snes9x/ppu.cpp

2088 lines
51 KiB
C++

/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2018 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2018 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2018 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "dma.h"
#include "apu/apu.h"
#include "fxemu.h"
#include "sdd1.h"
#include "srtc.h"
#include "controls.h"
#include "movie.h"
#include "display.h"
#ifdef NETPLAY_SUPPORT
#include "netplay.h"
#endif
#ifdef DEBUGGER
#include "debug.h"
#include "missing.h"
#endif
extern uint8 *HDMAMemPointers[8];
static inline void S9xLatchCounters (bool force)
{
if (force || (Memory.FillRAM[0x4213] & 0x80))
{
// Latch h and v counters, like the gun
#ifdef DEBUGGER
missing.h_v_latch = 1;
#endif
PPU.HVBeamCounterLatched = 1;
PPU.VBeamPosLatched = (uint16) CPU.V_Counter;
// From byuu:
// All dots are 4 cycles long, except dots 322 and 326. dots 322 and 326 are 6 cycles long.
// This holds true for all scanlines except scanline 240 on non-interlace odd frames.
// The reason for this is because this scanline is only 1360 cycles long,
// instead of 1364 like all other scanlines.
// This makes the effective range of hscan_pos 0-339 at all times.
int32 hc = CPU.Cycles;
if (Timings.H_Max == Timings.H_Max_Master) // 1364
{
if (hc >= 1292)
hc -= (ONE_DOT_CYCLE / 2);
if (hc >= 1308)
hc -= (ONE_DOT_CYCLE / 2);
}
PPU.HBeamPosLatched = (uint16) (hc / ONE_DOT_CYCLE);
Memory.FillRAM[0x213f] |= 0x40;
}
if (CPU.V_Counter > PPU.GunVLatch || (CPU.V_Counter == PPU.GunVLatch && CPU.Cycles >= PPU.GunHLatch * ONE_DOT_CYCLE))
PPU.GunVLatch = 1000;
}
static inline void S9xTryGunLatch (bool force)
{
if (CPU.V_Counter > PPU.GunVLatch || (CPU.V_Counter == PPU.GunVLatch && CPU.Cycles >= PPU.GunHLatch * ONE_DOT_CYCLE))
{
if (force || (Memory.FillRAM[0x4213] & 0x80))
{
#ifdef DEBUGGER
missing.h_v_latch = 1;
#endif
PPU.HVBeamCounterLatched = 1;
PPU.VBeamPosLatched = (uint16) PPU.GunVLatch;
PPU.HBeamPosLatched = (uint16) PPU.GunHLatch;
Memory.FillRAM[0x213f] |= 0x40;
}
PPU.GunVLatch = 1000;
}
}
static int CyclesUntilNext (int hc, int vc)
{
int32 total = 0;
int vpos = CPU.V_Counter;
if (vc - vpos > 0)
{
// It's still in this frame */
// Add number of lines
total += (vc - vpos) * Timings.H_Max;
// If line 240 is in there and we're odd, subtract a dot
if (vpos <= 240 && vc > 240 && Timings.InterlaceField & !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
}
else
{
if (vc == vpos && hc > CPU.Cycles)
{
return hc;
}
total += (Timings.V_Max - vpos) * Timings.H_Max;
if (vpos <= 240 && Timings.InterlaceField && !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
total += (vc) * Timings.H_Max;
if (vc > 240 && !Timings.InterlaceField && !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
}
total += hc;
return total;
}
void S9xUpdateIRQPositions (bool initial)
{
PPU.HTimerPosition = PPU.IRQHBeamPos * ONE_DOT_CYCLE + Timings.IRQTriggerCycles;
if (Timings.H_Max == Timings.H_Max_Master) // 1364
{
if (PPU.IRQHBeamPos > 322)
PPU.HTimerPosition += (ONE_DOT_CYCLE / 2);
if (PPU.IRQHBeamPos > 326)
PPU.HTimerPosition += (ONE_DOT_CYCLE / 2);
}
PPU.VTimerPosition = PPU.IRQVBeamPos;
if ((PPU.HTimerPosition >= Timings.H_Max) && (PPU.IRQHBeamPos < 340) && PPU.HTimerEnabled)
{
PPU.HTimerPosition -= Timings.H_Max;
PPU.VTimerPosition++;
// FIXME
