mirror of https://github.com/snes9xgit/snes9x.git
916 lines
25 KiB
C
916 lines
25 KiB
C
#ifndef LIBRETRO_CORE_OPTIONS_H__
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#define LIBRETRO_CORE_OPTIONS_H__
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#include <stdlib.h>
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#include <string.h>
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#include <libretro.h>
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#include <retro_inline.h>
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#ifndef HAVE_NO_LANGEXTRA
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#include "libretro_core_options_intl.h"
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#endif
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/*
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********************************
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* VERSION: 1.3
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********************************
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*
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* - 1.3: Move translations to libretro_core_options_intl.h
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* - libretro_core_options_intl.h includes BOM and utf-8
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* fix for MSVC 2010-2013
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* - Added HAVE_NO_LANGEXTRA flag to disable translations
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* on platforms/compilers without BOM support
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* - 1.2: Use core options v1 interface when
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* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
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* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
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* - 1.1: Support generation of core options v0 retro_core_option_value
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* arrays containing options with a single value
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* - 1.0: First commit
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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********************************
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* Core Option Definitions
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********************************
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*/
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/* RETRO_LANGUAGE_ENGLISH */
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/* Default language:
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* - All other languages must include the same keys and values
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* - Will be used as a fallback in the event that frontend language
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* is not available
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* - Will be used as a fallback for any missing entries in
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* frontend language definition */
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struct retro_core_option_definition option_defs_us[] = {
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/* These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
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* Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
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* Adding more variables and rearranging them is safe. */
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{
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"snes9x_region",
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"Console Region (Reload Core)",
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"Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected.",
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{
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{ "auto", "Auto" },
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{ "ntsc", "NTSC" },
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{ "pal", "PAL" },
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{ NULL, NULL},
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},
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"auto"
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},
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{
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"snes9x_aspect",
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"Preferred Aspect Ratio",
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"Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.",
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{
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{ "4:3", NULL },
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{ "uncorrected", "Uncorrected" },
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{ "auto", "Auto" },
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{ "ntsc", "NTSC" },
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{ "pal", "PAL" },
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{ NULL, NULL},
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},
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"4:3"
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},
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{
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"snes9x_overscan",
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"Crop Overscan",
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"Remove the ~8 pixel borders at the top and bottom of the screen, typically unused by games and hidden by the bezel of a standard-definition television. 'Auto' will attempt to detect and crop overscan based on the current content.",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ "auto", "Auto" },
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{ NULL, NULL},
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},
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"enabled"
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},
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{
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"snes9x_gfx_hires",
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"Enable Hi-Res Mode",
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"Allow games to switch to hi-res mode (512x448) or force all content to output at 256x224 (with crushed pixels).",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL},
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},
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"enabled"
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},
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{
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"snes9x_hires_blend",
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"Hi-Res Blending",
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"Blend adjacent pixels when game switches to hi-res mode (512x448). Required for certain games that use hi-res mode to produce transparency effects (Kirby's Dream Land, Jurassic Park...).",
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{
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{ "disabled", NULL },
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{ "merge", "Merge" },
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{ "blur", "Blur" },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_blargg",
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"Blargg NTSC Filter",
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"Apply a video filter to mimic various NTSC TV signals.",
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{
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{ "disabled", NULL },
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{ "monochrome", "Monochrome" },
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{ "rf", "RF" },
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{ "composite", "Composite" },
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{ "s-video", "S-Video" },
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{ "rgb", "RGB" },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_audio_interpolation",
