snes9x/vulkan/vulkan_texture.cpp

308 lines
10 KiB
C++

#include "vulkan_texture.hpp"
#include "vulkan/vulkan_enums.hpp"
#include "slang_helpers.hpp"
namespace Vulkan
{
Texture::Texture()
{
image_width = 0;
image_height = 0;
buffer_size = 0;
device = nullptr;
command_pool = nullptr;
allocator = nullptr;
queue = nullptr;
buffer = nullptr;
image = nullptr;
sampler = nullptr;
}
Texture::~Texture()
{
destroy();
}
void Texture::destroy()
{
if (!device || !allocator)
return;
if (sampler)
{
device.destroySampler(sampler);
sampler = nullptr;
}
if (image_width != 0 || image_height != 0)
{
device.destroyImageView(image_view);
allocator.destroyImage(image, image_allocation);
image_width = image_height = 0;
image_view = nullptr;
image = nullptr;
image_allocation = nullptr;
}
if (buffer_size != 0)
{
allocator.destroyBuffer(buffer, buffer_allocation);
buffer_size = 0;
buffer = nullptr;
buffer_allocation = nullptr;
}
}
void Texture::init(vk::Device device_, vk::CommandPool command_, vk::Queue queue_, vma::Allocator allocator_)
{
device = device_;
command_pool = command_;
allocator = allocator_;
queue = queue_;
}
void Texture::init(Context *context)
{
device = context->device;
command_pool = context->command_pool.get();
allocator = context->allocator;
queue = context->queue;
}
void Texture::from_buffer(vk::CommandBuffer cmd,
uint8_t *buffer,
int width,
int height,
int byte_stride)
{
if (image_width != width || image_height != height)
{
destroy();
create(width, height, format, wrap_mode, linear, mipmap);
}
int pixel_size = 4;
if (format == vk::Format::eR5G6B5UnormPack16)
pixel_size = 2;
if (byte_stride == 0)
{
byte_stride = pixel_size * width;
}
auto map = allocator.mapMemory(buffer_allocation);
for (int y = 0; y < height; y++)
{
auto src = buffer + byte_stride * y;
auto dst = (uint8_t *)map + width * pixel_size * y;
memcpy(dst, src, width * pixel_size);
}
allocator.unmapMemory(buffer_allocation);
allocator.flushAllocation(buffer_allocation, 0, width * height * pixel_size);
auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
auto barrier = vk::ImageMemoryBarrier{}
.setImage(image)
.setOldLayout(vk::ImageLayout::eUndefined)
.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eShaderRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(0));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
auto buffer_image_copy = vk::BufferImageCopy{}
.setBufferOffset(0)
.setBufferRowLength(0)
.setBufferImageHeight(height)
.setImageExtent(vk::Extent3D(width, height, 1))
.setImageOffset(vk::Offset3D(0, 0, 0))
.setImageSubresource(srl(0));
cmd.copyBufferToImage(this->buffer, image, vk::ImageLayout::eTransferDstOptimal, buffer_image_copy);
auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
int base_width = image_width;
int base_height = image_height;
int base_level = 0;
for (; base_level + 1 < mipmap_levels; base_level++)
{
// Transition base layer to readable format.
barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
// Transition mipmap layer to writable
barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eUndefined)
.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(base_level + 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
// Blit base layer to mipmap layer
int mipmap_width = base_width >> 1;
int mipmap_height = base_height >> 1;
if (mipmap_width < 1)
mipmap_width = 1;
if (mipmap_height < 1)
mipmap_height = 1;
auto blit = vk::ImageBlit{}
.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1)})
.setSrcSubresource(srl(base_level))
.setDstSubresource(srl(base_level + 1));
base_width = mipmap_width;
base_height = mipmap_height;
cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear);
// Transition base layer to shader readable
barrier
.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, barrier);
}
// Transition final layer to shader readable
barrier
.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, barrier);
}
void Texture::from_buffer(uint8_t *buffer, int width, int height, int byte_stride)
{
vk::CommandBufferAllocateInfo cbai(command_pool, vk::CommandBufferLevel::ePrimary, 1);
auto command_buffer_vector = device.allocateCommandBuffersUnique(cbai);
auto &cmd = command_buffer_vector[0];
cmd->begin({ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
from_buffer(cmd.get(), buffer, width, height, byte_stride);
cmd->end();
vk::SubmitInfo si{};
si.setCommandBuffers(cmd.get());
queue.submit(si);
queue.waitIdle();
}
void Texture::create(int width, int height, vk::Format fmt, vk::SamplerAddressMode wrap_mode, bool linear, bool mipmap)
{
assert(image_width + image_height + buffer_size == 0);
this->mipmap = mipmap;
this->wrap_mode = wrap_mode;
this->linear = linear;
int mipmap_levels = mipmap ? mipmap_levels_for_size(width, height) : 1;
format = fmt;
auto aci = vma::AllocationCreateInfo{}
.setUsage(vma::MemoryUsage::eAuto);
auto ici = vk::ImageCreateInfo{}
.setUsage(vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled)
.setImageType(vk::ImageType::e2D)
.setExtent(vk::Extent3D(width, height, 1))
.setMipLevels(mipmap_levels)
.setArrayLayers(1)
.setFormat(format)
.setInitialLayout(vk::ImageLayout::eUndefined)
.setSamples(vk::SampleCountFlagBits::e1)
.setSharingMode(vk::SharingMode::eExclusive);
std::tie(image, image_allocation) = allocator.createImage(ici, aci);
buffer_size = width * height * 4;
if (format == vk::Format::eR5G6B5UnormPack16)
buffer_size = width * height * 2;
auto bci = vk::BufferCreateInfo{}
.setSize(buffer_size)
.setUsage(vk::BufferUsageFlagBits::eTransferSrc);
aci.setRequiredFlags(vk::MemoryPropertyFlagBits::eHostVisible)
.setFlags(vma::AllocationCreateFlagBits::eHostAccessSequentialWrite);
std::tie(buffer, buffer_allocation) = allocator.createBuffer(bci, aci);
auto isrr = vk::ImageSubresourceRange{}
.setAspectMask(vk::ImageAspectFlagBits::eColor)
.setBaseArrayLayer(0)
.setBaseMipLevel(0)
.setLayerCount(1)
.setLevelCount(mipmap_levels);
auto ivci = vk::ImageViewCreateInfo{}
.setImage(image)
.setViewType(vk::ImageViewType::e2D)
.setFormat(format)
.setComponents(vk::ComponentMapping())
.setSubresourceRange(isrr);
image_view = device.createImageView(ivci);
image_width = width;
image_height = height;
auto sampler_create_info = vk::SamplerCreateInfo{}
.setMagFilter(vk::Filter::eNearest)
.setMinFilter(vk::Filter::eNearest)
.setAddressModeU(wrap_mode)
.setAddressModeV(wrap_mode)
.setAddressModeW(wrap_mode)
.setBorderColor(vk::BorderColor::eFloatOpaqueBlack);
if (linear)
sampler_create_info
.setMagFilter(vk::Filter::eLinear)
.setMinFilter(vk::Filter::eLinear);
if (mipmap)
sampler_create_info
.setMinLod(0.0f)
.setMaxLod(10000.0f)
.setMipmapMode(vk::SamplerMipmapMode::eLinear);
sampler = device.createSampler(sampler_create_info);
}
void Texture::discard_staging_buffer()
{
if (buffer_size != 0)
{
allocator.destroyBuffer(buffer, buffer_allocation);
buffer_size = 0;
}
}
} // namespace Vulkan