if (PPU.VTimerPosition >= Timings.V_Max)
PPU.VTimerPosition = 0;
}
if (!PPU.HTimerEnabled && !PPU.VTimerEnabled)
{
Timings.NextIRQTimer = 0x0fffffff;
}
else if (PPU.HTimerEnabled && !PPU.VTimerEnabled)
{
Timings.NextIRQTimer = PPU.HTimerPosition;
if (CPU.Cycles > Timings.NextIRQTimer - Timings.IRQTriggerCycles)
Timings.NextIRQTimer += Timings.H_Max;
}
else if (!PPU.HTimerEnabled && PPU.VTimerEnabled)
{
if (CPU.V_Counter == PPU.VTimerPosition && initial)
Timings.NextIRQTimer = Timings.IRQTriggerCycles;
else
Timings.NextIRQTimer = CyclesUntilNext (Timings.IRQTriggerCycles, PPU.VTimerPosition);
}
else
{
Timings.NextIRQTimer = CyclesUntilNext (PPU.HTimerPosition, PPU.VTimerPosition);
}
#ifdef DEBUGGER
S9xTraceFormattedMessage("--- IRQ Timer HC:%d VC:%d %s %d cycles HTimer:%d Pos:%04d->%04d VTimer:%d Pos:%03d->%03d", CPU.Cycles, CPU.V_Counter, initial ? "set" : "recur",
Timings.NextIRQTimer, PPU.HTimerEnabled, PPU.IRQHBeamPos, PPU.HTimerPosition, PPU.VTimerEnabled, PPU.IRQVBeamPos, PPU.VTimerPosition);
#endif
}
void S9xFixColourBrightness (void)
{
IPPU.XB = mul_brightness[PPU.Brightness];
for (int i = 0; i < 256; i++)
{
IPPU.Red[i] = IPPU.XB[(PPU.CGDATA[i]) & 0x1f];
IPPU.Green[i] = IPPU.XB[(PPU.CGDATA[i] >> 5) & 0x1f];
IPPU.Blue[i] = IPPU.XB[(PPU.CGDATA[i] >> 10) & 0x1f];
IPPU.ScreenColors[i] = BUILD_PIXEL(IPPU.Red[i], IPPU.Green[i], IPPU.Blue[i]);
}
}
void S9xSetPPU (uint8 Byte, uint16 Address)
{
// MAP_PPU: $2000-$3FFF
if (CPU.InDMAorHDMA)
{
if (CPU.CurrentDMAorHDMAChannel >= 0 && DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer)
{
// S9xSetPPU() is called to write to DMA[].AAddress
if ((Address & 0xff00) == 0x2100)
{
// Cannot access to Address Bus B ($2100-$21ff) via (H)DMA
return;
}
else
{
// 0x2000-0x3FFF is connected to Address Bus A
// SA1, SuperFX and SRTC are mapped here
// I don't bother for now...
return;
}
}
else
{
// S9xSetPPU() is called to read from $21xx
// Take care of DMA wrapping
if (Address > 0x21ff)
Address = 0x2100 + (Address & 0xff);
}
}
#ifdef DEBUGGER
if (CPU.InHDMA)
S9xTraceFormattedMessage("--- HDMA PPU %04X -> %02X", Address, Byte);
#endif
if (Settings.MSU1 && (Address & 0xfff8) == 0x2000) // MSU-1
S9xMSU1WritePort(Address & 7, Byte);
else
if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
// write_port will run the APU until given clock before writing value
S9xAPUWritePort(Address & 3, Byte);
else
if (Address <= 0x2183)
{
switch (Address)
{
case 0x2100: // INIDISP
if (Byte != Memory.FillRAM[0x2100])
{
FLUSH_REDRAW();
if (PPU.Brightness != (Byte & 0xf))
{
IPPU.ColorsChanged = TRUE;
PPU.Brightness = Byte & 0xf;
S9xFixColourBrightness();
S9xBuildDirectColourMaps();
if (PPU.Brightness > IPPU.MaxBrightness)
IPPU.MaxBrightness = PPU.Brightness;
}
if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))
{
IPPU.ColorsChanged = TRUE;
PPU.ForcedBlanking = (Byte >> 7) & 1;
}
}
if ((Memory.FillRAM[0x2100] & 0x80) && CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
PPU.OAMAddr = PPU.SavedOAMAddr;
uint8 tmp = 0;
if (PPU.OAMPriorityRotation)
tmp = (PPU.OAMAddr & 0xfe) >> 1;
if ((PPU.OAMFlip & 1) || PPU.FirstSprite != tmp)
{
PPU.FirstSprite = tmp;
IPPU.OBJChanged = TRUE;
}
PPU.OAMFlip = 0;
}
break;
case 0x2101: // OBSEL
if (Byte != Memory.FillRAM[0x2101])
{
FLUSH_REDRAW();
PPU.OBJNameBase = (Byte & 3) << 14;
PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13;
PPU.OBJSizeSelect = (Byte >> 5) & 7;
IPPU.OBJChanged = TRUE;
}
break;
case 0x2102: // OAMADDL
PPU.OAMAddr = ((Memory.FillRAM[0x2103] & 1) << 8) | Byte;
PPU.OAMFlip = 2;
PPU.OAMReadFlip = 0;
PPU.SavedOAMAddr = PPU.OAMAddr;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
{
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
IPPU.OBJChanged = TRUE;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
break;
case 0x2103: // OAMADDH
PPU.OAMAddr = ((Byte & 1) << 8) | Memory.FillRAM[0x2102];
PPU.OAMPriorityRotation = (Byte & 0x80) ? 1 : 0;
if (PPU.OAMPriorityRotation)
{
if (PPU.FirstSprite != (PPU.OAMAddr >> 1))
{
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
IPPU.OBJChanged = TRUE;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
}
else
{
if (PPU.FirstSprite != 0)
{
PPU.FirstSprite = 0;
IPPU.OBJChanged = TRUE;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
}
PPU.OAMFlip = 0;
PPU.OAMReadFlip = 0;
PPU.SavedOAMAddr = PPU.OAMAddr;
break;
case 0x2104: // OAMDATA
REGISTER_2104(Byte);
break;
case 0x2105: // BGMODE
if (Byte != Memory.FillRAM[0x2105])
{
FLUSH_REDRAW();
PPU.BG[0].BGSize = (Byte >> 4) & 1;
PPU.BG[1].BGSize = (Byte >> 5) & 1;
PPU.BG[2].BGSize = (Byte >> 6) & 1;
PPU.BG[3].BGSize = (Byte >> 7) & 1;
PPU.BGMode = Byte & 7;
// BJ: BG3Priority only takes effect if BGMode == 1 and the bit is set
PPU.BG3Priority = ((Byte & 0x0f) == 0x09);
IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
#ifdef DEBUGGER
missing.modes[PPU.BGMode] = 1;
#endif
}
break;
case 0x2106: // MOSAIC
if (Byte != Memory.FillRAM[0x2106])
{
FLUSH_REDRAW();
PPU.MosaicStart = CPU.V_Counter;
if (PPU.MosaicStart > PPU.ScreenHeight)
PPU.MosaicStart = 0;
PPU.Mosaic = (Byte >> 4) + 1;
PPU.BGMosaic[0] = (Byte & 1);
PPU.BGMosaic[1] = (Byte & 2);
PPU.BGMosaic[2] = (Byte & 4);
PPU.BGMosaic[3] = (Byte & 8);
#ifdef DEBUGGER
if ((Byte & 0xf0) && (Byte & 0x0f))
missing.mosaic = 1;
#endif
}
break;
case 0x2107: // BG1SC
if (Byte != Memory.FillRAM[0x2107])
{
FLUSH_REDRAW();
PPU.BG[0].SCSize = Byte & 3;
PPU.BG[0].SCBase = (Byte & 0x7c) << 8;
}
break;
case 0x2108: // BG2SC
if (Byte != Memory.FillRAM[0x2108])
{
FLUSH_REDRAW();
PPU.BG[1].SCSize = Byte & 3;
PPU.BG[1].SCBase = (Byte & 0x7c) << 8;
}
break;
case 0x2109: // BG3SC
if (Byte != Memory.FillRAM[0x2109])
{
FLUSH_REDRAW();
PPU.BG[2].SCSize = Byte & 3;
PPU.BG[2].SCBase = (Byte & 0x7c) << 8;
}
break;
case 0x210a: // BG4SC
if (Byte != Memory.FillRAM[0x210a])
{
FLUSH_REDRAW();
PPU.BG[3].SCSize = Byte & 3;
PPU.BG[3].SCBase = (Byte & 0x7c) << 8;
}
break;
case 0x210b: // BG12NBA
if (Byte != Memory.FillRAM[0x210b])
{
FLUSH_REDRAW();
PPU.BG[0].NameBase = (Byte & 7) << 12;
PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12;
}
break;
case 0x210c: // BG34NBA
if (Byte != Memory.FillRAM[0x210c])
{
FLUSH_REDRAW();
PPU.BG[2].NameBase = (Byte & 7) << 12;
PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12;
}
break;
case 0x210d: // BG1HOFS, M7HOFS
PPU.BG[0].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[0].HOffset >> 8) & 7);
PPU.M7HOFS = (Byte << 8) | PPU.M7byte;
PPU.BGnxOFSbyte = Byte;
PPU.M7byte = Byte;
break;
case 0x210e: // BG1VOFS, M7VOFS
PPU.BG[0].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
PPU.M7VOFS = (Byte << 8) | PPU.M7byte;
