mirror of https://github.com/snes9xgit/snes9x.git
1265 lines
48 KiB
C++
1265 lines
48 KiB
C++
#ifndef LIBSNES_HPP
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#define LIBSNES_HPP
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#include "port.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// LIBSNES Super Nintendo emulation API
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//
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// Things you should know:
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// - Linking against libsnes requires a C++ compiler. It can be compiled with
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// a C99 compiler if you #include <stdbool.h> and if your C99 compiler's
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// bool type is compatible with the bool type used by the C++ compiler used
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// to compile libsnes.
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// - libsnes supports exactly one emulated SNES; if you want to run two SNESes
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// in a single process, you'll need to link against or dlopen() two
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// different copies of the library.
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//
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// Typical usage of the libsnes API looks like this:
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//
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// 1. Call snes_init() to initialize the library.
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// 2. Tell libsnes which callback should be called for each event (see the
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// documentation on the individual callback types below.
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// 3. Call one of the snes_load_cartridge_* functions to load cartridge data
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// into the emulated SNES.
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// 4. If the physical cart had any non-volatile storage, there may be data from
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// a previous emulation run that needs to be loaded. Find the storage buffer
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// by calling the snes_get_memory_* functions and load any saved data into
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// it.
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// 5. Call snes_set_controller_port_device() to connect appropriate controllers
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// to the emulated SNES.
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// 6. Call snes_get_region() to determine the intended screen refresh rate for
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// this cartridge..
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// 7. Call snes_run() to emulate a single frame. Before snes_run() returns, the
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// installed callbacks will be called - possibly multiple times.
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// 8. When you're done, call snes_term() to free all memory allocated
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// associated with the emulated SNES.
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//
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Constants {{{
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// These constants represent the two controller ports on the front of the SNES,
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// for use with the snes_set_controller_port_device() function and the
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// snes_input_state_t callback.
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#define SNES_PORT_1 0
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#define SNES_PORT_2 1
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// These constants represent the different kinds of controllers that can be
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// connected to a controller port, for use with the
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// snes_set_controller_port_device() function and the snes_input_state_t
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// callback.
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#define SNES_DEVICE_NONE 0
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#define SNES_DEVICE_JOYPAD 1
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#define SNES_DEVICE_MULTITAP 2
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#define SNES_DEVICE_MOUSE 3
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#define SNES_DEVICE_SUPER_SCOPE 4
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#define SNES_DEVICE_JUSTIFIER 5
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#define SNES_DEVICE_JUSTIFIERS 6
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// These constants represent the button and axis inputs on various controllers,
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// for use with the snes_input_state_t callback.
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#define SNES_DEVICE_ID_JOYPAD_B 0
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#define SNES_DEVICE_ID_JOYPAD_Y 1
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#define SNES_DEVICE_ID_JOYPAD_SELECT 2
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#define SNES_DEVICE_ID_JOYPAD_START 3
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#define SNES_DEVICE_ID_JOYPAD_UP 4
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#define SNES_DEVICE_ID_JOYPAD_DOWN 5
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#define SNES_DEVICE_ID_JOYPAD_LEFT 6
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#define SNES_DEVICE_ID_JOYPAD_RIGHT 7
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#define SNES_DEVICE_ID_JOYPAD_A 8
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#define SNES_DEVICE_ID_JOYPAD_X 9
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#define SNES_DEVICE_ID_JOYPAD_L 10
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#define SNES_DEVICE_ID_JOYPAD_R 11
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#define SNES_DEVICE_ID_MOUSE_X 0
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#define SNES_DEVICE_ID_MOUSE_Y 1
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#define SNES_DEVICE_ID_MOUSE_LEFT 2
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#define SNES_DEVICE_ID_MOUSE_RIGHT 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_X 0
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#define SNES_DEVICE_ID_SUPER_SCOPE_Y 1
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#define SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER 2
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#define SNES_DEVICE_ID_SUPER_SCOPE_CURSOR 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_TURBO 4
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#define SNES_DEVICE_ID_SUPER_SCOPE_PAUSE 5
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#define SNES_DEVICE_ID_JUSTIFIER_X 0
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#define SNES_DEVICE_ID_JUSTIFIER_Y 1
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#define SNES_DEVICE_ID_JUSTIFIER_TRIGGER 2
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#define SNES_DEVICE_ID_JUSTIFIER_START 3
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// These constants will be returned by snes_get_region(), representing the
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// region of the last loaded cartridge.
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#define SNES_REGION_NTSC 0
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#define SNES_REGION_PAL 1
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// These constants represent the kinds of non-volatile memory a SNES cartridge
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// might have, for use with the snes_get_memory_* functions.
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#define SNES_MEMORY_CARTRIDGE_RAM 0
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#define SNES_MEMORY_CARTRIDGE_RTC 1
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#define SNES_MEMORY_BSX_RAM 2
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#define SNES_MEMORY_BSX_PRAM 3
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#define SNES_MEMORY_SUFAMI_TURBO_A_RAM 4
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#define SNES_MEMORY_SUFAMI_TURBO_B_RAM 5
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#define SNES_MEMORY_GAME_BOY_RAM 6
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#define SNES_MEMORY_GAME_BOY_RTC 7
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// These constants represent the various kinds of volatile storage the SNES
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// offers, to allow libsnes clients to implement things like cheat-searching
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// and certain kinds of debugging. They are for use with the snes_get_memory_*
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// functions.
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#define SNES_MEMORY_WRAM 100
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#define SNES_MEMORY_APURAM 101
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#define SNES_MEMORY_VRAM 102
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#define SNES_MEMORY_OAM 103
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#define SNES_MEMORY_CGRAM 104
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// SSNES extension. Not required to be implemented for a working implementation.
