mirror of https://github.com/snes9xgit/snes9x.git
596 lines
15 KiB
C
596 lines
15 KiB
C
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2011 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2011 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2011 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/*****************************************************************************/
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/* Snes9X: Win32 */
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/*****************************************************************************/
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#if !defined(SNES9X_H_INCLUDED)
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#define SNES9X_H_INCLUDED
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/*****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef STRICT
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#define STRICT
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#endif
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#include <windows.h>
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#include <windowsx.h>
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#include <tchar.h>
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#include <ddraw.h>
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#include <mmsystem.h>
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#ifndef __BORLANDC__
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#ifndef __MINGW32__
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#include <afxres.h>
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#endif
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#include <dsound.h>
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#endif
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#include "rsrc/resource.h"
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#define COUNT(a) (sizeof (a) / sizeof (a[0]))
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#define GUI_VERSION 1008
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#define MAX_RECENT_GAMES_LIST_SIZE 32
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#define MAX_RECENT_HOSTS_LIST_SIZE 16
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#include "_tfwopen.h"
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#ifdef UNICODE
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#define _tToChar WideToUtf8
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#define _tFromChar Utf8ToWide
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#else
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#define _tToChar
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#define _tFromChar
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#endif
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/****************************************************************************/
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inline static void Log (const char *str)
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{
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FILE *fs = fopen ("snes9x.log", "a");
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if (fs)
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{
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fprintf (fs, "%s\n", str);
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fflush (fs);
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fclose (fs);
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}
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}
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enum RenderFilter{
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FILTER_NONE = 0,
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FILTER_SIMPLE1X,
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FILTER_SIMPLE2X,
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FILTER_SCANLINES,
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FILTER_TVMODE,
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FILTER_BLARGGCOMP,
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FILTER_BLARGGSVID,
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FILTER_BLARGGRGB,
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FILTER_SUPEREAGLE,
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FILTER_SUPER2XSAI,
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FILTER_2XSAI,
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FILTER_HQ2X,
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FILTER_HQ2XS,
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FILTER_HQ2XBOLD,
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FILTER_EPXA,
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FILTER_EPXB,
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FILTER_EPXC,
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FILTER_SIMPLE3X,
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FILTER_TVMODE3X,
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FILTER_DOTMATRIX3X,
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FILTER_HQ3X,
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FILTER_HQ3XS,
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FILTER_HQ3XBOLD,
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FILTER_LQ3XBOLD,
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FILTER_EPX3,
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FILTER_SIMPLE4X,
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FILTER_HQ4X,
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NUM_FILTERS
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};
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enum OutputMethod {
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DIRECTDRAW = 0,
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DIRECT3D,
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OPENGL
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};
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struct dMode
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{
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long height;
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long width;
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long depth;
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long rate;
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};
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struct sGUI {
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HWND hWnd;
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HMENU hMenu;
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HINSTANCE hInstance;
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DWORD hFrameTimer;
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DWORD hHotkeyTimer;
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HANDLE ClientSemaphore;
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HANDLE FrameTimerSemaphore;
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HANDLE ServerTimerSemaphore;
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BYTE Language;
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//Graphic Settings
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dMode FullscreenMode;
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RenderFilter Scale;
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RenderFilter ScaleHiRes;
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bool BlendHiRes;
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bool AVIHiRes;
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bool DoubleBuffered;
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bool FullScreen;
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bool Stretch;
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bool HeightExtend;
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bool AspectRatio;
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OutputMethod outputMethod;
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int AspectWidth;
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bool AlwaysCenterImage;
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bool EmulateFullscreen;
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bool EmulatedFullscreen;
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bool BilinearFilter;
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bool LocalVidMem;
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bool Vsync;
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bool shaderEnabled;
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TCHAR D3DshaderFileName[MAX_PATH];
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TCHAR OGLshaderFileName[MAX_PATH];
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bool OGLdisablePBOs;
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bool IgnoreNextMouseMove;
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RECT window_size;
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bool window_maximized;
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int MouseX;
