mirror of https://github.com/snes9xgit/snes9x.git
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "IS9xDisplayOutput.h"
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#include "../vulkan/vulkan_context.hpp"
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#include "../vulkan/vulkan_shader_chain.hpp"
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#include "../vulkan/vulkan_simple_output.hpp"
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#include <functional>
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class CVulkan : public IS9xDisplayOutput
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{
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private:
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HWND hWnd;
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std::unique_ptr<Vulkan::Context> context;
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std::vector<uint16_t> filtered_image;
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std::unique_ptr<Vulkan::ShaderChain> shaderchain;
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std::string current_shadername;
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std::unique_ptr<Vulkan::SimpleOutput> simple_output;
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int current_width;
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int current_height;
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public:
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bool Initialize(HWND hWnd) override;
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void DeInitialize() override;
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void Render(SSurface Src) override;
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bool ChangeRenderSize(unsigned int newWidth, unsigned int newHeight) override;
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bool ApplyDisplayChanges(void) override;
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bool SetFullscreen(bool fullscreen) override;
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void SetSnes9xColorFormat() override;
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void EnumModes(std::vector<dMode>* modeVector) override;
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std::vector<ShaderParam> *GetShaderParameters(void) override;
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std::function<void(const char *)> GetShaderParametersSaveFunction() override;
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};
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