mirror of https://github.com/snes9xgit/snes9x.git
1445 lines
41 KiB
C++
1445 lines
41 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include "../snes9x.h"
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#include "../memmap.h"
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#include "../debug.h"
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#include "../cpuexec.h"
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#include "../ppu.h"
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#include "../snapshot.h"
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#include "../apu/apu.h"
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#include "../display.h"
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#include "../gfx.h"
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#include "../movie.h"
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#include "../netplay.h"
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#include "wsnes9x.h"
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#include "win32_sound.h"
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#include "render.h"
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#include "AVIOutput.h"
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#include "wlanguage.h"
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#include <direct.h>
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#include <io.h>
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//#define DEBUGGER
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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BYTE *ScreenBuf1 = NULL;
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BYTE *ScreenBuffer = NULL;
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struct SJoyState Joystick [16];
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uint32 joypads [8];
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bool8 do_frame_adjust=false;
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// avi variables
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static uint8* avi_buffer = NULL;
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static uint8* avi_sound_buffer = NULL;
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static int avi_sound_bytes_per_sample = 0;
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static int avi_sound_samples_per_update = 0;
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static int avi_width = 0;
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static int avi_height = 0;
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static uint32 avi_skip_frames = 0;
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static bool pre_avi_soundsync = true;
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//void Convert8To24 (SSurface *src, SSurface *dst, RECT *srect);
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void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect);
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void DoAVIOpen(const char* filename);
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void DoAVIClose(int reason);
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void S9xWinScanJoypads ();
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typedef struct
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{
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uint8 red;
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uint8 green;
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uint8 blue;
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} Colour;
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void ConvertDepth (SSurface *src, SSurface *dst, RECT *);
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static Colour FixedColours [256];
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static uint8 palette [0x10000];
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FILE *trace_fs = NULL;
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int __fastcall Normalize (int cur, int min, int max)
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{
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int Result = 0;
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if ((max - min) == 0)
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return (Result);
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Result = cur - min;
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Result = (Result * 200) / (max - min);
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Result -= 100;
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return (Result);
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}
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void S9xTextMode( void)
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{
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}
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void S9xGraphicsMode ()
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{
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}
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void S9xExit( void)
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{
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SendMessage (GUI.hWnd, WM_COMMAND, ID_FILE_EXIT, 0);
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}
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const char *S9xGetFilename (const char *ex, enum s9x_getdirtype dirtype)
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{
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static char filename [PATH_MAX + 1];
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char dir [_MAX_DIR + 1];
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char drive [_MAX_DRIVE + 1];
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char fname [_MAX_FNAME + 1];
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char ext [_MAX_EXT + 1];
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_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
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_snprintf(filename, sizeof(filename), "%s" SLASH_STR "%s%s",
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S9xGetDirectory(dirtype), fname, ex);
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return (filename);
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}
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const void S9xGetLastDirectory (char* buffer, int buf_len)
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{
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if(buf_len <= 0)
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return;
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GetCurrentDirectory(buf_len, buffer);
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}
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#define IS_SLASH(x) ((x) == '\\' || (x) == '/')
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static char startDirectory [PATH_MAX];
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static bool startDirectoryValid = false;
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const char *S9xGetDirectory (enum s9x_getdirtype dirtype)
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{
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// _fullpath
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if(!startDirectoryValid)
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{
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// directory from which the executable was launched
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// GetCurrentDirectory(PATH_MAX, startDirectory);
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// directory of the executable's location:
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GetModuleFileName(NULL, startDirectory, PATH_MAX);
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for(int i=strlen(startDirectory); i>=0; i--){
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if(IS_SLASH(startDirectory[i])){
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startDirectory[i]='\0';
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break;
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}
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}
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startDirectoryValid = true;
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}
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SetCurrentDirectory(startDirectory); // makes sure relative paths are relative to the application's location
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const char* rv = startDirectory;
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switch(dirtype){
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default:
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case DEFAULT_DIR:
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case HOME_DIR:
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break;
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case SCREENSHOT_DIR:
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rv = GUI.ScreensDir;
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break;
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case ROM_DIR:
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rv = GUI.RomDir;
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break;
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case SRAM_DIR:
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rv = GUI.SRAMFileDir;
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break;
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case BIOS_DIR:
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rv = GUI.BiosDir;
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break;
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case SPC_DIR:
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rv = GUI.SPCDir;
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break;
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case IPS_DIR:
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case CHEAT_DIR:
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rv = GUI.PatchDir;
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break;
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case SNAPSHOT_DIR:
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rv = GUI.FreezeFileDir;
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break;
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case ROMFILENAME_DIR: {
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static char filename [PATH_MAX];
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strcpy(filename, Memory.ROMFilename);
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if(!filename[0])
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rv = GUI.RomDir;
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for(int i=strlen(filename); i>=0; i--){
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if(IS_SLASH(filename[i])){
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filename[i]='\0';
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break;
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}
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}
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rv = filename;
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}
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break;
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}
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mkdir(rv);
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return rv;
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}
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///*extern "C"*/ const char *S9xGetFilename (const char *e)
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//{
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// static char filename [_MAX_PATH + 1];
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// char drive [_MAX_DRIVE + 1];
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// char dir [_MAX_DIR + 1];
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// char fname [_MAX_FNAME + 1];
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// char ext [_MAX_EXT + 1];