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#define SNES_ENVIRONMENT_GET_FULLPATH 0 // const char ** -- Full path of game loaded.
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#define SNES_ENVIRONMENT_SET_GEOMETRY 1 // const struct snes_geometry * -- Window geometry information for the system/game.
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#define SNES_ENVIRONMENT_SET_PITCH 2 // const unsigned * -- Pitch of game image.
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#define SNES_ENVIRONMENT_GET_OVERSCAN 3 // bool * -- Boolean value whether or not the implementation should use overscan.
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#define SNES_ENVIRONMENT_SET_TIMING 4 // const struct snes_system_timing * -- Set exact timings of the system.
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// Used primarily for video recording.
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struct snes_geometry
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{
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unsigned base_width; // Nominal video width of system.
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unsigned base_height; // Nominal video height of system.
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unsigned max_width; // Maximum possible width of system.
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unsigned max_height; // Maximum possible height of system.
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};
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struct snes_system_timing
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{
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double fps;
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double sample_rate;
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};
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typedef bool (*snes_environment_t)(unsigned cmd, void *data);
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// Must be called before calling snes_init().
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void snes_set_environment(snes_environment_t);
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////
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////////////////////////////////////////////////////////////////////////////}}}
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///////////////////////////////////////////////////////////////////////////////
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// Callback types {{{
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//
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// In order to deliver controller input to the emulated SNES, and retrieve
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// video frames and audio samples, you will need to register callbacks.
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// snes_audio_sample_t:
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//
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// This callback delivers a stereo audio sample pair generated by the
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// emulated SNES.
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//
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// This function is called once for every audio frame (one sample from left
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// and right channels). The SNES generates audio samples at a rate of about
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// 32040Hz (varies from unit to unit).
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//
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// Because the SNES generates video at exactly 59.94fps and most computer
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// monitors only support a 60fps refresh rate, real-time emulation needs to
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// run slightly fast so that each computer frame displays one emulated SNES
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// frame. Because the emulation runs slightly fast, and because most
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// consumer audio hardware does not play audio at precisely the requested
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// sample rate, you'll likely need to let the end-user tweak the effective
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// sample rate by 100Hz or so in either direction.
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//
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// Although the parameters are declared as unsigned for historical reasons,
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// the data they contain is actually signed. To work with the audio (e.g.
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// resample), you will need to reinterpret the sample value:
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//
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// int16_t real_left = *(int16_t*)(&left);
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//
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// Parameters:
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//
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// left:
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// A signed 16-bit integer containing the next audio sample from the
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// left audio channel. Yes, it's declared as unsigned for historical
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// reasons.
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//
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// right:
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// A signed 16-bit integer containing the next audio sample from the
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// right audio channel. Yes, it's declared as unsigned for historical
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// reasons.
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//
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typedef void (*snes_audio_sample_t)(uint16_t left, uint16_t right);
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// snes_video_refresh_t:
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//
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// This callback delivers a single SNES frame, generated by the emulated
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// SNES. The same memory buffer may be re-used later, so take a copy of the
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// data if you want to refer to it after your callback returns.
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//
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// The framebuffer is an array of unsigned 16-bit pixels, in a somewhat
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// complicated format. A quick refresher on SNES video modes:
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// - The basic SNES video-mode renders 256 pixels per scanline for a total
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// of 224 scanlines.
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// - When "overscan" mode is enabled, the SNES renders a few extra
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// scanlines at the end of the frame, for a total of 239 scanlines.
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// - When "hi-res" mode is enabled, the SNES speeds up its pixel rendering
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// to fit 512 pixels per scanline.
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// - Normally the SNES renders its pixels to one field of the interlaced
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// NTSC signal, but if "interlaced" mode is enabled the SNES renders
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// a second set of scanlines inbetween the regular set, for a total of
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// 448 (normal) or 478 (overscan) scanlines.
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//
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// Thus, the framebuffer memory layout for a standard 256x240 frame looks
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// something like this (note that 'height' has been reduced to 4 or 8 for
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// these examples):
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//
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// 0 1024b
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// ,---------------------------------------.
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// |====== width ======|...................| -.
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// |.......................................| |
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// |===================|...................| |
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// |.......................................| +- height = 4
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// |===================|...................| |
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// |.......................................| |
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// |===================|...................| |
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// |.......................................| -'
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// `---------------------------------------'
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//
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// A hi-res frame would look like this:
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//
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// 0 1024b
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// ,---------------------------------------.
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// |================ width ================| -.
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// |.......................................| |
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// |=======================================| |
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// |.......................................| +- height = 4
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// |=======================================| |
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// |.......................................| |
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// |=======================================| |
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// |.......................................| -'
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// `---------------------------------------'
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//
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// An interlaced frame would look like this:
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//
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// 0 1024b
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// ,---------------------------------------.
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// |====== width ======|...................| -.
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// |===================|...................| |
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// |===================|...................| |
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// |===================|...................| +- height = 8
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// |===================|...................| |
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// |===================|...................| |
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// |===================|...................| |
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// |===================|...................| -'
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// `---------------------------------------'
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//
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// And of course a hi-res, interlaced frame would look like this:
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//
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// 0 1024b
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// ,---------------------------------------.
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// |================ width ================| -.
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// |=======================================| |
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// |=======================================| |
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// |=======================================| |+- height = 8
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// |=======================================| |
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// |=======================================| |
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// |=======================================| |
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// |=======================================| -'
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// `---------------------------------------'
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//
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// More succinctly:
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// - the buffer begins at the top-left of the frame
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// - the first "width" bytes contain the first scanline.
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// - if the emulated SNES is in an interlaced video-mode (that is, if the
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// "height" parameter" is 448 or 478) then the second scanline begins at
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// an offset of 1024 bytes (512 pixels) after the first.
