snes9x/spc7110.h

277 lines
7.7 KiB
C

/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2011 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2011 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2011 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef _SPC7110_H_
#define _SPC7110_H_
#define SPC7110_DECOMP_BUFFER_SIZE 64
// for snapshot only
struct SSPC7110Snapshot
{
uint8 r4801;
uint8 r4802;
uint8 r4803;
uint8 r4804;
uint8 r4805;
uint8 r4806;
uint8 r4807;
uint8 r4808;
uint8 r4809;
uint8 r480a;
uint8 r480b;
uint8 r480c;
uint8 r4811;
uint8 r4812;
uint8 r4813;
uint8 r4814;
uint8 r4815;
uint8 r4816;
uint8 r4817;
uint8 r4818;
uint8 r481x;
bool8 r4814_latch; // bool
bool8 r4815_latch; // bool
uint8 r4820;
uint8 r4821;
uint8 r4822;
uint8 r4823;
uint8 r4824;
uint8 r4825;
uint8 r4826;
uint8 r4827;
uint8 r4828;
uint8 r4829;
uint8 r482a;
uint8 r482b;
uint8 r482c;
uint8 r482d;
uint8 r482e;
uint8 r482f;
uint8 r4830;
uint8 r4831;
uint8 r4832;
uint8 r4833;
uint8 r4834;
uint32 dx_offset; // unsigned
uint32 ex_offset; // unsigned
uint32 fx_offset; // unsigned
uint8 r4840;
uint8 r4841;
uint8 r4842;
int32 rtc_state; // enum RTC_State
int32 rtc_mode; // enum RTC_Mode
uint32 rtc_index; // unsigned
uint32 decomp_mode; // unsigned
uint32 decomp_offset; // unsigned
uint8 decomp_buffer[SPC7110_DECOMP_BUFFER_SIZE];
uint32 decomp_buffer_rdoffset; // unsigned
uint32 decomp_buffer_wroffset; // unsigned
uint32 decomp_buffer_length; // unsigned
struct ContextState
{
uint8 index;
uint8 invert;
} context[32];
};
extern struct SSPC7110Snapshot s7snap;
void S9xInitSPC7110 (void);
void S9xResetSPC7110 (void);
void S9xSPC7110PreSaveState (void);
void S9xSPC7110PostLoadState (int);
void S9xSetSPC7110 (uint8, uint16);
uint8 S9xGetSPC7110 (uint16);
uint8 S9xGetSPC7110Byte (uint32);
uint8 * S9xGetBasePointerSPC7110 (uint32);
#endif