mirror of https://github.com/snes9xgit/snes9x.git
279 lines
9.0 KiB
C++
279 lines
9.0 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2018 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2018 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2018 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifndef W9XDIRECT3D_H
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#define W9XDIRECT3D_H
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#define MAX_SHADER_TEXTURES 8
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#include <d3d9.h>
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#include <windows.h>
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#include "cgFunctions.h"
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#include "CD3DCG.h"
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#include "render.h"
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#include "wsnes9x.h"
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#include "IS9xDisplayOutput.h"
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#define FVF_COORDS_TEX D3DFVF_XYZ | D3DFVF_TEX1
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typedef struct _VERTEX {
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float x, y, z;
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float tx, ty;
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float lutx, luty;
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_VERTEX() {}
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_VERTEX(float x,float y,float z,float tx,float ty,float lutx, float luty) {
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this->x=x;this->y=y;this->z=z;this->tx=tx;this->ty=ty;this->lutx=lutx;this->luty=luty;
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}
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} VERTEX; //our custom vertex with a constuctor for easier assignment
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enum current_d3d_shader_type { D3D_SHADER_NONE, D3D_SHADER_CG };
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class CDirect3D: public IS9xDisplayOutput
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{
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private:
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bool init_done; //has initialize been called?
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LPDIRECT3D9 pD3D;
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LPDIRECT3DDEVICE9 pDevice;
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LPDIRECT3DTEXTURE9 drawSurface; //the texture used for all drawing operations
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LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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D3DPRESENT_PARAMETERS dPresentParams;
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unsigned int filterScale; //the current maximum filter scale (at least 2)
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unsigned int afterRenderWidth, afterRenderHeight; //dimensions after filter has been applied
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unsigned int quadTextureSize; //size of the texture (only multiples of 2)
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bool fullscreen; //are we currently displaying in fullscreen mode
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VERTEX vertexStream[4]; //the 4 vertices that make up our display rectangle
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static const D3DVERTEXELEMENT9 vertexElems[4];
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LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
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LPDIRECT3DTEXTURE9 rubyLUT[MAX_SHADER_TEXTURES];
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CGcontext cgContext;
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current_d3d_shader_type shader_type;
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bool cgAvailable;
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CD3DCG *cgShader;
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float shaderTimer;
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int shaderTimeStart;
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int shaderTimeElapsed;
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int frameCount;
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bool BlankTexture(LPDIRECT3DTEXTURE9 texture);
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void CreateDrawSurface();
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void DestroyDrawSurface();
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bool ChangeDrawSurfaceSize(unsigned int scale);
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void SetViewport();
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void SetupVertices();
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bool ResetDevice();
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void SetFiltering();
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bool SetShader(const TCHAR *file);
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void checkForCgError(const char *situation);
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bool SetShaderCG(const TCHAR *file);
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public:
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CDirect3D();
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~CDirect3D();
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bool Initialize(HWND hWnd);
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void DeInitialize();
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void Render(SSurface Src);
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bool ChangeRenderSize(unsigned int newWidth, unsigned int newHeight);
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bool ApplyDisplayChanges(void);
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bool SetFullscreen(bool fullscreen);
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void SetSnes9xColorFormat();
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void EnumModes(std::vector<dMode> *modeVector);
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};
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#endif
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