mirror of https://github.com/snes9xgit/snes9x.git
264 lines
7.0 KiB
C++
264 lines
7.0 KiB
C++
/*****************************************************************************\
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
This file is licensed under the Snes9x License.
|
|
For further information, consult the LICENSE file in the root directory.
|
|
\*****************************************************************************/
|
|
|
|
#include "CWaveOut.h"
|
|
#include "../snes9x.h"
|
|
#include "../apu/apu.h"
|
|
#include "wsnes9x.h"
|
|
|
|
CWaveOut::CWaveOut(void)
|
|
{
|
|
hWaveOut = NULL;
|
|
initDone = false;
|
|
}
|
|
|
|
CWaveOut::~CWaveOut(void)
|
|
{
|
|
DeInitSoundOutput();
|
|
}
|
|
|
|
void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
|
|
{
|
|
if (uMsg == WOM_DONE)
|
|
{
|
|
InterlockedDecrement(((volatile LONG *)dwUser));
|
|
SetEvent(GUI.SoundSyncEvent);
|
|
}
|
|
}
|
|
|
|
bool CWaveOut::SetupSound()
|
|
{
|
|
WAVEFORMATEX wfx;
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.nChannels = 2;
|
|
wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
|
|
wfx.nBlockAlign = 2 * 2;
|
|
wfx.wBitsPerSample = 16;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
wfx.cbSize = 0;
|
|
|
|
// subtract -1, we added "Default" as first index - Default will yield -1, which is WAVE_MAPPER
|
|
int device_index = FindDeviceIndex(GUI.AudioDevice) - 1;
|
|
|
|
waveOutOpen(&hWaveOut, device_index, &wfx, (DWORD_PTR)WaveCallback, (DWORD_PTR)&bufferCount, CALLBACK_FUNCTION);
|
|
|
|
UINT32 blockTime = GUI.SoundBufferSize / blockCount;
|
|
singleBufferSamples = (Settings.SoundPlaybackRate * blockTime) / 1000;
|
|
if (singleBufferSamples < 256)
|
|
singleBufferSamples = 256;
|
|
singleBufferSamples *= 2;
|
|
singleBufferBytes = singleBufferSamples * 2;
|
|
sumBufferSize = singleBufferBytes * blockCount;
|
|
writeOffset = 0;
|
|
partialOffset = 0;
|
|
|
|
waveHeaders.resize(blockCount);
|
|
for (auto &w : waveHeaders)
|
|
{
|
|
w.lpData = (LPSTR)LocalAlloc(LMEM_FIXED, singleBufferBytes);
|
|
w.dwBufferLength = singleBufferBytes;
|
|
w.dwBytesRecorded = 0;
|
|
w.dwUser = 0;
|
|
w.dwFlags = 0;
|
|
w.dwLoops = 0;
|
|
w.lpNext = 0;
|
|
w.reserved = 0;
|
|
waveOutPrepareHeader(hWaveOut, &w, sizeof(WAVEHDR));
|
|
}
|
|
initDone = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CWaveOut::SetVolume(double volume)
|
|
{
|
|
uint32 volumeout = (uint32) (volume * 0xffff);
|
|
waveOutSetVolume(hWaveOut, volumeout + (volumeout << 16));
|
|
}
|
|
|
|
void CWaveOut::BeginPlayback()
|
|
{
|
|
waveOutRestart(hWaveOut);
|
|
}
|
|
|
|
bool CWaveOut::InitSoundOutput()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CWaveOut::DeInitSoundOutput()
|
|
{
|
|
if (!initDone)
|
|
return;
|
|
|
|
StopPlayback();
|
|
|
|
waveOutReset(hWaveOut);
|
|
|
|
if (!waveHeaders.empty())
|
|
{
|
|
for (auto &w : waveHeaders)
|
|
{
|
|
waveOutUnprepareHeader(hWaveOut, &w, sizeof(WAVEHDR));
|
|
LocalFree(w.lpData);
|
|
}
|
|
}
|
|
waveHeaders.clear();
|
|
|
|
waveOutClose(hWaveOut);
|
|
|
|
initDone = false;
|
|
}
|
|
|
|
void CWaveOut::StopPlayback()
|
|
{
|
|
waveOutPause(hWaveOut);
|
|
}
|
|
|
|
int CWaveOut::GetAvailableBytes()
|
|
{
|
|
return ((blockCount - bufferCount) * singleBufferBytes) - partialOffset;
|
|
}
|
|
|
|
// Fill the set of blocks preceding writeOffset with silence and write them
|
|
// to the output to get the buffer back to 50%
|
|
void CWaveOut::RecoverFromUnderrun()
|
|
{
|
|
writeOffset = (writeOffset - (blockCount / 2) + blockCount) % blockCount;
|
|
|
|
for (int i = 0; i < blockCount / 2; i++)
|
|
{
|
|
memset(waveHeaders[writeOffset].lpData, 0, singleBufferBytes);
|
|
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
|
|
InterlockedIncrement(&bufferCount);
|
|
writeOffset++;
|
|
writeOffset %= blockCount;
|
|
}
|
|
}
|
|
|
|
void CWaveOut::ProcessSound()
|
|
{
|
|
int freeBytes = ((blockCount - bufferCount) * singleBufferBytes) - partialOffset;
|
|
|
|
if (bufferCount == 0)
|
|
RecoverFromUnderrun();
|
|
|
|
if (Settings.DynamicRateControl)
|
|
{
|
|
S9xUpdateDynamicRate(freeBytes, sumBufferSize);
|
|
}
|
|
|
|
UINT32 availableSamples;
|
|
|
|
availableSamples = S9xGetSampleCount();
|
|
|
|
if (Settings.DynamicRateControl && !Settings.SoundSync)
|
|
{
|
|
// Using rate control, we should always keep the emulator's sound buffers empty to
|
|
// maintain an accurate measurement.