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//
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// if (strlen (GUI.FreezeFileDir))
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// {
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// _splitpath (Memory.ROMFilename, drive, dir, fname, ext);
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// strcpy (filename, GUI.FreezeFileDir);
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// strcat (filename, TEXT("\\"));
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// strcat (filename, fname);
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// strcat (filename, e);
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// }
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// else
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// {
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// _splitpath (Memory.ROMFilename, drive, dir, fname, ext);
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// _makepath (filename, drive, dir, fname, e);
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// }
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//
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// return (filename);
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//}
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const char *S9xGetFilenameInc (const char *e, enum s9x_getdirtype dirtype)
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{
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static char filename [PATH_MAX + 1];
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char dir [_MAX_DIR + 1];
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char drive [_MAX_DRIVE + 1];
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char fname [_MAX_FNAME + 1];
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char ext [_MAX_EXT + 1];
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unsigned int i=0;
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const char *d;
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_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
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d=S9xGetDirectory(dirtype);
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do {
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_snprintf(filename, sizeof(filename), "%s\\%s%03d%s", d, fname, i, e);
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i++;
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} while(_access (filename, 0) == 0 && i!=0);
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return (filename);
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}
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bool8 S9xOpenSnapshotFile( const char *fname, bool8 read_only, STREAM *file)
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{
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char filename [_MAX_PATH + 1];
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char drive [_MAX_DRIVE + 1];
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char dir [_MAX_DIR + 1];
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char fn [_MAX_FNAME + 1];
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char ext [_MAX_EXT + 1];
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_splitpath( fname, drive, dir, fn, ext);
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_makepath( filename, drive, dir, fn, ext[0] == '\0' ? ".000" : ext);
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if (read_only)
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{
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if ((*file = OPEN_STREAM (filename, "rb")))
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return (TRUE);
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}
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else
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{
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if ((*file = OPEN_STREAM (filename, "wb")))
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return (TRUE);
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FILE *fs = fopen (filename, "rb");
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if (fs)
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{
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sprintf (String, "Freeze file \"%s\" exists but is read only",
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filename);
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fclose (fs);
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S9xMessage (S9X_ERROR, S9X_FREEZE_FILE_NOT_FOUND, String);
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}
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else
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{
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sprintf (String, "Cannot create freeze file \"%s\". Directory is read-only or does not exist.", filename);
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S9xMessage (S9X_ERROR, S9X_FREEZE_FILE_NOT_FOUND, String);
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}
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}
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return (FALSE);
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}
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void S9xCloseSnapshotFile( STREAM file)
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{
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CLOSE_STREAM (file);
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}
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void S9xMessage (int type, int, const char *str)
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{
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#ifdef DEBUGGER
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static FILE *out = NULL;
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if (out == NULL)
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out = fopen ("out.txt", "w");
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fprintf (out, "%s\n", str);
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#endif
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S9xSetInfoString (str);
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// if we can't draw on the screen, messagebox it
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// also send to stderr/stdout depending on message type
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switch(type)
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{
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case S9X_INFO:
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if(Settings.StopEmulation)
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fprintf(stdout, "%s\n", str);
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break;
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case S9X_WARNING:
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fprintf(stdout, "%s\n", str);
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if(Settings.StopEmulation)
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MessageBox(GUI.hWnd, str, "Warning", MB_OK | MB_ICONWARNING);
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break;
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case S9X_ERROR:
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fprintf(stderr, "%s\n", str);
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if(Settings.StopEmulation)
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MessageBox(GUI.hWnd, str, "Error", MB_OK | MB_ICONERROR);
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break;
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case S9X_FATAL_ERROR:
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fprintf(stderr, "%s\n", str);
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if(Settings.StopEmulation)
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MessageBox(GUI.hWnd, str, "Fatal Error", MB_OK | MB_ICONERROR);
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break;
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default:
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fprintf(stdout, "%s\n", str);
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break;
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}
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}
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/*unsigned long _interval = 10;
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long _buffernos = 4;
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long _blocksize = 4400;
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long _samplecount = 440;
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long _maxsamplecount = 0;
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long _buffersize = 0;
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bool StartPlaying = false;
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DWORD _lastblock = 0;
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bool8 pending_setup = false;
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long pending_rate = 0;
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bool8 pending_16bit = false;
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bool8 pending_stereo = false;*/
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extern uint8 *syncSoundBuffer;
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//static bool8 block_signal = FALSE;
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//static volatile bool8 pending_signal = FALSE;
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extern unsigned long START;
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void S9xSyncSpeed( void)
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{
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#ifdef NETPLAY_SUPPORT
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if (Settings.NetPlay)
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{
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#if defined (NP_DEBUG) && NP_DEBUG == 2
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printf ("CLIENT: SyncSpeed @%d\n", timeGetTime () - START);
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#endif
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S9xWinScanJoypads ();
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LONG prev;
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BOOL success;
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// Wait for heart beat from server
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if ((success = ReleaseSemaphore (GUI.ClientSemaphore, 1, &prev)) &&
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prev == 0)
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{
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// No heartbeats already arrived, have to wait for one.
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// Mop up the ReleaseSemaphore test above...
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WaitForSingleObject (GUI.ClientSemaphore, 0);
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// ... and then wait for the real sync-signal from the
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// client loop thread.
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NetPlay.PendingWait4Sync = WaitForSingleObject (GUI.ClientSemaphore, 100) != WAIT_OBJECT_0;
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#if defined (NP_DEBUG) && NP_DEBUG == 2
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if (NetPlay.PendingWait4Sync)
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printf ("CLIENT: PendingWait4Sync1 @%d\n", timeGetTime () - START);
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#endif
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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|
}
|
|
else
|
|
{
|
|
if (success)
|
|
{
|
|
// Once for the ReleaseSemaphore above...
|
|
WaitForSingleObject (GUI.ClientSemaphore, 0);
|
|
if (prev == 4 && NetPlay.Waiting4EmulationThread)
|
|
{
|
|
// Reached the lower behind count threshold - tell the
|
|
// server its safe to start sending sync pulses again.
