mirror of https://github.com/snes9xgit/snes9x.git
104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
#pragma once
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct SlangShader
|
|
{
|
|
struct Parameter
|
|
{
|
|
std::string name;
|
|
std::string id;
|
|
float min;
|
|
float max;
|
|
float val;
|
|
float step;
|
|
int significant_digits;
|
|
};
|
|
|
|
struct Uniform
|
|
{
|
|
enum Block
|
|
{
|
|
UBO,
|
|
PushConstant,
|
|
};
|
|
|
|
enum Type
|
|
{
|
|
ViewportSize,
|
|
PreviousFrameSize,
|
|
PassSize,
|
|
PassFeedbackSize,
|
|
LutSize,
|
|
MVP,
|
|
FrameCount,
|
|
Parameter,
|
|
FrameDirection
|
|
};
|
|
|
|
Block block;
|
|
size_t offset;
|
|
|
|
Type type;
|
|
int specifier;
|
|
};
|
|
|
|
struct Sampler
|
|
{
|
|
enum Type
|
|
{
|
|
PreviousFrame,
|
|
Pass,
|
|
PassFeedback,
|
|
Lut
|
|
};
|
|
|
|
Type type;
|
|
int specifier;
|
|
int binding;
|
|
};
|
|
|
|
enum class Stage
|
|
{
|
|
Vertex,
|
|
Fragment
|
|
};
|
|
|
|
SlangShader();
|
|
~SlangShader();
|
|
|
|
bool preprocess_shader_file(std::string filename, std::vector<std::string> &lines);
|
|
void set_base_path(std::string filename);
|
|
bool load_file(std::string new_filename = "");
|
|
void divide_into_stages(const std::vector<std::string> &lines);
|
|
bool generate_spirv();
|
|
static void initialize_glslang();
|
|
static std::vector<uint32_t> generate_spirv(std::string shader_string, std::string stage);
|
|
|
|
std::string filename;
|
|
std::string alias;
|
|
bool filter_linear;
|
|
bool mipmap_input;
|
|
bool float_framebuffer;
|
|
bool srgb_framebuffer;
|
|
int frame_count_mod;
|
|
std::string wrap_mode;
|
|
std::string scale_type_x;
|
|
std::string scale_type_y;
|
|
float scale_x;
|
|
float scale_y;
|
|
std::string format;
|
|
std::vector<Parameter> parameters;
|
|
std::vector<size_t> pragma_stage_lines;
|
|
|
|
std::string vertex_shader_string;
|
|
std::string fragment_shader_string;
|
|
std::vector<uint32_t> vertex_shader_spirv;
|
|
std::vector<uint32_t> fragment_shader_spirv;
|
|
|
|
size_t push_constant_block_size;
|
|
size_t ubo_size;
|
|
int ubo_binding;
|
|
std::vector<Uniform> uniforms;
|
|
std::vector<Sampler> samplers;
|
|
}; |