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int MouseY;
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unsigned int MouseButtons;
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int superscope_turbo;
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int superscope_pause;
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int FrameAdvanceJustPressed;
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HCURSOR Blank;
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HCURSOR GunSight;
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HCURSOR Arrow;
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int CursorTimer;
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HDC hDC;
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HACCEL Accelerators;
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bool NeedDepthConvert;
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bool DepthConverted;
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bool BGR;
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bool TurboModeToggle;
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bool InactivePause;
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bool CustomRomOpen;
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bool FASkipsNonInput;
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bool FAMute;
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int ScreenDepth;
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int RedShift;
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int GreenShift;
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int BlueShift;
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int ControlForced;
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int CurrentSaveSlot;
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int MaxRecentGames;
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int ControllerOption;
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int ValidControllerOptions;
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int SoundChannelEnable;
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bool BackgroundInput;
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bool JoystickHotkeys;
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bool MovieClearSRAM;
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bool MovieStartFromReset;
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bool MovieReadOnly;
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bool NetplayUseJoypad1;
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unsigned int FlipCounter;
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unsigned int NumFlipFrames;
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int SoundDriver;
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int SoundBufferSize;
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bool Mute;
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// used for sync sound synchronization
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CRITICAL_SECTION SoundCritSect;
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TCHAR RomDir [_MAX_PATH];
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TCHAR ScreensDir [_MAX_PATH];
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TCHAR MovieDir [_MAX_PATH];
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TCHAR SPCDir [_MAX_PATH];
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TCHAR FreezeFileDir [_MAX_PATH];
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TCHAR SRAMFileDir [_MAX_PATH];
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TCHAR PatchDir [_MAX_PATH];
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TCHAR BiosDir [_MAX_PATH];
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bool LockDirectories;
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TCHAR RecentGames [MAX_RECENT_GAMES_LIST_SIZE][MAX_PATH];
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TCHAR RecentHostNames [MAX_RECENT_HOSTS_LIST_SIZE][MAX_PATH];
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//turbo switches -- SNES-wide
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unsigned short TurboMask;
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COLORREF InfoColor;
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bool HideMenu;
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// avi writing
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struct AVIFile* AVIOut;
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long FrameCount;
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long LastFrameCount;
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unsigned long IdleCount;
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};
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//TURBO masks
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#define TURBO_A_MASK 0x0001
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#define TURBO_B_MASK 0x0002
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#define TURBO_X_MASK 0x0004
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#define TURBO_Y_MASK 0x0008
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#define TURBO_L_MASK 0x0010
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#define TURBO_R_MASK 0x0020
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#define TURBO_STA_MASK 0x0040
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#define TURBO_SEL_MASK 0x0080
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#define TURBO_LEFT_MASK 0x0100
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#define TURBO_UP_MASK 0x0200
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#define TURBO_RIGHT_MASK 0x0400
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#define TURBO_DOWN_MASK 0x0800
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struct sLanguages {
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int idMenu;
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TCHAR *errInitDD;
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TCHAR *errModeDD;
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TCHAR *errInitDS;
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TCHAR *ApplyNeedRestart;
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TCHAR *errFrameTimer;
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};
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#define CUSTKEY_ALT_MASK 0x01
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#define CUSTKEY_CTRL_MASK 0x02
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#define CUSTKEY_SHIFT_MASK 0x04
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struct SCustomKey {
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WORD key;
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WORD modifiers;
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};
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struct SCustomKeys {
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SCustomKey SpeedUp;
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SCustomKey SpeedDown;
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SCustomKey Pause;
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SCustomKey FrameAdvance;
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SCustomKey SkipUp;
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SCustomKey SkipDown;
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SCustomKey ScopeTurbo;
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SCustomKey ScopePause;
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SCustomKey FrameCount;
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SCustomKey ReadOnly;
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SCustomKey Save [10];
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SCustomKey Load [10];
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SCustomKey FastForward;
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SCustomKey ShowPressed;
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SCustomKey SaveScreenShot;
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SCustomKey SlotPlus;
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SCustomKey SlotMinus;
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SCustomKey SlotSave;
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SCustomKey SlotLoad;
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SCustomKey BGL1;
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SCustomKey BGL2;
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SCustomKey BGL3;
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SCustomKey BGL4;
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SCustomKey BGL5;
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SCustomKey ClippingWindows;
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// SCustomKey BGLHack;
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SCustomKey Transparency;
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// SCustomKey GLCube;
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// SCustomKey HDMA;