|
|
NetPlay.Waiting4EmulationThread = FALSE;
|
|
S9xNPSendPause (FALSE);
|
|
}
|
|
|
|
#if defined (NP_DEBUG) && NP_DEBUG == 2
|
|
if (prev > 1)
|
|
{
|
|
printf ("CLIENT: SyncSpeed prev: %d @%d\n", prev, timeGetTime () - START);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef NP_DEBUG
|
|
printf ("*** CLIENT: SyncSpeed: Release failed @ %d\n", timeGetTime () - START);
|
|
#endif
|
|
}
|
|
|
|
// ... and again to mop up the already-waiting sync-signal
|
|
NetPlay.PendingWait4Sync = WaitForSingleObject (GUI.ClientSemaphore, 200) != WAIT_OBJECT_0;
|
|
#if defined (NP_DEBUG) && NP_DEBUG == 2
|
|
if (NetPlay.PendingWait4Sync)
|
|
printf ("CLIENT: PendingWait4Sync2 @%d\n", timeGetTime () - START);
|
|
#endif
|
|
|
|
if (IPPU.SkippedFrames < NetPlay.MaxFrameSkip)
|
|
{
|
|
IPPU.SkippedFrames++;
|
|
IPPU.RenderThisFrame = FALSE;
|
|
}
|
|
else
|
|
{
|
|
IPPU.RenderThisFrame = TRUE;
|
|
IPPU.SkippedFrames = 0;
|
|
}
|
|
}
|
|
// Give up remainder of time-slice to any other waiting threads,
|
|
// if they need any time, that is.
|
|
Sleep (0);
|
|
if (!NetPlay.PendingWait4Sync)
|
|
{
|
|
NetPlay.FrameCount++;
|
|
S9xNPStepJoypadHistory ();
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
|
|
if (!Settings.TurboMode && Settings.SkipFrames == AUTO_FRAMERATE &&
|
|
!GUI.AVIOut)
|
|
{
|
|
if (!do_frame_adjust)
|
|
{
|
|
IPPU.RenderThisFrame = TRUE;
|
|
IPPU.SkippedFrames = 0;
|
|
}
|
|
else
|
|
{
|
|
if (IPPU.SkippedFrames < Settings.AutoMaxSkipFrames)
|
|
{
|
|
IPPU.SkippedFrames++;
|
|
IPPU.RenderThisFrame = FALSE;
|
|
}
|
|
else
|
|
{
|
|
IPPU.RenderThisFrame = TRUE;
|
|
IPPU.SkippedFrames = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 SkipFrames;
|
|
if(Settings.TurboMode && !GUI.AVIOut)
|
|
SkipFrames = Settings.TurboSkipFrames;
|
|
else
|
|
SkipFrames = (Settings.SkipFrames == AUTO_FRAMERATE) ? 0 : Settings.SkipFrames;
|
|
if (++IPPU.FrameSkip >= SkipFrames)
|
|
{
|
|
IPPU.FrameSkip = 0;
|
|
IPPU.SkippedFrames = 0;
|
|
IPPU.RenderThisFrame = TRUE;
|
|
}
|
|
else
|
|
{
|
|
IPPU.SkippedFrames++;
|
|
IPPU.RenderThisFrame = GUI.AVIOut!=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *S9xBasename (const char *f)
|
|
{
|
|
const char *p;
|
|
if ((p = strrchr (f, '/')) != NULL || (p = strrchr (f, '\\')) != NULL)
|
|
return (p + 1);
|
|
|
|
#ifdef __DJGPP
|
|
if (p = strrchr (f, SLASH_CHAR))
|
|
return (p + 1);
|
|
#endif
|
|
|
|
return (f);
|
|
}
|
|
|
|
bool8 S9xReadMousePosition (int which, int &x, int &y, uint32 &buttons)
|
|
{
|
|
if (which == 0)
|
|
{
|
|
x = GUI.MouseX;
|
|
y = GUI.MouseY;
|
|
buttons = GUI.MouseButtons;
|
|
return (TRUE);
|
|
}
|
|
|
|
return (FALSE);
|
|
}
|
|
|
|
bool S9xGetState (WORD KeyIdent)
|
|
{
|
|
if(KeyIdent == 0 || KeyIdent == VK_ESCAPE) // if it's the 'disabled' key, it's never pressed
|
|
return true;
|
|
|
|
if(!GUI.BackgroundKeyGamekeys && GUI.hWnd != GetActiveWindow())
|
|
return true;
|
|
|
|
if (KeyIdent & 0x8000) // if it's a joystick 'key':
|
|
{
|
|
int j = (KeyIdent >> 8) & 15;
|
|
|
|
switch (KeyIdent & 0xff)
|
|
{
|
|
case 0: return !Joystick [j].Left;
|
|
case 1: return !Joystick [j].Right;
|
|
case 2: return !Joystick [j].Up;
|
|
case 3: return !Joystick [j].Down;
|
|
case 4: return !Joystick [j].PovLeft;
|
|
case 5: return !Joystick [j].PovRight;
|
|
case 6: return !Joystick [j].PovUp;
|
|
case 7: return !Joystick [j].PovDown;
|
|
case 49:return !Joystick [j].PovDnLeft;
|
|
case 50:return !Joystick [j].PovDnRight;
|
|
case 51:return !Joystick [j].PovUpLeft;
|
|
case 52:return !Joystick [j].PovUpRight;
|
|
case 41:return !Joystick [j].ZUp;
|
|
case 42:return !Joystick [j].ZDown;
|
|
case 43:return !Joystick [j].RUp;
|
|
case 44:return !Joystick [j].RDown;
|
|
case 45:return !Joystick [j].UUp;
|
|
case 46:return !Joystick [j].UDown;
|
|
case 47:return !Joystick [j].VUp;
|
|
case 48:return !Joystick [j].VDown;
|
|
|
|
default:
|
|
if ((KeyIdent & 0xff) > 40)
|
|
return true; // not pressed
|
|
|
|
return !Joystick [j].Button [(KeyIdent & 0xff) - 8];
|
|
}
|
|
}
