mirror of https://github.com/snes9xgit/snes9x.git
46 lines
2.5 KiB
Plaintext
46 lines
2.5 KiB
Plaintext
Various software and tools are required to compile Snes9x on Windows:
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- Microsoft Visual C++ 7.1 or Microsoft Visual C++ 6.0 SP5 with the
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latest Platform SDK, to compile all the C++ source code.
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The current official binary is compiled with Visual Studio 2008
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- A recent DirectX SDK. The official binary is compiled against the June 2008 SDK.
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- nasm(optional). I use version 0.97. Used to assemble the optional ZSNES FX and C4 core
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included in Snes9x. Download from www.web-sites.co.uk/nasm
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Note: the official binary does not use the asm files.
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- zlib(optional) - The release binaries are built against a static zlib compiled
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against VC's multi-threaded C runtime and renamed to zlibmt.lib, to avoid linker conflicts.
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removing ZLIB from the preprocessor definitions and zlibmt.lib from the library
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listing will disable zip support.
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(the zlib directory should reside at win32/../../zlib, i.e. 2 directories up, the
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lib file is expected in win32/../../zlib/lib)
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- libpng(optional) - Like zlib, this is a renamed libpng.lib, built against the same
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C runtime for the same reasons. Building your own is as simple as changing the runtime
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used by libpng's own project files, compiling, renaming the result to libpngmt.lib
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HAVE_LIBPNG is the define used to include this code, used for screenshots.
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(the libpng directory should reside at win32/../../libpng, i.e. 2 directories up)
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- fmod(optional) - Versions 3.20 and above. Used to provide extra sound output
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options that increases hardware compatibility with some PC hardware.
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Version 3.33 broke A3D support on some hardware so I reverted back to
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version 3.20. However, I'm told 3.40, just released at time of writing, fixes the problem.
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Download from www.fmod.org Unpack into a temp folder and copy the API
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sub-folder contents into win32/../../fmod. Disable fmod support by removing the
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FMOD_SUPPORT from the Preprocessor Definitions text box.
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- fmod ex(optional) - Used to provide extra sound output. Cannot be used at the same time as
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normal FMOD support. Disable fmod support by removing the FMODEX_SUPPORT from the Preprocessor
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Definitions text box.
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- To compile Snes9x:
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Run the MAKEASM.BAT script. nasmw will need to be on your path
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for the script to work. Only necessary if you want to compile with ZSNES_C4 or ZSNES_FX
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Start up Visual C++.
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Load the Snes9x project file.
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Select the desired configuration and build.
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The Release configuration may build significantly slower than Debug.
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Then you can run it.
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