snes9x/macosx/mac-render.cpp

2682 lines
71 KiB
C++

/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2010 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2010 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2010 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2010 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
/***********************************************************************************
SNES9X for Mac OS (c) Copyright John Stiles
Snes9x for Mac OS X
(c) Copyright 2001 - 2010 zones
(c) Copyright 2002 - 2005 107
(c) Copyright 2002 PB1400c
(c) Copyright 2004 Alexander and Sander
(c) Copyright 2004 - 2005 Steven Seeger
(c) Copyright 2005 Ryan Vogt
***********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "apu.h"
#include "display.h"
#include "blit.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#include <AGL/agl.h>
#include <sys/time.h>
#include "mac-prefix.h"
#include "mac-cheatfinder.h"
#include "mac-coreimage.h"
#include "mac-os.h"
#include "mac-quicktime.h"
#include "mac-screenshot.h"
#include "mac-render.h"
static OSStatus BlitMPGLTask (void *);
static OSStatus PrepareMPBlitGL (void);
static void S9xInitFullScreen (void);
static void S9xDeinitFullScreen (void);
static void S9xInitWindowMode (void);
static void S9xDeinitWindowMode (void);
static void S9xInitOpenGLFullScreen (void);
static void S9xDeinitOpenGLFullScreen (void);
static void S9xInitOpenGLWindowMode (void);
static void S9xDeinitOpenGLWindowMode (void);
static void S9xInitBlitGL (void);
static void S9xDeinitBlitGL (void);
static void S9xInitOpenGLContext (void);
static void S9xDeinitOpenGLContext (void);
static void S9xInitCoreImage (void);
static void S9xDeinitCoreImage (void);
static void S9xPutImageOpenGL (int, int);
static void S9xPutImageBlitGL (int, int);
static void S9xPutImageCoreImage (int, int);
static void S9xPutImageOverscanOpenGL (int, int);
static void S9xPutImageOverscanBlitGL (int, int);
static void S9xPutImageOverscanCoreImage (int, int);
static void S9xPutImageBlitGL2 (int, int);
static void S9xPutImageBlitGL2CoreImage (int, int);
static void GLMakeScreenMesh (GLfloat *, int, int);
static void GLMakeTextureMesh (GLfloat *, int, int, float, float);
#define BYTES_PER_PIXEL 2
#define kMarginDouble ((kMacWindowHeight - (SNES_HEIGHT << 1)) >> 1)
#define kMarginDoubleExt ((kMacWindowHeight - (SNES_HEIGHT_EXTENDED << 1)) >> 1)
enum
{
kMPBlitFrame = 1,
kMPBlitDone,
kMPBlitNone
};
enum
{
kGL256256 = 0,
kGL512256,
kGL512512,
kGLBlit2x,
kGLBlit3x,
kGLBlit4x,
kGLNTS256,
kGLNTS512,
kGLNumTextures
};
enum
{
kSC2xNormal = 0,
kSC2xExtend,
kSC2xNHiRes,
kSC2xEHiRes,
kSC3xNormal,
kSC3xExtend,
kSC3xNHiRes,
kSC3xEHiRes,
kSCNTNormal,
kSCNTExtend,
kSCNumTextures
};
enum
{
kSCMeshX = 10,
kSCMeshY = 9
};
typedef void (* Blitter) (uint8 *, int, uint8 *, int, int, int);
typedef struct
{
Blitter blitFn;
int nx;
int srcWidth;
int srcHeight;
int srcRowBytes;
int copyWidth;
int copyHeight;
uint16 *gfxBuffer;
} MPData;
typedef struct
{
GLint internal_format;
GLint format;
GLint type;
GLenum target;
GLuint textures[kGLNumTextures];
GLfloat vertex[kGLNumTextures][8];
GLint texW[kGLNumTextures];
GLint texH[kGLNumTextures];
GLboolean rangeExt;
} OpenGLData;
static uint16 *gfxScreen[2],
*snesScreenA,
*snesScreenB;
static uint8 *blitGLBuffer;
static CGDirectDisplayID gGameDisplayID;
static MPTaskID taskID = NULL;
static MPQueueID notificationQueue = NULL,
taskQueue = NULL;
static MPSemaphoreID readySemaphore = NULL;
static MPData *mpDataBuffer = NULL;
static OpenGLData OpenGL;
static CGLContextObj glContext;
static AGLContext agContext;
static CGLPixelFormatObj cglpix;
static AGLPixelFormat aglpix;
static GLint glSwapInterval = 0;
static GLint agSwapInterval = 0;
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
static CFDictionaryRef oldDisplayMode;
#else
static CGDisplayModeRef oldDisplayModeRef;
#endif
static CGImageRef cgGameImage = NULL,
cgBlitImage = NULL;
static int whichBuf = 0;
static int textureNum = 0;
static int prevBlitWidth, prevBlitHeight;
static int imageWidth[2], imageHeight[2];
static int nx = 2;
static GLfloat *scTexArray[kSCNumTextures];
static GLfloat *scScnArray;
static struct timeval bencht1, bencht2;
static const int ntsc_width = SNES_NTSC_OUT_WIDTH(SNES_WIDTH); // 602
void InitGraphics (void)
{
int safebuffersize = 520 * 520 * BYTES_PER_PIXEL - 512 * 512 * BYTES_PER_PIXEL;
GFX.Pitch = 512 * BYTES_PER_PIXEL;
snesScreenA = (uint16 *) calloc( 520 * 520 * BYTES_PER_PIXEL, 1);
snesScreenB = (uint16 *) calloc( 520 * 520 * BYTES_PER_PIXEL, 1);
blitGLBuffer = (uint8 *) calloc(1024 * 1024 * BYTES_PER_PIXEL, 1);
gfxScreen[0] = snesScreenA + (safebuffersize >> 2);
gfxScreen[1] = snesScreenB + (safebuffersize >> 2);
GFX.Screen = gfxScreen[0];
if (!snesScreenA || !snesScreenB || !blitGLBuffer)
QuitWithFatalError(0, "render 01");
#ifdef GFX_MULTI_FORMAT
S9xSetRenderPixelFormat(RGB555);
printf("GFX_MULTI_FORMAT is #defined.\n");
#endif
if (!S9xBlitFilterInit() |
!S9xBlit2xSaIFilterInit() |
!S9xBlitHQ2xFilterInit() |
!S9xBlitNTSCFilterInit())
QuitWithFatalError(0, "render 02");
switch (videoMode)
{
default:
case VIDEOMODE_NTSC_C:
case VIDEOMODE_NTSC_TV_C:
S9xBlitNTSCFilterSet(&snes_ntsc_composite);
break;
case VIDEOMODE_NTSC_S:
case VIDEOMODE_NTSC_TV_S:
S9xBlitNTSCFilterSet(&snes_ntsc_svideo);
break;
case VIDEOMODE_NTSC_R:
case VIDEOMODE_NTSC_TV_R:
S9xBlitNTSCFilterSet(&snes_ntsc_rgb);
break;
case VIDEOMODE_NTSC_M:
case VIDEOMODE_NTSC_TV_M:
S9xBlitNTSCFilterSet(&snes_ntsc_monochrome);
break;
}
}
void DeinitGraphics (void)
{
S9xBlitNTSCFilterDeinit();
S9xBlitHQ2xFilterDeinit();
S9xBlit2xSaIFilterDeinit();
S9xBlitFilterDeinit();
if (snesScreenA)
{
free(snesScreenA);
snesScreenA = NULL;
}
if (snesScreenB)
{
free(snesScreenB);
snesScreenB = NULL;
}
if (blitGLBuffer)
{
free(blitGLBuffer);
blitGLBuffer = NULL;
}
}
static OSStatus BlitMPGLTask (void *parameter)
{
OSStatus err = noErr;
int32 theCommand, param1, param2;
printf("MP: Entered BlitGL thread.\n");
for (;;)
{
err = MPWaitOnQueue(taskQueue, (void **) &theCommand, (void **) &param1, (void **) &param2, kDurationForever);
if (err)
break;
if (theCommand == kMPBlitFrame)
{
switch (mpDataBuffer->nx)
{
case -1:
(mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, mpDataBuffer->srcRowBytes, blitGLBuffer, 1024 * 2, mpDataBuffer->srcWidth, mpDataBuffer->srcHeight);
break;
case -2:
if (mpDataBuffer->srcHeight > SNES_HEIGHT_EXTENDED)
(mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, mpDataBuffer->srcRowBytes, blitGLBuffer, 1024 * 2, mpDataBuffer->srcWidth, mpDataBuffer->srcHeight);
else
{
uint8 *tmpBuffer = blitGLBuffer + (1024 * 512 * BYTES_PER_PIXEL);
int aligned = ((ntsc_width + 2) >> 1) << 1;
(mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, mpDataBuffer->srcRowBytes, tmpBuffer, 1024 * 2, mpDataBuffer->srcWidth, mpDataBuffer->srcHeight);
S9xBlitPixHiResMixedTV16(tmpBuffer, 1024 * 2, blitGLBuffer, 1024 * 2, aligned, mpDataBuffer->copyHeight);
mpDataBuffer->copyHeight *= 2;
}
break;
default:
int dstbytes = (OpenGL.rangeExt ? mpDataBuffer->copyWidth : ((mpDataBuffer->copyWidth > 512) ? 1024 : 512)) * 2;
(mpDataBuffer->blitFn) ((uint8 *) mpDataBuffer->gfxBuffer, mpDataBuffer->srcRowBytes, blitGLBuffer, dstbytes, mpDataBuffer->srcWidth, mpDataBuffer->srcHeight);
break;
}
if (!ciFilterEnable)
S9xPutImageBlitGL2(mpDataBuffer->copyWidth, mpDataBuffer->copyHeight);
else
S9xPutImageBlitGL2CoreImage(mpDataBuffer->copyWidth, mpDataBuffer->copyHeight);
MPSignalSemaphore(readySemaphore);
}
else
if (theCommand == kMPBlitNone)
MPSignalSemaphore(readySemaphore);
else
if (theCommand == kMPBlitDone)
break;
else
{
err = userCanceledErr;
break;
}
}
MPFree(mpDataBuffer);
MPDeleteSemaphore(readySemaphore);
MPDeleteQueue(taskQueue);
mpDataBuffer = NULL;
readySemaphore = NULL;
taskQueue = NULL;
printf("MP: Exited BlitGL thread.\n");
return (err);
}
static OSStatus PrepareMPBlitGL (void)
{
OSStatus err;
mpDataBuffer = (MPData *) MPAllocateAligned(sizeof(MPData), kMPAllocateDefaultAligned, kMPAllocateClearMask);
if (!mpDataBuffer)
return (memFullErr);
err = MPCreateQueue(&notificationQueue);
if (err == noErr)
{
err = MPCreateQueue(&taskQueue);
if (err == noErr)
{
err = MPCreateBinarySemaphore(&readySemaphore);
if (err == noErr)
{
MPSignalSemaphore(readySemaphore);
err = MPCreateTask(BlitMPGLTask, NULL, 0, notificationQueue, NULL, NULL, 0, &taskID);
}
}
}
return (err);
}
void DrawPauseScreen (CGContextRef ctx, HIRect bounds)
{
CGImageRef image;
CGRect crt;
int top, bottom, left, right, width, height;
width = IPPU.RenderedScreenWidth;
height = IPPU.RenderedScreenHeight;
if ((width == 0) || (height == 0))
return;
top = left = 0;
if (width > 256)
{
right = width;
if (height > 256)
{
bottom = height;
if (!drawoverscan)
{
if (height < (SNES_HEIGHT_EXTENDED << 1))
{
top = kMarginDouble;
bottom += kMarginDouble;
}
else
{
top = kMarginDoubleExt;
bottom += kMarginDoubleExt;
}
}
}
else
{
bottom = height << 1;
if (!drawoverscan)
{
if (height < SNES_HEIGHT_EXTENDED)
{
top = kMarginDouble;
bottom += kMarginDouble;
}
else
{
top = kMarginDoubleExt;
bottom += kMarginDoubleExt;
}
}
}
}
else
{
right = width << 1;
bottom = height << 1;
if (!drawoverscan)
{
if (height < SNES_HEIGHT_EXTENDED)
{
top = kMarginDouble;
bottom += kMarginDouble;
}
else
{
top = kMarginDoubleExt;
bottom += kMarginDoubleExt;
}
}
}
image = CreateGameScreenCGImage();
if (image)
{
float rx, ry;
int ofs;
rx = bounds.size.width / 512.0f;
if (!drawoverscan)
{
if (windowExtend)
{
ofs = top;
ry = bounds.size.height / (float) kMacWindowHeight;
}
else
{
ofs = 0;
ry = bounds.size.height / (float) ((height <= 256) ? (height << 1) : height);
}
}
else
{
ofs = kMacWindowHeight - ((height <= 256) ? (height << 1) : height);
ry = bounds.size.height / (float) kMacWindowHeight;
}
CGContextSetRGBFillColor(ctx, 0.0f, 0.0f, 0.0f, 1.0f);
CGContextFillRect(ctx, bounds);
crt = CGRectMake(0, 0, right - left, bottom - top);
crt.size.width *= rx;
crt.size.height *= ry;
crt.origin.x = (float) (int) (rx * (float) left);
crt.origin.y = (float) (int) (ry * (float) ofs);
CGContextDrawImage(ctx, crt, image);
CGContextSetRGBFillColor(ctx, 0.0f, 0.0f, 0.0f, 0.5f);
CGContextFillRect(ctx, bounds);
CGImageRelease(image);
}
}
void DrawFreezeDefrostScreen (uint8 *draw)
{
const int w = SNES_WIDTH << 1, h = kMacWindowHeight;
imageWidth[0] = imageHeight[0] = 0;
imageWidth[1] = imageHeight[1] = 0;
prevBlitWidth = prevBlitHeight = 0;
if ((drawingMethod == kDrawingBlitGL) && multiprocessor)
{
MPWaitOnSemaphore(readySemaphore, kDurationForever);
printf("MP: Send dummy signal.\n");
MPNotifyQueue(taskQueue, (void *) kMPBlitNone, 0, 0);
}
if (nx < 0 && !ciFilterEnable)
{
for (int y = 0; y < h; y++)
memcpy(blitGLBuffer + y * 1024 * 2, draw + y * w * 2, w * 2);
}
else
memcpy(blitGLBuffer, draw, w * h * 2);
if (!ciFilterEnable)
S9xPutImageBlitGL2(512, kMacWindowHeight);
else
S9xPutImageBlitGL2CoreImage(512, kMacWindowHeight);
}
void ClearGFXScreen (void)
{
uint16 *p, *q;
p = gfxScreen[0];
q = gfxScreen[1];
for (int x = 0; x < 512; x++)
for (int y = 0; y < 512; y++)
*p++ = *q++ = 0;
S9xBlitClearDelta();
memset(blitGLBuffer, 0, 1024 * 1024 * BYTES_PER_PIXEL);
imageWidth[0] = imageHeight[0] = 0;
imageWidth[1] = imageHeight[1] = 0;
prevBlitWidth = prevBlitHeight = 0;
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
}
else
{
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, (GLsizei) gWindowRect.size.width, (GLsizei) gWindowRect.size.height);
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
for (int i = 0; i < 2; i++)
{
glClear(GL_COLOR_BUFFER_BIT);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
}
static void S9xInitFullScreen (void)
{
DeinitGameWindow();
size_t width, height;
width = autoRes ? 640 : CGDisplayPixelsWide(gGameDisplayID);
height = autoRes ? 480 : CGDisplayPixelsHigh(gGameDisplayID);
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
CFDictionaryRef mode;
boolean_t exactMatch;
size_t depth = gl32bit ? 32 : 16;
oldDisplayMode = CGDisplayCurrentMode(gGameDisplayID);
mode = CGDisplayBestModeForParameters(gGameDisplayID, depth, width, height, &exactMatch);
CGDisplayCapture(gGameDisplayID);
CGDisplaySwitchToMode(gGameDisplayID, mode);
#else
oldDisplayModeRef = CGDisplayCopyDisplayMode(gGameDisplayID);
CGDisplayCapture(gGameDisplayID);
if (autoRes || !gl32bit)
{
CGError err;
CGDisplayModeRef mode;
CFArrayRef array;
CFStringRef pixenc, pix;
CFIndex n, i;
size_t w, h;
bool r;
pixenc = gl32bit ? CFSTR(IO32BitDirectPixels) : CFSTR(IO16BitDirectPixels);
array = CGDisplayCopyAllDisplayModes(gGameDisplayID, NULL);
n = CFArrayGetCount(array);
for (i = 0; i < n; i++)
{
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(array, i);
w = CGDisplayModeGetWidth(mode);
h = CGDisplayModeGetHeight(mode);
pix = CGDisplayModeCopyPixelEncoding(mode);
r = CFStringCompare(pix, pixenc, 0) == kCFCompareEqualTo;
CFRelease(pix);
if (w == width && h == height && r)
break;
}
if (i < n)
err = CGDisplaySetDisplayMode(gGameDisplayID, mode, NULL);
CFRelease(array);
}
#endif
CGDisplayErr cgErr;
CGDisplayCount numDisplays, maxDisplays = 32;
CGDirectDisplayID activeDisplays[32];
cgErr = CGGetActiveDisplayList(maxDisplays, activeDisplays, &numDisplays);
if (cgErr == noErr)
{
if ((macControllerOption == SNES_MOUSE) || (macControllerOption == SNES_MOUSE_SWAPPED) || (numDisplays == 1))
CGDisplayHideCursor(gGameDisplayID);
if ((macControllerOption == SNES_MOUSE) || (macControllerOption == SNES_MOUSE_SWAPPED))
{
CGDisplayMoveCursorToPoint(gGameDisplayID, CGPointMake((float) (width >> 1), (float) (height >> 1)));
