mirror of https://github.com/snes9xgit/snes9x.git
298 lines
9.2 KiB
C++
298 lines
9.2 KiB
C++
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2011 BearOso,
|
|
OV2
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2011 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2011 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2011 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
#include "CCGShader.h"
|
|
#include "../conffile.h"
|
|
|
|
CCGShader::CCGShader(void)
|
|
{
|
|
|
|
}
|
|
|
|
CCGShader::~CCGShader(void)
|
|
{
|
|
}
|
|
|
|
cgScaleType CCGShader::scaleStringToEnum(const char *scale)
|
|
{
|
|
if(!strcasecmp(scale,"source")) {
|
|
return CG_SCALE_SOURCE;
|
|
} else if(!strcasecmp(scale,"viewport")) {
|
|
return CG_SCALE_VIEWPORT;
|
|
} else if(!strcasecmp(scale,"absolute")) {
|
|
return CG_SCALE_ABSOLUTE;
|
|
} else {
|
|
return CG_SCALE_NONE;
|
|
}
|
|
}
|
|
|
|
bool CCGShader::LoadShader(const char *path)
|
|
{
|
|
ConfigFile conf;
|
|
int shaderCount;
|
|
char keyName[100];
|
|
|
|
shaderPasses.clear();
|
|
lookupTextures.clear();
|
|
|
|
if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
|
|
shaderPass pass;
|
|
pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
|
|
pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
|
|
pass.linearFilter = false;
|
|
pass.filterSet = false;
|
|
strcpy(pass.cgShaderFile,path);
|
|
shaderPasses.push_back(pass);
|
|
return true;
|
|
} else {
|
|
conf.LoadFile(path);
|
|
}
|
|
|
|
shaderCount = conf.GetInt("::shaders",0);
|
|
|
|
if(shaderCount<1)
|
|
return false;
|
|
|
|
for(int i=0;i<shaderCount;i++) {
|
|
shaderPass pass;
|
|
sprintf(keyName,"::filter_linear%u",i);
|
|
pass.linearFilter = conf.GetBool(keyName);
|
|
pass.filterSet = conf.Exists(keyName);
|
|
|
|
sprintf(keyName,"::scale_type%u",i);
|
|
const char *scaleType = conf.GetString(keyName,"");
|
|
if(!strcasecmp(scaleType,"")) {
|
|
sprintf(keyName,"::scale_type_x%u",i);
|
|
const char *scaleTypeX = conf.GetString(keyName,"");
|
|
if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
|
|
scaleTypeX = "source";
|
|
pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
|
|
sprintf(keyName,"::scale_type_y%u",i);
|
|
const char *scaleTypeY = conf.GetString(keyName,"");
|
|
if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
|
|
scaleTypeY = "source";
|
|
pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
|
|
} else {
|
|
cgScaleType sType = scaleStringToEnum(scaleType);
|
|
pass.scaleParams.scaleTypeX = sType;
|
|
pass.scaleParams.scaleTypeY = sType;
|
|
}
|
|
|
|
sprintf(keyName,"::scale%u",i);
|
|
const char *scaleFloat = conf.GetString(keyName,"");
|
|
int scaleInt = conf.GetInt(keyName,0);
|
|
if(!strcasecmp(scaleFloat,"")) {
|
|
sprintf(keyName,"::scale_x%u",i);
|
|
const char *scaleFloatX = conf.GetString(keyName,"1.0");
|
|
pass.scaleParams.scaleX = atof(scaleFloatX);
|
|
pass.scaleParams.absX = conf.GetInt(keyName,1);
|
|
sprintf(keyName,"::scale_y%u",i);
|
|
const char *scaleFloatY = conf.GetString(keyName,"1.0");
|
|
pass.scaleParams.scaleY = atof(scaleFloatY);
|
|
pass.scaleParams.absY = conf.GetInt(keyName,1);
|
|
|
|
} else {
|
|
float floatval = atof(scaleFloat);
|
|
pass.scaleParams.scaleX = floatval;
|
|
pass.scaleParams.absX = scaleInt;
|
|
pass.scaleParams.scaleY = floatval;
|
|
pass.scaleParams.absY = scaleInt;
|
|
}
|
|
|
|
sprintf(keyName,"::shader%u",i);
|
|
strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
|
|
shaderPasses.push_back(pass);
|
|
}
|
|
|
|
char *shaderIds = conf.GetStringDup("::textures","");
|
|
|
|
char *id = strtok(shaderIds,";");
|
|
while(id!=NULL) {
|
|
lookupTexture tex;
|
|
sprintf(keyName,"::%s",id);
|
|
strcpy(tex.id,id);
|
|
strcpy(tex.texturePath,conf.GetString(keyName,""));
|
|
sprintf(keyName,"::%s_linear",id);
|
|
tex.linearfilter = conf.GetBool(keyName,true);
|
|
lookupTextures.push_back(tex);
|
|
id = strtok(NULL,";");
|
|
}
|
|
|
|
free(shaderIds);
|
|
|
|
return true;
|
|
}
|