mirror of https://github.com/snes9xgit/snes9x.git
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "vulkan_context.hpp"
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namespace Vulkan
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{
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struct Texture
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{
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Texture() = default;
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void init(vk::Device device, vk::CommandPool command, vk::Queue queue, vma::Allocator allocator);
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void init(Context *context);
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~Texture();
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void create(int width, int height, vk::Format fmt, vk::SamplerAddressMode wrap_mode, bool linear, bool mipmap);
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void destroy();
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void from_buffer(vk::CommandBuffer cmd, uint8_t *buffer, int width, int height, int byte_stride = 0);
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void from_buffer(uint8_t *buffer, int width, int height, int byte_stride = 0);
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void discard_staging_buffer();
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vk::Sampler sampler;
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vk::ImageView image_view;
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vk::Image image;
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vk::Format format;
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vk::SamplerAddressMode wrap_mode;
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vma::Allocation image_allocation;
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int image_width;
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int image_height;
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bool mipmap;
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bool linear;
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vk::Buffer buffer;
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vma::Allocation buffer_allocation;
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size_t buffer_size;
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vk::Device device;
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vk::Queue queue;
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vk::CommandPool command_pool;
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vma::Allocator allocator;
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};
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} // namespace Vulkan
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