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"Audio Interpolation",
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"Apply an audio filter. 'Gaussian' reproduces the bass-heavy sound of the original hardware. 'Cubic' and 'Sinc' are less accurate, and preserve more of the high range.",
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{
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{ "gaussian", "Gaussian" },
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{ "cubic", "Cubic" },
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{ "sinc", "Sinc" },
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{ "none", "None" },
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{ "linear", "Linear" },
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{ NULL, NULL},
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},
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"gaussian"
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},
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{
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"snes9x_up_down_allowed",
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"Allow Opposing Directions",
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"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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{
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"snes9x_overclock_superfx",
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"SuperFX Overclocking",
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"SuperFX coprocessor frequency multiplier. Can improve frame rate or cause timing errors. Values under 100% can improve game performance on slow devices.",
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{
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{ "50%", NULL },
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{ "60%", NULL },
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{ "70%", NULL },
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{ "80%", NULL },
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{ "90%", NULL },
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{ "100%", NULL },
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{ "150%", NULL },
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{ "200%", NULL },
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{ "250%", NULL },
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{ "300%", NULL },
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{ "350%", NULL },
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{ "400%", NULL },
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{ "450%", NULL },
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{ "500%", NULL },
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{ NULL, NULL},
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},
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"100%"
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},
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{
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"snes9x_overclock_cycles",
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"Reduce Slowdown (Hack, Unsafe)",
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"Overclock SNES CPU. May cause games to crash! Use 'Light' for shorter loading times, 'Compatible' for most games exhibiting slowdown and 'Max' only if absolutely required (Gradius 3, Super R-type...).",
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{
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{ "disabled", NULL },
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{ "light", "Light" },
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{ "compatible", "Compatible" },
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{ "max", "Max" },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_reduce_sprite_flicker",
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"Reduce Flickering (Hack, Unsafe)",
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"Increases number of sprites that can be drawn simultaneously on screen.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_randomize_memory",
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"Randomize Memory (Unsafe)",
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"Randomizes system RAM upon start-up. Some games such as 'Super Off Road' use system RAM as a random number generator for item placement and AI behavior, to make gameplay more unpredictable.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_block_invalid_vram_access",
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"Block Invalid VRAM Access",
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"Some homebrew/ROM hacks require this option to be disabled for correct operation.",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL},
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},
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"enabled"
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},
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{
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"snes9x_echo_buffer_hack",
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"Echo Buffer Hack (Unsafe, only enable for old addmusic hacks)",
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"Some homebrew/ROM hacks require this option to be enabled for correct operation.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_show_lightgun_settings",
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"Show Light Gun Settings",
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"Enable configuration of Super Scope / Justifier / M.A.C.S. rifle input. NOTE: Quick Menu must be toggled for this setting to take effect.",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_lightgun_mode",
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"Light Gun Mode",
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"Use a mouse-controlled 'Light Gun' or 'Touchscreen' input.",
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{
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{ "Lightgun", "Light Gun" },
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{ "Touchscreen", NULL },
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{ NULL, NULL},
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},
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"Lightgun"
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},
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{
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"snes9x_superscope_reverse_buttons",
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"Super Scope Reverse Trigger Buttons",
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"Swap the positions of the Super Scope 'Fire' and 'Cursor' buttons.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"snes9x_superscope_crosshair",
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"Super Scope Crosshair",
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"Change the crosshair size on screen.",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ "11", NULL },
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{ "12", NULL },
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{ "13", NULL },
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{ "14", NULL },
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{ "15", NULL },
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{ "16", NULL },
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{ NULL, NULL},
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},
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"2"
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},
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{
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"snes9x_superscope_color",
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"Super Scope Color",
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"Change the crosshair color on screen.",
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{
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{ "White", NULL },
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{ "White (blend)", NULL },
