snes9x/win32/image_functions.h

26 lines
605 B
C

#pragma once
#include <tchar.h>
#include <d3d9.h>
typedef struct _STGA {
_STGA() {
data = (unsigned char*)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA() { destroy(); }
void destroy() { if (data) { delete[] data; data = 0; } }
int width;
int height;
unsigned char byteCount;
unsigned char* data;
} STGA;
bool loadPngImage(const TCHAR *name, int &outWidth, int &outHeight, bool &outHasAlpha, unsigned char **outData);
bool loadTGA(const TCHAR *filename, STGA& tgaFile);
bool d3d_create_texture_from_file(LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture);