From 5f09ae25b5896db02ecfc5429e6175c641b7acf1 Mon Sep 17 00:00:00 2001 From: bearoso Date: Tue, 19 Mar 2019 11:13:56 -0500 Subject: [PATCH] Updated Shaders (markdown) --- Shaders.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders.md b/Shaders.md index 36dfe67..c084308 100644 --- a/Shaders.md +++ b/Shaders.md @@ -5,7 +5,7 @@ https://github.com/libretro/common-shaders Cg is an older standard and uses the Cg library from NVIDIA that NVIDIA no longer supports. Cg shaders will work in both Direct3D and OpenGL modes in the Windows version of Snes9x. Some features of this standard aren't implemented by Snes9x, so other formats are preferred. -Cg shaders require the [Cg runtime dlls](http://www.s9x-w32.de/dl/cg_dlls/) next to snes9x.exe, or somewhere on your path. Use the version corresponding to you snes9x exe (x64 for 64bit). +Cg shaders require the [Cg runtime dlls](http://www.s9x-w32.de/dl/cg_dlls/) next to snes9x.exe, or somewhere on your path. Use the version corresponding to your snes9x.exe (x64 for 64bit). ### GLSL Shaders: https://github.com/libretro/glsl-shaders