snes9x/vulkan/vulkan_context.hpp

69 lines
1.9 KiB
C++

#pragma once
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#undef WINVER
#define WINVER 0x599
#endif
#include <cstdint>
#include "vulkan/vulkan_hpp_wrapper.hpp"
#include "../external/VulkanMemoryAllocator-Hpp/include/vk_mem_alloc.hpp"
#include "vulkan_swapchain.hpp"
#include <memory>
namespace Vulkan
{
class Context
{
public:
Context();
~Context();
#ifdef VK_USE_PLATFORM_XLIB_KHR
bool init_Xlib(Display *dpy, Window xid, int preferred_device = -1);
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
bool init_wayland(wl_display *dpy, wl_surface *parent, int width, int height, int preferred_device = -1);
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
bool init_win32(HINSTANCE hinstance, HWND hwnd, int preferred_device = -1);
#endif
bool init(int preferred_device = -1, int initial_width = -1, int initial_height = -1);
bool create_swapchain(int width = -1, int height = -1);
bool recreate_swapchain(int width = -1, int height = -1);
void wait_idle();
vk::CommandBuffer begin_cmd_buffer();
void end_cmd_buffer();
void hard_barrier(vk::CommandBuffer cmd);
static std::vector<std::string> get_device_list();
vma::Allocator allocator;
vk::Device device;
uint32_t graphics_queue_family_index;
vk::Queue queue;
vk::UniqueCommandPool command_pool;
vk::UniqueDescriptorPool descriptor_pool;
std::unique_ptr<Swapchain> swapchain;
vk::UniqueInstance instance;
vk::PhysicalDevice physical_device;
vk::PhysicalDeviceProperties physical_device_props;
vk::UniqueSurfaceKHR surface;
private:
bool init_vma();
bool init_device(int preferred_device = 0);
bool init_command_pool();
bool init_descriptor_pool();
#ifdef VK_USE_PLATFORM_XLIB_KHR
Display *xlib_display;
Window xlib_window;
#endif
vk::CommandBuffer one_time_use_cmd;
};
} // namespace Vulkan