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// - otherwise the second scanline begins at an offset of 2048 bytes (1024
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// pixels) after the first.
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// - there are "height" scanlines in total.
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//
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// Each pixel contains a 15-bit RGB tuple: 0RRRRRGGGGGBBBBB (XRGB1555)
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//
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// Example code:
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//
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// void pack_frame (uint16_t * restrict out, const uint16_t * restrict in,
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// unsigned width, unsigned height)
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// {
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// // Normally our pitch is 2048 bytes.
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// int pitch_pixels = 1024;
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// // If we have an interlaced mode, pitch is 1024 bytes.
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// if ( height == 448 || height == 478 )
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// pitch_pixels = 512;
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//
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// for ( int y = 0; y < height; y++ )
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// {
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// const uint16_t *src = in + y * pitch_pixels;
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// uint16_t *dst = out + y * width;
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//
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// memcpy(dst, src, width * sizeof(uint16_t));
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// }
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// }
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//
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// Parameters:
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//
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// data:
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// a pointer to the beginning of the framebuffer described above.
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//
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// width:
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// the width of the frame, in pixels.
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//
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// height:
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// the number of scanlines in the frame.
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typedef void (*snes_video_refresh_t)(const uint16_t *data, unsigned width,
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unsigned height);
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// snes_input_poll_t:
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//
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// This callback requests that you poll your input devices for events, if
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// required.
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//
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// Generally called once per frame before the snes_input_state_t callback is
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// called.
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//
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typedef void (*snes_input_poll_t)(void);
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// snes_input_state_t:
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//
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// This callback asks for information about the state of a particular input.
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//
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// The callback may be called multiple times per frame with the same
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// parameters.
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//
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// The callback might not be called at all, if the software running in the
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// emulated SNES does not try to probe the controllers.
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//
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// The callback will not be called for a particular port if DEVICE_NONE is
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// connected to it.
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//
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// If you wish to emulate any kind of turbo-fire, etc. then you will need to
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// put that logic into this callback.
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//
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// Parameters:
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//
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// port:
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// One of the constants SNES_PORT_1 or SNES_PORT_2, describing which
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// controller port you should report.
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//
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// device:
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// One of the SNES_DEVICE_* constants describing which type of device
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// is currently connected to the given port.
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//
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// index:
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// A number describing which of the devices connected to the port is
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// being reported. It's only useful for SNES_DEVICE_MULTITAP and
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// SNES_DEVICE_JUSTIFIERS - for other device types, this parameter is
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// always 0.
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//
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// id:
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// One of the SNES_DEVICE_ID_* constants for the given device,
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// describing which button or axis is being reported (for
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// SNES_DEVICE_MULTITAP, use the SNES_DEVICE_ID_JOYPAD_* IDs; for
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// SNES_DEVICE_JUSTIFIERS use the SNES_DEVICE_ID_JUSTIFIER_* IDs.).
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//
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// Returns:
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//
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// An integer representing the state of the described button or axis.
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//
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// - If it represents a digital input such as SNES_DEVICE_ID_JOYPAD_B or
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// SNES_DEVICE_ID_MOUSE_LEFT), return 1 if the button is pressed, and
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// 0 otherwise.
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// - If "id" is SNES_DEVICE_ID_MOUSE_X or SNES_DEVICE_ID_MOUSE_Y then
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// return the relative movement of the mouse during the current frame;
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// values outside the range -127 to +127 will be clamped.
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// - If "id" is one of the light-gun axes (such as
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// SNES_DEVICE_ID_JUSTIFIER_Y or SNES_DEVICE_ID_SUPER_SCOPE_X), you
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// should return the relative movement of the pointing device during the
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// current frame.
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typedef int16_t (*snes_input_state_t)(bool port, unsigned device,
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unsigned index, unsigned id);
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////////////////////////////////////////////////////////////////////////////}}}
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///////////////////////////////////////////////////////////////////////////////
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// libsnes setup {{{
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//
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// These functions are used to get information about and manipulate the libsnes
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// library itself, not the emulated SNES it implements.
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// snes_library_id:
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//
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// Returns a human readable string describing this libsnes implementation.
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// It is not supposed to be parsed or used in any other way than being
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// printed to screen on request by user or otherwise.
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//
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// Returns:
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//
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// A human-readable string describing this implementation.
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const char* snes_library_id(void);
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// snes_library_revision_major:
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//
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// Returns the major API version of this libsnes implementation.
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//
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// This number is increased every time there is a compatibility-breaking
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// change to the libsnes API. At startup, your program should call this
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// function and compare the return value to the major API version the
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// program was designed to work with. If they are different, your program
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// will (very likely) not work with this libsnes implementation.
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//
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// For example, if your program was designed to work with the libsnes API
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// whose major.minor revision was 1.5, and this function returns a major
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// version of 2, you have a problem.
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//
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// Returns:
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//
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// An integer, the major API version of this libsnes implementation.
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unsigned snes_library_revision_major(void);
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// snes_library_revision_minor:
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//
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// Returns the minor API version of this libsnes implementation.
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//
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// This number is increased every time there is a backwards-compatible
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// change to the libsnes API. At startup, your program should call this
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// function and compare the return value to the minor API version the
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// program was designed to work with. If the return value is less than the
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// expected minor version, your program will (very likely) not work with
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// this libsnes implementation.
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//
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// For example, if your program was designed to work with the libsnes API
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// whose major.minor revision was 1.5, and this libsnes implementation's
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// major.minor version is 1.3, it's probably missing features you require.
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// On the other hand, if this libsnes implementation's major.minor version
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// is 1.9, it probably has extra fancy features you don't need to worry
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// about.
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//
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// Returns:
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//
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// An integer, the minor API version of this libsnes implementation.
