snes9x/macosx/mac-os.h

177 lines
4.6 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
/***********************************************************************************
SNES9X for Mac OS (c) Copyright John Stiles
Snes9x for Mac OS X
(c) Copyright 2001 - 2011 zones
(c) Copyright 2002 - 2005 107
(c) Copyright 2002 PB1400c
(c) Copyright 2004 Alexander and Sander
(c) Copyright 2004 - 2005 Steven Seeger
(c) Copyright 2005 Ryan Vogt
***********************************************************************************/
#ifndef _mac_os_h_
#define _mac_os_h_
enum
{
kDrawingReserved1 = 1, // unused
kDrawingOpenGL,
kDrawingBlitGL
};
enum
{
kWindowControllers = 0,
kWindowPreferences,
kWindowAbout,
kWindowAutoFire,
kWindowRomInfo,
kWindowCheatFinder,
kWindowKeyConfig,
kWindowCheatEntry,
kWindowScreen,
kWindowServer,
kWindowClient,
kWindowExtra,
kWindowSoundEffect,
kWindowCoreImageFilter,
kWindowMultiCart,
kWindowCount
};
enum
{
SNES_MULTIPLAYER5,
SNES_MULTIPLAYER5_2,
SNES_JOYPAD,
SNES_MOUSE_SWAPPED,
SNES_MOUSE,
SNES_SUPERSCOPE,
SNES_JUSTIFIER,
SNES_JUSTIFIER_2,
SNES_MAX_CONTROLLER_OPTIONS
};
enum
{
VIDEOMODE_BLOCKY,
VIDEOMODE_TV,
VIDEOMODE_SMOOTH,
VIDEOMODE_BLEND,
VIDEOMODE_SUPEREAGLE,
VIDEOMODE_2XSAI,
VIDEOMODE_SUPER2XSAI,
VIDEOMODE_EPX,
VIDEOMODE_HQ2X,
VIDEOMODE_HQ3X,
VIDEOMODE_HQ4X,
VIDEOMODE_NTSC_C,
VIDEOMODE_NTSC_S,
VIDEOMODE_NTSC_R,
VIDEOMODE_NTSC_M,
VIDEOMODE_NTSC_TV_C,
VIDEOMODE_NTSC_TV_S,
VIDEOMODE_NTSC_TV_R,
VIDEOMODE_NTSC_TV_M
};
typedef struct
{
long long nextTime[12];
uint16 buttonMask;
uint16 toggleMask;
uint16 tcMask;
uint16 invertMask;
SInt32 frequency;
} AutoFireState;
typedef struct
{
bool8 benchmark;
bool8 glForceNoTextureRectangle;
bool8 glUseClientStrageApple;
bool8 glUseTexturePriority;
int glStorageHint;
} ExtraOption;
#define kMacWindowHeight (SNES_HEIGHT_EXTENDED << 1)
#define MAC_MAX_PLAYERS 8
#define MAC_MAX_CHEATS 150
extern volatile bool8 running, s9xthreadrunning;
extern volatile bool8 eventQueued, windowExtend;
extern volatile int windowResizeCount;
extern uint32 controlPad[MAC_MAX_PLAYERS];
extern uint8 romDetect, interleaveDetect, videoDetect, headerDetect;
extern WindowRef gWindow;
extern HIRect gWindowRect;
extern int glScreenW, glScreenH;
extern CGRect glScreenBounds;
extern Point windowPos[kWindowCount];
extern CGSize windowSize[kWindowCount];
extern CGImageRef macIconImage[118];
extern int macPadIconIndex, macLegendIconIndex, macMusicBoxIconIndex, macFunctionIconIndex;
extern int macFrameSkip;
extern int32 skipFrames;
extern int64 lastFrame;
extern unsigned long spcFileCount, pngFileCount;
extern SInt32 systemVersion;
extern bool8 finished, cartOpen,
autofire, hidExist, directDisplay;
extern bool8 fullscreen, autoRes,
glstretch, gl32bit, vsync, drawoverscan, lastoverscan, screencurvature,
multiprocessor, ciFilterEnable;
extern long drawingMethod;
extern int videoMode;
extern SInt32 macSoundVolume;
extern uint32 macSoundBuffer_ms, macSoundInterval_ms;
extern bool8 macSoundLagEnable;
extern uint16 aueffect;
extern uint8 saveInROMFolder;
extern CFStringRef saveFolderPath;
extern int macCurvatureWarp, macAspectRatio;
extern int macFastForwardRate, macFrameAdvanceRate;
extern int inactiveMode;
extern bool8 macQTRecord;
extern uint16 macRecordFlag, macPlayFlag, macQTMovFlag;
extern bool8 startopendlog, showtimeinfrz, enabletoggle, savewindowpos, onscreeninfo;
extern int musicboxmode;
extern bool8 applycheat;
extern int padSetting, deviceSetting, deviceSettingMaster;
extern int macControllerOption;
extern CGPoint unlimitedCursor;
extern char npServerIP[256], npName[256];
extern AutoFireState autofireRec[MAC_MAX_PLAYERS];
extern ExtraOption extraOptions;
extern CFStringRef multiCartPath[2];
#ifdef MAC_PANTHER_SUPPORT
extern IconRef macIconRef[118];
#endif
void InitGameWindow (void);
void DeinitGameWindow (void);
void UpdateGameWindow (void);
void AddRecentItem (FSRef *);
void BuildRecentMenu (void);
void AdjustMenus (void);
void UpdateMenuCommandStatus (Boolean);
void ApplyNSRTHeaderControllers (void);
void QuitWithFatalError (OSStatus, const char *);
void ChangeInputDevice (void);
void GetGameScreenPointer (int16 *, int16 *, bool);
void PostQueueToSubEventLoop (void);
int PromptFreezeDefrost (Boolean);
#endif