mirror of https://github.com/snes9xgit/snes9x.git
752 lines
18 KiB
C++
752 lines
18 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#pragma comment( lib, "d3d9" )
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#include "cdirect3d.h"
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#include "win32_display.h"
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#include "../snes9x.h"
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#include "../gfx.h"
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#include "../display.h"
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#include "wsnes9x.h"
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#include "dxerr.h"
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#include <commctrl.h>
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#include "../filter/hq2x.h"
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#include "../filter/2xsai.h"
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#include "imgui_impl_dx9.h"
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#include "snes9x_imgui.h"
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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const D3DVERTEXELEMENT9 CDirect3D::vertexElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END()
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};
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/* CDirect3D::CDirect3D()
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sets default values for the variables
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*/
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CDirect3D::CDirect3D()
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{
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init_done = false;
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pD3D = NULL;
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pDevice = NULL;
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drawSurface = NULL;
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vertexBuffer = NULL;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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filterScale = 1;
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for(int i = 0; i < MAX_SHADER_TEXTURES; i++) {
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rubyLUT[i] = NULL;
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}
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shader_type = D3D_SHADER_NONE;
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shaderTimer = 1.0f;
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shaderTimeStart = 0;
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shaderTimeElapsed = 0;
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frameCount = 0;
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cgContext = NULL;
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cgAvailable = false;
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cgShader = NULL;
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vertexDeclaration = NULL;
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}
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/* CDirect3D::~CDirect3D()
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releases allocated objects
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*/
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CDirect3D::~CDirect3D()
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{
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DeInitialize();
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}
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/* CDirect3D::Initialize
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Initializes Direct3D (always in window mode)
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IN:
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hWnd - the HWND of the window in which we render/the focus window for fullscreen
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::Initialize(HWND hWnd)
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{
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if(init_done)
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return true;
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pD3D = Direct3DCreate9(D3D_SDK_VERSION);
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if(pD3D == NULL) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
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return false;
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}
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memset(&dPresentParams, 0, sizeof(dPresentParams));
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dPresentParams.hDeviceWindow = hWnd;
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dPresentParams.Windowed = true;
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dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
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dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
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HRESULT hr = pD3D->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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hWnd,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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&dPresentParams,
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&pDevice);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
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return false;
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}
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hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
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return false;
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}
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hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
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return false;
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}
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cgAvailable = loadCgFunctions();
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if(cgAvailable) {
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cgContext = cgCreateContext();
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hr = cgD3D9SetDevice(pDevice);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
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}
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cgShader = new CD3DCG(cgContext,pDevice);
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}
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pDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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pDevice->SetRenderState( D3DRS_ZENABLE, FALSE);
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pDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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pDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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Clear();
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init_done = true;
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if (!Settings.AutoDisplayMessages)
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{
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auto defaults = S9xImGuiGetDefaults();
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defaults.font_size = GUI.OSDSize;
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defaults.spacing = defaults.font_size / 2.4;
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S9xImGuiInit(&defaults);
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ImGui_ImplDX9_Init(pDevice);
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Settings.DisplayIndicators = true;
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}
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ApplyDisplayChanges();
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return true;
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}
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void CDirect3D::DeInitialize()
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{
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if (S9xImGuiRunning())
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{
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ImGui_ImplDX9_Shutdown();
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S9xImGuiDeinit();
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}
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DestroyDrawSurface();
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SetShader(NULL);
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if(cgShader) {
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delete cgShader;
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cgShader = NULL;
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}
