mirror of https://github.com/snes9xgit/snes9x.git
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include "vulkan/vulkan.hpp"
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#include "slang_shader.hpp"
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#include "vulkan_context.hpp"
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#include "vulkan_pipeline_image.hpp"
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namespace Vulkan
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{
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class SlangPipeline
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{
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public:
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SlangPipeline();
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void init(Context *context_, SlangShader *shader_);
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~SlangPipeline();
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bool generate_pipeline(bool lastpass = false);
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bool generate_frame_resources(vk::DescriptorPool pool);
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void update_framebuffer(vk::CommandBuffer, int frame_num, bool mipmap);
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Context *context;
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vk::Device device;
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vk::Format format;
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SlangShader *shader;
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vk::UniqueRenderPass render_pass;
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vk::UniqueDescriptorSetLayout descriptor_set_layout;
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vk::UniquePipelineLayout pipeline_layout;
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vk::UniquePipeline pipeline;
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vk::UniqueSemaphore semaphore;
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vk::UniqueSampler sampler;
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struct
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{
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vk::UniqueDescriptorSet descriptor_set;
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PipelineImage image;
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vk::UniqueFence fence;
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} frame[3];
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vk::Buffer uniform_buffer;
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vma::Allocation uniform_buffer_allocation;
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std::vector<uint8_t> push_constants;
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int source_width;
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int source_height;
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int destination_width;
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int destination_height;
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};
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vk::SamplerAddressMode wrap_mode_from_string(std::string s);
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} // namespace Vulkan
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