;
mySliceMiddle = value << 11;
myBankChanged = true;
}
inline void bankRAMMiddle(uInt16 value)
{
myIsRomMiddle = false;
mySliceMiddle = value << 11;
myBankChanged = true;
}
inline void bankROMHigh(uInt16 value)
{
myIsRomHigh = true;
mySliceHigh = value << 8;
myBankChanged = true;
}
inline void bankRAMHigh(uInt16 value)
{
myIsRomHigh = false;
mySliceHigh = value << 8;
myBankChanged = true;
}
private:
// The 128K ROM image of the cartridge
std::array<uInt8, 128_KB> myImage;
// The 32K of RAM on the cartridge
std::array<uInt8, 32_KB> myRAM;
// (Actual) Size of the ROM image
size_t mySize{0};
// Indicates the slice mapped into each of the three segments
uInt16 mySliceLow{0}; // index pointer for $1000-$17ff slice
uInt16 mySliceMiddle{0}; // index pointer for $1800-$1dff slice
uInt16 mySliceHigh{0}; // index pointer for $1e00-$1eff slice
// Indicates whether the given slice is mapped to ROM or RAM
bool myIsRomLow{true}; // true = ROM -- false = RAM at $1000-$17ff
bool myIsRomMiddle{true}; // true = ROM -- false = RAM at $1800-$1dff
bool myIsRomHigh{true}; // true = ROM -- false = RAM at $1e00-$1eFF
// The previous address and data values (from peek and poke)
uInt16 myLastAddress{0};
uInt8 myLastData{0};
private:
// Following constructors and assignment operators not supported
Cartridge4A50() = delete;
Cartridge4A50(const Cartridge4A50&) = delete;
Cartridge4A50(Cartridge4A50&&) = delete;
Cartridge4A50& operator=(const Cartridge4A50&) = delete;
Cartridge4A50& operator=(Cartridge4A50&&) = delete;
};
#endif