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if(cgContext) {
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cgDestroyContext(cgContext);
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cgContext = NULL;
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}
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if(cgAvailable)
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cgD3D9SetDevice(NULL);
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if(vertexBuffer) {
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vertexBuffer->Release();
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vertexBuffer = NULL;
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}
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if(vertexDeclaration) {
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vertexDeclaration->Release();
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vertexDeclaration = NULL;
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}
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if( pDevice ) {
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pDevice->Release();
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pDevice = NULL;
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}
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if( pD3D ) {
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pD3D->Release();
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pD3D = NULL;
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}
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init_done = false;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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filterScale = 0;
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if(cgAvailable)
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unloadCgLibrary();
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cgAvailable = false;
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}
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bool CDirect3D::SetShader(const TCHAR *file)
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{
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SetShaderCG(NULL);
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shader_type = D3D_SHADER_NONE;
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if(file!=NULL &&
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(lstrlen(file)>3 && _tcsncicmp(&file[lstrlen(file)-3],TEXT(".cg"),3)==0) ||
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(lstrlen(file)>4 && _tcsncicmp(&file[lstrlen(file)-4],TEXT(".cgp"),4)==0)){
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return SetShaderCG(file);
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}
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return true;
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}
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void CDirect3D::checkForCgError(const char *situation)
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{
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char buffer[4096];
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CGerror error = cgGetError();
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const char *string = cgGetErrorString(error);
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if (error != CG_NO_ERROR) {
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sprintf(buffer,
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"Situation: %s\n"
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"Error: %s\n\n"
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"Cg compiler output...\n", situation, string);
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MessageBoxA(0, buffer,
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"Cg error", MB_OK|MB_ICONEXCLAMATION);
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if (error == CG_COMPILER_ERROR) {
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MessageBoxA(0, cgGetLastListing(cgContext),
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"Cg compilation error", MB_OK|MB_ICONEXCLAMATION);
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}
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}
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}
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bool CDirect3D::SetShaderCG(const TCHAR *file)
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{
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if(!cgAvailable) {
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if(file)
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MessageBox(NULL, TEXT("The CG runtime is unavailable, CG shaders will not run.\nConsult the snes9x readme for information on how to obtain the runtime."), TEXT("CG Error"),
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MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if(!cgShader->LoadShader(file))
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return false;
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shader_type = D3D_SHADER_CG;
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return true;
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}
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/* CDirect3D::Render
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does the actual rendering, changes the draw surface if necessary and recalculates
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the vertex information if filter output size changes
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IN:
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Src - the input surface
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*/
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void CDirect3D::Render(SSurface Src)
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{
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SSurface Dst;
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RECT dstRect;
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unsigned int newFilterScale;
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D3DLOCKED_RECT lr;
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D3DLOCKED_RECT lrConv;
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HRESULT hr;
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if(!init_done) return;
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//create a new draw surface if the filter scale changes
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//at least factor 2 so we can display unscaled hi-res images
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newFilterScale = max(2,max(GetFilterScale(GUI.ScaleHiRes),GetFilterScale(GUI.Scale)));
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if(newFilterScale!=filterScale) {
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ChangeDrawSurfaceSize(newFilterScale);
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}
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if(FAILED(hr = pDevice->TestCooperativeLevel())) {
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switch(hr) {
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case D3DERR_DEVICELOST: //do no rendering until device is restored
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return;
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case D3DERR_DEVICENOTRESET: //we can reset now
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if(!IsIconic(dPresentParams.hDeviceWindow))
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ResetDevice();
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return;
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default:
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DXTRACE_ERR_MSGBOX(TEXT("Internal driver error"), hr);
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return;
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}
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}
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//BlankTexture(drawSurface);
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if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
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DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
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return;
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} else {
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Dst.Surface = (unsigned char *)lr.pBits;
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Dst.Height = quadTextureSize;
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Dst.Width = quadTextureSize;
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Dst.Pitch = lr.Pitch;
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RenderMethod (Src, Dst, &dstRect);
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drawSurface->UnlockRect(0);
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}
