snes9x/win32/snes9xw.vcproj

4766 lines
94 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Snes9X"
ProjectGUID="{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}"
RootNamespace="Snes9X"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
StructMemberAlignment="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmt.lib msxml2.lib"
OutputFile=".\snes9x.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
DelayLoadDLLs="fmod.dll;fmodex.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory=".\Release_x64"
IntermediateDirectory=".\Release_x64"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
StructMemberAlignment="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtx64.lib msxml2.lib"
OutputFile=".\snes9x-x64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
DelayLoadDLLs="fmod.dll;fmodex.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-x64.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngdmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmt.lib msxml2.lib"
OutputFile=".\snes9x-debug.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmod.dll;fmodex.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug.pdb"
GenerateMapFile="false"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory=".\Debug_x64"
IntermediateDirectory=".\Debug_x64"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngdmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtx64.lib msxml2.lib"
OutputFile=".\snes9x-debug-x64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmodex64.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb"
GenerateMapFile="false"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug Unicode|Win32"
OutputDirectory=".\Debug_U"
IntermediateDirectory=".\Debug_U"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngdmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtu.lib msxml2.lib"
OutputFile=".\snes9x-debug.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmod.dll;fmodex.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug.pdb"
GenerateMapFile="false"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug Unicode|x64"
OutputDirectory=".\Debug_U_x64"
IntermediateDirectory=".\Debug_U_x64"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngdmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibdmtux64.lib msxml2.lib"
OutputFile=".\snes9x-debug-x64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
EnableUAC="false"
DelayLoadDLLs="fmodex64.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-debug-x64.pdb"
GenerateMapFile="false"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
Profile="false"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release Unicode|Win32"
OutputDirectory=".\Release_U"
IntermediateDirectory=".\Release_U"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
StructMemberAlignment="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngmt.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtu.lib msxml2.lib"
OutputFile=".\snes9x.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
DelayLoadDLLs="fmod.dll;fmodex.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release Unicode|x64"
OutputDirectory=".\Release_U_x64"
IntermediateDirectory=".\Release_U_x64"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/snes9xw.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
StructMemberAlignment="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
ForcedIncludeFiles="_tfwopen.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libpngmtx64.lib comctl32.lib winmm.lib opengl32.lib glu32.lib wsock32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib zlibmtux64.lib msxml2.lib"
OutputFile=".\snes9x-x64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\FMOD\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx_x64\api\lib&quot;;&quot;$(ProjectDir)..\..\FMODEx\api\lib&quot;;&quot;$(ProjectDir)..\i386&quot;;&quot;$(ProjectDir)..\..\zlib\lib&quot;;&quot;$(ProjectDir)..\..\libPNG\lib&quot;"
DelayLoadDLLs="fmod.dll;fmodex64.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/snes9x-x64.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
Profile="false"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Emu"
>
<File
