mirror of https://github.com/snes9xgit/snes9x.git
393 lines
13 KiB
C++
393 lines
13 KiB
C++
#include "vulkan_slang_pipeline.hpp"
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#include "slang_helpers.hpp"
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#include <unordered_map>
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namespace Vulkan
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{
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static VkFormat format_string_to_format(std::string target, VkFormat default_format)
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{
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struct
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{
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std::string string;
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VkFormat format;
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} formats[] = {
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{ "R8_UNORM", VK_FORMAT_R8_UNORM },
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{ "R8_UINT", VK_FORMAT_R8_UINT },
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{ "R8_SINT", VK_FORMAT_R8_SINT },
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{ "R8G8_UNORM", VK_FORMAT_R8G8_UNORM },
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{ "R8G8_UINT", VK_FORMAT_R8G8_UINT },
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{ "R8G8_SINT", VK_FORMAT_R8G8_SINT },
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{ "R8G8B8A8_UNORM", VK_FORMAT_R8G8B8A8_UNORM },
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{ "R8G8B8A8_UINT", VK_FORMAT_R8G8B8A8_UINT },
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{ "R8G8B8A8_SINT", VK_FORMAT_R8G8B8A8_SINT },
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{ "R8G8B8A8_SRGB", VK_FORMAT_R8G8B8A8_SRGB },
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{ "R16_UINT", VK_FORMAT_R16_UINT },
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{ "R16_SINT", VK_FORMAT_R16_SINT },
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{ "R16_SFLOAT", VK_FORMAT_R16_SFLOAT },
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{ "R16G16_UINT", VK_FORMAT_R16G16_UINT },
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{ "R16G16_SINT", VK_FORMAT_R16G16_SINT },
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{ "R16G16_SFLOAT", VK_FORMAT_R16G16_SFLOAT },
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{ "R16G16B16A16_UINT", VK_FORMAT_R16G16B16A16_UINT },
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{ "R16G16B16A16_SINT", VK_FORMAT_R16G16B16A16_SINT },
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{ "R16G16B16A16_SFLOAT", VK_FORMAT_R16G16B16A16_SFLOAT },
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{ "R32_UINT", VK_FORMAT_R32_UINT },
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{ "R32_SINT", VK_FORMAT_R32_SINT },
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{ "R32_SFLOAT", VK_FORMAT_R32_SFLOAT },
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{ "R32G32_UINT", VK_FORMAT_R32G32_UINT },
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{ "R32G32_SINT", VK_FORMAT_R32G32_SINT },
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{ "R32G32_SFLOAT", VK_FORMAT_R32G32_SFLOAT },
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{ "R32G32B32A32_UINT", VK_FORMAT_R32G32B32A32_UINT },
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{ "R32G32B32A32_SINT", VK_FORMAT_R32G32B32A32_SINT },
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{ "R32G32B32A32_SFLOAT", VK_FORMAT_R32G32B32A32_SFLOAT }
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};
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for (auto &f : formats)
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{
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if (f.string == target)
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return f.format;
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}
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return default_format;
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}
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vk::SamplerAddressMode wrap_mode_from_string(std::string s)
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{
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if (s == "clamp_to_border")
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return vk::SamplerAddressMode::eClampToBorder;
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if (s == "repeat")
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return vk::SamplerAddressMode::eRepeat;
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if (s == "mirrored_repeat")
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return vk::SamplerAddressMode::eMirroredRepeat;
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return vk::SamplerAddressMode::eClampToBorder;
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}
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SlangPipeline::SlangPipeline()
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{
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device = nullptr;
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shader = nullptr;
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uniform_buffer = nullptr;
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uniform_buffer_allocation = nullptr;
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source_width = 0;
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source_height = 0;
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destination_width = 0;
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destination_height = 0;
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}
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void SlangPipeline::init(Context *context_, SlangShader *shader_)
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{
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this->context = context_;
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this->device = context->device;
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this->shader = shader_;
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}
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SlangPipeline::~SlangPipeline()
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{
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device.waitIdle();
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if (uniform_buffer)
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{
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context->allocator.destroyBuffer(uniform_buffer, uniform_buffer_allocation);
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}
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for (auto &f : frame)
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{
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if (f.descriptor_set)
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{
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f.descriptor_set.reset();
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f.image.destroy();
