snes9x/shaders/shader_platform.h

36 lines
1.1 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef __SHADER_PLATFORM_H
#define __SHADER_PLATFORM_H
#include "port.h"
#if defined(SNES9X_QT)
#include <glad/gl.h>
#if defined(_WIN32)
#define realpath(src, resolved) _fullpath(resolved, src, PATH_MAX)
#endif
#elif defined(SNES9X_GTK)
#include <glad/gl.h>
#elif defined(_WIN32)
#include <windows.h>
#include <stdlib.h>
#include "gl_core_3_1.h"
#include <direct.h>
#ifdef UNICODE
#define chdir(dir) _wchdir(Utf8ToWide(dir))
#define realpath(src, resolved) _twfullpath(resolved, src, PATH_MAX)
#else
#define chdir(dir) _chdir(dir)
#define realpath(src, resolved) _fullpath(resolved, src, PATH_MAX)
#endif
#endif
#endif /* __SHADER_PLATFORM_H */