|
|
|
|
// the pause key is special, need this to catch all presses of it
|
|
if(KeyIdent == VK_PAUSE)
|
|
{
|
|
if(GetAsyncKeyState(VK_PAUSE)) // not &'ing this with 0x8000 is intentional and necessary
|
|
return false;
|
|
}
|
|
|
|
return ((GetKeyState (KeyIdent) & 0x80) == 0);
|
|
}
|
|
|
|
void CheckAxis (int val, int min, int max, bool &first, bool &second)
|
|
{
|
|
if (Normalize (val, min, max) < -S9X_JOY_NEUTRAL)
|
|
{
|
|
second = false;
|
|
first = true;
|
|
}
|
|
else
|
|
first = false;
|
|
|
|
if (Normalize (val, min, max) > S9X_JOY_NEUTRAL)
|
|
{
|
|
first = false;
|
|
second = true;
|
|
}
|
|
else
|
|
second = false;
|
|
}
|
|
|
|
void S9xWinScanJoypads ()
|
|
{
|
|
uint8 PadState[2];
|
|
JOYINFOEX jie;
|
|
|
|
for (int C = 0; C != 16; C ++)
|
|
{
|
|
if (Joystick[C].Attached)
|
|
{
|
|
jie.dwSize = sizeof (jie);
|
|
jie.dwFlags = JOY_RETURNALL;
|
|
|
|
if (joyGetPosEx (JOYSTICKID1+C, &jie) != JOYERR_NOERROR)
|
|
{
|
|
Joystick[C].Attached = false;
|
|
continue;
|
|
}
|
|
|
|
CheckAxis (jie.dwXpos,
|
|
Joystick[C].Caps.wXmin, Joystick[C].Caps.wXmax,
|
|
Joystick[C].Left, Joystick[C].Right);
|
|
CheckAxis (jie.dwYpos,
|
|
Joystick[C].Caps.wYmin, Joystick[C].Caps.wYmax,
|
|
Joystick[C].Up, Joystick[C].Down);
|
|
CheckAxis (jie.dwZpos,
|
|
Joystick[C].Caps.wZmin, Joystick[C].Caps.wZmax,
|
|
Joystick[C].ZUp, Joystick[C].ZDown);
|
|
CheckAxis (jie.dwRpos,
|
|
Joystick[C].Caps.wRmin, Joystick[C].Caps.wRmax,
|
|
Joystick[C].RUp, Joystick[C].RDown);
|
|
CheckAxis (jie.dwUpos,
|
|
Joystick[C].Caps.wUmin, Joystick[C].Caps.wUmax,
|
|
Joystick[C].UUp, Joystick[C].UDown);
|
|
CheckAxis (jie.dwVpos,
|
|
Joystick[C].Caps.wVmin, Joystick[C].Caps.wVmax,
|
|
Joystick[C].VUp, Joystick[C].VDown);
|
|
|
|
switch (jie.dwPOV)
|
|
{
|
|
case JOY_POVBACKWARD:
|
|
Joystick[C].PovDown = true;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
case 4500:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = true;
|
|
break;
|
|
case 13500:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = true;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
case 22500:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = true;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
case 31500:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = true;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
|
|
|
|
case JOY_POVFORWARD:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = true;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
|
|
case JOY_POVLEFT:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = true;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
|
|
case JOY_POVRIGHT:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = true;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
|
|
default:
|
|
Joystick[C].PovDown = false;
|
|
Joystick[C].PovUp = false;
|
|
Joystick[C].PovLeft = false;
|
|
Joystick[C].PovRight = false;
|
|
Joystick[C].PovDnLeft = false;
|
|
Joystick[C].PovDnRight = false;
|
|
Joystick[C].PovUpLeft = false;
|
|
Joystick[C].PovUpRight = false;
|
|
break;
|
|
}
|
|
|
|
for (int B = 0; B < 32; B ++)
|
|
Joystick[C].Button[B] = (jie.dwButtons & (1 << B)) != 0;
|
|
}
|
|
}
|
|
|
|
for (int J = 0; J < 8; J++)
|
|
{
|
|
if (Joypad [J].Enabled)
|
|
{
|
|
// toggle checks
|
|
{
|
|
PadState[0] = 0;
|
|
PadState[0] |= ToggleJoypadStorage[J].R||TurboToggleJoypadStorage[J].R ? 16 : 0;
|
|
PadState[0] |= ToggleJoypadStorage[J].L||TurboToggleJoypadStorage[J].L ? 32 : 0;
|
|
PadState[0] |= ToggleJoypadStorage[J].X||TurboToggleJoypadStorage[J].X ? 64 : 0;
|
|
PadState[0] |= ToggleJoypadStorage[J].A||TurboToggleJoypadStorage[J].A ? 128 : 0;
|
|
|
|
PadState[1] = 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Right ? 1 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Left ? 2 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Down ? 4 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Up ? 8 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Start||TurboToggleJoypadStorage[J].Start ? 16 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Select||TurboToggleJoypadStorage[J].Select ? 32 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].Y||TurboToggleJoypadStorage[J].Y ? 64 : 0;