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}
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}
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pipeline.reset();
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pipeline_layout.reset();
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descriptor_set_layout.reset();
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render_pass.reset();
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}
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bool SlangPipeline::generate_pipeline(bool lastpass)
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{
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VkFormat backup_format = VK_FORMAT_B8G8R8A8_UNORM;
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if (shader->srgb_framebuffer)
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backup_format = VK_FORMAT_B8G8R8A8_SRGB;
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if (shader->float_framebuffer)
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backup_format = VK_FORMAT_R32G32B32A32_SFLOAT;
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this->format = vk::Format(format_string_to_format(shader->format, backup_format));
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auto attachment_description = vk::AttachmentDescription{}
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.setFormat(this->format)
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.setSamples(vk::SampleCountFlagBits::e1)
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.setLoadOp(vk::AttachmentLoadOp::eClear)
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.setStoreOp(vk::AttachmentStoreOp::eStore)
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.setStencilLoadOp(vk::AttachmentLoadOp::eDontCare)
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.setStencilStoreOp(vk::AttachmentStoreOp::eStore)
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.setInitialLayout(vk::ImageLayout::eUndefined)
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.setFinalLayout(vk::ImageLayout::eShaderReadOnlyOptimal);
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auto attachment_reference = vk::AttachmentReference{}
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.setAttachment(0)
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.setLayout(vk::ImageLayout::eColorAttachmentOptimal);
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std::array<vk::SubpassDependency, 2> subpass_dependency;
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subpass_dependency[0]
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.setSrcSubpass(VK_SUBPASS_EXTERNAL)
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.setDstSubpass(0)
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.setSrcStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput)
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.setSrcAccessMask(vk::AccessFlagBits(0))
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.setDstStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput)
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.setDstAccessMask(vk::AccessFlagBits::eColorAttachmentWrite);
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subpass_dependency[1]
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.setSrcSubpass(VK_SUBPASS_EXTERNAL)
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.setDstSubpass(0)
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.setSrcStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput)
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.setSrcAccessMask(vk::AccessFlagBits::eColorAttachmentWrite)
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.setDstStageMask(vk::PipelineStageFlagBits::eFragmentShader)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead);
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auto subpass_description = vk::SubpassDescription{}
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.setColorAttachments(attachment_reference)
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.setPipelineBindPoint(vk::PipelineBindPoint::eGraphics);
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auto render_pass_create_info = vk::RenderPassCreateInfo{}
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.setSubpasses(subpass_description)
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.setDependencies(subpass_dependency)
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.setAttachments(attachment_description);
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render_pass = device.createRenderPassUnique(render_pass_create_info);
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auto vertex_module = device.createShaderModuleUnique({ {}, shader->vertex_shader_spirv });
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auto fragment_module = device.createShaderModuleUnique({ {}, shader->fragment_shader_spirv });
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auto vertex_ci = vk::PipelineShaderStageCreateInfo{}
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.setStage(vk::ShaderStageFlagBits::eVertex)
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.setModule(vertex_module.get())
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.setPName("main");
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auto fragment_ci = vk::PipelineShaderStageCreateInfo{}
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.setStage(vk::ShaderStageFlagBits::eFragment)
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.setModule(fragment_module.get())
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.setPName("main");
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std::vector<vk::PipelineShaderStageCreateInfo> stages = { vertex_ci, fragment_ci };
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auto vertex_input_binding_description = vk::VertexInputBindingDescription{}
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.setBinding(0)
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.setInputRate(vk::VertexInputRate::eVertex)
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.setStride(sizeof(float) * 6);
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// Position 4x float
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std::array<vk::VertexInputAttributeDescription, 2> vertex_attribute_description{};
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vertex_attribute_description[0]
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.setBinding(0)
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.setFormat(vk::Format::eR32G32B32A32Sfloat)
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.setOffset(0)
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.setLocation(0);
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// texcoord 2x float
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vertex_attribute_description[1]
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.setBinding(0)
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.setFormat(vk::Format::eR32G32Sfloat)
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.setOffset(sizeof(float) * 4)