PPU.BGnxOFSbyte = Byte;
PPU.M7byte = Byte;
break;
case 0x210f: // BG2HOFS
PPU.BG[1].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[1].HOffset >> 8) & 7);
PPU.BGnxOFSbyte = Byte;
break;
case 0x2110: // BG2VOFS
PPU.BG[1].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
PPU.BGnxOFSbyte = Byte;
break;
case 0x2111: // BG3HOFS
PPU.BG[2].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[2].HOffset >> 8) & 7);
PPU.BGnxOFSbyte = Byte;
break;
case 0x2112: // BG3VOFS
PPU.BG[2].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
PPU.BGnxOFSbyte = Byte;
break;
case 0x2113: // BG4HOFS
PPU.BG[3].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[3].HOffset >> 8) & 7);
PPU.BGnxOFSbyte = Byte;
break;
case 0x2114: // BG4VOFS
PPU.BG[3].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
PPU.BGnxOFSbyte = Byte;
break;
case 0x2115: // VMAIN
PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE;
switch (Byte & 3)
{
case 0: PPU.VMA.Increment = 1; break;
case 1: PPU.VMA.Increment = 32; break;
case 2: PPU.VMA.Increment = 128; break;
case 3: PPU.VMA.Increment = 128; break;
}
if (Byte & 0x0c)
{
static uint16 Shift[4] = { 0, 5, 6, 7 };
static uint16 IncCount[4] = { 0, 32, 64, 128 };
uint8 i = (Byte & 0x0c) >> 2;
PPU.VMA.FullGraphicCount = IncCount[i];
PPU.VMA.Mask1 = IncCount[i] * 8 - 1;
PPU.VMA.Shift = Shift[i];
#ifdef DEBUGGER
missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2;
#endif
}
else
PPU.VMA.FullGraphicCount = 0;
#ifdef DEBUGGER
if (Byte & 3)
missing.vram_inc = Byte & 3;
#endif
break;
case 0x2116: // VMADDL
PPU.VMA.Address &= 0xff00;
PPU.VMA.Address |= Byte;
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
}
else
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));
break;
case 0x2117: // VMADDH
PPU.VMA.Address &= 0x00ff;
PPU.VMA.Address |= Byte << 8;
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
}
else
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));
break;
case 0x2118: // VMDATAL
REGISTER_2118(Byte);
break;
case 0x2119: // VMDATAH
REGISTER_2119(Byte);
break;
case 0x211a: // M7SEL
if (Byte != Memory.FillRAM[0x211a])
{
FLUSH_REDRAW();
PPU.Mode7Repeat = Byte >> 6;
if (PPU.Mode7Repeat == 1)
PPU.Mode7Repeat = 0;
PPU.Mode7VFlip = (Byte & 2) >> 1;
PPU.Mode7HFlip = Byte & 1;
}
break;
case 0x211b: // M7A
PPU.MatrixA = PPU.M7byte | (Byte << 8);
PPU.Need16x8Mulitply = TRUE;
PPU.M7byte = Byte;
break;
case 0x211c: // M7B
PPU.MatrixB = PPU.M7byte | (Byte << 8);
PPU.Need16x8Mulitply = TRUE;
PPU.M7byte = Byte;
break;
case 0x211d: // M7C
PPU.MatrixC = PPU.M7byte | (Byte << 8);
PPU.M7byte = Byte;
break;
case 0x211e: // M7D
PPU.MatrixD = PPU.M7byte | (Byte << 8);
PPU.M7byte = Byte;
break;
case 0x211f: // M7X
PPU.CentreX = PPU.M7byte | (Byte << 8);
PPU.M7byte = Byte;
break;
case 0x2120: // M7Y
PPU.CentreY = PPU.M7byte | (Byte << 8);
PPU.M7byte = Byte;
break;
case 0x2121: // CGADD
PPU.CGFLIP = 0;
PPU.CGFLIPRead = 0;
PPU.CGADD = Byte;
break;
case 0x2122: // CGDATA
REGISTER_2122(Byte);
break;
case 0x2123: // W12SEL
if (Byte != Memory.FillRAM[0x2123])
{
FLUSH_REDRAW();
PPU.ClipWindow1Enable[0] = !!(Byte & 0x02);
PPU.ClipWindow1Enable[1] = !!(Byte & 0x20);
PPU.ClipWindow2Enable[0] = !!(Byte & 0x08);
PPU.ClipWindow2Enable[1] = !!(Byte & 0x80);
PPU.ClipWindow1Inside[0] = !(Byte & 0x01);
PPU.ClipWindow1Inside[1] = !(Byte & 0x10);