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{ "Red", NULL },
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{ "Red (blend)", NULL },
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{ "Orange", NULL },
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{ "Orange (blend)", NULL },
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{ "Yellow", NULL },
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{ "Yellow (blend)", NULL },
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{ "Green", NULL },
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{ "Green (blend)", NULL },
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{ "Cyan", NULL },
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{ "Cyan (blend)", NULL },
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{ "Sky", NULL },
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{ "Sky (blend)", NULL },
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{ "Blue", NULL },
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{ "Blue (blend)", NULL },
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{ "Violet", NULL },
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{ "Violet (blend)", NULL },
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{ "Pink", NULL },
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{ "Pink (blend)", NULL },
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{ "Purple", NULL },
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{ "Purple (blend)", NULL },
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{ "Black", NULL },
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{ "Black (blend)", NULL },
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{ "25% Grey", NULL },
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{ "25% Grey (blend)", NULL },
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{ "50% Grey", NULL },
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{ "50% Grey (blend)", NULL },
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{ "75% Grey", NULL },
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{ "75% Grey (blend)", NULL },
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{ NULL, NULL},
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},
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"White"
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},
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{
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"snes9x_justifier1_crosshair",
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"Justifier 1 Crosshair",
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"Change the crosshair size on screen.",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ "11", NULL },
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{ "12", NULL },
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{ "13", NULL },
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{ "14", NULL },
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{ "15", NULL },
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{ "16", NULL },
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{ NULL, NULL},
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},
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"4"
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},
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{
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"snes9x_justifier1_color",
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"Justifier 1 Color",
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"Change the crosshair color on screen.",
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{
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{ "Blue", NULL },
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{ "Blue (blend)", NULL },
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{ "Violet", NULL },
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{ "Violet (blend)", NULL },
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{ "Pink", NULL },
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{ "Pink (blend)", NULL },
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{ "Purple", NULL },
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{ "Purple (blend)", NULL },
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{ "Black", NULL },
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{ "Black (blend)", NULL },
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{ "25% Grey", NULL },
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{ "25% Grey (blend)", NULL },
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{ "50% Grey", NULL },
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{ "50% Grey (blend)", NULL },
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{ "75% Grey", NULL },
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{ "75% Grey (blend)", NULL },
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{ "White", NULL },
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{ "White (blend)", NULL },
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{ "Red", NULL },
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{ "Red (blend)", NULL },
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{ "Orange", NULL },
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{ "Orange (blend)", NULL },
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{ "Yellow", NULL },
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{ "Yellow (blend)", NULL },
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{ "Green", NULL },
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{ "Green (blend)", NULL },
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{ "Cyan", NULL },
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{ "Cyan (blend)", NULL },
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{ "Sky", NULL },
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{ "Sky (blend)", NULL },
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{ NULL, NULL},
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},
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"Blue"
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},
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{
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"snes9x_justifier2_crosshair",
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"Justifier 2 Crosshair",
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"Change the crosshair size on screen.",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ "11", NULL },
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{ "12", NULL },
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{ "13", NULL },
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{ "14", NULL },
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{ "15", NULL },
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{ "16", NULL },
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{ NULL, NULL},
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},
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"4"
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},
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{
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"snes9x_justifier2_color",
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"Justifier 2 Color",
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"Change the crosshair color on screen.",
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{
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{ "Pink", NULL },
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{ "Pink (blend)", NULL },
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{ "Purple", NULL },
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{ "Purple (blend)", NULL },
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{ "Black", NULL },
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{ "Black (blend)", NULL },
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{ "25% Grey", NULL },
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{ "25% Grey (blend)", NULL },
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{ "50% Grey", NULL },
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{ "50% Grey (blend)", NULL },
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{ "75% Grey", NULL },