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.setLocation(1);
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auto vertex_input_info = vk::PipelineVertexInputStateCreateInfo{}
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.setVertexBindingDescriptions(vertex_input_binding_description)
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.setVertexAttributeDescriptions(vertex_attribute_description);
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auto pipeline_input_assembly_info = vk::PipelineInputAssemblyStateCreateInfo{}
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.setTopology(vk::PrimitiveTopology::eTriangleList)
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.setPrimitiveRestartEnable(false);
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std::vector<vk::Viewport> viewports(1);
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viewports[0]
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.setX(0.0f)
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.setY(0.0f)
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.setWidth(256)
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.setHeight(256)
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.setMinDepth(0.0f)
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.setMaxDepth(1.0f);
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std::vector<vk::Rect2D> scissors(1);
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scissors[0].extent.width = 256;
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scissors[0].extent.height = 256;
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scissors[0].offset = vk::Offset2D(0, 0);
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auto pipeline_viewport_info = vk::PipelineViewportStateCreateInfo{}
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.setViewports(viewports)
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.setScissors(scissors);
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auto rasterizer_info = vk::PipelineRasterizationStateCreateInfo{}
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.setCullMode(vk::CullModeFlagBits::eBack)
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.setFrontFace(vk::FrontFace::eClockwise)
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.setLineWidth(1.0f)
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.setDepthClampEnable(false)
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.setRasterizerDiscardEnable(false)
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.setPolygonMode(vk::PolygonMode::eFill)
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.setDepthBiasEnable(false)
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.setRasterizerDiscardEnable(false);
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auto multisample_info = vk::PipelineMultisampleStateCreateInfo{}
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.setSampleShadingEnable(false)
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.setRasterizationSamples(vk::SampleCountFlagBits::e1);
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auto depth_stencil_info = vk::PipelineDepthStencilStateCreateInfo{}
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.setDepthTestEnable(false);
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auto blend_attachment_info = vk::PipelineColorBlendAttachmentState{}
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.setColorWriteMask(vk::ColorComponentFlagBits::eB |
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vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eR |
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vk::ColorComponentFlagBits::eA)
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.setBlendEnable(false)
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.setColorBlendOp(vk::BlendOp::eAdd);
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auto blend_state_info = vk::PipelineColorBlendStateCreateInfo{}
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.setLogicOpEnable(false)
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.setAttachments(blend_attachment_info);
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std::vector<vk::DynamicState> states = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo dynamic_state_info({}, states);
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std::vector<vk::DescriptorSetLayoutBinding> descriptor_set_layout_bindings;
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if (shader->ubo_size > 0)
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{
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vk::DescriptorSetLayoutBinding binding(
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shader->ubo_binding,
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vk::DescriptorType::eUniformBuffer,
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1,
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vk::ShaderStageFlagBits::eAllGraphics);
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descriptor_set_layout_bindings.push_back(binding);
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}
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if (!shader->samplers.empty())
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{
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for (const auto &s : shader->samplers)
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{
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vk::DescriptorSetLayoutBinding binding(
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s.binding,
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vk::DescriptorType::eCombinedImageSampler,
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1,
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vk::ShaderStageFlagBits::eFragment);
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descriptor_set_layout_bindings.push_back(binding);
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}
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}
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auto dslci = vk::DescriptorSetLayoutCreateInfo{}
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.setBindings(descriptor_set_layout_bindings);
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descriptor_set_layout = device.createDescriptorSetLayoutUnique(dslci);
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vk::PushConstantRange pcr(vk::ShaderStageFlagBits::eAllGraphics, 0, shader->push_constant_block_size);
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auto pipeline_layout_info = vk::PipelineLayoutCreateInfo{}
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.setSetLayoutCount(0)
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.setSetLayouts(descriptor_set_layout.get());
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if (shader->push_constant_block_size > 0)
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pipeline_layout_info.setPushConstantRanges(pcr);
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pipeline_layout = device.createPipelineLayoutUnique(pipeline_layout_info);