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unsigned snes_library_revision_minor(void);
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// snes_init:
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//
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// Initializes the libsnes implementation.
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//
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// This function must be called exactly once before any other library
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// functions are called.
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void snes_init(void);
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// snes_term:
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//
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// Shuts down the libsnes implementation.
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//
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// This function must be called exactly once. Once called, you should not
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// call any other libsnes functions besides (perhaps) snes_init().
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void snes_term(void);
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////////////////////////////////////////////////////////////////////////////}}}
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///////////////////////////////////////////////////////////////////////////////
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// Callback registration {{{
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//
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// Note that all callbacks should be set up before snes_run() is called for the
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// first time.
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// snes_set_video_refresh:
|
|
//
|
|
// Sets the callback that will receive new video frames.
|
|
//
|
|
// See the documentation for snes_video_refresh_t for details.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// A pointer to a function matching the snes_video_refresh_t call
|
|
// signature.
|
|
|
|
void snes_set_video_refresh(snes_video_refresh_t);
|
|
|
|
// snes_set_audio_sample
|
|
//
|
|
// Sets the callback that will receive new audio sample pairs.
|
|
//
|
|
// See the documentation for snes_audio_sample_t for details.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// A pointer to a function matching the snes_audio_sample_t call
|
|
// signature.
|
|
|
|
void snes_set_audio_sample(snes_audio_sample_t);
|
|
|
|
// snes_set_input_poll:
|
|
//
|
|
// Sets the callback that will be notified to poll input devices.
|
|
//
|
|
// See the documentation for snes_input_poll_t for details.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// A pointer to a function matching the snes_input_poll_t call signature.
|
|
|
|
void snes_set_input_poll(snes_input_poll_t);
|
|
|
|
// snes_set_input_state:
|
|
//
|
|
// Sets the callback that will be used to read input device state.
|
|
//
|
|
// See the documentation for snes_input_state_t for details.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// A pointer to a function matching the snes_input_state_t call signature.
|
|
|
|
void snes_set_input_state(snes_input_state_t);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SNES operation {{{
|
|
//
|
|
// Functions for manipulating the emulated SNES.
|
|
|
|
// snes_set_controller_port_device:
|
|
//
|
|
// Sets the input device connected to a given controller port.
|
|
//
|
|
// Connecting a device to a port implicitly removes any device previously
|
|
// connected to that port. To remove a device without connecting a new one,
|
|
// pass DEVICE_NONE as the device parameter. From this point onward, the
|
|
// callback passed to set_input_state_cb() will be called with the
|
|
// appropriate device, index and id parameters.
|
|
//
|
|
// If this function is never called, the default is to have a DEVICE_JOYPAD
|
|
// connected to both ports.
|
|
//
|
|
// Calling this callback from inside the set_input_state_cb() has undefined
|
|
// results, so don't do that.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// port:
|
|
// One of the constants SNES_PORT_1 or SNES_PORT_2, describing which
|
|
// controller port is being configured.
|
|
//
|
|
// device:
|
|
// One of the SNES_DEVICE_* constants describing which type of device
|
|
// should be connected to the given port. Note that some devices can
|
|
// only be connected to SNES_PORT_2. Attempting to connect
|
|
// a port-2-only device to SNES_PORT_1 has undefined results.
|
|
//
|
|
// These devices work in either port:
|
|
// - SNES_DEVICE_NONE: No device is connected to this port.
|
|
// - SNES_DEVICE_JOYPAD: A standard SNES gamepad.
|
|
// - SNES_DEVICE_MULTITAP: A multitap controller, which acts like
|
|
// 4 SNES_DEVICE_JOYPADs. Your input state callback will be
|
|
// passed "id" parameters between 0 and 3, inclusive.
|
|
// - SNES_DEVICE_MOUSE: A SNES mouse controller, as shipped with
|
|
// Mario Paint.
|
|
//
|
|
// These devices only work properly when connected to port 2:
|
|
// - SNES_DEVICE_SUPER_SCOPE: A Nintendo Super Scope light-gun
|
|
// device.
|
|
// - SNES_DEVICE_JUSTIFIER: A Konami Justifier light-gun device.
|
|
// - SNES_DEVICE_JUSTIFIERS: Two Konami Justifier light-gun
|
|
// devices, daisy-chained together. Your input state callback
|
|
// will be passed "id" parameters 0 and 1.
|
|
|
|
void snes_set_controller_port_device(bool port, unsigned device);
|
|
|
|
// snes_power:
|
|
//
|
|
// Turns the emulated console off and back on.
|
|
//
|
|
// This functionality is sometimes called "hard reset" and guarantees that
|
|
// all hardware state is reset to a reasonable default.
|
|
//
|
|
// Before bsnes v070r07, this resets the controller ports to both contain
|
|
// SNES_DEVICE_JOYPADs.
|
|
//
|
|
// This requires that a cartridge is loaded.
|
|
|
|
void snes_power(void);
|
|
|
|
// snes_reset:
|
|
//
|
|
// Presses the "reset" button on the emulated SNES.
|
|
//
|
|
// This functionality is sometimes called "soft reset". Most hardware state
|
|
// is reset to a reasonable befault, but not all.
|
|
//
|
|
// As of bsnes v073r01, this function (as a side-effect) resets the
|
|
// controller ports to both contain SNES_DEVICE_JOYPADs.
|
|
//
|
|
// This requires that a cartridge is loaded.
|
|
|
|
void snes_reset(void);
|
|
|
|
// snes_run():
|
|
//
|
|
// Runs the emulated SNES until the end of the next video frame.
|
|
//
|
|
// Usually causes each registered callback to be called before returning.
|
|
//
|
|
// This function will run as fast as possible. It is up to the caller to
|
|
// make sure that the game runs at the intended speed.
