mirror of https://github.com/snes9xgit/snes9x.git
347 lines
10 KiB
C
347 lines
10 KiB
C
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2010 zones
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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***********************************************************************************/
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#ifndef _mac_os_h_
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#define _mac_os_h_
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enum
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{
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kDrawingReserved1 = 1, // unused
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kDrawingOpenGL,
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kDrawingBlitGL
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};
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enum
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{
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kWindowControllers = 0,
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kWindowPreferences,
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kWindowAbout,
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kWindowAutoFire,
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kWindowMusicBox,
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kWindowRomInfo,
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kWindowCheatFinder,
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kWindowKeyConfig,
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kWindowCheatEntry,
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kWindowScreen,
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kWindowServer,
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kWindowClient,
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kWindowExtra,
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kWindowSoundEffect,
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kWindowCoreImageFilter,
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kWindowMultiCart,
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kWindowCount
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};
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enum
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{
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SNES_MULTIPLAYER5,
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SNES_MULTIPLAYER5_2,
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SNES_JOYPAD,
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SNES_MOUSE_SWAPPED,
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SNES_MOUSE,
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SNES_SUPERSCOPE,
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SNES_JUSTIFIER,
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SNES_JUSTIFIER_2,
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SNES_MAX_CONTROLLER_OPTIONS
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};
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enum
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{
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VIDEOMODE_BLOCKY,
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VIDEOMODE_TV,
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VIDEOMODE_SMOOTH,
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VIDEOMODE_BLEND,
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VIDEOMODE_SUPEREAGLE,
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VIDEOMODE_2XSAI,
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VIDEOMODE_SUPER2XSAI,
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VIDEOMODE_EPX,
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VIDEOMODE_HQ2X,
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VIDEOMODE_HQ3X,
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VIDEOMODE_HQ4X,
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VIDEOMODE_NTSC_C,
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VIDEOMODE_NTSC_S,
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VIDEOMODE_NTSC_R,
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VIDEOMODE_NTSC_M,
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VIDEOMODE_NTSC_TV_C,
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VIDEOMODE_NTSC_TV_S,
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VIDEOMODE_NTSC_TV_R,
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VIDEOMODE_NTSC_TV_M
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};
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typedef struct
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{
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long long nextTime[12];
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uint16 buttonMask;
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uint16 toggleMask;
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uint16 tcMask;
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uint16 invertMask;
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SInt32 frequency;
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} AutoFireState;
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typedef struct
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{
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bool8 benchmark;
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bool8 glForceNoTextureRectangle;
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bool8 glUseClientStrageApple;
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bool8 glUseTexturePriority;
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int glStorageHint;
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} ExtraOption;
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#define kMacWindowHeight (SNES_HEIGHT_EXTENDED << 1)
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#define MAC_MAX_PLAYERS 8
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extern volatile bool8 running, s9xthreadrunning;
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extern volatile bool8 eventQueued, windowExtend;
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extern volatile int windowResizeCount;
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extern uint32 controlPad[MAC_MAX_PLAYERS];
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extern uint8 romDetect, interleaveDetect, videoDetect, headerDetect;
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extern WindowRef gWindow;
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extern HIRect gWindowRect;
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extern int glScreenW, glScreenH;
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extern CGRect glScreenBounds;
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extern Point windowPos[kWindowCount];
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extern CGSize windowSize[kWindowCount];
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extern CGImageRef macIconImage[118];
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extern int macPadIconIndex, macLegendIconIndex, macMusicBoxIconIndex, macFunctionIconIndex;
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extern int macFrameSkip;
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extern int32 skipFrames;
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extern int64 lastFrame;
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extern unsigned long spcFileCount, pngFileCount;
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extern SInt32 systemVersion;
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extern bool8 finished, cartOpen,
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autofire, hidExist, directDisplay;
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extern bool8 fullscreen, autoRes,
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glstretch, gl32bit, vsync, drawoverscan, lastoverscan, screencurvature,
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multiprocessor, ciFilterEnable;
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extern long drawingMethod;
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extern int videoMode;
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extern SInt32 macSoundVolume;
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extern uint32 macSoundBuffer_ms, macSoundInterval_ms;
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extern bool8 macSoundLagEnable;
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extern uint16 aueffect;
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extern uint8 saveInROMFolder;
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extern CFStringRef saveFolderPath;
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extern int macCurvatureWarp, macAspectRatio;
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extern int macFastForwardRate, macFrameAdvanceRate;
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extern int inactiveMode;
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extern bool8 macQTRecord;
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extern uint16 macRecordFlag, macPlayFlag, macQTMovFlag;
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extern bool8 startopendlog, showtimeinfrz, enabletoggle, savewindowpos, onscreeninfo;
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extern int musicboxmode;
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extern bool8 applycheat;
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extern int padSetting, deviceSetting, deviceSettingMaster;
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extern int macControllerOption;
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extern CGPoint unlimitedCursor;
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extern char npServerIP[256], npName[256];
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extern AutoFireState autofireRec[MAC_MAX_PLAYERS];
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extern ExtraOption extraOptions;
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extern CFStringRef multiCartPath[2];
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#ifdef MAC_PANTHER_SUPPORT
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extern IconRef macIconRef[118];
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#endif
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void InitGameWindow (void);
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void DeinitGameWindow (void);
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void UpdateGameWindow (void);
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void AddRecentItem (FSRef *);
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void BuildRecentMenu (void);
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void AdjustMenus (void);
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void UpdateMenuCommandStatus (Boolean);
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void ApplyNSRTHeaderControllers (void);
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void QuitWithFatalError (OSStatus, const char *);
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void ChangeInputDevice (void);
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void GetGameScreenPointer (int16 *, int16 *, bool);
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void PostQueueToSubEventLoop (void);
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int PromptFreezeDefrost (Boolean);
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#endif
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