RelativePath="..\65c816.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\bsx.cpp"
>
</File>
<File
RelativePath="..\bsx.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\c4.cpp"
>
</File>
<File
RelativePath="..\c4.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\c4emu.cpp"
>
</File>
<File
RelativePath="..\cheats.cpp"
>
</File>
<File
RelativePath="..\cheats.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\cheats2.cpp"
>
</File>
<File
RelativePath="..\clip.cpp"
>
</File>
<File
RelativePath="..\conffile.cpp"
>
</File>
<File
RelativePath="..\conffile.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\controls.cpp"
>
</File>
<File
RelativePath="..\controls.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\cpu.cpp"
>
</File>
<File
RelativePath="..\cpuaddr.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\cpuexec.cpp"
>
</File>
<File
RelativePath="..\cpuexec.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\cpumacro.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\cpuops.cpp"
>
</File>
<File
RelativePath="..\cpuops.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\crosshairs.cpp"
>
</File>
<File
RelativePath="..\crosshairs.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\debug.cpp"
>
</File>
<File
RelativePath="..\debug.h"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\display.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\dma.cpp"
>
</File>
<File
RelativePath="..\dma.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\dsp.cpp"
>
</File>
<File
RelativePath="..\dsp.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\dsp1.cpp"
>
</File>
<File
RelativePath="..\dsp2.cpp"
>
</File>
<File
RelativePath="..\dsp3.cpp"
>
</File>
<File
RelativePath="..\dsp4.cpp"
>
</File>
<File
RelativePath="..\font.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\fxdbg.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\fxemu.cpp"
>
</File>
<File
RelativePath="..\fxemu.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\fxinst.cpp"
>
</File>
<File
RelativePath="..\fxinst.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\getset.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gfx.cpp"
>
</File>
<File
RelativePath="..\gfx.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\globals.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\globals.h"
>
</File>
<File
RelativePath="..\language.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\loadzip.cpp"
>
</File>
<File
RelativePath="..\logger.cpp"
>
</File>
<File
RelativePath="..\logger.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\memmap.cpp"
>
</File>
<File
RelativePath="..\memmap.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\messages.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\missing.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\movie.cpp"
>
</File>
<File
RelativePath="..\movie.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\netplay.cpp"
>
</File>
<File
RelativePath="..\netplay.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\obc1.cpp"
>
</File>
<File
RelativePath="..\obc1.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\pixform.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\port.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\ppu.cpp"
>
</File>
<File
RelativePath="..\ppu.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sa1.cpp"
>
</File>
<File
RelativePath="..\sa1.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sa1cpu.cpp"
>
</File>
<File
RelativePath="..\sar.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\screenshot.cpp"
>
</File>
<File
RelativePath="..\screenshot.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sdd1.cpp"
>
</File>
<File
RelativePath="..\sdd1.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sdd1emu.cpp"
>
</File>
<File
RelativePath="..\sdd1emu.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\server.cpp"
>
</File>
<File
RelativePath="..\seta.cpp"
>
</File>
<File
RelativePath="..\seta.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\seta010.cpp"
>
</File>
<File
RelativePath="..\seta011.cpp"
>
</File>
<File
RelativePath="..\seta018.cpp"
>
</File>
<File
RelativePath="..\snapshot.cpp"
>
</File>
<File
RelativePath="..\snapshot.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\snes9x.cpp"