|
|
//
|
|
// For optimal A/V sync, make sure that the audio callback never blocks for
|
|
// longer than a frame (approx 16ms for NTSC, 20ms for PAL)
|
|
//
|
|
// Optimally, it should never block for more than a few ms at a time.
|
|
|
|
void snes_run(void);
|
|
|
|
// snes_get_region():
|
|
//
|
|
// Determines the intended frame-rate of the loaded cartridge.
|
|
//
|
|
// The two main SNES hardware variants are the US/Japan variant, designed
|
|
// for NTSC output, and the European variant, designed for PAL output.
|
|
// However, the world is not quite so tidy as that, and there are countries
|
|
// like Brazil that use PAL output at NTSC frame-rates.
|
|
//
|
|
// For historical reasons this function is named snes_get_region(), but
|
|
// effectively the only information you can reliably infer is the
|
|
// frame-rate.
|
|
//
|
|
// Returns:
|
|
//
|
|
// One of the SNES_REGION_* constants. SNES_REGION_PAL means 50fps,
|
|
// SNES_REGION_NTSC means 60fps.
|
|
|
|
bool snes_get_region(void);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Save state support {{{
|
|
//
|
|
// libsnes has the ability to save the current emulation state and restore it
|
|
// at a later time.
|
|
//
|
|
// Note 1: It is impossible to reliably restore the *exact* state, although the
|
|
// difference is only a few cycles. If you demand the ability to reliably
|
|
// restore state, call snes_serialize() after each frame to ensure the emulated
|
|
// SNES is in a state that can be reliably restored.
|
|
//
|
|
// Note 2: The save state information is specific to a particular cartridge
|
|
// loaded into a particular version of a particular libsnes implementation.
|
|
// Unfortunately, there is not yet a way to determine whether a given save
|
|
// state is compatible with a given libsnes implementation, other than by
|
|
// loading it. However, if snes_serialize_size() does not match the size of an
|
|
// old save state, that's a strong hint that something has incompatibly
|
|
// changed.
|
|
|
|
// snes_serialize_size:
|
|
//
|
|
// Determines the minimum size of a save state.
|
|
//
|
|
// This value can change depending on the features used by the loaded
|
|
// cartridge, and the version of the libsnes implementation used.
|
|
//
|
|
// Returns:
|
|
//
|
|
// An integer representing the number of bytes required to store the
|
|
// current emulation state.
|
|
|
|
unsigned snes_serialize_size(void);
|
|
|
|
// snes_serialize:
|
|
//
|
|
// Serialize the current emulation state to a buffer.
|
|
//
|
|
// If the allocated buffer is smaller than the size returned by
|
|
// snes_serialize_size(), serialization will fail. If the allocated buffer
|
|
// is larger, only the first snes_serialize_size() bytes will be written to.
|
|
//
|
|
// The resulting buffer may be stored, and later passed to
|
|
// snes_unserialize() to restore the saved emulation state.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// data:
|
|
// A pointer to an allocated buffer of memory.
|
|
//
|
|
// size:
|
|
// The size of the buffer pointed to by "data". Should be greater than
|
|
// or equal to the value returned by snes_serialize_size().
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the emulation state was serialized successfully,
|
|
// False means a problem was encountered.
|
|
|
|
bool snes_serialize(uint8_t *data, unsigned size);
|
|
|
|
// snes_unserialize:
|
|
//
|
|
// Unserialize the emulation state from a buffer.
|
|
//
|
|
// If the serialization data in the buffer does not appear to be compatible
|
|
// with the current libsnes implementation, the function returns False and
|
|
// the current emulation state is not modified.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// data:
|
|
// A pointer to an allocated buffer of memory.
|
|
//
|
|
// size:
|
|
// The size of the buffer pointed to by "data". Should be greater than
|
|
// or equal to the value returned by snes_serialize_size().
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the emulation state was loaded successfully,
|
|
// False means a problem was encountered.
|
|
|
|
bool snes_unserialize(const uint8_t *data, unsigned size);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Cheat support {{{
|
|
//
|
|
// libsnes does not include any kind of cheat management API; the intention is
|
|
// that any change to the set of applied cheats will cause the containing
|
|
// application to call snes_cheat_reset() then apply the new set of cheats with
|
|
// snes_cheat_set().
|
|
//
|
|
// Any currently-applied cheats are discarded when a new cartridge is loaded.
|
|
|
|
// snes_cheat_reset:
|
|
//
|
|
// Discards all cheat codes applied to the emulated SNES.
|
|
|
|
void snes_cheat_reset(void);
|
|
|
|
// snes_cheat_set:
|
|
//
|
|
// Apply a sequence of cheat codes to the emulated SNES.
|
|
//
|
|
// Since a "cheat code" is basically an instruction to override the value of
|
|
// a particular byte in the SNES' memory, more complex cheats may require
|
|
// several individual codes applied at once. There's no effective difference
|
|
// between applying these codes in a group with one call to
|
|
// snes_cheat_set(), or applying them one at a time with individual calls.
|
|
// However, most cheat databases will have a collection of available cheats
|
|
// for each game, where each item in the collection has a description and
|
|
// a sequence of codes to be applied as a unit. This API makes it easy to
|
|
// present the list of descriptions to the user, and apply each cheat the
|
|
// user selects.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// index:
|
|
// The given cheat code will be stored at this index in the array of
|
|
// applied cheats. If a cheat already exists at this location, it will
|
|
// be replaced by the new cheat. If the index is larger than any
|
|
// previously specififed index, the array will be resized to
|
|
// accommodate.
|
|
//
|
|
// enabled:
|
|
// True means that the cheat will actually be applied, False means
|
|
// that the cheat will have no effect. There is no way to enable or
|
|
// disable a cheat after it has been added, other than to call
|
|
// snes_cheat_set() a second time with the same values for "index" and
|
|
// "code".