CGAssociateMouseAndMouseCursorPosition(false);
}
}
}
static void S9xDeinitFullScreen (void)
{
CGAssociateMouseAndMouseCursorPosition(true);
CGDisplayShowCursor(gGameDisplayID);
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
CGDisplaySwitchToMode(gGameDisplayID, oldDisplayMode);
#else
CGError err;
err = CGDisplaySetDisplayMode(gGameDisplayID, oldDisplayModeRef, NULL);
CGDisplayModeRelease(oldDisplayModeRef);
#endif
CGDisplayRelease(gGameDisplayID);
}
static void S9xInitWindowMode (void)
{
Rect rct;
size_t width, height;
width = CGDisplayPixelsWide(gGameDisplayID);
height = CGDisplayPixelsHigh(gGameDisplayID);
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
CFDictionaryRef mode;
boolean_t exactMatch;
size_t depth = gl32bit ? 32 : 16;
oldDisplayMode = CGDisplayCurrentMode(gGameDisplayID);
mode = CGDisplayBestModeForParameters(gGameDisplayID, depth, width, height, &exactMatch);
if (exactMatch)
CGDisplaySwitchToMode(gGameDisplayID, mode);
#else
oldDisplayModeRef = CGDisplayCopyDisplayMode(gGameDisplayID);
if (autoRes || !gl32bit)
{
CGError err;
CGDisplayModeRef mode;
CFArrayRef array;
CFStringRef pixenc, pix;
CFIndex n, i;
size_t w, h;
bool r;
pixenc = gl32bit ? CFSTR(IO32BitDirectPixels) : CFSTR(IO16BitDirectPixels);
array = CGDisplayCopyAllDisplayModes(gGameDisplayID, NULL);
n = CFArrayGetCount(array);
for (i = 0; i < n; i++)
{
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(array, i);
w = CGDisplayModeGetWidth(mode);
h = CGDisplayModeGetHeight(mode);
pix = CGDisplayModeCopyPixelEncoding(mode);
r = CFStringCompare(pix, pixenc, 0) == kCFCompareEqualTo;
CFRelease(pix);
if (w == width && h == height && r)
break;
}
if (i < n)
err = CGDisplaySetDisplayMode(gGameDisplayID, mode, NULL);
CFRelease(array);
}
#endif
InitGameWindow();
ShowWindow(gWindow);
GetWindowBounds(gWindow, kWindowContentRgn, &rct);
gWindowRect = CGRectMake((float) rct.left, (float) rct.top, (float) (rct.right - rct.left), (float) (rct.bottom - rct.top));
UpdateGameWindow();
}
static void S9xDeinitWindowMode (void)
{
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
CGDisplaySwitchToMode(gGameDisplayID, oldDisplayMode);
#else
CGError err;
err = CGDisplaySetDisplayMode(gGameDisplayID, oldDisplayModeRef, NULL);
CGDisplayModeRelease(oldDisplayModeRef);
#endif
UpdateGameWindow();
}
static void S9xInitOpenGLFullScreen (void)
{
CGOpenGLDisplayMask displayMask;
GLint numPixelFormats;
displayMask = CGDisplayIDToOpenGLDisplayMask(gGameDisplayID);
CGLPixelFormatAttribute attribs[] = { (CGLPixelFormatAttribute) kCGLPFAFullScreen,
(CGLPixelFormatAttribute) kCGLPFADoubleBuffer,
(CGLPixelFormatAttribute) kCGLPFAAccelerated,
(CGLPixelFormatAttribute) kCGLPFANoRecovery,
(CGLPixelFormatAttribute) kCGLPFAColorSize,
(CGLPixelFormatAttribute) (gl32bit ? 32 : 16),
(CGLPixelFormatAttribute) kCGLPFADisplayMask,
(CGLPixelFormatAttribute) displayMask,
(CGLPixelFormatAttribute) 0 };
CGLChoosePixelFormat(attribs, &cglpix, &numPixelFormats);
CGLCreateContext(cglpix, NULL, &glContext);
glSwapInterval = vsync ? 1 : 0;
if (extraOptions.benchmark)
glSwapInterval = 0;
CGLSetParameter(glContext, kCGLCPSwapInterval, &glSwapInterval);
CGLSetCurrentContext(glContext);
#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
CGLSetFullScreen(glContext);
#else
CGLSetFullScreenOnDisplay(glContext, CGDisplayIDToOpenGLDisplayMask(gGameDisplayID));
#endif
glScreenW = CGDisplayPixelsWide(gGameDisplayID);
glScreenH = CGDisplayPixelsHigh(gGameDisplayID);
}
static void S9xDeinitOpenGLFullScreen (void)
{
if (glContext)
{
CGLSetCurrentContext(NULL);
CGLClearDrawable(glContext);
CGLDestroyContext(glContext);
CGLDestroyPixelFormat(cglpix);
}
}
static void S9xInitOpenGLWindowMode (void)
{
GLint attribs[] = { AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_NO_RECOVERY,
AGL_PIXEL_SIZE, gl32bit ? 32 : 16,
AGL_NONE };
aglpix = aglChoosePixelFormat(NULL, 0, attribs);
agContext = aglCreateContext(aglpix, NULL);
if (systemVersion >= 0x1050)
aglSetWindowRef(agContext, gWindow);
#ifdef MAC_TIGER_PANTHER_SUPPORT
else
aglSetDrawable(agContext, GetWindowPort(gWindow));
#endif
agSwapInterval = vsync ? 1 : 0;
if (extraOptions.benchmark)
agSwapInterval = 0;
aglSetInteger(agContext, AGL_SWAP_INTERVAL, &agSwapInterval);
aglSetCurrentContext(agContext);
if (systemVersion >= 0x1040)
{
aglGetCGLPixelFormat(aglpix, (void **) &cglpix);
aglGetCGLContext(agContext, (void **) &glContext);
}
}
static void S9xDeinitOpenGLWindowMode (void)
{
if (agContext)
{
if (systemVersion >= 0x1050)
aglSetWindowRef(agContext, NULL);
#ifdef MAC_TIGER_PANTHER_SUPPORT
else
aglSetDrawable(agContext, NULL);
#endif
aglSetCurrentContext(NULL);
aglDestroyContext(agContext);
aglDestroyPixelFormat(aglpix);
}
}
static void S9xInitBlitGL (void)
{
if (multiprocessor)
{
printf("MP: Creating BlitGL thread.\n");
if (noErr != PrepareMPBlitGL())
multiprocessor = false;
}
}
static void S9xDeinitBlitGL (void)
{
if (multiprocessor)
{
MPNotifyQueue(taskQueue, (void *) kMPBlitDone, 0, 0);
MPWaitOnQueue(notificationQueue, NULL, NULL, NULL, kDurationForever);
MPDeleteQueue(notificationQueue);
notificationQueue = NULL;
printf("MP: Successfully received terminate signal from BlitGL thread.\n");
}
}
static void S9xInitOpenGLContext (void)
{
OpenGL.internal_format = GL_RGB5_A1;
OpenGL.format = GL_BGRA;
OpenGL.type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
OpenGL.rangeExt = gluCheckExtension((const GLubyte *) "GL_APPLE_texture_range", glGetString(GL_EXTENSIONS));
OpenGL.target = OpenGL.rangeExt ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
GLint storage_hint = GL_STORAGE_SHARED_APPLE;
GLint storage_apple = 1;
GLfloat agp_texturing = 0.0f;
storage_apple = extraOptions.glUseClientStrageApple ? 1 : 0;
agp_texturing = extraOptions.glUseTexturePriority ? 0.0f : 1.0f;
switch (extraOptions.glStorageHint)
{
case 1: storage_hint = GL_STORAGE_PRIVATE_APPLE; break;
case 2: storage_hint = GL_STORAGE_CACHED_APPLE; break;
case 3: storage_hint = GL_STORAGE_SHARED_APPLE; break;
}
if (screencurvature || videoMode >= VIDEOMODE_NTSC_C || extraOptions.glForceNoTextureRectangle)
{
OpenGL.rangeExt = false;
OpenGL.target = GL_TEXTURE_2D;
}
printf("TextureRange: %s\n", OpenGL.rangeExt ? "enable" : "disable");
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glPolygonMode(GL_FRONT, GL_FILL);
glCullFace(GL_BACK);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_RECTANGLE_EXT);
glEnable(OpenGL.target);
glGenTextures(kGLNumTextures, OpenGL.textures);
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, storage_apple);
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
// 256 * 224/239
OpenGL.texW[kGL256256] = 256;
OpenGL.texH[kGL256256] = OpenGL.rangeExt ? SNES_HEIGHT_EXTENDED : 256;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGL256256][0] = 0; OpenGL.vertex[kGL256256][1] = 0;
