mirror of https://github.com/snes9xgit/snes9x.git
500 lines
13 KiB
C++
500 lines
13 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <cmath>
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#include <vector>
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#include "../snes9x.h"
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#include "apu.h"
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#include "../msu1.h"
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#include "../snapshot.h"
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#include "../display.h"
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#include "resampler.h"
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#include "bapu/snes/snes.hpp"
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static const int APU_DEFAULT_INPUT_RATE = 31950; // ~59.94Hz
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static const int APU_SAMPLE_BLOCK = 48;
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static const int APU_NUMERATOR_NTSC = 15664;
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static const int APU_DENOMINATOR_NTSC = 328125;
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static const int APU_NUMERATOR_PAL = 34176;
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static const int APU_DENOMINATOR_PAL = 709379;
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// Max number of samples we'll ever generate before call to port API and
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// moving the samples to the resampler.
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// This is 535 sample frames, which corresponds to 1 video frame + some leeway
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// for use with SoundSync, multiplied by 2, for left and right samples.
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static const int MINIMUM_BUFFER_SIZE = 550 * 2;
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namespace SNES {
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#include "bapu/dsp/blargg_endian.h"
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CPU cpu;
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} // namespace SNES
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namespace spc {
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static apu_callback callback = NULL;
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static void *callback_data = NULL;
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static bool8 sound_in_sync = true;
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static bool8 sound_enabled = false;
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static Resampler resampler;
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static int32 reference_time;
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static uint32 remainder;
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static const int timing_hack_numerator = 256;
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static int timing_hack_denominator = 256;
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/* Set these to NTSC for now. Will change to PAL in S9xAPUTimingSetSpeedup
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if necessary on game load. */
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static uint32 ratio_numerator = APU_NUMERATOR_NTSC;
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static uint32 ratio_denominator = APU_DENOMINATOR_NTSC;
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static double dynamic_rate_multiplier = 1.0;
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} // namespace spc
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namespace msu {
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// Always 16-bit, Stereo; 1.5x dsp buffer to never overflow
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static Resampler resampler;
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static std::vector<int16_t> resampler_buffer;
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} // namespace msu
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static void UpdatePlaybackRate(void);
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static void SPCSnapshotCallback(void);
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static inline int S9xAPUGetClock(int32);
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static inline int S9xAPUGetClockRemainder(int32);
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bool8 S9xMixSamples(uint8 *dest, int sample_count)
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{
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int16 *out = (int16 *)dest;
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if (Settings.Mute)
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{
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memset(out, 0, sample_count << 1);
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S9xClearSamples();
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spc::sound_in_sync = true;
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return true;
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}
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if (spc::resampler.avail() < sample_count)
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{
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memset(out, 0, sample_count << 1);
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return false;
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}
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spc::resampler.read((short *)out, sample_count);
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if (Settings.MSU1)
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{
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if ((int)msu::resampler_buffer.size() < sample_count)
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msu::resampler_buffer.resize(sample_count);
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msu::resampler.read(msu::resampler_buffer.data(), sample_count);
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for (int i = 0; i < sample_count; ++i)
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{
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int32 mixed = (int32)out[i] + msu::resampler_buffer[i];
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out[i] = ((int16)mixed != mixed) ? (mixed >> 31) ^ 0x7fff : mixed;
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}
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}
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if (spc::resampler.space_empty() >= 535 * 2 || !Settings.SoundSync ||
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Settings.TurboMode || Settings.Mute)
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spc::sound_in_sync = true;
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else
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spc::sound_in_sync = false;
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return true;
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}
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int S9xGetSampleCount(void)
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{
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int avail = spc::resampler.avail();
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if (Settings.MSU1) // return minimum available samples, otherwise we can run into the assert above due to partial sample generation in msu1
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avail = Resampler::min(avail, msu::resampler.avail());
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return avail;
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}
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void S9xLandSamples(void)
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{
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if (spc::callback != NULL)