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if (!GUI.Stretch || GUI.AspectRatio) {
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Clear();
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}
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//if the output size of the render method changes we need to update the viewport
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if(afterRenderHeight != dstRect.bottom || afterRenderWidth != dstRect.right) {
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afterRenderHeight = dstRect.bottom;
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afterRenderWidth = dstRect.right;
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SetViewport();
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}
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pDevice->SetTexture(0, drawSurface);
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pDevice->SetVertexDeclaration(vertexDeclaration);
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pDevice->SetStreamSource(0,vertexBuffer,0,sizeof(VERTEX));
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if(shader_type == D3D_SHADER_CG) {
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RECT displayRect;
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//Get maximum rect respecting AR setting
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displayRect=CalculateDisplayRect(dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight,
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dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight);
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cgShader->Render(drawSurface,
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float2{ (float)quadTextureSize, (float)quadTextureSize },
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float2{ (float)afterRenderWidth, (float)afterRenderHeight },
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float2{ (float)(displayRect.right - displayRect.left), (float)(displayRect.bottom - displayRect.top) },
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float2{ (float)dPresentParams.BackBufferWidth, (float)dPresentParams.BackBufferHeight });
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}
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SetFiltering();
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pDevice->SetVertexDeclaration(vertexDeclaration);
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pDevice->BeginScene();
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pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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if (S9xImGuiRunning())
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{
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ImGui_ImplDX9_NewFrame();
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if (S9xImGuiDraw(dPresentParams.BackBufferWidth, dPresentParams.BackBufferHeight))
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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}
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pDevice->EndScene();
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WinThrottleFramerate();
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pDevice->Present(NULL, NULL, NULL, NULL);
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if (GUI.ReduceInputLag)
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{
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IDirect3DSurface9 *surface;
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RECT r = { 0, 0, 2, 2 };
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if (pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &surface) == D3D_OK)
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{
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if (surface->LockRect(&lr, &r, D3DLOCK_READONLY) == D3D_OK)
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{
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surface->UnlockRect();
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}
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surface->Release();
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}
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}
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return;
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}
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/* CDirect3D::CreateDrawSurface
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calculates the necessary texture size (multiples of 2)
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and creates a new texture
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*/
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void CDirect3D::CreateDrawSurface()
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{
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unsigned int neededSize;
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HRESULT hr;
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//we need at least 512 pixels (SNES_WIDTH * 2) so we can start with that value
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quadTextureSize = 512;
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neededSize = SNES_WIDTH * filterScale;
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while(quadTextureSize < neededSize)
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quadTextureSize *=2;
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if(!drawSurface) {
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hr = pDevice->CreateTexture(
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quadTextureSize, quadTextureSize,
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1, // 1 level, no mipmaps
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0, // dynamic textures can be locked
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D3DFMT_R5G6B5,
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D3DPOOL_MANAGED,
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&drawSurface,
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NULL );
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
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return;
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}
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}
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}
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/* CDirect3D::DestroyDrawSurface
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releases the old textures (if allocated)
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*/
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void CDirect3D::DestroyDrawSurface()
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{
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if(drawSurface) {
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drawSurface->Release();
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drawSurface = NULL;
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}
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}
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/* CDirect3D::BlankTexture
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clears a texture (fills it with zeroes)
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IN:
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texture - the texture to be blanked
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
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{
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D3DLOCKED_RECT lr;
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HRESULT hr;
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if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
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DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
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return false;
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} else {
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memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
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texture->UnlockRect(0);
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return true;
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}
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}
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/* CDirect3D::ChangeDrawSurfaceSize
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changes the draw surface size: deletes the old textures, creates a new texture
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and calculate new vertices
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IN:
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scale - the scale that has to fit into the textures
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::ChangeDrawSurfaceSize(unsigned int scale)
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{