OpenGL.vertex[kGL256256][2] = OpenGL.texW[kGL256256]; OpenGL.vertex[kGL256256][3] = 0;
OpenGL.vertex[kGL256256][4] = OpenGL.texW[kGL256256]; OpenGL.vertex[kGL256256][5] = OpenGL.texH[kGL256256];
OpenGL.vertex[kGL256256][6] = 0; OpenGL.vertex[kGL256256][7] = OpenGL.texH[kGL256256];
}
else
{
OpenGL.vertex[kGL256256][0] = 0.0f; OpenGL.vertex[kGL256256][1] = 0.0f;
OpenGL.vertex[kGL256256][2] = 1.0f; OpenGL.vertex[kGL256256][3] = 0.0f;
OpenGL.vertex[kGL256256][4] = 1.0f; OpenGL.vertex[kGL256256][5] = 1.0f;
OpenGL.vertex[kGL256256][6] = 0.0f; OpenGL.vertex[kGL256256][7] = 1.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGL256256]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL256256] * OpenGL.texH[kGL256256] * BYTES_PER_PIXEL, GFX.Screen);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL256256], OpenGL.texH[kGL256256], 0, OpenGL.format, OpenGL.type, GFX.Screen);
// 512 * 224/239
OpenGL.texW[kGL512256] = 512;
OpenGL.texH[kGL512256] = OpenGL.rangeExt ? SNES_HEIGHT_EXTENDED : 256;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGL512256][0] = 0; OpenGL.vertex[kGL512256][1] = 0;
OpenGL.vertex[kGL512256][2] = OpenGL.texW[kGL512256]; OpenGL.vertex[kGL512256][3] = 0;
OpenGL.vertex[kGL512256][4] = OpenGL.texW[kGL512256]; OpenGL.vertex[kGL512256][5] = OpenGL.texH[kGL512256];
OpenGL.vertex[kGL512256][6] = 0; OpenGL.vertex[kGL512256][7] = OpenGL.texH[kGL512256];
}
else
{
OpenGL.vertex[kGL512256][0] = 0.0f; OpenGL.vertex[kGL512256][1] = 0.0f;
OpenGL.vertex[kGL512256][2] = 1.0f; OpenGL.vertex[kGL512256][3] = 0.0f;
OpenGL.vertex[kGL512256][4] = 1.0f; OpenGL.vertex[kGL512256][5] = 1.0f;
OpenGL.vertex[kGL512256][6] = 0.0f; OpenGL.vertex[kGL512256][7] = 1.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGL512256]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL512256] * OpenGL.texH[kGL512256] * BYTES_PER_PIXEL, GFX.Screen);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL512256], OpenGL.texH[kGL512256], 0, OpenGL.format, OpenGL.type, GFX.Screen);
// 512 * 448/478
OpenGL.texW[kGL512512] = 512;
OpenGL.texH[kGL512512] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED << 1) : 512;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGL512512][0] = 0; OpenGL.vertex[kGL512512][1] = 0;
OpenGL.vertex[kGL512512][2] = OpenGL.texW[kGL512512]; OpenGL.vertex[kGL512512][3] = 0;
OpenGL.vertex[kGL512512][4] = OpenGL.texW[kGL512512]; OpenGL.vertex[kGL512512][5] = OpenGL.texH[kGL512512];
OpenGL.vertex[kGL512512][6] = 0; OpenGL.vertex[kGL512512][7] = OpenGL.texH[kGL512512];
}
else
{
OpenGL.vertex[kGL512512][0] = 0.0f; OpenGL.vertex[kGL512512][1] = 0.0f;
OpenGL.vertex[kGL512512][2] = 1.0f; OpenGL.vertex[kGL512512][3] = 0.0f;
OpenGL.vertex[kGL512512][4] = 1.0f; OpenGL.vertex[kGL512512][5] = 1.0f;
OpenGL.vertex[kGL512512][6] = 0.0f; OpenGL.vertex[kGL512512][7] = 1.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGL512512]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGL512512] * OpenGL.texH[kGL512512] * BYTES_PER_PIXEL, GFX.Screen);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, videoMode == VIDEOMODE_SMOOTH ? GL_LINEAR : GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGL512512], OpenGL.texH[kGL512512], 0, OpenGL.format, OpenGL.type, GFX.Screen);
// Blit 2x
OpenGL.texW[kGLBlit2x] = 512;
OpenGL.texH[kGLBlit2x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 2) : 512;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGLBlit2x][0] = 0; OpenGL.vertex[kGLBlit2x][1] = 0;
OpenGL.vertex[kGLBlit2x][2] = OpenGL.texW[kGLBlit2x]; OpenGL.vertex[kGLBlit2x][3] = 0;
OpenGL.vertex[kGLBlit2x][4] = OpenGL.texW[kGLBlit2x]; OpenGL.vertex[kGLBlit2x][5] = OpenGL.texH[kGLBlit2x];
OpenGL.vertex[kGLBlit2x][6] = 0; OpenGL.vertex[kGLBlit2x][7] = OpenGL.texH[kGLBlit2x];
}
else
{
OpenGL.vertex[kGLBlit2x][0] = 0.0f; OpenGL.vertex[kGLBlit2x][1] = 0.0f;
OpenGL.vertex[kGLBlit2x][2] = 1.0f; OpenGL.vertex[kGLBlit2x][3] = 0.0f;
OpenGL.vertex[kGLBlit2x][4] = 1.0f; OpenGL.vertex[kGLBlit2x][5] = 1.0f;
OpenGL.vertex[kGLBlit2x][6] = 0.0f; OpenGL.vertex[kGLBlit2x][7] = 1.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit2x]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit2x] * OpenGL.texH[kGLBlit2x] * BYTES_PER_PIXEL, blitGLBuffer);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit2x], OpenGL.texH[kGLBlit2x], 0, OpenGL.format, OpenGL.type, blitGLBuffer);
// Blit 3x
OpenGL.texW[kGLBlit3x] = OpenGL.rangeExt ? (SNES_WIDTH * 3) : 1024;
OpenGL.texH[kGLBlit3x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 3) : 1024;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGLBlit3x][0] = 0; OpenGL.vertex[kGLBlit3x][1] = 0;
OpenGL.vertex[kGLBlit3x][2] = OpenGL.texW[kGLBlit3x]; OpenGL.vertex[kGLBlit3x][3] = 0;
OpenGL.vertex[kGLBlit3x][4] = OpenGL.texW[kGLBlit3x]; OpenGL.vertex[kGLBlit3x][5] = OpenGL.texH[kGLBlit3x];
OpenGL.vertex[kGLBlit3x][6] = 0; OpenGL.vertex[kGLBlit3x][7] = OpenGL.texH[kGLBlit3x];
}
else
{
OpenGL.vertex[kGLBlit3x][0] = 0.0f; OpenGL.vertex[kGLBlit3x][1] = 0.0f;
OpenGL.vertex[kGLBlit3x][2] = SNES_WIDTH * 3 / 1024.0f; OpenGL.vertex[kGLBlit3x][3] = 0.0f;
OpenGL.vertex[kGLBlit3x][4] = SNES_WIDTH * 3 / 1024.0f; OpenGL.vertex[kGLBlit3x][5] = SNES_HEIGHT_EXTENDED * 3 / 1024.0f;
OpenGL.vertex[kGLBlit3x][6] = 0.0f; OpenGL.vertex[kGLBlit3x][7] = SNES_HEIGHT_EXTENDED * 3 / 1024.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit3x]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit3x] * OpenGL.texH[kGLBlit3x] * BYTES_PER_PIXEL, blitGLBuffer);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit3x], OpenGL.texH[kGLBlit3x], 0, OpenGL.format, OpenGL.type, blitGLBuffer);
// Blit 4x
OpenGL.texW[kGLBlit4x] = 1024;
OpenGL.texH[kGLBlit4x] = OpenGL.rangeExt ? (SNES_HEIGHT_EXTENDED * 4) : 1024;
if (OpenGL.rangeExt)
{
OpenGL.vertex[kGLBlit4x][0] = 0; OpenGL.vertex[kGLBlit4x][1] = 0;
OpenGL.vertex[kGLBlit4x][2] = OpenGL.texW[kGLBlit4x]; OpenGL.vertex[kGLBlit4x][3] = 0;
OpenGL.vertex[kGLBlit4x][4] = OpenGL.texW[kGLBlit4x]; OpenGL.vertex[kGLBlit4x][5] = OpenGL.texH[kGLBlit4x];
OpenGL.vertex[kGLBlit4x][6] = 0; OpenGL.vertex[kGLBlit4x][7] = OpenGL.texH[kGLBlit4x];
}
else
{
OpenGL.vertex[kGLBlit4x][0] = 0.0f; OpenGL.vertex[kGLBlit4x][1] = 0.0f;
OpenGL.vertex[kGLBlit4x][2] = 1.0f; OpenGL.vertex[kGLBlit4x][3] = 0.0f;
OpenGL.vertex[kGLBlit4x][4] = 1.0f; OpenGL.vertex[kGLBlit4x][5] = 1.0f;
OpenGL.vertex[kGLBlit4x][6] = 0.0f; OpenGL.vertex[kGLBlit4x][7] = 1.0f;
}
glBindTexture(OpenGL.target, OpenGL.textures[kGLBlit4x]);
if (OpenGL.rangeExt)
{
glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[kGLBlit4x] * OpenGL.texH[kGLBlit4x] * BYTES_PER_PIXEL, blitGLBuffer);
glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, storage_hint);