|
|
//
|
|
// code:
|
|
// A string containing a sequence of cheat codes separated by '+'
|
|
// characters. Any spaces in the string will be removed before
|
|
// parsing.
|
|
//
|
|
// Each code in the sequence must be in either GameGenie format
|
|
// ("1234-ABCD") or ProActionReplay format ("1234AB:CD" or
|
|
// "1234ABCD").
|
|
|
|
void snes_cheat_set(unsigned index, bool enabled, const char *code);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Cartridge loading and unloading {{{
|
|
//
|
|
// Before calling snes_run(), a cartridge must be loaded into the emulated SNES
|
|
// so that it has code to run.
|
|
//
|
|
// Loading a cartridge of any kind calls snes_cheat_reset() as a side-effect.
|
|
|
|
// snes_load_cartridge_normal:
|
|
//
|
|
// Load a normal ROM image into the emulated SNES.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// rom_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes where the ROM image is mapped into the SNES address
|
|
// space, what special chips it uses (and where they're mapped), etc.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guessed memory map
|
|
// should be correct for all licenced games in all regions.
|
|
//
|
|
// rom_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image.
|
|
//
|
|
// rom_size:
|
|
// The length of the rom_data array, in bytes.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the cartridge was loaded correctly, False means
|
|
// an error occurred.
|
|
|
|
bool snes_load_cartridge_normal(
|
|
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
|
|
);
|
|
|
|
// snes_load_cartridge_bsx:
|
|
//
|
|
// Load a BS-X base cart image, optionally with a memory pack.
|
|
//
|
|
// The Satellaview system, abbreviated "BS-X" for unclear reasons, was an
|
|
// addon for the Super Famicom that connected it to the St. GIGA satellite
|
|
// network. The network would broadcast games at a particular time, and
|
|
// users could download them to replaceable memory packs.
|
|
//
|
|
// For more information, see http://en.wikipedia.org/wiki/Satellaview
|
|
//
|
|
// Parameters:
|
|
//
|
|
// rom_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes where the BS-X base cartridge ROM image is mapped
|
|
// into the SNES address space.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guessed memory map
|
|
// should be correct for all known BS-X base cartridge images.
|
|
//
|
|
// rom_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image of the BS-X base cartridge.
|
|
//
|
|
// The BS-X base cartridge is named "BS-X - Sore wa Namae o Nusumareta
|
|
// Machi no Monogatari" in some SNES game databases.
|
|
//
|
|
// rom_size:
|
|
// The length of the rom_data array, in bytes.
|
|
//
|
|
// bsx_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes the BS-X memory pack.
|
|
//
|
|
// This parameter is currently ignored and should be passed as NULL.
|
|
//
|
|
// bsx_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless image of the BS-X memory-pack.
|
|
//
|
|
// If NULL, libsnes will behave as though no memory-pack were inserted
|
|
// into the base cartridge.
|
|
//
|
|
// bsx_size:
|
|
// The length of the bsx_data array, in bytes.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the cartridge was loaded correctly, False means
|
|
// an error occurred.
|
|
|
|
bool snes_load_cartridge_bsx(
|
|
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
|
|
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
|
|
);
|
|
|
|
// snes_load_cartridge_bsx_slotted:
|
|
//
|
|
// Load a BS-X slotted cartridge, optionally with a memory pack.
|
|
//
|
|
// A BS-X slotted cartridge is an ordinary SNES cartridge, with a slot in
|
|
// the top that accepts the same memory packs used by the BS-X base
|
|
// cartridge.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// rom_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes where the ROM image is mapped into the SNES address
|
|
// space, what special chips it uses (and where they're mapped), etc.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guessed memory map
|
|
// should be correct for all licenced games in all regions.
|
|
//
|
|
// rom_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image.
|
|
//
|
|
// rom_size:
|
|
// The length of the rom_data array, in bytes.
|
|
//
|
|
// bsx_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes the BS-X memory pack.
|
|
//
|
|
// This parameter is currently ignored and should be passed as NULL.
|
|
//
|
|
// bsx_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless image of the BS-X memory-pack.
|
|
//
|
|
// If NULL, libsnes will behave as though no memory-pack were inserted
|
|
// into the base cartridge.
|
|
//
|
|
// bsx_size:
|
|
// The length of the bsx_data array, in bytes.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the cartridge was loaded correctly, False means
|
|
// an error occurred.
|
|
|
|
bool snes_load_cartridge_bsx_slotted(
|
|
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
|
|
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
|
|
);
|
|
|
|
// snes_load_cartridge_sufami_turbo:
|
|
//
|
|
// Load a SuFami Turbo base cart image, optionally with game packs.
|
|
//
|
|
// The SuFami Turbo was a cartridge available for the Super Famicom, created
|
|
// by Bandai, with two slots in the top designed to accept special
|
|
// mini-cartridges. The cartridge in Slot A was the cartridge that actually
|
|
// ran, while the cartridge in Slot B was made available to the Slot
|
|
// A cartridge, enabling sharing of save-game data or using characters from
|
|
// one game in another.
|
|
//
|
|
// For more information, see: http://en.wikipedia.org/wiki/Sufami_Turbo
|
|
//
|
|
// Parameters:
|
|
//
|
|
// rom_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes where the SuFami Turbo base cartridge ROM image is
|
|
// mapped into the SNES address space.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guessed memory map
|
|
// should be correct for all known SuFami Turbo base cartridge images.
|
|
//
|
|
// rom_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image of the SuFami Turbo base
|
|
// cartridge.
|
|
//
|
|
// The SuFami Turbo base cartridge is named "Sufami Turbo" in some
|
|
// SNES game databases.