>
</File>
<File
RelativePath="..\snes9x.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\spc7110.cpp"
>
</File>
<File
RelativePath="..\spc7110.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\spc7110dec.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\spc7110dec.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\spc7110emu.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\spc7110emu.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\srtc.cpp"
>
</File>
<File
RelativePath="..\srtc.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\srtcemu.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\srtcemu.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\statemanager.cpp"
>
</File>
<File
RelativePath="..\statemanager.h"
>
</File>
<File
RelativePath="..\stream.cpp"
>
</File>
<File
RelativePath="..\stream.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\tile.cpp"
>
</File>
<File
RelativePath="..\tile.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="UnZip"
>
<File
RelativePath="..\unzip\crypt.h"
>
</File>
<File
RelativePath="..\unzip\ioapi.c"
>
</File>
<File
RelativePath="..\unzip\ioapi.h"
>
</File>
<File
RelativePath="..\unzip\iowin32.c"
>
</File>
<File
RelativePath="..\unzip\iowin32.h"
>
</File>
<File
RelativePath="..\unzip\mztools.c"
>
</File>
<File
RelativePath="..\unzip\mztools.h"
>
</File>
<File
RelativePath="..\unzip\unzip.c"
>
</File>
<File
RelativePath="..\unzip\unzip.h"
>
</File>
<File
RelativePath="..\unzip\zip.c"
>
</File>
<File
RelativePath="..\unzip\zip.h"
>
</File>
</Filter>
<Filter
Name="GUI"
>
<File
RelativePath=".\_tfwopen.cpp"
>
</File>
<File
RelativePath=".\_tfwopen.h"
>
</File>
<File
RelativePath=".\AVIOutput.cpp"
>
</File>
<File
RelativePath=".\AVIOutput.h"
>
</File>
<File
RelativePath=".\InputCustom.cpp"
>
</File>
<File
RelativePath=".\InputCustom.h"
>
</File>
<File
RelativePath=".\render.cpp"
>
</File>
<File
RelativePath=".\render.h"
>
</File>
<File
RelativePath=".\wconfig.cpp"
>
</File>
<File
RelativePath=".\win32.cpp"
>
</File>
<File
RelativePath=".\win32_display.cpp"
>
</File>
<File
RelativePath=".\win32_display.h"
>
</File>
<File
RelativePath=".\win32_sound.cpp"
>
</File>
<File
RelativePath=".\win32_sound.h"
>
</File>
<File
RelativePath=".\wlanguage.h"
>
</File>
<File
RelativePath=".\wsnes9x.cpp"
>
</File>
<File
RelativePath=".\wsnes9x.h"
>
</File>
<Filter
Name="SoundDriver"
>
<File
RelativePath=".\CDirectSound.cpp"
>
</File>
<File
RelativePath=".\CDirectSound.h"
>
</File>
<File
RelativePath=".\CFMOD.cpp"
>
</File>
<File
RelativePath=".\CFMOD.h"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\CFMODEx.cpp"
>
</File>
<File
RelativePath=".\CFMODEx.h"
>
</File>
<File
RelativePath=".\CXAudio2.cpp"
>
</File>
<File
RelativePath=".\CXAudio2.h"
>
</File>
<File
RelativePath=".\IS9xSoundOutput.h"
>
</File>
</Filter>
<Filter
Name="VideoDriver"
>
<File
RelativePath=".\CCGShader.cpp"
>
</File>
<File
RelativePath=".\CCGShader.h"
>
</File>
<File
RelativePath=".\CD3DCG.cpp"
>
</File>
<File
RelativePath=".\CD3DCG.h"
>
</File>
<File
RelativePath=".\CDirect3D.cpp"
>
</File>
<File
RelativePath=".\CDirect3D.h"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\CDirectDraw.cpp"
>
</File>
<File
RelativePath=".\CDirectDraw.h"
>
</File>
<File
RelativePath=".\cgFunctions.cpp"
>
</File>
<File
RelativePath=".\cgFunctions.h"
>
</File>
<File
RelativePath=".\CGLCG.cpp"
>
</File>
<File
RelativePath=".\CGLCG.h"
>
</File>
<File
RelativePath=".\COpenGL.cpp"
>
</File>
<File
RelativePath=".\COpenGL.h"
>
</File>
<File
RelativePath=".\IS9xDisplayOutput.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="i386"
>
<File
RelativePath="..\i386\c4.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\c4.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2b.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2b.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2c.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxemu2c.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxtable.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\fxtable.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\sfxproc.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\sfxproc.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\zsnes.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\zsnes.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\zsnesc4.asm"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\i386\zsnesc4.obj"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="JMA"