}
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLBlit4x], OpenGL.texH[kGLBlit4x], 0, OpenGL.format, OpenGL.type, blitGLBuffer);
// Blit NTSC 602 * 224/239
OpenGL.texW[kGLNTS256] = 1024;
OpenGL.texH[kGLNTS256] = 256;
OpenGL.vertex[kGLNTS256][0] = 0.0f; OpenGL.vertex[kGLNTS256][1] = 0.0f;
OpenGL.vertex[kGLNTS256][2] = 1.0f; OpenGL.vertex[kGLNTS256][3] = 0.0f;
OpenGL.vertex[kGLNTS256][4] = 1.0f; OpenGL.vertex[kGLNTS256][5] = 1.0f;
OpenGL.vertex[kGLNTS256][6] = 0.0f; OpenGL.vertex[kGLNTS256][7] = 1.0f;
glBindTexture(OpenGL.target, OpenGL.textures[kGLNTS256]);
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLNTS256], OpenGL.texH[kGLNTS256], 0, OpenGL.format, OpenGL.type, blitGLBuffer);
// Blit NTSC 602 * 448/478
OpenGL.texW[kGLNTS512] = 1024;
OpenGL.texH[kGLNTS512] = 512;
OpenGL.vertex[kGLNTS512][0] = 0.0f; OpenGL.vertex[kGLNTS512][1] = 0.0f;
OpenGL.vertex[kGLNTS512][2] = 1.0f; OpenGL.vertex[kGLNTS512][3] = 0.0f;
OpenGL.vertex[kGLNTS512][4] = 1.0f; OpenGL.vertex[kGLNTS512][5] = 1.0f;
OpenGL.vertex[kGLNTS512][6] = 0.0f; OpenGL.vertex[kGLNTS512][7] = 1.0f;
glBindTexture(OpenGL.target, OpenGL.textures[kGLNTS512]);
glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, agp_texturing);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[kGLNTS512], OpenGL.texH[kGLNTS512], 0, OpenGL.format, OpenGL.type, blitGLBuffer);
//
if (!screencurvature)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
else
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 0.95, 5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
scTexArray[kSC2xNormal] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC2xNormal], kSCMeshX, kSCMeshY, 1.0f, 224.0f / 256.0f);
scTexArray[kSC2xExtend] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC2xExtend], kSCMeshX, kSCMeshY, 1.0f, 239.0f / 256.0f);
scTexArray[kSC2xNHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC2xNHiRes], kSCMeshX, kSCMeshY, 1.0f, 224.0f / 512.0f);
scTexArray[kSC2xEHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC2xEHiRes], kSCMeshX, kSCMeshY, 1.0f, 239.0f / 512.0f);
scTexArray[kSC3xNormal] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC3xNormal], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 672.0f / 1024.0f);
scTexArray[kSC3xExtend] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC3xExtend], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 717.0f / 1024.0f);
scTexArray[kSC3xNHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC3xNHiRes], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 672.0f / 2048.0f);
scTexArray[kSC3xEHiRes] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSC3xEHiRes], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 717.0f / 2048.0f);
scTexArray[kSCNTNormal] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSCNTNormal], kSCMeshX, kSCMeshY, (float) ntsc_width / 1024.0f, 224.0f / 256.0f);
scTexArray[kSCNTExtend] = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 2];
GLMakeTextureMesh(scTexArray[kSCNTExtend], kSCMeshX, kSCMeshY, (float) ntsc_width / 1024.0f, 239.0f / 256.0f);
scScnArray = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 3];
GLMakeScreenMesh(scScnArray, kSCMeshX, kSCMeshY);
}
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
}
else
{
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, (GLsizei) gWindowRect.size.width, (GLsizei) gWindowRect.size.height);
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
for (int i = 0; i < 2; i++)
{
glClear(GL_COLOR_BUFFER_BIT);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
}
static void S9xDeinitOpenGLContext (void)
{
if (screencurvature)
{
delete [] scTexArray[kSC2xNormal];
delete [] scTexArray[kSC2xExtend];
delete [] scTexArray[kSC2xNHiRes];
delete [] scTexArray[kSC2xEHiRes];
delete [] scTexArray[kSC3xNormal];
delete [] scTexArray[kSC3xExtend];
delete [] scTexArray[kSC3xNHiRes];
delete [] scTexArray[kSC3xEHiRes];
delete [] scTexArray[kSCNTNormal];
delete [] scTexArray[kSCNTExtend];
delete [] scScnArray;
scTexArray[kSC2xNormal] = NULL;
scTexArray[kSC2xExtend] = NULL;
scTexArray[kSC2xNHiRes] = NULL;
scTexArray[kSC2xEHiRes] = NULL;
scTexArray[kSC3xNormal] = NULL;
scTexArray[kSC3xExtend] = NULL;
scTexArray[kSC3xNHiRes] = NULL;
scTexArray[kSC3xEHiRes] = NULL;
scTexArray[kSCNTNormal] = NULL;
scTexArray[kSCNTExtend] = NULL;
scScnArray = NULL;
}
glDeleteTextures(kGLNumTextures, OpenGL.textures);
}
static void S9xInitCoreImage (void)
{
cgGameImage = NULL;
cgBlitImage = NULL;
InitCoreImageContext(glContext, cglpix);
}
static void S9xDeinitCoreImage (void)
{
DeinitCoreImageContext();
if (cgGameImage)
{
CGImageRelease(cgGameImage);
cgGameImage = NULL;
}
if (cgBlitImage)
{
CGImageRelease(cgBlitImage);
cgBlitImage = NULL;
}
}
void S9xInitDisplay (int argc, char **argv)
{
if (directDisplay)
return;
gGameDisplayID = CGMainDisplayID();
CGDisplayErr cgErr;
CGDisplayCount numDisplays, maxDisplays = 32;
CGDirectDisplayID activeDisplays[32];
CGPoint windowAt;
windowAt = CGPointMake((float) windowPos[kWindowScreen].h, (float) windowPos[kWindowScreen].v);
cgErr = CGGetDisplaysWithPoint(windowAt, maxDisplays, activeDisplays, &numDisplays);
if ((cgErr == noErr) && (numDisplays > 0))
{
for (unsigned int i = 0; i < numDisplays; i++)
{
if (activeDisplays[i] != CGMainDisplayID())
gGameDisplayID = activeDisplays[i];
}
}
glScreenBounds = CGDisplayBounds(gGameDisplayID);
unlimitedCursor = CGPointMake(0.0f, 0.0f);
imageWidth[0] = imageHeight[0] = 0;
imageWidth[1] = imageHeight[1] = 0;
prevBlitWidth = prevBlitHeight = 0;
GFX.Screen = gfxScreen[0];
whichBuf = 0;
textureNum = 0;
switch (videoMode)
{
case VIDEOMODE_HQ4X:
nx = 4;
break;
case VIDEOMODE_HQ3X:
nx = 3;
break;
case VIDEOMODE_NTSC_C:
case VIDEOMODE_NTSC_S:
case VIDEOMODE_NTSC_R:
case VIDEOMODE_NTSC_M:
nx = -1;
break;
case VIDEOMODE_NTSC_TV_C:
case VIDEOMODE_NTSC_TV_S:
case VIDEOMODE_NTSC_TV_R:
case VIDEOMODE_NTSC_TV_M:
nx = -2;
break;
default:
nx = 2;
break;
}
if (fullscreen)
{
S9xInitFullScreen();
S9xInitOpenGLFullScreen();
}
else
{
S9xInitWindowMode();
S9xInitOpenGLWindowMode();
}
S9xInitOpenGLContext();
if (ciFilterEnable)
S9xInitCoreImage();
if (drawingMethod == kDrawingBlitGL)
S9xInitBlitGL();
S9xSetSoundMute(false);
Microseconds((UnsignedWide *) &lastFrame);
windowResizeCount = 1;
gettimeofday(&bencht1, NULL);
directDisplay = true;
}
void S9xDeinitDisplay (void)
{
if (!directDisplay)
return;
S9xSetSoundMute(true);
if (drawingMethod == kDrawingBlitGL)
S9xDeinitBlitGL();
if (ciFilterEnable)
S9xDeinitCoreImage();
S9xDeinitOpenGLContext();
if (fullscreen)
{
S9xDeinitOpenGLFullScreen();
S9xDeinitFullScreen();
}
else
{
S9xDeinitOpenGLWindowMode();
S9xDeinitWindowMode();
}
directDisplay = false;
}
bool8 S9xInitUpdate (void)
{
return (true);
}
bool8 S9xDeinitUpdate (int width, int height)
{
