snes9x/fscompat.h

53 lines
1.4 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#pragma once
#ifdef __cplusplus
#include <string>
enum s9x_getdirtype
{
DEFAULT_DIR = 0,
HOME_DIR,
ROMFILENAME_DIR,
ROM_DIR,
SRAM_DIR,
SNAPSHOT_DIR,
SCREENSHOT_DIR,
SPC_DIR,
CHEAT_DIR,
PATCH_DIR,
BIOS_DIR,
LOG_DIR,
SAT_DIR,
LAST_DIR
};
struct SplitPath
{
bool ext_is(const std::string &ext);
std::string drive;
std::string dir;
std::string stem;
std::string ext;
};
SplitPath splitpath(std::string filename);
std::string makepath(const std::string &drive,
const std::string &directory,
const std::string &stem,
const std::string &extension);
std::string makepath(const SplitPath &);
std::string S9xBasename (std::string);
std::string S9xBasenameNoExt (std::string);
std::string S9xGetFilename (std::string ext, enum s9x_getdirtype dirtype);
std::string S9xGetFilename (std::string filename, std::string ext, enum s9x_getdirtype dirtype);
std::string S9xGetDirectory (enum s9x_getdirtype);
std::string S9xGetFilenameInc (std::string, enum s9x_getdirtype);
#endif