mirror of https://github.com/snes9xgit/snes9x.git
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#pragma once
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#include "windows.h"
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#include "wsnes9x.h"
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#include <functional>
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typedef void(*APPLYCALLBACK) ();
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class CShaderParamDlg
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{
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private:
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static INT_PTR CALLBACK DlgShaderParams(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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static INT_PTR CALLBACK WndProcContainerStatic(HWND hStatic, UINT msg, WPARAM wParam, LPARAM lParam);
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void createContent(HWND hDlg);
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void resize(HWND hDlg);
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void get_changed_parameters(HWND hDlg);
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void handle_up_down(HWND hStatic, int id, int change);
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void save_custom_shader();
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void apply_changes(HWND hDlg);
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void trackbar_changed(HWND trackbar);
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HFONT hFont;
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unsigned int avgCharWidth;
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unsigned int avgCharHeight;
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unsigned int maxDescriptionWidth;
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int scrollpos;
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std::vector<ShaderParam>& parameters;
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std::vector<ShaderParam> saved_parameters;
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std::function<void (const char *)> save_function;
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struct ParameterWidgetSet
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{
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HWND label;
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HWND trackbar;
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HWND entry;
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HWND updown;
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};
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std::vector<ParameterWidgetSet> parameter_widgets;
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WNDPROC oldStaticProc;
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public:
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CShaderParamDlg(std::vector<ShaderParam> ¶meters, std::function<void (const char *)> save_function);
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virtual ~CShaderParamDlg();
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bool show();
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};
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