if (directDisplay)
S9xPutImage(width, height);
return (true);
}
bool8 S9xContinueUpdate (int width, int height)
{
return (true);
}
void S9xPutImage (int width, int height)
{
static float fps = 0.0f;
static long count = 0;
static char text[32];
if (extraOptions.benchmark)
{
uint16 *basePtr;
long delta;
size_t len;
count++;
gettimeofday(&bencht2, NULL);
delta = 1000000 * (bencht2.tv_sec - bencht1.tv_sec) + (bencht2.tv_usec - bencht1.tv_usec);
if (delta > 1000000)
{
fps = (1000000.0f * (float) count) / (float) delta;
count = 0;
gettimeofday(&bencht1, NULL);
}
sprintf(text, "%.1f", fps);
basePtr = GFX.Screen + 1;
len = strlen(text);
for (unsigned int i = 0; i < len; i++)
{
S9xDisplayChar(basePtr, text[i]);
basePtr += (8 - 1);
}
}
else
{
if (cfIsWatching)
CheatFinderDrawWatchAddr();
if (Settings.DisplayFrameRate)
{
static int drawnFrames[60] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
static int tableIndex = 0;
int frameCalc = 0;
drawnFrames[tableIndex] = skipFrames;
if (Settings.TurboMode)
{
drawnFrames[tableIndex] = (drawnFrames[tableIndex] + (macFastForwardRate / 2)) / macFastForwardRate;
if (drawnFrames[tableIndex] == 0)
drawnFrames[tableIndex] = 1;
}
tableIndex = (tableIndex + 1) % 60;
for (int i = 0; i < 60; i++)
frameCalc += drawnFrames[i];
IPPU.DisplayedRenderedFrameCount = (Memory.ROMFramesPerSecond * 60) / frameCalc;
}
}
if (!drawoverscan)
{
switch (drawingMethod)
{
case kDrawingOpenGL:
if (!ciFilterEnable)
S9xPutImageOpenGL(width, height);
else
S9xPutImageCoreImage(width, height);
break;
case kDrawingBlitGL:
S9xPutImageBlitGL(width, height);
}
}
else
{
switch (drawingMethod)
{
case kDrawingOpenGL:
if (!ciFilterEnable)
S9xPutImageOverscanOpenGL(width, height);
else
S9xPutImageOverscanCoreImage(width, height);
break;
case kDrawingBlitGL:
S9xPutImageOverscanBlitGL(width, height);
}
}
}
static void S9xPutImageOpenGL (int width, int height)
{
if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0))
{
if ((imageWidth[0] != width) || (imageHeight[0] != height))
windowResizeCount += 2;
int vh = (height > 256) ? height : (height << 1);
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
float fpw = (float) glScreenH / vh * 512.0f;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh);
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (windowExtend)
glViewport(0, ((kMacWindowHeight - vh) >> 1) * wh / kMacWindowHeight, ww, vh * wh / kMacWindowHeight);
}
windowResizeCount--;
textureNum = (width <= 256) ? kGL256256 : ((height <= 256) ? kGL512256 : kGL512512);
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = OpenGL.rangeExt ? height : (vh / 512.0f);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glBindTexture(OpenGL.target, OpenGL.textures[textureNum]);
imageWidth[0] = width;
imageHeight[0] = height;
}
glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, GFX.Screen);
if (!screencurvature)
{
glBegin(GL_QUADS);
glTexCoord2fv(&OpenGL.vertex[textureNum][6]);
glVertex2f(-1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][4]);
glVertex2f( 1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][2]);
glVertex2f( 1.0f, 1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][0]);
glVertex2f(-1.0f, 1.0f);
glEnd();
}
else
{
GLfloat *t, *s;
int tex;
if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1)))
tex = kSC2xNormal;
else
tex = kSC2xExtend;
t = scTexArray[tex];
s = scScnArray;
for (int i = 0; i < kSCMeshY; i++)
{
glTexCoordPointer(2, GL_FLOAT, 0, t);
glVertexPointer(3, GL_FLOAT, 0, s);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2);
t += (kSCMeshX + 1) * 2 * 2;
s += (kSCMeshX + 1) * 2 * 3;
}
}
glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void S9xPutImageBlitGL (int width, int height)
{
Blitter blitFn;
int copyWidth, copyHeight;
if (videoMode == VIDEOMODE_TV)
if ((width <= 256) && ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height)))
S9xBlitClearDelta();
switch (nx)
{
default:
case 2:
if (width <= 256)
{
copyWidth = width * 2;
copyHeight = height * 2;
switch (videoMode)
{
default:
case VIDEOMODE_TV: blitFn = S9xBlitPixScaledTV16; break;
case VIDEOMODE_SUPEREAGLE: blitFn = S9xBlitPixSuperEagle16; break;
case VIDEOMODE_2XSAI: blitFn = S9xBlitPix2xSaI16; break;
case VIDEOMODE_SUPER2XSAI: blitFn = S9xBlitPixSuper2xSaI16; break;
case VIDEOMODE_EPX: blitFn = S9xBlitPixEPX16; break;
case VIDEOMODE_HQ2X: blitFn = S9xBlitPixHQ2x16; break;
}
}
else
if ((videoMode == VIDEOMODE_TV) && (height <= 256))
{
copyWidth = width;
copyHeight = height * 2;
blitFn = S9xBlitPixHiResTV16;
}
else
{
copyWidth = width;
copyHeight = height;
blitFn = S9xBlitPixSmall16;
}
break;
case 3:
if (width <= 256)
{
copyWidth = width * 3;
copyHeight = height * 3;
blitFn = S9xBlitPixHQ3x16;
}
else
{
copyWidth = width;
copyHeight = height;
blitFn = S9xBlitPixSmall16;
}
break;
case 4:
if (width <= 256)
{
copyWidth = width * 4;
copyHeight = height * 4;
blitFn = S9xBlitPixHQ4x16;
}
else
{
copyWidth = width * 2;
copyHeight = height * 2;
blitFn = S9xBlitPixHQ2x16;
}
break;
case -1:
case -2:
copyWidth = ntsc_width;
copyHeight = height;
if (width <= 256)
blitFn = S9xBlitPixNTSC16;
else
blitFn = S9xBlitPixHiResNTSC16;
break;
}
imageWidth[whichBuf] = width;
imageHeight[whichBuf] = height;
if (multiprocessor)
{
MPWaitOnSemaphore(readySemaphore, kDurationForever);
mpDataBuffer->nx = nx;
mpDataBuffer->blitFn = blitFn;
mpDataBuffer->srcWidth = width;
mpDataBuffer->srcHeight = height;
mpDataBuffer->srcRowBytes = width * 2;
mpDataBuffer->copyWidth = copyWidth;
mpDataBuffer->copyHeight = copyHeight;
mpDataBuffer->gfxBuffer = GFX.Screen;
MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0);
whichBuf = 1 - whichBuf;
GFX.Screen = gfxScreen[whichBuf];
}
else
{
switch (nx)
{
case -1:
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, 1024 * 2, width, height);
break;
case -2:
if (height > SNES_HEIGHT_EXTENDED)
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, 1024 * 2, width, height);
else
{
uint8 *tmpBuffer = blitGLBuffer + (1024 * 512 * BYTES_PER_PIXEL);
int aligned = ((ntsc_width + 2) >> 1) << 1;
blitFn((uint8 *) GFX.Screen, width * 2, tmpBuffer, 1024 * 2, width, height);
S9xBlitPixHiResMixedTV16(tmpBuffer, 1024 * 2, blitGLBuffer, 1024 * 2, aligned, copyHeight);
copyHeight *= 2;
}
break;
default:
int dstbytes = (OpenGL.rangeExt ? copyWidth : ((copyWidth > 512) ? 1024 : 512)) * 2;
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, dstbytes, width, height);
break;
}
if (!ciFilterEnable)
S9xPutImageBlitGL2(copyWidth, copyHeight);
else
S9xPutImageBlitGL2CoreImage(copyWidth, copyHeight);
}
}
static void S9xPutImageCoreImage (int width, int height)
{
if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0))
{
if ((imageWidth[0] != width) || (imageHeight[0] != height))
windowResizeCount += 2;
