snes9x/vulkan/vulkan_pipeline_image.cpp

266 lines
9.6 KiB
C++

#include "vulkan_pipeline_image.hpp"
#include "slang_helpers.hpp"
namespace Vulkan
{
PipelineImage::PipelineImage()
{
image_width = 0;
image_height = 0;
device = nullptr;
command_pool = nullptr;
allocator = nullptr;
queue = nullptr;
image = nullptr;
current_layout = vk::ImageLayout::eUndefined;
}
PipelineImage::~PipelineImage()
{
destroy();
}
void PipelineImage::init(vk::Device device_, vk::CommandPool command_, vk::Queue queue_, vma::Allocator allocator_)
{
device = device_;
command_pool = command_;
allocator = allocator_;
queue = queue_;
}
void PipelineImage::init(Context *context)
{
device = context->device;
command_pool = context->command_pool.get();
allocator = context->allocator;
queue = context->queue;
}
void PipelineImage::destroy()
{
if (!device || !allocator)
return;
if (image_width != 0 || image_height != 0)
{
framebuffer.reset();
device.destroyImageView(image_view);
device.destroyImageView(mipless_view);
allocator.destroyImage(image, image_allocation);
image_width = image_height = 0;
image_view = nullptr;
image = nullptr;
image_allocation = nullptr;
current_layout = vk::ImageLayout::eUndefined;
}
}
void PipelineImage::generate_mipmaps(vk::CommandBuffer cmd)
{
if (!mipmap)
return;
auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
auto image_memory_barrier = vk::ImageMemoryBarrier{}.setImage(image);
auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
// Transition base layer to readable format.
image_memory_barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eColorAttachmentWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(0));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eAllGraphics,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
int base_width = image_width;
int base_height = image_height;
int base_level = 0;
for (; base_level + 1 < mipmap_levels; base_level++)
{
// Transition base layer to readable format.
if (base_level > 0)
{
image_memory_barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
}
// Transition mipmap layer to writable
image_memory_barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eUndefined)
.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eNone)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(base_level + 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
// Blit base layer to mipmap layer
int mipmap_width = base_width >> 1;
int mipmap_height = base_height >> 1;
if (mipmap_width < 1)
mipmap_width = 1;
if (mipmap_height < 1)
mipmap_height = 1;
auto blit = vk::ImageBlit{}
.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1) })
.setSrcSubresource(srl(base_level))
.setDstSubresource(srl(base_level + 1));
base_width = mipmap_width;
base_height = mipmap_height;
cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear);
// Transition base layer to shader readable
image_memory_barrier
.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, image_memory_barrier);
}
// Transition final layer to shader readable
image_memory_barrier
.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, image_memory_barrier);
}
void PipelineImage::barrier(vk::CommandBuffer cmd)
{
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eAllGraphics,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, {});
}
void PipelineImage::clear(vk::CommandBuffer cmd)
{
vk::ImageSubresourceRange subresource_range(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, 1);
auto image_memory_barrier = vk::ImageMemoryBarrier{}
.setImage(image)
.setSubresourceRange(subresource_range)
.setOldLayout(vk::ImageLayout::eUndefined)
.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite | vk::AccessFlagBits::eTransferRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite | vk::AccessFlagBits::eTransferRead);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {},
image_memory_barrier);
vk::ClearColorValue color{};
color.setFloat32({ 0.0f, 0.0f, 0.0f, 1.0f });
cmd.clearColorImage(image,
vk::ImageLayout::eTransferDstOptimal,
color,
subresource_range);
image_memory_barrier
.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {},
image_memory_barrier);
current_layout = vk::ImageLayout::eShaderReadOnlyOptimal;
}
void PipelineImage::create(int width, int height, vk::Format fmt, vk::RenderPass renderpass, bool mipmap)
{
assert(width + height);
assert(device && allocator);
this->mipmap = mipmap;
int mipmap_levels = mipmap ? mipmap_levels_for_size(width, height): 1;
format = fmt;
auto allocation_create_info = vma::AllocationCreateInfo{}
.setUsage(vma::MemoryUsage::eAuto);
auto image_create_info = vk::ImageCreateInfo{}
.setUsage(vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled)
.setImageType(vk::ImageType::e2D)
.setExtent(vk::Extent3D(width, height, 1))
.setMipLevels(mipmap_levels)
.setArrayLayers(1)
.setFormat(format)
.setInitialLayout(vk::ImageLayout::eUndefined)
.setSamples(vk::SampleCountFlagBits::e1)
.setSharingMode(vk::SharingMode::eExclusive);
std::tie(image, image_allocation) = allocator.createImage(image_create_info, allocation_create_info);
auto subresource_range = vk::ImageSubresourceRange{}
.setAspectMask(vk::ImageAspectFlagBits::eColor)
.setBaseArrayLayer(0)
.setBaseMipLevel(0)
.setLayerCount(1)
.setLevelCount(mipmap_levels);
auto image_view_create_info = vk::ImageViewCreateInfo{}
.setImage(image)
.setViewType(vk::ImageViewType::e2D)
.setFormat(format)
.setComponents(vk::ComponentMapping())
.setSubresourceRange(subresource_range);
image_view = device.createImageView(image_view_create_info);
image_view_create_info.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
mipless_view = device.createImageView(image_view_create_info);
image_width = width;
image_height = height;
auto framebuffer_create_info = vk::FramebufferCreateInfo{}
.setAttachments(mipless_view)
.setWidth(width)
.setHeight(height)
.setRenderPass(renderpass)
.setLayers(1);
framebuffer = device.createFramebufferUnique(framebuffer_create_info);
}
} // namespace Vulkan