|
|
if (availableSamples > (freeBytes >> 1))
|
|
{
|
|
S9xClearSamples();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!initDone)
|
|
return;
|
|
|
|
if(Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
|
|
{
|
|
// no sound sync when speed is not set to 100%
|
|
while((freeBytes >> 1) < availableSamples)
|
|
{
|
|
ResetEvent(GUI.SoundSyncEvent);
|
|
if(!GUI.AllowSoundSync || WaitForSingleObject(GUI.SoundSyncEvent, 1000) != WAIT_OBJECT_0)
|
|
{
|
|
S9xClearSamples();
|
|
return;
|
|
}
|
|
freeBytes = GetAvailableBytes();
|
|
}
|
|
}
|
|
|
|
|
|
if (partialOffset != 0) {
|
|
UINT32 samplesleftinblock = (singleBufferBytes - partialOffset) >> 1;
|
|
BYTE *offsetBuffer = (BYTE *)waveHeaders[writeOffset].lpData + partialOffset;
|
|
|
|
if (availableSamples < samplesleftinblock)
|
|
{
|
|
S9xMixSamples(offsetBuffer, availableSamples);
|
|
partialOffset += availableSamples << 1;
|
|
availableSamples = 0;
|
|
}
|
|
else
|
|
{
|
|
S9xMixSamples(offsetBuffer, samplesleftinblock);
|
|
partialOffset = 0;
|
|
availableSamples -= samplesleftinblock;
|
|
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
|
|
InterlockedIncrement(&bufferCount);
|
|
writeOffset++;
|
|
writeOffset %= blockCount;
|
|
}
|
|
}
|
|
|
|
while (availableSamples >= singleBufferSamples && bufferCount < blockCount) {
|
|
BYTE *curBuffer = (BYTE *)waveHeaders[writeOffset].lpData;
|
|
S9xMixSamples(curBuffer, singleBufferSamples);
|
|
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
|
|
InterlockedIncrement(&bufferCount);
|
|
writeOffset++;
|
|
writeOffset %= blockCount;
|
|
availableSamples -= singleBufferSamples;
|
|
}
|
|
|
|
// need to check this is less than a single buffer, otherwise we have a race condition with bufferCount
|
|
if (availableSamples > 0 && availableSamples < singleBufferSamples && bufferCount < blockCount) {
|
|
S9xMixSamples((BYTE *)waveHeaders[writeOffset].lpData, availableSamples);
|
|
partialOffset = availableSamples << 1;
|
|
}
|
|
}
|
|
|
|
std::vector<std::wstring> CWaveOut::GetDeviceList()
|
|
{
|
|
std::vector<std::wstring> device_list;
|
|
|
|
UINT num_devices = waveOutGetNumDevs();
|
|
|
|
device_list.push_back(_T("Default"));
|
|
|
|
for (unsigned int i = 0; i < num_devices; i++)
|
|
{
|
|
WAVEOUTCAPS caps;
|
|
if(waveOutGetDevCaps(i, &caps, sizeof(WAVEOUTCAPS)) == MMSYSERR_NOERROR)
|
|
{
|
|
device_list.push_back(caps.szPname);
|
|
}
|
|
}
|
|
|
|
return device_list;
|
|
}
|
|
|
|
int CWaveOut::FindDeviceIndex(TCHAR *audio_device)
|
|
{
|
|
std::vector<std::wstring> device_list = GetDeviceList();
|
|
|
|
int index = 0;
|
|
|
|
for (int i = 0; i < device_list.size(); i++)
|
|
{
|
|
if (_tcsstr(device_list[i].c_str(), audio_device) != NULL)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|