|
|
PadState[1] |= ToggleJoypadStorage[J].B||TurboToggleJoypadStorage[J].B ? 128 : 0;
|
|
}
|
|
// auto-hold AND regular key/joystick presses
|
|
if(S9xGetState(Joypad[J+8].Left))
|
|
{
|
|
PadState[0] ^= (!S9xGetState(Joypad[J].R)||!S9xGetState(Joypad[J+8].R)) ? 16 : 0;
|
|
PadState[0] ^= (!S9xGetState(Joypad[J].L)||!S9xGetState(Joypad[J+8].L)) ? 32 : 0;
|
|
PadState[0] ^= (!S9xGetState(Joypad[J].X)||!S9xGetState(Joypad[J+8].X)) ? 64 : 0;
|
|
PadState[0] ^= (!S9xGetState(Joypad[J].A)||!S9xGetState(Joypad[J+8].A)) ? 128 : 0;
|
|
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Right)) ? 1 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Right_Up)) ? 1 + 8 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Right_Down)) ? 1 + 4 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Left)) ? 2 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Left_Up)) ? 2 + 8 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Left_Down)) ? 2 + 4 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Down)) ? 4 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Up)) ? 8 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Start)||!S9xGetState(Joypad[J+8].Start)) ? 16 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Select)||!S9xGetState(Joypad[J+8].Select)) ? 32 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].Y)||!S9xGetState(Joypad[J+8].Y)) ? 64 : 0;
|
|
PadState[1] ^= (!S9xGetState(Joypad[J].B)||!S9xGetState(Joypad[J+8].B)) ? 128 : 0;
|
|
}
|
|
|
|
bool turbofy = !S9xGetState(Joypad[J+8].Up); // All Mod for turbo
|
|
|
|
//handle turbo case! (autofire / auto-fire)
|
|
if(turbofy || ((GUI.TurboMask&TURBO_A_MASK))&&(PadState[0]&128) || !S9xGetState(Joypad[J+8].A )) PadState[0]^=(joypads[J]&128);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_B_MASK))&&(PadState[1]&128) || !S9xGetState(Joypad[J+8].B )) PadState[1]^=((joypads[J]&(128<<8))>>8);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_Y_MASK))&&(PadState[1]&64) || !S9xGetState(Joypad[J+8].Y )) PadState[1]^=((joypads[J]&(64<<8))>>8);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_X_MASK))&&(PadState[0]&64) || !S9xGetState(Joypad[J+8].X )) PadState[0]^=(joypads[J]&64);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_L_MASK))&&(PadState[0]&32) || !S9xGetState(Joypad[J+8].L )) PadState[0]^=(joypads[J]&32);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_R_MASK))&&(PadState[0]&16) || !S9xGetState(Joypad[J+8].R )) PadState[0]^=(joypads[J]&16);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_STA_MASK))&&(PadState[1]&16) || !S9xGetState(Joypad[J+8].Start )) PadState[1]^=((joypads[J]&(16<<8))>>8);
|
|
if(turbofy || ((GUI.TurboMask&TURBO_SEL_MASK))&&(PadState[1]&32) || !S9xGetState(Joypad[J+8].Select)) PadState[1]^=((joypads[J]&(32<<8))>>8);
|
|
if( ((GUI.TurboMask&TURBO_LEFT_MASK))&&(PadState[1]&2) ) PadState[1]^=((joypads[J]&(2<<8))>>8);
|
|
if( ((GUI.TurboMask&TURBO_UP_MASK))&&(PadState[1]&9) ) PadState[1]^=((joypads[J]&(8<<8))>>8);
|
|
if( ((GUI.TurboMask&TURBO_RIGHT_MASK))&&(PadState[1]&1) ) PadState[1]^=((joypads[J]&(1<<8))>>8);
|
|
if( ((GUI.TurboMask&TURBO_RIGHT_MASK))&&(PadState[1]&4) ) PadState[1]^=((joypads[J]&(4<<8))>>8);
|
|
|
|
if(TurboToggleJoypadStorage[J].A ) PadState[0]^=(joypads[J]&128);
|
|
if(TurboToggleJoypadStorage[J].B ) PadState[1]^=((joypads[J]&(128<<8))>>8);
|
|
if(TurboToggleJoypadStorage[J].Y ) PadState[1]^=((joypads[J]&(64<<8))>>8);
|
|
if(TurboToggleJoypadStorage[J].X ) PadState[0]^=(joypads[J]&64);
|
|
if(TurboToggleJoypadStorage[J].L ) PadState[0]^=(joypads[J]&32);
|
|
if(TurboToggleJoypadStorage[J].R ) PadState[0]^=(joypads[J]&16);
|
|
if(TurboToggleJoypadStorage[J].Start ) PadState[1]^=((joypads[J]&(16<<8))>>8);
|
|
if(TurboToggleJoypadStorage[J].Select) PadState[1]^=((joypads[J]&(32<<8))>>8);
|
|
//end turbo case...
