mirror of https://github.com/snes9xgit/snes9x.git
5949bbab97
This is core in Vulkan 1.1. We can now change vsync state without a new swapchain. A fence is signaled when image is on screen, so we can possibly be a little more precise with timing and avoid a whole device wait. |
||
---|---|---|
.. | ||
data | ||
po | ||
scripts | ||
src | ||
AUTHORS | ||
CMakeLists.txt |