>
<File
RelativePath="..\jma\7z.h"
>
</File>
<File
RelativePath="..\jma\7zlzma.cpp"
>
</File>
<File
RelativePath="..\jma\aribitcd.h"
>
</File>
<File
RelativePath="..\jma\ariconst.h"
>
</File>
<File
RelativePath="..\jma\ariprice.h"
>
</File>
<File
RelativePath="..\jma\btreecd.h"
>
</File>
<File
RelativePath="..\jma\crc32.cpp"
>
</File>
<File
RelativePath="..\jma\crc32.h"
>
</File>
<File
RelativePath="..\jma\iiostrm.cpp"
>
</File>
<File
RelativePath="..\jma\iiostrm.h"
>
</File>
<File
RelativePath="..\jma\inbyte.cpp"
>
</File>
<File
RelativePath="..\jma\inbyte.h"
>
</File>
<File
RelativePath="..\jma\jma.cpp"
>
</File>
<File
RelativePath="..\jma\jma.h"
>
</File>
<File
RelativePath="..\jma\lencoder.h"
>
</File>
<File
RelativePath="..\jma\license.txt"
>
</File>
<File
RelativePath="..\jma\litcoder.h"
>
</File>
<File
RelativePath="..\jma\lzma.cpp"
>
</File>
<File
RelativePath="..\jma\lzma.h"
>
</File>
<File
RelativePath="..\jma\lzmadec.cpp"
>
</File>
<File
RelativePath="..\jma\lzmadec.h"
>
</File>
<File
RelativePath="..\jma\portable.h"
>
</File>
<File
RelativePath="..\jma\rcdefs.h"
>
</File>
<File
RelativePath="..\jma\rngcoder.h"
>
</File>
<File
RelativePath="..\jma\s9x-jma.cpp"
>
</File>
<File
RelativePath="..\jma\s9x-jma.h"
>
</File>
<File
RelativePath="..\jma\winout.cpp"
>
</File>
<File
RelativePath="..\jma\winout.h"
>
</File>
</Filter>
<Filter
Name="Resource"
>
<File
RelativePath=".\rsrc\resource.h"
>
</File>
<File
RelativePath=".\rsrc\snes9x.rc"
>
</File>
<Filter
Name="Other"
>
<File
RelativePath=".\rsrc\cdd.bmp"
>
</File>
<File
RelativePath=".\rsrc\closedfold.bmp"
>
</File>
<File
RelativePath=".\rsrc\hd.bmp"
>
</File>
<File
RelativePath=".\rsrc\hiddir.bmp"
>
</File>
<File
RelativePath=".\rsrc\icon1.ico"
>
</File>
<File
RelativePath=".\rsrc\nd.bmp"
>
</File>
<File
RelativePath=".\rsrc\nodrop.cur"
>
</File>
<File
RelativePath=".\rsrc\openfold.bmp"
>
</File>
<File
RelativePath=".\rsrc\pad.bmp"
>
</File>
<File
RelativePath=".\rsrc\ram.bmp"
>
</File>
<File
RelativePath=".\rsrc\rd.bmp"
>
</File>
<File
RelativePath=".\rsrc\rodir.bmp"
>
</File>
<File
RelativePath=".\rsrc\rt_manif.bin"
>
</File>
<File
RelativePath=".\rsrc\ud.bmp"
>
</File>
</Filter>
</Filter>
<Filter
Name="APU"
>
<File
RelativePath="..\apu\apu.cpp"
>
</File>
<File
RelativePath="..\apu\apu.h"
>
</File>
<File
RelativePath="..\apu\hermite_resampler.h"
>
</File>
<File
RelativePath="..\apu\resampler.h"
>
</File>
<File
RelativePath="..\apu\ring_buffer.h"
>
</File>
<File
RelativePath="..\apu\bapu\snes\snes.hpp"
>
</File>
<Filter
Name="DSP"
>
<File
RelativePath="..\apu\bapu\dsp\blargg_common.h"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_config.h"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_endian.h"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_source.h"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\sdsp.cpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\sdsp.hpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\SPC_DSP.cpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\SPC_DSP.h"
>
</File>
</Filter>
<Filter
Name="SMP"
>
<File
RelativePath="..\apu\bapu\smp\smp.cpp"
>
</File>
<File
RelativePath="..\apu\bapu\smp\smp_state.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Filter"
>
<File
RelativePath="..\filter\2xsai.cpp"
>
</File>
<File
RelativePath="..\filter\2xsai.h"
>
</File>
<File
RelativePath="..\filter\blit.cpp"
>
</File>
<File
RelativePath="..\filter\blit.h"
>
</File>
<File
RelativePath="..\filter\epx.cpp"
>
</File>
<File
RelativePath="..\filter\epx.h"
>
</File>
<File
RelativePath="..\filter\hq2x.cpp"
>
</File>
<File
RelativePath="..\filter\hq2x.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\snes_ntsc.c"
>
</File>
<File
RelativePath=".\snes_ntsc.h"
>
</File>
<File
RelativePath=".\snes_ntsc_config.h"
>
</File>
<File
RelativePath=".\snes_ntsc_impl.h"
>
</File>
</Filter>
<File
RelativePath=".\snes9x.cfg"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>