|
|
//
|
|
// rom_size:
|
|
// The length of the rom_data array, in bytes.
|
|
//
|
|
// sta_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes the Sufami Turbo cartridge in Slot A.
|
|
//
|
|
// This parameter is currently ignored and should be passed as NULL.
|
|
//
|
|
// sta_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image of the SuFami Turbo cartridge
|
|
// in Slot A.
|
|
//
|
|
// This is the cartridge that will be executed by the SNES.
|
|
//
|
|
// If NULL, libsnes will behave as though no cartridge were inserted
|
|
// into the Slot A.
|
|
//
|
|
// sta_size:
|
|
// The length of the sta_data array, in bytes.
|
|
//
|
|
// stb_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes the Sufami Turbo cartridge in Slot B.
|
|
//
|
|
// This parameter is currently ignored and should be passed as NULL.
|
|
//
|
|
// stb_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image of the SuFami Turbo cartridge
|
|
// in Slot B.
|
|
//
|
|
// The data in this cartridge will be made available to the cartridge
|
|
// in Slot A.
|
|
//
|
|
// If NULL, libsnes will behave as though no cartridge were inserted
|
|
// into Slot B.
|
|
//
|
|
// stb_size:
|
|
// The length of the stb_data array, in bytes.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the cartridge was loaded correctly, False means
|
|
// an error occurred.
|
|
|
|
bool snes_load_cartridge_sufami_turbo(
|
|
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
|
|
const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
|
|
const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
|
|
);
|
|
|
|
// snes_load_cartridge_super_game_boy:
|
|
//
|
|
// Load a Super Game Boy base cart, optionally with a Gameboy cartridge.
|
|
//
|
|
// The Super Game Boy was a cartridge available for the Super Famicom and
|
|
// Super Nintendo that accepted ordinary (original) Gameboy cartridges and
|
|
// allowed the user to play them with a Super Nintendo controller, on a TV.
|
|
// It extended the orginal Gameboy hardware in a few ways, including the
|
|
// ability to display games in various palettes (rather than strictly
|
|
// monochrome), to display a full-colour border image around the Gameboy
|
|
// video output, or even run native SNES code to enhance the game.
|
|
//
|
|
// For more information, see: http://en.wikipedia.org/wiki/Super_Game_Boy
|
|
//
|
|
// Up until bsnes v073, loading Super Game Boy cartridges only works if the
|
|
// libsupergameboy library from the bsnes release is installed. bsnes v074
|
|
// includes a custom Gameboy emulation core, and external code is no longer
|
|
// required.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// rom_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes where the Super Game Boy base cartridge ROM image is
|
|
// mapped into the SNES address space.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guessed memory map
|
|
// should be correct for all known Super Game Boy base cartridge
|
|
// images.
|
|
//
|
|
// rom_data:
|
|
// A pointer to a byte array containing the uncompressed,
|
|
// de-interleaved, headerless ROM image of the Super Game Boy base
|
|
// cartridge.
|
|
//
|
|
// Appropriate base cartridge images are named "Super Game Boy" or
|
|
// "Super Game Boy 2" in some SNES game databases.
|
|
//
|
|
// rom_size:
|
|
// The length of the rom_data array, in bytes.
|
|
//
|
|
// dmg_xml:
|
|
// A pointer to a null-terminated string containing an XML memory map
|
|
// that describes the inserted Gameboy cartridge.
|
|
//
|
|
// If NULL, libsnes will guess a memory map. The guesed memory map
|
|
// should be correct for all licensed original Gameboy games in all
|
|
// regions.
|
|
//
|
|
// dmg_data:
|
|
// A pointer to a byte array containing the uncompressed, headerless
|
|
// ROM image of the inserted Gameboy cartridge.
|
|
//
|
|
// If NULL, libsnes will behave as though no cartridge were inserted.
|
|
//
|
|
// dmg_size:
|
|
// The length of the dmg_size array, in bytes.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A boolean; True means the cartridge was loaded correctly, False means
|
|
// an error occurred.
|
|
|
|
bool snes_load_cartridge_super_game_boy(
|
|
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
|
|
const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
|
|
);
|
|
|
|
// snes_set_cartridge_basename:
|
|
//
|
|
// Set the location and name of the loaded cartridge.
|
|
//
|
|
// libsnes uses this information to locate additional resources the
|
|
// cartridge might require. Currently, these resources include:
|
|
//
|
|
// - The MSU-1 data pack and associated audio tracks, if the cartridge makes
|
|
// use of bsnes' MSU-1 special-chip.
|
|
// - The serial-port data receiving library, if the cartridge makes uses of
|
|
// bsnes' serial-data-over-controller-port feature.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// basename:
|
|
// The path and basename of the loaded cartridge. For example, if the
|
|
// full path to the loaded cartridge is "/path/to/filename.sfc", this
|
|
// parameter should be set to "/path/to/filename".
|
|
|
|
void snes_set_cartridge_basename(const char *basename);
|
|
|
|
// snes_unload_cartridge:
|
|
//
|
|
// Unloads the currently loaded cartridge from the emulated SNES.
|
|
//
|
|
// You will be unable to call snes_run() until another cartridge is loaded.
|
|
|
|
void snes_unload_cartridge(void);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Volatile and non-volatile storage {{{
|
|
//
|
|
// Certain SNES cartridges include non-volatile storage or other kinds of data
|
|
// that would persist after the SNES is turned off. libsnes exposes this
|
|
// information via the snes_get_memory_data() and snes_get_memory_size()
|
|
// functions. Since version 1.2 of the libsnes API, libsnes also exposes the
|
|
// contents of volatile storage such as WRAM and VRAM.
