//============================================================================
//
//   SSSS    tt          lll  lll
//  SS  SS   tt           ll   ll
//  SS     tttttt  eeee   ll   ll   aaaa
//   SSSS    tt   ee  ee  ll   ll      aa
//      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
//  SS  SS   tt   ee      ll   ll  aa  aa
//   SSSS     ttt  eeeee llll llll  aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================

#ifndef MESSAGE_MENU_HXX
#define MESSAGE_MENU_HXX

class OSystem;
class MessageDialog;

#include "DialogContainer.hxx"

/**
  The base dialog for all message menus in Stella.

  @author  Thomas Jentzsch
*/
class MessageMenu : public DialogContainer
{
public:
  /**
    Create a new menu stack
  */
  explicit MessageMenu(OSystem& osystem);
  virtual ~MessageMenu();

  void setMessage(const string& title, const string& text, bool yesNo = false);
  void setMessage(const string& title, const StringList& text, bool yesNo = false);
  bool confirmed();

private:
  Dialog* baseDialog() override;
  MessageDialog* myMessageDialog{nullptr};

private:
  // Following constructors and assignment operators not supported
  MessageMenu() = delete;
  MessageMenu(const MessageMenu&) = delete;
  MessageMenu(MessageMenu&&) = delete;
  MessageMenu& operator=(const MessageMenu&) = delete;
  MessageMenu& operator=(MessageMenu&&) = delete;
};

#endif
