mirror of https://github.com/stella-emu/stella.git
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//============================================================================
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#ifndef PNGLIBRARY_HXX
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#define PNGLIBRARY_HXX
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#include <png.h>
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#include "bspf.hxx"
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#include "StringList.hxx"
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/**
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This class implements a thin wrapper around the libpng library, and
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abstracts all the irrelevant details other loading and saving an
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actual image.
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@author Stephen Anthony
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*/
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class PNGLibrary
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{
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public:
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/** Access a PNG image with the given filename. */
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PNGLibrary(const string& filename);
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~PNGLibrary();
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/**
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Read a PNG image from the previously specified file.
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@param width The width of the image that was read
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@param height The height of the image that was read
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@param text Any tEXt chunks that were present in the input file
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@return On success, a buffer containing image data, otherwise
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an exception is thrown. Note that the caller IS NOT
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responsible for deleting the buffer array.
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*/
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const uInt8* readImage(uInt32& width, uInt32& height, StringList& text);
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private:
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string myFilename;
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};
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#endif
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