|
|
|
|
|
|
// enforce left+right/up+down disallowance here to
|
|
// avoid recording unused l+r/u+d that will cause desyncs
|
|
// when played back with l+r/u+d is allowed
|
|
if(!Settings.UpAndDown)
|
|
{
|
|
if((PadState[1] & 2) != 0)
|
|
PadState[1] &= ~(1);
|
|
if((PadState[1] & 8) != 0)
|
|
PadState[1] &= ~(4);
|
|
}
|
|
|
|
joypads [J] = PadState [0] | (PadState [1] << 8) | 0x80000000;
|
|
}
|
|
else
|
|
joypads [J] = 0;
|
|
}
|
|
#ifdef NETPLAY_SUPPORT
|
|
if (Settings.NetPlay)
|
|
{
|
|
// Send joypad position update to server
|
|
S9xNPSendJoypadUpdate (joypads [GUI.NetplayUseJoypad1 ? 0 : NetPlay.Player-1]);
|
|
|
|
// set input from network
|
|
for (int J = 0; J < NP_MAX_CLIENTS; J++)
|
|
joypads[J] = S9xNPGetJoypad (J);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void InitSnes9X( void)
|
|
{
|
|
#ifdef DEBUGGER
|
|
// extern FILE *trace;
|
|
|
|
// trace = fopen( "SNES9X.TRC", "wt");
|
|
freopen( "SNES9X.OUT", "wt", stdout);
|
|
freopen( "SNES9X.ERR", "wt", stderr);
|
|
|
|
// CPU.Flags |= TRACE_FLAG;
|
|
// APU.Flags |= TRACE_FLAG;
|
|
#endif
|
|
|
|
//#ifdef GENERATE_OFFSETS_H
|
|
// offsets_h = fopen ("offsets.h", "wt");
|
|
// generate_offsets_h (0, NULL);
|
|
// fclose (offsets_h);
|
|
//#endif
|
|
|
|
Memory.Init();
|
|
|
|
extern void S9xPostRomInit();
|
|
Memory.PostRomInitFunc = S9xPostRomInit;
|
|
|
|
ScreenBuf1 = new BYTE [EXT_PITCH * EXT_HEIGHT];
|
|
|
|
ScreenBuffer = ScreenBuf1 + EXT_OFFSET;
|
|
memset (ScreenBuf1, 0, EXT_PITCH * EXT_HEIGHT);
|
|
|
|
GFX.Pitch = EXT_PITCH;
|
|
GFX.RealPPL = EXT_PITCH;
|
|
GFX.Screen = (uint16*)(ScreenBuf1 + EXT_OFFSET);
|
|
|
|
S9xSetWinPixelFormat ();
|
|
S9xGraphicsInit();
|
|
|
|
InitializeCriticalSection(&GUI.SoundCritSect);
|
|
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
|
|
S9xInitAPU();
|
|
|
|
ReInitSound();
|
|
|
|
S9xMovieInit ();
|
|
|
|
for (int C = 0; C != 16; C ++)
|
|
Joystick[C].Attached = joyGetDevCaps (JOYSTICKID1+C, &Joystick[C].Caps,
|
|
sizeof( JOYCAPS)) == JOYERR_NOERROR;
|
|
}
|
|
void DeinitS9x()
|
|
{
|
|
if(ScreenBuf1)
|
|
delete [] ScreenBuf1;
|
|
DeleteCriticalSection(&GUI.SoundCritSect);
|
|
CoUninitialize();
|
|
if(GUI.GunSight)
|
|
DestroyCursor(GUI.GunSight);//= LoadCursor (hInstance, MAKEINTRESOURCE (IDC_CURSOR_SCOPE));
|
|
if(GUI.Arrow)
|
|
DestroyCursor(GUI.Arrow);// = LoadCursor (NULL, IDC_ARROW);
|
|
if(GUI.Accelerators)
|
|
DestroyAcceleratorTable(GUI.Accelerators);// = LoadAccelerators (hInstance, MAKEINTRESOURCE (IDR_SNES9X_ACCELERATORS));
|
|
}
|
|
|
|
//void Convert8To24 (SSurface *src, SSurface *dst, RECT *srect)
|
|
//{
|
|
// uint32 brightness = IPPU.MaxBrightness >> 1;
|
|
// uint8 levels [32];
|
|
// int height = srect->bottom - srect->top;
|
|
// int width = srect->right - srect->left;
|
|
// int offset1 = srect->top * src->Pitch + srect->left;
|
|
// int offset2 = ((dst->Height - height) >> 1) * dst->Pitch +
|
|
// ((dst->Width - width) >> 1) * 3;
|
|
//
|
|
// for (int l = 0; l < 32; l++)
|
|
// levels [l] = l * brightness;
|
|
//
|
|
// for (register int y = 0; y < height; y++)
|
|
// {
|
|
// register uint8 *s = ((uint8 *) src->Surface + y * src->Pitch + offset1);
|
|
// register uint8 *d = ((uint8 *) dst->Surface + y * dst->Pitch + offset2);
|
|
//
|
|
//#ifdef LSB_FIRST
|
|
// if (GUI.RedShift < GUI.BlueShift)
|
|
//#else
|
|
// if (GUI.RedShift > GUI.BlueShift)
|
|
//#endif
|
|
// {
|
|
// // Order is RGB
|
|
// for (register int x = 0; x < width; x++)
|
|
// {
|
|
// uint16 pixel = PPU.CGDATA [*s++];
|
|
// *(d + 0) = levels [(pixel & 0x1f)];
|
|
// *(d + 1) = levels [((pixel >> 5) & 0x1f)];
|
|
// *(d + 2) = levels [((pixel >> 10) & 0x1f)];
|
|
// d += 3;
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// // Order is BGR
|
|
// for (register int x = 0; x < width; x++)
|
|
// {
|
|
// uint16 pixel = PPU.CGDATA [*s++];
|
|
// *(d + 0) = levels [((pixel >> 10) & 0x1f)];
|
|
// *(d + 1) = levels [((pixel >> 5) & 0x1f)];
|
|
// *(d + 2) = levels [(pixel & 0x1f)];
|
|
// d += 3;
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
|
|
void S9xAutoSaveSRAM ()
|
|
{
|
|
Memory.SaveSRAM (S9xGetFilename (".srm", SRAM_DIR));
|
|
}
|
|
|
|
void S9xSetPause (uint32 mask)
|
|
{
|
|
Settings.ForcedPause |= mask;
|
|
S9xSetSoundMute(TRUE);
|
|
}
|
|
|
|
void S9xClearPause (uint32 mask)
|
|
{
|
|
Settings.ForcedPause &= ~mask;
|
|
if (!Settings.ForcedPause)
|
|
{
|
|
// Wake up the main loop thread just if its blocked in a GetMessage call.