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spc::callback(spc::callback_data);
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if (spc::resampler.space_empty() >= 535 * 2 || !Settings.SoundSync ||
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Settings.TurboMode || Settings.Mute)
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spc::sound_in_sync = true;
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else
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spc::sound_in_sync = false;
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}
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void S9xClearSamples(void)
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{
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spc::resampler.clear();
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if (Settings.MSU1)
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msu::resampler.clear();
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}
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bool8 S9xSyncSound(void)
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{
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if (!Settings.SoundSync || spc::sound_in_sync)
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return true;
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S9xLandSamples();
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return (spc::sound_in_sync);
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}
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void S9xSetSamplesAvailableCallback(apu_callback callback, void *data)
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{
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spc::callback = callback;
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spc::callback_data = data;
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}
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void S9xUpdateDynamicRate(int avail, int buffer_size)
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{
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spc::dynamic_rate_multiplier = 1.0 + (Settings.DynamicRateLimit * (buffer_size - 2 * avail)) /
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(double)(1000 * buffer_size);
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UpdatePlaybackRate();
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}
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static void UpdatePlaybackRate(void)
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{
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if (Settings.SoundInputRate == 0)
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Settings.SoundInputRate = APU_DEFAULT_INPUT_RATE;
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double time_ratio = (double)Settings.SoundInputRate * spc::timing_hack_numerator / (Settings.SoundPlaybackRate * spc::timing_hack_denominator);
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if (Settings.DynamicRateControl)
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{
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time_ratio *= spc::dynamic_rate_multiplier;
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}
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spc::resampler.time_ratio(time_ratio);
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if (Settings.MSU1)
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{
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time_ratio = time_ratio * 44100 / 32040;
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msu::resampler.time_ratio(time_ratio);
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}
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}
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bool8 S9xInitSound(int buffer_ms)
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{
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// The resampler and spc unit use samples (16-bit short) as arguments.
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int buffer_size_samples = MINIMUM_BUFFER_SIZE;
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int requested_buffer_size_samples = Settings.SoundPlaybackRate * buffer_ms * 2 / 1000;
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if (requested_buffer_size_samples > buffer_size_samples)
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buffer_size_samples = requested_buffer_size_samples;
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spc::resampler.resize(buffer_size_samples);
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msu::resampler.resize(buffer_size_samples * 3 / 2);
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SNES::dsp.spc_dsp.set_output(&spc::resampler);
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S9xMSU1SetOutput(&msu::resampler);
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UpdatePlaybackRate();
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spc::sound_enabled = S9xOpenSoundDevice();
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return (spc::sound_enabled);
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}
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void S9xSetSoundControl(uint8 voice_switch)
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{
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SNES::dsp.spc_dsp.set_stereo_switch(voice_switch << 8 | voice_switch);
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}
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void S9xSetSoundMute(bool8 mute)
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{
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Settings.Mute = mute;
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if (!spc::sound_enabled)
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Settings.Mute = true;
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}
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void S9xDumpSPCSnapshot(void)
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{
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SNES::dsp.spc_dsp.dump_spc_snapshot();
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}
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static void SPCSnapshotCallback(void)
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{
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S9xSPCDump(S9xGetFilenameInc((".spc"), SPC_DIR).c_str());
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printf("Dumped key-on triggered spc snapshot.\n");
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}
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bool8 S9xInitAPU(void)
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{
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spc::resampler.clear();
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msu::resampler.clear();
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return true;
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}
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void S9xDeinitAPU(void)
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{
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S9xMSU1DeInit();
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msu::resampler_buffer.clear();
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}
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static inline int S9xAPUGetClock(int32 cpucycles)
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{
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return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) /
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spc::ratio_denominator;
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}
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static inline int S9xAPUGetClockRemainder(int32 cpucycles)
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{
