mirror of https://github.com/snes9xgit/snes9x.git
Updated Compiling (markdown)
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@ -56,17 +56,17 @@ Optional:
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- Wayland
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- minizip
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Check out glslang and SPIRV-Cross:
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Check out the submodules:
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glslang and SPIRV-Cross are submodules located in the main source directory at `shaders/glslang` and `shaders/SPIRV-Cross`. If you are using a git clone, to get all the necessary projects you can simply run:
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If you are using cloning the git repository, to get all the necessary projects you can simply run:
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```
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snes9x$ git submodule update --init --recursive
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```
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If you are using a tarball, but have git installed, you can run:
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If you are using a tarball, but have git installed, you can create a temporary git repository to retrieve the submodules:
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```
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snes9x$ git init && git submodule update --init --recursive
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```
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Otherwise, you will need to place the glslang source files in `shaders/glslang` and the SPIRV-Cross source files in the `shaders/SPIRV-Cross` directory manually.
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Otherwise, you will need to download and place the source for all the directories listed in the .gitmodules file manually.
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1. Use the appropriate configure tool to generate build files. Only this first step is different. The rest of the build process will use the "ninja" program.
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