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filterScale = scale;
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if(pDevice) {
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DestroyDrawSurface();
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CreateDrawSurface();
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SetupVertices();
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return true;
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}
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return false;
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}
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/* CDirect3D::SetupVertices
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calculates the vertex coordinates
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(respecting the stretch and aspect ratio settings)
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*/
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void CDirect3D::SetupVertices()
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{
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void *pLockedVertexBuffer;
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float tX = (float)afterRenderWidth / (float)quadTextureSize;
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float tY = (float)afterRenderHeight / (float)quadTextureSize;
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vertexStream[0] = VERTEX(0.0f,0.0f,0.0f,0.0f,tY,0.0f,0.0f);
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vertexStream[1] = VERTEX(0.0f,1.0f,0.0f,0.0f,0.0f,0.0f,0.0f);
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vertexStream[2] = VERTEX(1.0f,0.0f,0.0f,tX,tY,0.0f,0.0f);
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vertexStream[3] = VERTEX(1.0f,1.0f,0.0f,tX,0.0f,0.0f,0.0f);
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for(int i=0;i<4;i++) {
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vertexStream[i].x -= 0.5f / (float)dPresentParams.BackBufferWidth;
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vertexStream[i].y += 0.5f / (float)dPresentParams.BackBufferHeight;
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}
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HRESULT hr = vertexBuffer->Lock(0,0,&pLockedVertexBuffer,NULL);
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memcpy(pLockedVertexBuffer,vertexStream,sizeof(vertexStream));
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vertexBuffer->Unlock();
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}
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void CDirect3D::SetViewport()
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{
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D3DMATRIX matIdentity;
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D3DMATRIX matProjection;
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matIdentity = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f };
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matProjection = { 2.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 2.0f, 0.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f };
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pDevice->SetTransform(D3DTS_WORLD,(D3DMATRIX*)&matIdentity);
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pDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)&matIdentity);
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pDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)&matProjection);
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RECT drawRect = CalculateDisplayRect(afterRenderWidth,afterRenderHeight,dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight);
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D3DVIEWPORT9 viewport;
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viewport.X = drawRect.left;
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viewport.Y = drawRect.top;
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viewport.Height = drawRect.bottom - drawRect.top;
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viewport.Width = drawRect.right - drawRect.left;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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HRESULT hr = pDevice->SetViewport(&viewport);
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SetupVertices();
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}
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/* CDirect3D::ChangeRenderSize
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determines if we need to reset the device (if the size changed)
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called with (0,0) whenever we want new settings to take effect
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IN:
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newWidth,newHeight - the new window size
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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{
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if(!init_done)
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return false;
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//if we already have the desired size no change is necessary
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//during fullscreen no changes are allowed
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if(dPresentParams.BackBufferWidth == newWidth && dPresentParams.BackBufferHeight == newHeight)
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return true;
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if(!ResetDevice())
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return false;
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return true;
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}
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/* CDirect3D::ResetDevice
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resets the device
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called if surface was lost or the settings/display size require a device reset
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::ResetDevice()
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{
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if(!init_done) return false;
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HRESULT hr;
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if (S9xImGuiRunning)
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{
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ImGui_ImplDX9_Shutdown();
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}
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//release prior to reset
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DestroyDrawSurface();
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if(cgAvailable) {
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cgShader->OnLostDevice();
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cgD3D9SetDevice(NULL);
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}
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//zero or unknown values result in the current window size/display settings
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dPresentParams.BackBufferWidth = 0;
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dPresentParams.BackBufferHeight = 0;
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dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
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dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
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dPresentParams.FullScreen_RefreshRateInHz = 0;
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dPresentParams.Windowed = true;
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dPresentParams.PresentationInterval = GUI.Vsync?D3DPRESENT_INTERVAL_ONE:D3DPRESENT_INTERVAL_IMMEDIATE;
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dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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if(fullscreen) {
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dPresentParams.BackBufferWidth = GUI.FullscreenMode.width;
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dPresentParams.BackBufferHeight = GUI.FullscreenMode.height;
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dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
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dPresentParams.Windowed = false;
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if(GUI.FullscreenMode.depth == 32)
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dPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8;
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else
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dPresentParams.BackBufferFormat = D3DFMT_R5G6B5;
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dPresentParams.FullScreen_RefreshRateInHz = GUI.FullscreenMode.rate;
