snes9x/win32/rsrc
OV2 b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
..
bitmap2.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
cdd.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
closedfold.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
hd.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
hiddir.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
icon1.ico Initial 1.52 import 2010-09-25 17:46:12 +02:00
nd.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
nodrop.cur Initial 1.52 import 2010-09-25 17:46:12 +02:00
openfold.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
pad.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
ram.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
rd.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
resource.h Win32: Rework AVI image generation (gocha) 2011-02-12 18:41:39 +01:00
rodir.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes9x.rc Win32: add preliminary CG shader support (D3D + OGL) 2011-02-24 01:36:11 +01:00
ud.bmp Initial 1.52 import 2010-09-25 17:46:12 +02:00