2001-12-27 19:54:36 +00:00
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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2009-01-01 18:13:40 +00:00
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// Copyright (c) 1995-2009 by Bradford W. Mott and the Stella team
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2001-12-27 19:54:36 +00:00
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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2009-05-13 13:55:40 +00:00
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// $Id$
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2001-12-27 19:54:36 +00:00
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//============================================================================
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2007-01-14 16:17:57 +00:00
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#include <cassert>
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2008-08-25 23:22:22 +00:00
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#include <cstring>
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2007-01-14 16:17:57 +00:00
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2001-12-27 19:54:36 +00:00
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#include "Random.hxx"
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#include "System.hxx"
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2007-01-14 16:17:57 +00:00
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#include "CartF4SC.hxx"
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2001-12-27 19:54:36 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CartridgeF4SC::CartridgeF4SC(const uInt8* image)
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{
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// Copy the ROM image into my buffer
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2008-08-01 12:16:00 +00:00
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memcpy(myImage, image, 32768);
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2001-12-27 19:54:36 +00:00
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CartridgeF4SC::~CartridgeF4SC()
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeF4SC::reset()
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{
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2008-08-01 12:16:00 +00:00
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// Initialize RAM with random values
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class Random random;
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for(uInt32 i = 0; i < 128; ++i)
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myRAM[i] = random.next();
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2006-08-27 02:38:50 +00:00
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// Upon reset we switch to bank 0
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bank(0);
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2001-12-27 19:54:36 +00:00
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeF4SC::install(System& system)
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{
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mySystem = &system;
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uInt16 shift = mySystem->pageShift();
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uInt16 mask = mySystem->pageMask();
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// Make sure the system we're being installed in has a page size that'll work
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assert(((0x1080 & mask) == 0) && ((0x1100 & mask) == 0));
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// Set the page accessing methods for the hot spots
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System::PageAccess access;
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for(uInt32 i = (0x1FF4 & ~mask); i < 0x2000; i += (1 << shift))
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{
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access.directPeekBase = 0;
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access.directPokeBase = 0;
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access.device = this;
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mySystem->setPageAccess(i >> shift, access);
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}
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// Set the page accessing method for the RAM writing pages
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for(uInt32 j = 0x1000; j < 0x1080; j += (1 << shift))
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{
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access.device = this;
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access.directPeekBase = 0;
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access.directPokeBase = &myRAM[j & 0x007F];
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mySystem->setPageAccess(j >> shift, access);
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}
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// Set the page accessing method for the RAM reading pages
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for(uInt32 k = 0x1080; k < 0x1100; k += (1 << shift))
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{
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access.device = this;
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access.directPeekBase = &myRAM[k & 0x007F];
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access.directPokeBase = 0;
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mySystem->setPageAccess(k >> shift, access);
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}
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2006-08-27 02:38:50 +00:00
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// Install pages for bank 0
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bank(0);
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2001-12-27 19:54:36 +00:00
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt8 CartridgeF4SC::peek(uInt16 address)
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{
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2009-05-01 11:25:07 +00:00
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address &= 0x0FFF;
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2001-12-27 19:54:36 +00:00
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// Switch banks if necessary
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if((address >= 0x0FF4) && (address <= 0x0FFB))
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bank(address - 0x0FF4);
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2009-05-25 17:51:52 +00:00
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// Reading from the write port triggers an unwanted write
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// The value written to RAM is somewhat undefined, so we use 0
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// Thanks to Kroko of AtariAge for this advice and code idea
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if(address < 0x0080) // Write port is at 0xF000 - 0xF080 (128 bytes)
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{
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if(myBankLocked) return 0;
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else return myRAM[address] = 0;
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}
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else
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return myImage[(myCurrentBank << 12) + address];
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2001-12-27 19:54:36 +00:00
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// NOTE: This does not handle accessing RAM, however, this function
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// should never be called for RAM because of the way page accessing
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// has been setup
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2009-05-25 17:51:52 +00:00
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return myImage[(myCurrentBank << 12) + address];
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2001-12-27 19:54:36 +00:00
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeF4SC::poke(uInt16 address, uInt8)
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{
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2009-05-01 11:25:07 +00:00
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address &= 0x0FFF;
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2001-12-27 19:54:36 +00:00
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// Switch banks if necessary
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if((address >= 0x0FF4) && (address <= 0x0FFB))
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bank(address - 0x0FF4);
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// NOTE: This does not handle accessing RAM, however, this function
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// should never be called for RAM because of the way page accessing
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// has been setup
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}
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2002-05-13 19:17:32 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
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void CartridgeF4SC::bank(uInt16 bank)
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{
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2008-03-28 23:29:14 +00:00
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if(myBankLocked) return;
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OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
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// Remember what bank we're in
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myCurrentBank = bank;
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2009-05-25 17:51:52 +00:00
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uInt16 offset = myCurrentBank << 12;
|
OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
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uInt16 shift = mySystem->pageShift();
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uInt16 mask = mySystem->pageMask();
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// Setup the page access methods for the current bank
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System::PageAccess access;
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access.device = this;
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access.directPokeBase = 0;
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// Map ROM image into the system
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for(uInt32 address = 0x1100; address < (0x1FF4U & ~mask);
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address += (1 << shift))
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{
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access.directPeekBase = &myImage[offset + (address & 0x0FFF)];
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mySystem->setPageAccess(address >> shift, access);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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int CartridgeF4SC::bank()
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{
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return myCurrentBank;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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int CartridgeF4SC::bankCount()
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{
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return 8;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool CartridgeF4SC::patch(uInt16 address, uInt8 value)
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{
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2009-05-25 17:51:52 +00:00
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myImage[(myCurrentBank << 12) + (address & 0x0FFF)] = value;
|
OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
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return true;
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}
|
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt8* CartridgeF4SC::getImage(int& size)
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|
|
{
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size = 32768;
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return &myImage[0];
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|
|
}
|
|
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool CartridgeF4SC::save(Serializer& out) const
|
2002-05-13 19:17:32 +00:00
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|
{
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string cart = name();
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try
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{
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out.putString(cart);
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|
2005-12-17 01:23:07 +00:00
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out.putInt(myCurrentBank);
|
2002-05-13 19:17:32 +00:00
|
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// The 128 bytes of RAM
|
2005-12-17 01:23:07 +00:00
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out.putInt(128);
|
2002-05-13 19:17:32 +00:00
|
|
|
for(uInt32 i = 0; i < 128; ++i)
|
OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
|
|
|
out.putByte((char)myRAM[i]);
|
2002-05-13 19:17:32 +00:00
|
|
|
}
|
2007-01-14 16:17:57 +00:00
|
|
|
catch(const char* msg)
|
2002-05-13 19:17:32 +00:00
|
|
|
{
|
|
|
|
cerr << msg << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
catch(...)