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// SCustomKey InterpMode7;
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SCustomKey JoypadSwap;
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SCustomKey SwitchControllers;
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SCustomKey TurboA, TurboB, TurboY, TurboX, TurboL, TurboR, TurboStart, TurboSelect, TurboLeft, TurboUp, TurboRight, TurboDown;
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SCustomKey SelectSave [10];
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SCustomKey ResetGame;
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SCustomKey ToggleCheats;
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SCustomKey QuitS9X;
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};
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struct SJoypad {
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BOOL Enabled;
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union {
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WORD Left;
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WORD Autohold;
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};
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union {
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WORD Right;
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WORD ClearAll;
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};
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union {
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WORD Up;
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WORD TempTurbo;
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};
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union {
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WORD Down;
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WORD Autofire;
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};
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WORD Left_Up;
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WORD Left_Down;
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WORD Right_Up;
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WORD Right_Down;
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WORD Start;
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WORD Select;
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WORD A;
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WORD B;
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WORD X;
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WORD Y;
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WORD L;
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WORD R;
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};
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#define S9X_JOY_NEUTRAL 60
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struct SJoyState{
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bool Attached;
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JOYCAPS Caps;
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int Threshold;
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bool Left;
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bool Right;
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bool Up;
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bool Down;
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bool PovLeft;
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bool PovRight;
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bool PovUp;
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bool PovDown;
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bool PovDnLeft;
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bool PovDnRight;
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bool PovUpLeft;
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bool PovUpRight;
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bool RUp;
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bool RDown;
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bool UUp;
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bool UDown;
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bool VUp;
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bool VDown;
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bool ZUp;
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bool ZDown;
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bool Button[32];
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};
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enum
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{
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SNES_JOYPAD,
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SNES_MOUSE,
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SNES_SUPERSCOPE,
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SNES_MULTIPLAYER5,
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SNES_JUSTIFIER,
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SNES_MOUSE_SWAPPED,
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SNES_MULTIPLAYER8,
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SNES_JUSTIFIER_2,
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SNES_MAX_CONTROLLER_OPTIONS
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};
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/*****************************************************************************/
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void SetInfoDlgColor(unsigned char r, unsigned char g, unsigned char b);
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extern struct sGUI GUI;
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extern struct sLanguages Languages[];
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extern struct SJoypad Joypad[16];
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extern struct SJoypad ToggleJoypadStorage[8];
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extern struct SJoypad TurboToggleJoypadStorage[8];
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extern struct SCustomKeys CustomKeys;
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enum
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{
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WIN_SNES9X_DIRECT_SOUND_DRIVER=0,
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WIN_FMOD_DIRECT_SOUND_DRIVER,
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WIN_FMOD_WAVE_SOUND_DRIVER,
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WIN_FMOD_A3D_SOUND_DRIVER,
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WIN_XAUDIO2_SOUND_DRIVER,
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WIN_FMODEX_DEFAULT_DRIVER,
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WIN_FMODEX_ASIO_DRIVER,
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WIN_FMODEX_OPENAL_DRIVER
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};
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#define S9X_REG_KEY_BASE MY_REG_KEY
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#define S9X_REG_KEY_VERSION REG_KEY_VER
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#define EXT_WIDTH (MAX_SNES_WIDTH + 4)
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#define EXT_PITCH (EXT_WIDTH * 2)
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#define EXT_HEIGHT (MAX_SNES_HEIGHT + 4)
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// Offset into buffer to allow a two pixel border around the whole rendered
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// SNES image. This is a speed up hack to allow some of the image processing
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// routines to access black pixel data outside the normal bounds of the buffer.
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#define EXT_OFFSET (EXT_PITCH * 2 + 2 * 2)
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#define WIN32_WHITE RGB(255,255,255)
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/*****************************************************************************/
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void S9xSetWinPixelFormat ();
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//int CheckKey( WORD Key, int OldJoypad);
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//void TranslateKey(WORD keyz,char *out);
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#define S9X_CONF_FILE_NAME "snes9x.conf"
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const char* GetFilterName(RenderFilter filterID);
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int GetFilterScale(RenderFilter filterID);
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bool GetFilterHiResSupport(RenderFilter filterID);
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const TCHAR * S9xGetDirectoryT (enum s9x_getdirtype);
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RECT GetWindowMargins(HWND hwnd, UINT width);
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#endif // !defined(SNES9X_H_INCLUDED)
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