snes9x/apu/bapu/smp/smp_state.cpp

120 lines
2.1 KiB
C++

#include "snes/snes.hpp"
namespace SNES {
#include "dsp/blargg_endian.h"
void SMP::save_state(uint8 **block) {
uint8 *ptr = *block;
memcpy(ptr, apuram, 64 * 1024);
ptr += 64 * 1024;
#undef INT32
#define INT32(i) set_le32(ptr, (i)); ptr += sizeof(int32)
INT32(clock);
INT32(opcode_number);
INT32(opcode_cycle);
INT32(regs.pc);
INT32(regs.sp);
INT32(regs.a);
INT32(regs.x);
INT32(regs.y);
INT32(regs.p.n);
INT32(regs.p.v);
INT32(regs.p.p);
INT32(regs.p.b);
INT32(regs.p.h);
INT32(regs.p.i);
INT32(regs.p.z);
INT32(regs.p.c);
INT32(status.iplrom_enable);
INT32(status.dsp_addr);
INT32(status.ram00f8);
INT32(status.ram00f9);
INT32(timer0.enable);
INT32(timer0.target);
INT32(timer0.stage1_ticks);
INT32(timer0.stage2_ticks);
INT32(timer0.stage3_ticks);
INT32(timer1.enable);
INT32(timer1.target);
INT32(timer1.stage1_ticks);
INT32(timer1.stage2_ticks);
INT32(timer1.stage3_ticks);
INT32(timer2.enable);
INT32(timer2.target);
INT32(timer2.stage1_ticks);
INT32(timer2.stage2_ticks);
INT32(timer2.stage3_ticks);
*block = ptr;
}
void SMP::load_state(uint8 **block) {
uint8 *ptr = *block;
memcpy(apuram, ptr, 64 * 1024);
ptr += 64 * 1024;
#undef INT32
#define INT32(i) i = get_le32(ptr); ptr += sizeof(int32)
INT32(clock);
INT32(opcode_number);
INT32(opcode_cycle);
INT32(regs.pc);
INT32(regs.sp);
INT32(regs.a);
INT32(regs.x);
INT32(regs.y);
INT32(regs.p.n);
INT32(regs.p.v);
INT32(regs.p.p);
INT32(regs.p.b);
INT32(regs.p.h);
INT32(regs.p.i);
INT32(regs.p.z);
INT32(regs.p.c);
INT32(status.iplrom_enable);
INT32(status.dsp_addr);
INT32(status.ram00f8);
INT32(status.ram00f9);
INT32(timer0.enable);
INT32(timer0.target);
INT32(timer0.stage1_ticks);
INT32(timer0.stage2_ticks);
INT32(timer0.stage3_ticks);
INT32(timer1.enable);
INT32(timer1.target);
INT32(timer1.stage1_ticks);
INT32(timer1.stage2_ticks);
INT32(timer1.stage3_ticks);
INT32(timer2.enable);
INT32(timer2.target);
INT32(timer2.stage1_ticks);
INT32(timer2.stage2_ticks);
INT32(timer2.stage3_ticks);
*block = ptr;
}
}