int vh = (height > 256) ? height : (height << 1);
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
float fpw = (float) glScreenH / vh * 512.0f;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh);
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (windowExtend)
glViewport(0, ((kMacWindowHeight - vh) >> 1) * wh / kMacWindowHeight, ww, vh * wh / kMacWindowHeight);
}
windowResizeCount--;
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
if (cgGameImage)
CGImageRelease(cgGameImage);
cgGameImage = CreateGameScreenCGImage();
imageWidth[0] = width;
imageHeight[0] = height;
}
CGRect src;
src = CGRectMake(0, 0, width, height);
DrawWithCoreImageFilter(src, cgGameImage);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void S9xPutImageOverscanOpenGL (int width, int height)
{
if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0))
{
if ((imageWidth[0] != width) || (imageHeight[0] != height))
windowResizeCount += 2;
if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1)))
{
int pitch = width << 1;
int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch);
for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++)
extarea[i] = 0;
}
const int vh = SNES_HEIGHT_EXTENDED << 1;
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
float fpw = (float) glScreenH / vh * 512.0f;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh);
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
windowResizeCount--;
textureNum = (width <= 256) ? kGL256256 : ((height <= 256) ? kGL512256 : kGL512512);
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = OpenGL.rangeExt ? ((height > 256) ? vh : SNES_HEIGHT_EXTENDED) : (vh / 512.0f);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glBindTexture(OpenGL.target, OpenGL.textures[textureNum]);
imageWidth[0] = width;
imageHeight[0] = height;
}
glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, GFX.Screen);
if (!screencurvature)
{
glBegin(GL_QUADS);
glTexCoord2fv(&OpenGL.vertex[textureNum][6]);
glVertex2f(-1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][4]);
glVertex2f( 1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][2]);
glVertex2f( 1.0f, 1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][0]);
glVertex2f(-1.0f, 1.0f);
glEnd();
}
else
{
GLfloat *t, *s;
t = scTexArray[kSC2xExtend];
s = scScnArray;
for (int i = 0; i < kSCMeshY; i++)
{
glTexCoordPointer(2, GL_FLOAT, 0, t);
glVertexPointer(3, GL_FLOAT, 0, s);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2);
t += (kSCMeshX + 1) * 2 * 2;
s += (kSCMeshX + 1) * 2 * 3;
}
}
glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void S9xPutImageOverscanBlitGL (int width, int height)
{
Blitter blitFn;
int copyWidth, copyHeight, extbtm;
extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
if ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height))
{
if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1)))
{
const unsigned int pitch = 1024;
unsigned int i;
uint32 *extarea;
extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch);
for (i = 0; i < (((extbtm - height) * pitch) >> 2); i++)
extarea[i] = 0;
memset(blitGLBuffer, 0, 1024 * 1024 * BYTES_PER_PIXEL);
}
if (videoMode == VIDEOMODE_TV)
if (width <= 256)
S9xBlitClearDelta();
}
switch (nx)
{
default:
case 2:
if (width <= 256)
{
copyWidth = width * 2;
copyHeight = SNES_HEIGHT_EXTENDED * 2;
switch (videoMode)
{
default:
case VIDEOMODE_TV: blitFn = S9xBlitPixScaledTV16; break;
case VIDEOMODE_SUPEREAGLE: blitFn = S9xBlitPixSuperEagle16; break;
case VIDEOMODE_2XSAI: blitFn = S9xBlitPix2xSaI16; break;
case VIDEOMODE_SUPER2XSAI: blitFn = S9xBlitPixSuper2xSaI16; break;
case VIDEOMODE_EPX: blitFn = S9xBlitPixEPX16; break;
case VIDEOMODE_HQ2X: blitFn = S9xBlitPixHQ2x16; break;
}
}
else
if ((videoMode == VIDEOMODE_TV) && (height <= 256))
{
copyWidth = width;
copyHeight = SNES_HEIGHT_EXTENDED * 2;
blitFn = S9xBlitPixHiResTV16;
}
else
{
copyWidth = width;
copyHeight = extbtm;
blitFn = S9xBlitPixSmall16;
}
break;
case 3:
if (width <= 256)
{
copyWidth = width * 3;
copyHeight = SNES_HEIGHT_EXTENDED * 3;
blitFn = S9xBlitPixHQ3x16;
}
else
{
copyWidth = width;
copyHeight = extbtm;
blitFn = S9xBlitPixSmall16;
}
break;
case 4:
if (width <= 256)
{
copyWidth = width * 4;
copyHeight = SNES_HEIGHT_EXTENDED * 4;
blitFn = S9xBlitPixHQ4x16;
}
else
{
copyWidth = width * 2;
copyHeight = extbtm * 2;
blitFn = S9xBlitPixHQ2x16;
}
break;
case -1:
case -2:
copyWidth = ntsc_width;
copyHeight = extbtm;
if (width <= 256)
blitFn = S9xBlitPixNTSC16;
else
blitFn = S9xBlitPixHiResNTSC16;
break;
}
imageWidth[whichBuf] = width;
imageHeight[whichBuf] = height;
if (multiprocessor)
{
MPWaitOnSemaphore(readySemaphore, kDurationForever);
mpDataBuffer->nx = nx;
mpDataBuffer->blitFn = blitFn;
mpDataBuffer->srcWidth = width;
mpDataBuffer->srcHeight = height;
mpDataBuffer->srcRowBytes = width * 2;
mpDataBuffer->copyWidth = copyWidth;
mpDataBuffer->copyHeight = copyHeight;
mpDataBuffer->gfxBuffer = GFX.Screen;
MPNotifyQueue(taskQueue, (void *) kMPBlitFrame, 0, 0);
whichBuf = 1 - whichBuf;
GFX.Screen = gfxScreen[whichBuf];
}
else
{
switch (nx)
{
case -1:
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, 1024 * 2, width, height);
break;
case -2:
if (height > SNES_HEIGHT_EXTENDED)
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, 1024 * 2, width, height);
else
{
uint8 *tmpBuffer = blitGLBuffer + (1024 * 512 * BYTES_PER_PIXEL);
int aligned = ((ntsc_width + 2) >> 1) << 1;
blitFn((uint8 *) GFX.Screen, width * 2, tmpBuffer, 1024 * 2, width, height);
S9xBlitPixHiResMixedTV16(tmpBuffer, 1024 * 2, blitGLBuffer, 1024 * 2, aligned, copyHeight);
copyHeight *= 2;
}
break;
default:
int dstbytes = (OpenGL.rangeExt ? copyWidth : ((copyWidth > 512) ? 1024 : 512)) * 2;
blitFn((uint8 *) GFX.Screen, width * 2, blitGLBuffer, dstbytes, width, height);
break;
}
if (!ciFilterEnable)
S9xPutImageBlitGL2(copyWidth, copyHeight);
else
S9xPutImageBlitGL2CoreImage(copyWidth, copyHeight);
}
}
static void S9xPutImageOverscanCoreImage (int width, int height)
{
int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
if ((imageWidth[0] != width) || (imageHeight[0] != height) || (windowResizeCount > 0))
{
if ((imageWidth[0] != width) || (imageHeight[0] != height))
windowResizeCount += 2;
if ((height == SNES_HEIGHT) || (height == (SNES_HEIGHT << 1)))
{
int pitch = width << 1;
uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch);
for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++)
extarea[i] = 0;
}
const int vh = SNES_HEIGHT_EXTENDED << 1;
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
float fpw = (float) glScreenH / vh * 512.0f;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
glViewport((glScreenW - 512) >> 1, (glScreenH - vh) >> 1, 512, vh);
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
