snes9x/common/audio/s9x_sound_driver_sdl3.hpp

47 lines
1.3 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef __S9X_SOUND_DRIVER_SDL3_HPP
#define __S9X_SOUND_DRIVER_SDL3_HPP
#include "SDL3/SDL.h"
// SDL.h may include altivec.h which redefines vector and bool
#undef vector
#undef bool
#include "s9x_sound_driver.hpp"
#include "../../apu/resampler.h"
#include <mutex>
#include <cstdint>
#include <vector>
class S9xSDL3SoundDriver : public S9xSoundDriver
{
public:
S9xSDL3SoundDriver();
~S9xSDL3SoundDriver();
void init() override;
void deinit() override;
bool open_device(int playback_rate, int buffer_size) override;
void start() override;
void stop() override;
bool write_samples(int16_t *data, int samples) override;
int space_free() override;
std::pair<int, int> buffer_level() override;
private:
void mix(int req, int total);
SDL_AudioStream *stream;
SDL_AudioSpec audiospec;
Resampler buffer;
std::mutex mutex;
std::vector<int16_t> tmp;
};
#endif /* __S9X_SOUND_DRIVER_SDL3_HPP */