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return (spc::ratio_numerator * (cpucycles - spc::reference_time) + spc::remainder) %
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spc::ratio_denominator;
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}
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uint8 S9xAPUReadPort(int port)
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{
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S9xAPUExecute();
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return ((uint8)SNES::smp.port_read(port & 3));
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}
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void S9xAPUWritePort(int port, uint8 byte)
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{
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S9xAPUExecute();
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SNES::cpu.port_write(port & 3, byte);
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}
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void S9xAPUSetReferenceTime(int32 cpucycles)
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{
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spc::reference_time = cpucycles;
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}
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void S9xAPUExecute(void)
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{
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int cycles = S9xAPUGetClock(CPU.Cycles);
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spc::remainder = S9xAPUGetClockRemainder(CPU.Cycles);
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SNES::smp.clock -= cycles;
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SNES::smp.enter();
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S9xAPUSetReferenceTime(CPU.Cycles);
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}
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void S9xAPUEndScanline(void)
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{
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S9xAPUExecute();
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SNES::dsp.synchronize();
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if (spc::resampler.space_filled() >= APU_SAMPLE_BLOCK)
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S9xLandSamples();
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}
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void S9xAPUTimingSetSpeedup(int ticks)
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{
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if (ticks != 0)
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printf("APU speedup hack: %d\n", ticks);
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spc::timing_hack_denominator = 256 - ticks;
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spc::ratio_numerator = Settings.PAL ? APU_NUMERATOR_PAL : APU_NUMERATOR_NTSC;
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spc::ratio_denominator = Settings.PAL ? APU_DENOMINATOR_PAL : APU_DENOMINATOR_NTSC;
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spc::ratio_denominator = spc::ratio_denominator * spc::timing_hack_denominator / spc::timing_hack_numerator;
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UpdatePlaybackRate();
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}
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void S9xResetAPU(void)
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{
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spc::reference_time = 0;
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spc::remainder = 0;
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SNES::cpu.reset();
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SNES::smp.power();
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SNES::dsp.power();
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SNES::dsp.spc_dsp.set_spc_snapshot_callback(SPCSnapshotCallback);
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S9xClearSamples();
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}
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void S9xSoftResetAPU(void)
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{
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spc::reference_time = 0;
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spc::remainder = 0;
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SNES::cpu.reset();
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SNES::smp.reset();
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SNES::dsp.reset();
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S9xClearSamples();
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}
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void S9xAPUSaveState(uint8 *block)
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{
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uint8 *ptr = block;
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SNES::smp.save_state(&ptr);
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SNES::dsp.save_state(&ptr);
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SNES::set_le32(ptr, spc::reference_time);
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ptr += sizeof(int32);
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SNES::set_le32(ptr, spc::remainder);
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ptr += sizeof(int32);
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SNES::set_le32(ptr, SNES::dsp.clock);
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ptr += sizeof(int32);
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memcpy(ptr, SNES::cpu.registers, 4);
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ptr += sizeof(int32);
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memset(ptr, 0, SPC_SAVE_STATE_BLOCK_SIZE - (ptr - block));
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}
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void S9xAPULoadState(uint8 *block)
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{
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uint8 *ptr = block;
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SNES::smp.load_state(&ptr);
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SNES::dsp.load_state(&ptr);
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spc::reference_time = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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spc::remainder = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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SNES::dsp.clock = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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memcpy(SNES::cpu.registers, ptr, 4);
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}
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static void to_var_from_buf(uint8 **buf, void *var, size_t size)
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{
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memcpy(var, *buf, size);
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*buf += size;
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}
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#undef IF_0_THEN_256
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#define IF_0_THEN_256(n) ((uint8)((n)-1) + 1)
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void S9xAPULoadBlarggState(uint8 *oldblock)
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{
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uint8 *ptr = oldblock;
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SNES::SPC_State_Copier copier(&ptr, to_var_from_buf);
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copier.copy(SNES::smp.apuram, 0x10000); // RAM
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uint8 regs_in[0x10];
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uint8 regs[0x10];
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uint16 pc, spc_time, dsp_time;