|
|
|
|
{
|
|
|
|
cerr << "Unknown error in save state for " << cart << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
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|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
bool CartridgeF4SC::load(Deserializer& in)
|
|
|
|
{
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|
|
|
string cart = name();
|
|
|
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|
|
try
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|
|
|
{
|
|
|
|
if(in.getString() != cart)
|
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|
|
return false;
|
|
|
|
|
2005-12-17 01:23:07 +00:00
|
|
|
myCurrentBank = (uInt16) in.getInt();
|
2002-05-13 19:17:32 +00:00
|
|
|
|
2005-12-17 01:23:07 +00:00
|
|
|
uInt32 limit = (uInt32) in.getInt();
|
2002-05-13 19:17:32 +00:00
|
|
|
for(uInt32 i = 0; i < limit; ++i)
|
OK, another huge commit. I need to commit this now, because things are
starting to go out of sync on my development machines. OK, where to
begin ...
Changed state file format, so older state files will no longer work. The
changes aren't finalized yet, so expect more breakage.
Added getByte() and putByte() methods to serialized data, resulting in
smaller state files (previously, 1-byte values were stored as 4-byte ints).
Totally reworked controller handling code. Controller state is now
explicitly set with an ::update() method, making it easier to serialize.
Some work is still required on the serialization stuff for more advanced
controllers.
Added a 'Serializable' interface to all carts, device, controllers, etc
that can be (de)serialized. This fixes a long-standing design issue
which I personally caused many years ago.
Console switches state (SWCHB register) is now saved to state files.
Added beginnings of movie support. Basically, this saves an initial
state file, and thereafter continuously saves controller and console
switches state. Support is still somewhat rough and there's no UI for
it, but it does successfully save and later load/play state movies.
Removed specific events for driving controllers, and have them use
joystick events instead. This has the nice side effect that
joystick direction remapping 'just works' for driving controllers too.
Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related
to this, removed a hack wrt paddles when grabmouse is enabled. There's
still some work to do when using the mouse to emulate paddles, but the
Stelladaptor and real paddles work fine.
Added beginnings of TrackBall CX-22 controller emulation. It doesn't
actually do anything yet, but the class is there :)
Probably some other stuff that I'm forgetting ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
|
|
|
myRAM[i] = (uInt8) in.getByte();
|
2002-05-13 19:17:32 +00:00
|
|
|
}
|
2007-01-14 16:17:57 +00:00
|
|
|
catch(const char* msg)
|
2002-05-13 19:17:32 +00:00
|
|
|
{
|
|
|
|
cerr << msg << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
catch(...)
|
|
|
|
{
|
|
|
|
cerr << "Unknown error in load state for " << cart << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remember what bank we were in
|
|
|
|
bank(myCurrentBank);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
Added support for accessing/modifying extended RAM (aka SuperChip) from
the debugger RAM UI. A scrollbar is now present, which can scroll
through each 128 byte 'bank'. Labels indicate the current readport,
so you can distinguish between different areas of RAM. For now,
F4SC, F6SC, F8SC, and FASC have been converted, but I'm looking into the
other schemes now.
The RAM UI takes care of all read/write port issues. From the POV of
the UI, the RAM can be treated as zero-page; translation is done
behind the scene. Searching/comparing and change-tracking are also
supported.
The 'ram' command in the debugger prompt now reflects all RAM, and
readport/writeport addresses are shown, making it easier to use the
command withot having to look up the offsets.
Debugger width has been bumped to 1050 pixels wide to accomodate the
new functionality. We'll see how much trouble this causes ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1747 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-02 17:25:14 +00:00
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
bool CartridgeF4SC::getRamArea(uInt16& start, uInt16& size,
|
|
|
|
uInt16& roffset, uInt16& woffset)
|
|
|
|
{
|
|
|
|
start = 0x1000;
|
|
|
|
size = 128;
|
|
|
|
roffset = 0x80;
|
|
|
|
woffset = 0x0;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|