//============================================================================
//
//   SSSS    tt          lll  lll
//  SS  SS   tt           ll   ll
//  SS     tttttt  eeee   ll   ll   aaaa
//   SSSS    tt   ee  ee  ll   ll      aa
//      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
//  SS  SS   tt   ee      ll   ll  aa  aa
//   SSSS     ttt  eeeee llll llll  aaaaa
//
// Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
//   Based on code from KStella - Stella frontend
//   Copyright (C) 2003-2005 Stephen Anthony
//============================================================================

#ifndef GAME_LIST_HXX
#define GAME_LIST_HXX

#include "bspf.hxx"

/**
  Holds the list of game info for the ROM launcher.
*/
class GameList
{
  public:
    GameList() = default;

    const string& name(uInt32 i) const
      { return i < myArray.size() ? myArray[i]._name : EmptyString; }
    const string& path(uInt32 i) const
      { return i < myArray.size() ? myArray[i]._path : EmptyString; }
    const string& md5(uInt32 i) const
      { return i < myArray.size() ? myArray[i]._md5 : EmptyString; }
    const bool isDir(uInt32 i) const
      { return i < myArray.size() ? myArray[i]._isdir: false; }

    void setMd5(uInt32 i, const string& md5)
      { myArray[i]._md5 = md5; }

    uInt32 size() const { return uInt32(myArray.size()); }
    void clear() { myArray.clear(); }

    void appendGame(const string& name, const string& path, const string& md5,
                    bool isDir = false) {
      myArray.emplace_back(name, path, md5, isDir);
    }
    void sortByName();

  private:
    struct Entry {
      string _name;
      string _path;
      string _md5;
      bool   _isdir;

      Entry(string name, string path, string md5, bool isdir)
        : _name(name), _path(path), _md5(md5), _isdir(isdir) { }
    };
    vector<Entry> myArray;

  private:
    // Following constructors and assignment operators not supported
    GameList(const GameList&) = delete;
    GameList(GameList&&) = delete;
    GameList& operator=(const GameList&) = delete;
    GameList& operator=(GameList&&) = delete;
};

#endif