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uint8 a, x, y, psw, sp;
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copier.copy(regs, 0x10); // REGS
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copier.copy(regs_in, 0x10); // REGS_IN
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// CPU Regs
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pc = copier.copy_int(0, sizeof(uint16));
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a = copier.copy_int(0, sizeof(uint8));
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x = copier.copy_int(0, sizeof(uint8));
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y = copier.copy_int(0, sizeof(uint8));
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psw = copier.copy_int(0, sizeof(uint8));
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sp = copier.copy_int(0, sizeof(uint8));
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copier.extra();
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// times
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spc_time = copier.copy_int(0, sizeof(uint16));
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dsp_time = copier.copy_int(0, sizeof(uint16));
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int cur_time = S9xAPUGetClock(CPU.Cycles);
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// spc_time is absolute, dsp_time is relative
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// smp.clock is relative, dsp.clock relative but counting upwards
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SNES::smp.clock = spc_time - cur_time;
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SNES::dsp.clock = -1 * dsp_time;
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// DSP
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SNES::dsp.load_state(&ptr);
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// Timers
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uint16 next_time[3];
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uint8 divider[3], counter[3];
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for (int i = 0; i < 3; i++)
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{
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next_time[i] = copier.copy_int(0, sizeof(uint16));
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divider[i] = copier.copy_int(0, sizeof(uint8));
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counter[i] = copier.copy_int(0, sizeof(uint8));
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copier.extra();
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}
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// construct timers out of available parts from blargg smp
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SNES::smp.timer0.enable = regs[1] >> 0 & 1; // regs[1] = CONTROL
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SNES::smp.timer0.target = IF_0_THEN_256(regs[10]); // regs[10+i] = TiTARGET
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// blargg counts time, get ticks through timer frequency
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// (assume tempo = 256)
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SNES::smp.timer0.stage1_ticks = 128 - (next_time[0] - cur_time) / 128;
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SNES::smp.timer0.stage2_ticks = divider[0];
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SNES::smp.timer0.stage3_ticks = counter[0];
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SNES::smp.timer1.enable = regs[1] >> 1 & 1;
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SNES::smp.timer1.target = IF_0_THEN_256(regs[11]);
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SNES::smp.timer1.stage1_ticks = 128 - (next_time[1] - cur_time) / 128;
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SNES::smp.timer1.stage2_ticks = divider[0];
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SNES::smp.timer1.stage3_ticks = counter[0];
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SNES::smp.timer2.enable = regs[1] >> 2 & 1;
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SNES::smp.timer2.target = IF_0_THEN_256(regs[12]);
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SNES::smp.timer2.stage1_ticks = 16 - (next_time[2] - cur_time) / 16;
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SNES::smp.timer2.stage2_ticks = divider[0];
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SNES::smp.timer2.stage3_ticks = counter[0];
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copier.extra();
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SNES::smp.opcode_number = 0;
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SNES::smp.opcode_cycle = 0;
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SNES::smp.regs.pc = pc;
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SNES::smp.regs.sp = sp;
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SNES::smp.regs.B.a = a;
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SNES::smp.regs.x = x;
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SNES::smp.regs.B.y = y;
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// blargg's psw has same layout as byuu's flags
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SNES::smp.regs.p = psw;
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// blargg doesn't explicitly store iplrom_enable
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SNES::smp.status.iplrom_enable = regs[1] & 0x80;
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SNES::smp.status.dsp_addr = regs[2];
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SNES::smp.status.ram00f8 = regs_in[8];
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SNES::smp.status.ram00f9 = regs_in[9];
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// default to 0 - we are on an opcode boundary, shouldn't matter
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SNES::smp.rd = SNES::smp.wr = SNES::smp.dp = SNES::smp.sp = SNES::smp.ya = SNES::smp.bit = 0;
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spc::reference_time = SNES::get_le32(ptr);
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ptr += sizeof(int32);
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spc::remainder = SNES::get_le32(ptr);
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// blargg stores CPUIx in regs_in
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memcpy(SNES::cpu.registers, regs_in + 4, 4);
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}
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bool8 S9xSPCDump(const char *filename)
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{
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FILE *fs;
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uint8 buf[SPC_FILE_SIZE];
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size_t ignore;
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fs = fopen(filename, "wb");
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if (!fs)
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return false;
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S9xSetSoundMute(true);
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SNES::smp.save_spc(buf);
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ignore = fwrite(buf, SPC_FILE_SIZE, 1, fs);
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if (ignore == 0)
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{
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fprintf(stderr, "Couldn't write file %s.\n", filename);
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}
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fclose(fs);
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S9xSetSoundMute(false);
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return true;
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}
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