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{ "75% Grey (blend)", NULL },
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{ "White", NULL },
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{ "White (blend)", NULL },
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{ "Red", NULL },
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{ "Red (blend)", NULL },
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{ "Orange", NULL },
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{ "Orange (blend)", NULL },
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{ "Yellow", NULL },
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{ "Yellow (blend)", NULL },
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{ "Green", NULL },
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{ "Green (blend)", NULL },
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{ "Cyan", NULL },
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{ "Cyan (blend)", NULL },
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{ "Sky", NULL },
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{ "Sky (blend)", NULL },
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{ "Blue", NULL },
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{ "Blue (blend)", NULL },
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{ "Violet", NULL },
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{ "Violet (blend)", NULL },
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{ NULL, NULL},
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},
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"Pink"
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},
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{
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"snes9x_rifle_crosshair",
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"M.A.C.S. Rifle Crosshair",
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"Change the crosshair size on screen.",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ "11", NULL },
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{ "12", NULL },
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{ "13", NULL },
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{ "14", NULL },
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{ "15", NULL },
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{ "16", NULL },
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{ NULL, NULL},
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},
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"2"
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},
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{
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"snes9x_rifle_color",
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"M.A.C.S. Rifle Color",
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|
"Change the crosshair color on screen.",
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|
{
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{ "White", NULL },
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|
{ "White (blend)", NULL },
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{ "Red", NULL },
|
|
{ "Red (blend)", NULL },
|
|
{ "Orange", NULL },
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|
{ "Orange (blend)", NULL },
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{ "Yellow", NULL },
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{ "Yellow (blend)", NULL },
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{ "Green", NULL },
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{ "Green (blend)", NULL },
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{ "Cyan", NULL },
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{ "Cyan (blend)", NULL },
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{ "Sky", NULL },
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{ "Sky (blend)", NULL },
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{ "Blue", NULL },
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{ "Blue (blend)", NULL },
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{ "Violet", NULL },
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{ "Violet (blend)", NULL },
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{ "Pink", NULL },
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{ "Pink (blend)", NULL },
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{ "Purple", NULL },
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{ "Purple (blend)", NULL },
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{ "Black", NULL },
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{ "Black (blend)", NULL },
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{ "25% Grey", NULL },
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{ "25% Grey (blend)", NULL },
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{ "50% Grey", NULL },
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{ "50% Grey (blend)", NULL },
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{ "75% Grey", NULL },
|
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{ "75% Grey (blend)", NULL },
|
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{ NULL, NULL},
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},
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"White"
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},
|
|
{
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|
"snes9x_show_advanced_av_settings",
|
|
"Show Advanced Audio/Video Settings",
|
|
"Enable configuration of low-level video layer / GFX effect / audio channel parameters. NOTE: Quick Menu must be toggled for this setting to take effect.",
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"snes9x_layer_1",
|
|
"Show Layer 1",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_layer_2",
|
|
"Show Layer 2",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_layer_3",
|
|
"Show Layer 3",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_layer_4",
|
|
"Show Layer 4",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_layer_5",
|
|
"Show Sprite Layer",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_gfx_clip",
|
|
"Enable Graphic Clip Windows",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_gfx_transp",
|
|
"Enable Transparency Effects",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_1",
|
|
"Enable Sound Channel 1",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_2",
|
|
"Enable Sound Channel 2",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_3",
|
|
"Enable Sound Channel 3",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_4",
|
|
"Enable Sound Channel 4",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_5",
|
|
"Enable Sound Channel 5",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_6",
|
|
"Enable Sound Channel 6",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_7",
|
|
"Enable Sound Channel 7",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"snes9x_sndchan_8",
|
|
"Enable Sound Channel 8",
|
|
NULL,
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{ NULL, NULL, NULL, {{0}}, NULL },
|
|
};
|
|
|
|
/*
|
|
********************************
|
|
* Language Mapping
|
|
********************************
|
|
*/
|
|
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
|
|
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
|
|
NULL, /* RETRO_LANGUAGE_JAPANESE */
|
|
NULL, /* RETRO_LANGUAGE_FRENCH */
|
|
NULL, /* RETRO_LANGUAGE_SPANISH */
|
|
NULL, /* RETRO_LANGUAGE_GERMAN */
|
|
NULL, /* RETRO_LANGUAGE_ITALIAN */
|
|
NULL, /* RETRO_LANGUAGE_DUTCH */
|
|
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
|
|
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
|
|
NULL, /* RETRO_LANGUAGE_RUSSIAN */
|
|
NULL, /* RETRO_LANGUAGE_KOREAN */
|
|
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
|
|
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
|
|
NULL, /* RETRO_LANGUAGE_ESPERANTO */
|
|
NULL, /* RETRO_LANGUAGE_POLISH */
|
|
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
|
|
NULL, /* RETRO_LANGUAGE_ARABIC */
|
|
NULL, /* RETRO_LANGUAGE_GREEK */
|
|
option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
|
|
};
|
|
#endif
|
|
|
|
/*
|
|
********************************
|
|
* Functions
|
|
********************************
|
|
*/
|
|
|
|
/* Handles configuration/setting of core options.