windowResizeCount--;
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, height - extbtm, height, -1, 1);
if (cgGameImage)
CGImageRelease(cgGameImage);
cgGameImage = CreateGameScreenCGImage();
imageWidth[0] = width;
imageHeight[0] = height;
}
CGRect src;
src = CGRectMake(0, 0, width, height);
DrawWithCoreImageFilter(src, cgGameImage);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void S9xPutImageBlitGL2 (int blit_width, int blit_height)
{
if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height) || (windowResizeCount > 0))
{
if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height))
windowResizeCount += 2;
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
int sh = (blit_width > blit_height * 2) ? (blit_height * 2) : blit_height;
float fpw = (float) glScreenH / (float) sh * (float) blit_width;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
{
int sw, sh;
if (nx < 0)
{
sw = ntsc_width;
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * 2;
}
else
{
sw = SNES_WIDTH * nx;
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * nx;
}
glViewport((glScreenW - sw) >> 1, (glScreenH - sh) >> 1, sw, sh);
}
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (windowExtend)
{
int bh = (blit_height % SNES_HEIGHT) ? (SNES_HEIGHT_EXTENDED << 1) : (SNES_HEIGHT << 1);
glViewport(0, ((kMacWindowHeight - bh) >> 1) * wh / kMacWindowHeight, ww, bh * wh / kMacWindowHeight);
}
}
windowResizeCount--;
if (nx < 0)
textureNum = (blit_height > SNES_HEIGHT_EXTENDED) ? kGLNTS512 : kGLNTS256;
else
{
switch (blit_width / SNES_WIDTH)
{
default:
case 2: textureNum = kGLBlit2x; break;
case 3: textureNum = kGLBlit3x; break;
case 4: textureNum = kGLBlit4x; break;
}
}
if (nx < 0)
{
int sh = (blit_height > 256) ? 512 : 256;
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width / 1024.0f;
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height / (float) sh;
glPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
}
else
{
if (OpenGL.rangeExt)
{
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width;
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height;
glPixelStorei(GL_UNPACK_ROW_LENGTH, blit_width);
}
else
{
int sl = (blit_width > 512) ? 1024 : 512;
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width / (float) sl;
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height / (float) sl;
glPixelStorei(GL_UNPACK_ROW_LENGTH, sl);
}
}
glBindTexture(OpenGL.target, OpenGL.textures[textureNum]);
prevBlitWidth = blit_width;
prevBlitHeight = blit_height;
}
glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, blitGLBuffer);
if (!screencurvature)
{
glBegin(GL_QUADS);
glTexCoord2fv(&OpenGL.vertex[textureNum][6]);
glVertex2f(-1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][4]);
glVertex2f( 1.0f, -1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][2]);
glVertex2f( 1.0f, 1.0f);
glTexCoord2fv(&OpenGL.vertex[textureNum][0]);
glVertex2f(-1.0f, 1.0f);
glEnd();
}
else
{
GLfloat *t, *s;
int tex;
if (nx < 0)
tex = (blit_height % SNES_HEIGHT) ? kSCNTExtend : kSCNTNormal;
else
if (blit_width > blit_height * 2)
{
if (blit_width / SNES_WIDTH != 3)
tex = (blit_height % SNES_HEIGHT) ? kSC2xEHiRes : kSC2xNHiRes;
else
tex = (blit_height % SNES_HEIGHT) ? kSC3xEHiRes : kSC3xNHiRes;
}
else
{
if (blit_width / SNES_WIDTH != 3)
tex = (blit_height % SNES_HEIGHT) ? kSC2xExtend : kSC2xNormal;
else
tex = (blit_height % SNES_HEIGHT) ? kSC3xExtend : kSC3xNormal;
}
t = scTexArray[tex];
s = scScnArray;
for (int i = 0; i < kSCMeshY; i++)
{
glTexCoordPointer(2, GL_FLOAT, 0, t);
glVertexPointer(3, GL_FLOAT, 0, s);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2);
t += (kSCMeshX + 1) * 2 * 2;
s += (kSCMeshX + 1) * 2 * 3;
}
}
glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void S9xPutImageBlitGL2CoreImage (int blit_width, int blit_height)
{
if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height) || (windowResizeCount > 0))
{
if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height))
windowResizeCount += 2;
if (fullscreen)
{
CGLSetCurrentContext(glContext);
glViewport(0, 0, glScreenW, glScreenH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (glstretch)
{
int sh = (blit_width > blit_height * 2) ? (blit_height * 2) : blit_height;
float fpw = (float) glScreenH / (float) sh * (float) blit_width;
int pw = (int) (fpw + ((float) glScreenW - fpw) * (float) macAspectRatio / 100.0);
glViewport((glScreenW - pw) >> 1, 0, pw, glScreenH);
}
else
{
int sw, sh;
if (nx < 0)
{
sw = ntsc_width;
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * 2;
}
else
{
sw = SNES_WIDTH * nx;
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * nx;
}
glViewport((glScreenW - sw) >> 1, (glScreenH - sh) >> 1, sw, sh);
}
}
else
{
int ww = (int) gWindowRect.size.width,
wh = (int) gWindowRect.size.height;
aglSetCurrentContext(agContext);
aglUpdateContext(agContext);
glViewport(0, 0, ww, wh);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (windowExtend)
{
int bh = (blit_height % SNES_HEIGHT) ? (SNES_HEIGHT_EXTENDED << 1) : (SNES_HEIGHT << 1);
glViewport(0, ((kMacWindowHeight - bh) >> 1) * wh / kMacWindowHeight, ww, bh * wh / kMacWindowHeight);
}
}
windowResizeCount--;
int sl = OpenGL.rangeExt ? blit_width : ((blit_width > 512) ? 1024 : 512);
glPixelStorei(GL_UNPACK_ROW_LENGTH, sl);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, blit_width, 0, blit_height, -1, 1);
if (cgBlitImage)
CGImageRelease(cgBlitImage);
cgBlitImage = CreateBlitScreenCGImage(blit_width, blit_height, sl << 1, blitGLBuffer);
prevBlitWidth = blit_width;
prevBlitHeight = blit_height;
}
CGRect src;
src = CGRectMake(0, 0, blit_width, blit_height);
DrawWithCoreImageFilter(src, cgBlitImage);
if (fullscreen)
CGLFlushDrawable(glContext);
else
aglSwapBuffers(agContext);
}
static void GLMakeScreenMesh (GLfloat *vertex3D, int meshx, int meshy)
{
GLfloat *v;
float warp;
v = vertex3D;
warp = macCurvatureWarp * 0.001f;
for (int y = 0; y < meshy; y++)
{
for (int x = 0; x <= meshx; x++)
{
float u1, v1, v2;
u1 = -1.0f + 2.0f / (float) meshx * (float) x;
v1 = -1.0f + 2.0f / (float) meshy * (float) y;
v2 = -1.0f + 2.0f / (float) meshy * (float) (y + 1);
*v++ = u1;
*v++ = v2;
*v++ = -1.0f - (u1 * u1 + v2 * v2) * warp;
*v++ = u1;
*v++ = v1;
*v++ = -1.0f - (u1 * u1 + v1 * v1) * warp;
}
}
}
static void GLMakeTextureMesh (GLfloat *vertex2D, int meshx, int meshy, float lx, float ly)
{
GLfloat *v;
v = vertex2D;
for (int y = meshy; y > 0; y--)
{
for (int x = 0; x <= meshx; x++)
{
float u1, v1, v2;
u1 = lx / (float) meshx * (float) x;
v1 = ly / (float) meshy * (float) y;
v2 = ly / (float) meshy * (float) (y - 1);
*v++ = u1;
*v++ = v2;
*v++ = u1;
*v++ = v1;
}
}
}
void S9xTextMode (void)
{
return;
}
void S9xGraphicsMode (void)
{
return;
}
void S9xSetPalette (void)
{
return;
}