|
|
PostMessage (GUI.hWnd, WM_NULL, 0, 0);
|
|
}
|
|
}
|
|
|
|
bool JustifierOffscreen()
|
|
{
|
|
return (bool)((GUI.MouseButtons&2)!=0);
|
|
}
|
|
|
|
//void JustifierButtons(uint32& justifiers)
|
|
//{
|
|
// if(IPPU.Controller==SNES_JUSTIFIER_2)
|
|
// {
|
|
// if((GUI.MouseButtons&1)||(GUI.MouseButtons&2))
|
|
// {
|
|
// justifiers|=0x00200;
|
|
// }
|
|
// if(GUI.MouseButtons&4)
|
|
// {
|
|
// justifiers|=0x00800;
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// if((GUI.MouseButtons&1)||(GUI.MouseButtons&2))
|
|
// {
|
|
// justifiers|=0x00100;
|
|
// }
|
|
// if(GUI.MouseButtons&4)
|
|
// {
|
|
// justifiers|=0x00400;
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
#ifdef MK_APU_RESAMPLE
|
|
void ResampleTo16000HzM16(uint16* input, uint16*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i++)
|
|
{
|
|
output[i]=(input[i*2]+input[(2*i)+1])>>1;
|
|
}
|
|
}
|
|
|
|
void ResampleTo16000HzS16(uint16* input, uint16*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i+=2)
|
|
{
|
|
output[i]=(input[i*2]+input[(2*(i+1))])>>1;
|
|
output[i+1]=(input[(i*2)+1]+input[(2*(i+1))+1])>>1;
|
|
}
|
|
}
|
|
void ResampleTo8000HzM16(uint16* input, uint16*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i++)
|
|
{
|
|
output[i]=(input[i*4]+input[(4*i)+1]+input[(4*i)+2]+input[(4*i)+3])>>2;
|
|
}
|
|
}
|
|
|
|
void ResampleTo8000HzS16(uint16* input, uint16*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i+=2)
|
|
{
|
|
output[i]=(input[i*4]+input[(4*i)+2]+input[(4*(i+1))]+input[(4*(i+1))+2])>>2;
|
|
output[i+1]=(input[(i*4)+1]+input[(4*i)+3]+input[(4*(i+1))+1]+input[(4*(i+1))+3])>>2;
|
|
}
|
|
}
|
|
|
|
void ResampleTo16000HzM8(uint8* input, uint8*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i++)
|
|
{
|
|
output[i]=(input[i*2]+input[(2*i)+1])>>1;
|
|
}
|
|
}
|
|
|
|
void ResampleTo16000HzS8(uint8* input, uint8*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i+=2)
|
|
{
|
|
output[i]=(input[i*2]+input[(2*(i+1))])>>1;
|
|
output[i+1]=(input[(i*2)+1]+input[(2*(i+1))+1])>>1;
|
|
}
|
|
}
|
|
void ResampleTo8000HzM8(uint8* input, uint8*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i++)
|
|
{
|
|
output[i]=(input[i*4]+input[(4*i)+1]+input[(4*i)+2]+input[(4*i)+3])>>2;
|
|
}
|
|
}
|
|
|
|
void ResampleTo8000HzS8(uint8* input, uint8*output,int output_samples)
|
|
{
|
|
int i=0;
|
|
for(i=0;i<output_samples;i+=2)
|
|
{
|
|
output[i]=(input[i*4]+input[(4*i)+2]+input[(4*(i+1))]+input[(4*(i+1))+2])>>2;
|
|
output[i+1]=(input[(i*4)+1]+input[(4*i)+3]+input[(4*(i+1))+1]+input[(4*(i+1))+3])>>2;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void DoAVIOpen(const char* filename)
|
|
{
|
|
// close current instance
|
|
if(GUI.AVIOut)
|
|
{
|
|
AVIClose(&GUI.AVIOut);
|
|
GUI.AVIOut = NULL;
|
|
}
|
|
|
|
CloseSoundDevice();
|
|
pre_avi_soundsync = Settings.SoundSync;
|
|
Settings.SoundSync = false;
|
|
|
|
// create new writer
|
|
AVICreate(&GUI.AVIOut);
|
|
|
|
int framerate = Memory.ROMFramesPerSecond;
|
|
int frameskip = Settings.SkipFrames;
|
|
if(frameskip == AUTO_FRAMERATE)
|
|
frameskip = 1;
|
|
else
|
|
frameskip++;
|
|
|
|
AVISetFramerate(framerate, frameskip, GUI.AVIOut);
|
|
|
|
avi_width = IPPU.RenderedScreenWidth;
|
|
avi_height = IPPU.RenderedScreenHeight;
|
|
avi_skip_frames = Settings.SkipFrames;
|
|
|
|
if(GUI.HeightExtend && avi_height < SNES_HEIGHT_EXTENDED)
|
|
avi_height = SNES_HEIGHT_EXTENDED;
|
|
|
|
if(avi_height % 2 != 0) // most codecs can't handle odd-height images
|
|
avi_height++;
|
|
|
|
BITMAPINFOHEADER bi;
|
|
memset(&bi, 0, sizeof(bi));
|
|
bi.biSize = 0x28;
|
|
bi.biPlanes = 1;
|
|
bi.biBitCount = 24;
|
|
bi.biWidth = avi_width;
|
|
bi.biHeight = avi_height;
|
|
bi.biSizeImage = 3*bi.biWidth*bi.biHeight;
|
|
|
|
AVISetVideoFormat(&bi, GUI.AVIOut);
|
|
|
|
WAVEFORMATEX wfx;
|
|
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.nChannels = Settings.Stereo ? 2 : 1;
|
|
wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
|
|
wfx.nBlockAlign = (Settings.SixteenBitSound ? 2 : 1) * (Settings.Stereo ? 2 : 1);