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auto pipeline_create_info = vk::GraphicsPipelineCreateInfo{}
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.setStageCount(2)
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.setStages(stages)
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.setPVertexInputState(&vertex_input_info)
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.setPInputAssemblyState(&pipeline_input_assembly_info)
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.setPViewportState(&pipeline_viewport_info)
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.setPRasterizationState(&rasterizer_info)
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.setPMultisampleState(&multisample_info)
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.setPDepthStencilState(&depth_stencil_info)
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.setPColorBlendState(&blend_state_info)
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.setPDynamicState(&dynamic_state_info)
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.setLayout(pipeline_layout.get())
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.setRenderPass(render_pass.get())
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.setSubpass(0);
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if (lastpass)
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pipeline_create_info.setRenderPass(context->swapchain->get_render_pass());
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auto [result, pipeline] = device.createGraphicsPipelineUnique(nullptr, pipeline_create_info);
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if (result != vk::Result::eSuccess)
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{
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printf("Failed to create pipeline for shader: %s\n", shader->filename.c_str());
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return false;
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}
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this->pipeline = std::move(pipeline);
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return true;
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}
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void SlangPipeline::update_framebuffer(vk::CommandBuffer cmd, int num, bool mipmap)
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{
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auto &image = frame[num].image;
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if (image.image_width != destination_width || image.image_height != destination_height)
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{
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image.destroy();
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image.create(destination_width, destination_height, format, render_pass.get(), mipmap);
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}
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}
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bool SlangPipeline::generate_frame_resources(vk::DescriptorPool pool)
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{
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for (auto &f : frame)
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{
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if (f.descriptor_set)
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{
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f.descriptor_set.reset();
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f.image.destroy();
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}
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vk::DescriptorSetAllocateInfo descriptor_set_allocate_info(pool, descriptor_set_layout.get());
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auto result = device.allocateDescriptorSetsUnique(descriptor_set_allocate_info);
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f.descriptor_set = std::move(result[0]);
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}
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semaphore = device.createSemaphoreUnique({});
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push_constants.resize(shader->push_constant_block_size);
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if (shader->ubo_size > 0)
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{
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auto buffer_create_info = vk::BufferCreateInfo{}
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.setSize(shader->ubo_size)
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.setUsage(vk::BufferUsageFlagBits::eUniformBuffer);
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auto allocation_create_info = vma::AllocationCreateInfo{}
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.setFlags(vma::AllocationCreateFlagBits::eHostAccessSequentialWrite)
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.setRequiredFlags(vk::MemoryPropertyFlagBits::eHostVisible);
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std::tie(uniform_buffer, uniform_buffer_allocation) = context->allocator.createBuffer(buffer_create_info, allocation_create_info);
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}
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else
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{
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uniform_buffer = nullptr;
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uniform_buffer_allocation = nullptr;
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}
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for (auto &f : frame)
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f.image.init(context);
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auto wrap_mode = wrap_mode_from_string(shader->wrap_mode);
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auto filter = shader->filter_linear ? vk::Filter::eLinear : vk::Filter::eNearest;
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auto sampler_create_info = vk::SamplerCreateInfo{}
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.setAddressModeU(wrap_mode)
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.setAddressModeV(wrap_mode)
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.setAddressModeW(wrap_mode)
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.setMagFilter(filter)
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.setMinFilter(filter)
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.setMipmapMode(vk::SamplerMipmapMode::eLinear)
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.setMinLod(0.0f)
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.setMaxLod(VK_LOD_CLAMP_NONE)
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.setAnisotropyEnable(false);
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sampler = device.createSamplerUnique(sampler_create_info);
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return true;
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}
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} // namespace Vulkan
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