|
|
* Should be called as early as possible - ideally inside
|
|
* retro_set_environment(), and no later than retro_load_game()
|
|
* > We place the function body in the header to avoid the
|
|
* necessity of adding more .c files (i.e. want this to
|
|
* be as painless as possible for core devs)
|
|
*/
|
|
|
|
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
|
|
{
|
|
unsigned version = 0;
|
|
|
|
if (!environ_cb)
|
|
return;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
|
|
{
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
struct retro_core_options_intl core_options_intl;
|
|
unsigned language = 0;
|
|
|
|
core_options_intl.us = option_defs_us;
|
|
core_options_intl.local = NULL;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
|
|
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
|
|
core_options_intl.local = option_defs_intl[language];
|
|
|
|
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
|
|
#else
|
|
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
size_t i;
|
|
size_t option_index = 0;
|
|
size_t num_options = 0;
|
|
struct retro_variable *variables = NULL;
|
|
char **values_buf = NULL;
|
|
|
|
/* Determine number of options
|
|
* > Note: We are going to skip a number of irrelevant
|
|
* core options when building the retro_variable array,
|
|
* but we'll allocate space for all of them. The difference
|
|
* in resource usage is negligible, and this allows us to
|
|
* keep the code 'cleaner' */
|
|
while (true)
|
|
{
|
|
if (option_defs_us[num_options].key)
|
|
num_options++;
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* Allocate arrays */
|
|
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
|
|
values_buf = (char **)calloc(num_options, sizeof(char *));
|
|
|
|
if (!variables || !values_buf)
|
|
goto error;
|
|
|
|
/* Copy parameters from option_defs_us array */
|
|
for (i = 0; i < num_options; i++)
|
|
{
|
|
const char *key = option_defs_us[i].key;
|
|
const char *desc = option_defs_us[i].desc;
|
|
const char *default_value = option_defs_us[i].default_value;
|
|
struct retro_core_option_value *values = option_defs_us[i].values;
|
|
size_t buf_len = 3;
|
|
size_t default_index = 0;
|
|
|
|
values_buf[i] = NULL;
|
|
|
|
/* Skip options that are irrelevant when using the
|
|
* old style core options interface */
|
|
if ((strcmp(key, "snes9x_show_lightgun_settings") == 0) ||
|
|
(strcmp(key, "snes9x_show_advanced_av_settings") == 0))
|
|
continue;
|
|
|
|
if (desc)
|
|
{
|
|
size_t num_values = 0;
|
|
|
|
/* Determine number of values */
|
|
while (true)
|
|
{
|
|
if (values[num_values].value)
|
|
{
|
|
/* Check if this is the default value */
|
|
if (default_value)
|
|
if (strcmp(values[num_values].value, default_value) == 0)
|
|
default_index = num_values;
|
|
|
|
buf_len += strlen(values[num_values].value);
|
|
num_values++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* Build values string */
|
|
if (num_values > 0)
|
|
{
|
|
size_t j;
|
|
|
|
buf_len += num_values - 1;
|
|
buf_len += strlen(desc);
|
|
|
|
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
|
|
if (!values_buf[i])
|
|
goto error;
|
|
|
|
strcpy(values_buf[i], desc);
|
|
strcat(values_buf[i], "; ");
|
|
|
|
/* Default value goes first */
|
|
strcat(values_buf[i], values[default_index].value);
|
|
|
|
/* Add remaining values */
|
|
for (j = 0; j < num_values; j++)
|
|
{
|
|
if (j != default_index)
|
|
{
|
|
strcat(values_buf[i], "|");
|
|
strcat(values_buf[i], values[j].value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
variables[option_index].key = key;
|
|
variables[option_index].value = values_buf[i];
|
|
option_index++;
|
|
}
|
|
|
|
/* Set variables */
|
|
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
|
|
|
|
error:
|
|
|
|
/* Clean up */
|
|
if (values_buf)
|
|
{
|
|
for (i = 0; i < num_options; i++)
|
|
{
|
|
if (values_buf[i])
|
|
{
|
|
free(values_buf[i]);
|
|
values_buf[i] = NULL;
|
|
}
|
|
}
|
|
|
|
free(values_buf);
|
|
values_buf = NULL;
|
|
}
|
|
|
|
if (variables)
|
|
{
|
|
free(variables);
|
|
variables = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|