|
|
wfx.wBitsPerSample = Settings.SixteenBitSound ? 16 : 8;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
wfx.cbSize = 0;
|
|
|
|
if(!GUI.Mute)
|
|
{
|
|
AVISetSoundFormat(&wfx, GUI.AVIOut);
|
|
}
|
|
|
|
if(!AVIBegin(filename, GUI.AVIOut))
|
|
{
|
|
DoAVIClose(2);
|
|
GUI.AVIOut = NULL;
|
|
return;
|
|
}
|
|
|
|
avi_sound_samples_per_update = (wfx.nSamplesPerSec * frameskip) / framerate;
|
|
avi_sound_bytes_per_sample = wfx.nBlockAlign;
|
|
|
|
// init buffers
|
|
avi_buffer = new uint8[3*avi_width*avi_height];
|
|
avi_sound_buffer = new uint8[avi_sound_samples_per_update * avi_sound_bytes_per_sample];
|
|
}
|
|
|
|
void DoAVIClose(int reason)
|
|
{
|
|
if(!GUI.AVIOut)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AVIClose(&GUI.AVIOut);
|
|
GUI.AVIOut = NULL;
|
|
|
|
delete [] avi_buffer;
|
|
delete [] avi_sound_buffer;
|
|
|
|
avi_buffer = NULL;
|
|
avi_sound_buffer = NULL;
|
|
|
|
Settings.SoundSync = pre_avi_soundsync;
|
|
ReInitSound();
|
|
|
|
switch(reason)
|
|
{
|
|
case 1:
|
|
// emu settings changed
|
|
S9xMessage(S9X_INFO, S9X_AVI_INFO, AVI_CONFIGURATION_CHANGED);
|
|
break;
|
|
case 2:
|
|
// create AVI failed
|
|
S9xMessage(S9X_INFO, S9X_AVI_INFO, AVI_CREATION_FAILED);
|
|
break;
|
|
default:
|
|
// print nothing
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DoAVIVideoFrame(SSurface* source_surface, int Width, int Height/*, bool8 sixteen_bit*/)
|
|
{
|
|
static uint32 lastFrameCount=0;
|
|
if(!GUI.AVIOut || !avi_buffer || (IPPU.FrameCount==lastFrameCount))
|
|
{
|
|
return;
|
|
}
|
|
lastFrameCount=IPPU.FrameCount;
|
|
|
|
// check configuration
|
|
const WAVEFORMATEX* pwfex = NULL;
|
|
WAVEFORMATEX wfx;
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.nChannels = Settings.Stereo ? 2 : 1;
|
|
wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
|
|
wfx.nBlockAlign = (Settings.SixteenBitSound ? 2 : 1) * (Settings.Stereo ? 2 : 1);
|
|
wfx.wBitsPerSample = Settings.SixteenBitSound ? 16 : 8;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
wfx.cbSize = 0;
|
|
if(//avi_width != Width ||
|
|
//avi_height != Height ||
|
|
avi_skip_frames != Settings.SkipFrames ||
|
|
(AVIGetSoundFormat(GUI.AVIOut, &pwfex) && memcmp(pwfex, &wfx, sizeof(WAVEFORMATEX))))
|
|
{
|
|
DoAVIClose(1);
|
|
return;
|
|
}
|
|
|
|
// convert to bitdepth 24
|
|
SSurface avi_dest_surface;
|
|
RECT full_rect;
|
|
avi_dest_surface.Surface = avi_buffer;
|
|
avi_dest_surface.Pitch = avi_width * 3;
|
|
avi_dest_surface.Width = avi_width;
|
|
avi_dest_surface.Height = avi_height;
|
|
full_rect.top = 0;
|
|
full_rect.left = 0;
|
|
full_rect.bottom = avi_height;
|
|
full_rect.right = avi_width;
|
|
//if(sixteen_bit)
|
|
//{
|
|
Convert16To24(source_surface, &avi_dest_surface, &full_rect);
|
|
//}
|
|
//else
|
|
//{
|
|
// Convert8To24(source_surface, &avi_dest_surface, &full_rect);
|
|
//}
|
|
|
|
// flip the image vertically
|
|
const int pitch = 3*avi_width;
|
|
int y;
|
|
for(y=0; y<avi_height>>1; ++y)
|
|
{
|
|
uint8* lo_8 = avi_buffer+y*pitch;
|
|
uint8* hi_8 = avi_buffer+(avi_height-1-y)*pitch;
|
|
uint32* lo_32=(uint32*)lo_8;
|
|
uint32* hi_32=(uint32*)hi_8;
|
|
|
|
int q;
|
|
{
|
|
register uint32 a, b;
|
|
for(q=pitch>>4; q>0; --q)
|
|
{
|
|
a=*lo_32; b=*hi_32; *lo_32=b; *hi_32=a; ++lo_32; ++hi_32;
|
|
a=*lo_32; b=*hi_32; *lo_32=b; *hi_32=a; ++lo_32; ++hi_32;
|
|
a=*lo_32; b=*hi_32; *lo_32=b; *hi_32=a; ++lo_32; ++hi_32;
|
|
a=*lo_32; b=*hi_32; *lo_32=b; *hi_32=a; ++lo_32; ++hi_32;
|
|
}
|
|
}
|
|
|
|
{
|
|
register uint8 c, d;
|
|
for(q=(pitch&0x0f); q>0; --q)
|
|
{
|
|
c=*lo_8; d=*hi_8; *lo_8=d; *hi_8=c;
|
|
}
|
|
}
|
|
}
|
|
|
|
// write to AVI
|
|
AVIAddVideoFrame(avi_buffer, GUI.AVIOut);
|
|
|
|
// generate sound
|
|
if(pwfex)
|
|
{
|
|
const int stereo_multiplier = (Settings.Stereo) ? 2 : 1;
|
|
|
|
S9xMixSamples(avi_sound_buffer, avi_sound_samples_per_update*stereo_multiplier);
|
|
|
|
AVIAddSoundSamples(avi_sound_buffer, avi_sound_samples_per_update, GUI.AVIOut);
|
|
}
|
|
} |