mirror of https://github.com/snes9xgit/snes9x.git
34 lines
958 B
C++
34 lines
958 B
C++
#pragma once
|
|
|
|
#include "slang_shader.hpp"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct SlangPreset
|
|
{
|
|
void print();
|
|
bool load_preset_file(std::string filename);
|
|
bool introspect();
|
|
bool introspect_shader(SlangShader &s, int index, SlangShader::Stage stage);
|
|
bool match_buffer_semantic(const std::string &name, int pass, SlangShader::Uniform::Type &type, int &specifier);
|
|
bool match_sampler_semantic(const std::string &name, int pass, SlangShader::Sampler::Type &type, int &specifier);
|
|
void gather_parameters();
|
|
bool save_to_file(std::string filename);
|
|
|
|
struct Texture
|
|
{
|
|
std::string id;
|
|
std::string filename;
|
|
std::string wrap_mode;
|
|
bool mipmap;
|
|
bool linear;
|
|
};
|
|
|
|
std::vector<SlangShader> passes;
|
|
std::vector<Texture> textures;
|
|
std::vector<SlangShader::Parameter> parameters;
|
|
int oldest_previous_frame;
|
|
bool uses_feedback;
|
|
bool last_pass_uses_feedback;
|
|
}; |