|
|
//
|
|
// After a cartridge is loaded, call snes_get_memory_size() and
|
|
// snes_get_memory_data() with the various SNES_MEMORY_* constants to determine
|
|
// which kinds of non-volatile storage the cartridge supports - unsupported
|
|
// storage types will have a size of 0 and the data pointer NULL.
|
|
//
|
|
// If you have non-volatile storage data from a previous run, you can memcpy()
|
|
// the data from your storage into the buffer described by the data and size
|
|
// values before calling snes_run(). Do not load non-volatile storage data if
|
|
// the size of the data you have is different from the size returned by
|
|
// snes_get_memory_size().
|
|
//
|
|
// Before calling snes_unload_cartridge(), you should copy the contents of the
|
|
// relevant storage buffers into a file (or some non-volatile storage of your
|
|
// own) so that you can load it the next time you load the same cartridge into
|
|
// the emulated SNES. Do not call free() on the storage buffers; they will be
|
|
// handled by libsnes. Note: It is not necessary to store the contents of
|
|
// volatile storage; the emulated SNES expects information in volatile storage
|
|
// to be lost (hence the name 'volatile').
|
|
//
|
|
// Because non-volatile storage is read and written by the software running on
|
|
// the emulated SNES, it should be compatible between different versions of
|
|
// different emulators running on different platforms, unlike save states.
|
|
//
|
|
// The various kinds of non-volatile storage and their uses are:
|
|
//
|
|
// SNES_MEMORY_CARTRIDGE_RAM:
|
|
// Standard battery-backed static RAM (SRAM). Traditionally, the SRAM for
|
|
// a ROM image named "foo.sfc" is stored in a file named "foo.srm" beside
|
|
// it.
|
|
//
|
|
// SNES_MEMORY_CARTRIDGE_RTC:
|
|
// Real-time clock data. Traditionally, the RTC data for a ROM image named
|
|
// "foo.sfc" is stored in a file named "foo.rtc" beside it.
|
|
//
|
|
// SNES_MEMORY_BSX_RAM:
|
|
// RAM data used with the BS-X base cartridge.
|
|
//
|
|
// SNES_MEMORY_BSX_PRAM:
|
|
// PRAM data used with the BS-X base cartridge.
|
|
//
|
|
// SNES_MEMORY_SUFAMI_TURBO_A_RAM:
|
|
// RAM data stored in the mini-cartridge inserted into Slot A of the
|
|
// SuFami Turbo base cartridge.
|
|
//
|
|
// SNES_MEMORY_SUFAMI_TURBO_B_RAM:
|
|
// RAM data stored in the mini-cartridge inserted into Slot B of the
|
|
// SuFami Turbo base cartridge.
|
|
//
|
|
// SNES_MEMORY_GAME_BOY_RAM:
|
|
// Standard battery-backed static RAM (SRAM) in the Gameboy cartridge
|
|
// inserted into the Super Game Boy base cartridge. Not all Gameboy games
|
|
// have SRAM.
|
|
//
|
|
// SNES_MEMORY_GAME_BOY_RTC:
|
|
// Real-time clock data in the Gameboy cartridge inserted into the Super
|
|
// Game Boy base cartridge. Not all Gameboy games have an RTC.
|
|
//
|
|
// The various kinds of volatile storage are:
|
|
//
|
|
// SNES_MEMORY_WRAM:
|
|
// Working RAM, accessible by the CPU. SNES software tends to keep runtime
|
|
// information in here; games' life-bars and inventory contents and so
|
|
// forth are in here somewhere.
|
|
//
|
|
// SNES_MEMORY_APURAM:
|
|
// RAM accessible by the Audio Processing Unit. Contains audio samples,
|
|
// music data and the code responsible for feeding the right notes to the
|
|
// DSP at the right times.
|
|
//
|
|
// SNES_MEMORY_VRAM:
|
|
// Video RAM. Stores almost everything related to video output, including
|
|
// the patterns used for each tile and sprite, tilemaps for each
|
|
// background. The exact format used depends on the current video mode of
|
|
// the emulated SNES.
|
|
//
|
|
// SNES_MEMORY_OAM:
|
|
// Object Attribute Memory. Stores the location, orientation and priority
|
|
// of all the sprites the SNES displays.
|
|
//
|
|
// SNES_MEMORY_CGRAM:
|
|
// Color Generator RAM. Contains the colour palettes used by tiles and
|
|
// sprites. Each palette entry is stored in a 16-bit int, in the standard
|
|
// XBGR1555 format.
|
|
|
|
// snes_get_memory_data:
|
|
//
|
|
// Returns a pointer to the given non-volatile storage buffer.
|
|
//
|
|
// This requires that a cartridge is loaded.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// id:
|
|
// One of the SNES_MEMORY_* constants.
|
|
//
|
|
// Returns:
|
|
//
|
|
// A pointer to the memory buffer used for storing the given type of data.
|
|
// The size of the buffer can be obtained from snes_get_memory_size().
|
|
//
|
|
// If NULL, the loaded cartridge does not store the given type of data.
|
|
|
|
uint8_t* snes_get_memory_data(unsigned id);
|
|
|
|
// snes_get_memory_size:
|
|
//
|
|
// Returns the size of the given non-volatile storage buffer.
|
|
//
|
|
// This requires that a cartridge is loaded.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// id:
|
|
// One of the SNES_MEMORY_* constants.
|
|
//
|
|
// Returns:
|
|
//
|
|
// The size of the memory buffer used for storing the given type of data.
|
|
// A pointer to the buffer can be obtained from snes_get_memory_data().
|
|
//
|
|
// If 0, the loaded cartridge does not store the given type of data.
|
|
|
|
unsigned snes_get_memory_size(unsigned id);
|
|
|
|
////////////////////////////////////////////////////////////////////////////}}}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|