snes9x/apu/bapu/dsp/serialization.cpp

32 lines
709 B
C++
Executable File

#ifdef DSP_CPP
static void dsp_state_save(unsigned char **out, void *in, size_t size) {
memcpy(*out, in, size);
*out += size;
}
static void dsp_state_load(unsigned char **in, void *out, size_t size) {
memcpy(out, *in, size);
*in += size;
}
void DSP::serialize(serializer &s) {
Processor::serialize(s);
s.array(samplebuffer);
unsigned char state[SPC_DSP::state_size];
unsigned char *p = state;
memset(&state, 0, SPC_DSP::state_size);
if(s.mode() == serializer::Save) {
spc_dsp.copy_state(&p, dsp_state_save);
s.array(state);
} else if(s.mode() == serializer::Load) {
s.array(state);
spc_dsp.copy_state(&p, dsp_state_load);
} else {
s.array(state);
}
}
#endif