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}
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if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
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DXTRACE_ERR(TEXT("Unable to reset device"), hr);
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return false;
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}
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if(cgAvailable) {
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cgD3D9SetDevice(pDevice);
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cgShader->OnResetDevice();
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}
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pDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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//recreate the surface
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CreateDrawSurface();
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SetViewport();
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if (S9xImGuiRunning)
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{
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ImGui_ImplDX9_Init(pDevice);
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}
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return true;
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}
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/* CDirect3D::SetSnes9xColorFormat
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sets the color format to 16bit (since the texture is always 16bit)
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no depth conversion is necessary (done by D3D)
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*/
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void CDirect3D::SetSnes9xColorFormat()
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{
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GUI.ScreenDepth = 16;
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GUI.BlueShift = 0;
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GUI.GreenShift = 6;
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GUI.RedShift = 11;
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S9xBlit2xSaIFilterInit();
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S9xBlitHQ2xFilterInit();
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GUI.NeedDepthConvert = FALSE;
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GUI.DepthConverted = TRUE;
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return;
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}
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/* CDirect3D::SetFullscreen
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enables/disables fullscreen mode
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IN:
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fullscreen - determines if fullscreen is enabled/disabled
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::SetFullscreen(bool fullscreen)
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{
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if(!init_done)
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return false;
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if(this->fullscreen==fullscreen)
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return true;
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this->fullscreen = fullscreen;
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if(!ResetDevice())
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return false;
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//present here to get a fullscreen blank even if no rendering is done
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pDevice->Present(NULL,NULL,NULL,NULL);
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return true;
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}
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/* CDirect3D::EnumModes
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enumerates possible display modes (only 16 and 32 bit) and fills the vector
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IN:
|
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modeVector - pointer to the mode vector
|
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*/
|
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void CDirect3D::EnumModes(std::vector<dMode> *modeVector)
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{
|
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D3DDISPLAYMODE d3dMode;
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int modeCount,index;
|
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dMode mode;
|
|
|
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if(!init_done)
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return;
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|
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//enumerate 32bit modes
|
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modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8);
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for(int i=0;i<modeCount;i++) {
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if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8,i,&d3dMode)==D3D_OK) {
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mode.width = d3dMode.Width;
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mode.height = d3dMode.Height;
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mode.rate = d3dMode.RefreshRate;
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mode.depth = 32;
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|
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modeVector->push_back(mode);
|
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}
|
|
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}
|
|
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//enumerate 16bit modes
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modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5);
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for(int i=0;i<modeCount;i++) {
|
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if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5,i,&d3dMode)==D3D_OK) {
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mode.width = d3dMode.Width;
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mode.height = d3dMode.Height;
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mode.rate = d3dMode.RefreshRate;
|
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mode.depth = 16;
|
|
|
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modeVector->push_back(mode);
|
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}
|
|
|
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}
|
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}
|
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/* CDirect3D::ApplyDisplayChanges
|
|
calls changerendersize to apply new display settings
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ApplyDisplayChanges(void)
|
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{
|
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if(GUI.shaderEnabled && GUI.D3DshaderFileName)
|
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SetShader(GUI.D3DshaderFileName);
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else
|
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SetShader(NULL);
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return ChangeRenderSize(0,0);
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}
|
|
|
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void CDirect3D::SetFiltering()
|
|
{
|
|
if(Settings.BilinearFilter) {
|
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pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
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pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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} else {
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pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
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}
|
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}
|
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|
|
// reset viewport to whole window, clear, set back to current viewport
|
|
void CDirect3D::Clear()
|
|
{
|
|
if (!init_done)
|
|
return;
|
|
|
|
D3DVIEWPORT9 vp_current, vp_all;
|
|
pDevice->GetViewport(&vp_current);
|
|
|
|
vp_all.X = 0;
|
|
vp_all.Y = 0;
|
|
vp_all.Width = dPresentParams.BackBufferWidth;
|
|
vp_all.Height = dPresentParams.BackBufferHeight;
|
|
vp_all.MinZ = 0.0;
|
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vp_all.MaxZ = 1.0;
|
|
|
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pDevice->SetViewport(&vp_all);
|
|
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
pDevice->SetViewport(&vp_current);
|
|
}
|