snes9x/gtk/src/gtk_sound_driver_sdl.h

42 lines
1.1 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef __GTK_SOUND_DRIVER_SDL_H
#define __GTK_SOUND_DRIVER_SDL_H
#include "SDL.h"
// SDL.h may include altivec.h which redefines vector and bool
#undef vector
#undef bool
#include "gtk_sound.h"
#include "gtk_sound_driver.h"
#include "../../apu/resampler.h"
#include <mutex>
#include <cstdint>
class S9xSDLSoundDriver : public S9xSoundDriver
{
public:
S9xSDLSoundDriver();
void init();
void terminate();
bool open_device();
void start();
void stop();
void mix(unsigned char *output, int bytes);
void samples_available();
private:
SDL_AudioSpec audiospec;
Resampler buffer;
std::mutex mutex;
int16_t temp[512];
};
#endif /* __GTK_SOUND_DRIVER_SDL_H */