PPU.ClipWindow2Inside[0] = !(Byte & 0x04);
PPU.ClipWindow2Inside[1] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[1] = 1;
if (Byte & 0x20)
missing.window1[1] = 1;
if (Byte & 0x08)
missing.window2[0] = 1;
if (Byte & 0x02)
missing.window1[0] = 1;
#endif
}
break;
case 0x2124: // W34SEL
if (Byte != Memory.FillRAM[0x2124])
{
FLUSH_REDRAW();
PPU.ClipWindow1Enable[2] = !!(Byte & 0x02);
PPU.ClipWindow1Enable[3] = !!(Byte & 0x20);
PPU.ClipWindow2Enable[2] = !!(Byte & 0x08);
PPU.ClipWindow2Enable[3] = !!(Byte & 0x80);
PPU.ClipWindow1Inside[2] = !(Byte & 0x01);
PPU.ClipWindow1Inside[3] = !(Byte & 0x10);
PPU.ClipWindow2Inside[2] = !(Byte & 0x04);
PPU.ClipWindow2Inside[3] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[3] = 1;
if (Byte & 0x20)
missing.window1[3] = 1;
if (Byte & 0x08)
missing.window2[2] = 1;
if (Byte & 0x02)
missing.window1[2] = 1;
#endif
}
break;
case 0x2125: // WOBJSEL
if (Byte != Memory.FillRAM[0x2125])
{
FLUSH_REDRAW();
PPU.ClipWindow1Enable[4] = !!(Byte & 0x02);
PPU.ClipWindow1Enable[5] = !!(Byte & 0x20);
PPU.ClipWindow2Enable[4] = !!(Byte & 0x08);
PPU.ClipWindow2Enable[5] = !!(Byte & 0x80);
PPU.ClipWindow1Inside[4] = !(Byte & 0x01);
PPU.ClipWindow1Inside[5] = !(Byte & 0x10);
PPU.ClipWindow2Inside[4] = !(Byte & 0x04);
PPU.ClipWindow2Inside[5] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[5] = 1;
if (Byte & 0x20)
missing.window1[5] = 1;
if (Byte & 0x08)
missing.window2[4] = 1;
if (Byte & 0x02)
missing.window1[4] = 1;
#endif
}
break;
case 0x2126: // WH0
if (Byte != Memory.FillRAM[0x2126])
{
FLUSH_REDRAW();
PPU.Window1Left = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2127: // WH1
if (Byte != Memory.FillRAM[0x2127])
{
FLUSH_REDRAW();
PPU.Window1Right = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2128: // WH2
if (Byte != Memory.FillRAM[0x2128])
{
FLUSH_REDRAW();
PPU.Window2Left = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2129: // WH3
if (Byte != Memory.FillRAM[0x2129])
{
FLUSH_REDRAW();
PPU.Window2Right = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212a: // WBGLOG
if (Byte != Memory.FillRAM[0x212a])
{
FLUSH_REDRAW();
PPU.ClipWindowOverlapLogic[0] = (Byte & 0x03);
PPU.ClipWindowOverlapLogic[1] = (Byte & 0x0c) >> 2;
PPU.ClipWindowOverlapLogic[2] = (Byte & 0x30) >> 4;
PPU.ClipWindowOverlapLogic[3] = (Byte & 0xc0) >> 6;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212b: // WOBJLOG
if (Byte != Memory.FillRAM[0x212b])
{
FLUSH_REDRAW();
PPU.ClipWindowOverlapLogic[4] = (Byte & 0x03);
PPU.ClipWindowOverlapLogic[5] = (Byte & 0x0c) >> 2;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212c: // TM
if (Byte != Memory.FillRAM[0x212c])
{
FLUSH_REDRAW();
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212d: // TS
if (Byte != Memory.FillRAM[0x212d])
{
FLUSH_REDRAW();
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x1f)
missing.subscreen = 1;
#endif
}
break;
case 0x212e: // TMW
if (Byte != Memory.FillRAM[0x212e])
{
FLUSH_REDRAW();
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212f: // TSW
if (Byte != Memory.FillRAM[0x212f])
{
FLUSH_REDRAW();
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2130: // CGWSEL
if (Byte != Memory.FillRAM[0x2130])
{
FLUSH_REDRAW();
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7))
missing.direct = 1;
#endif
}
break;
case 0x2131: // CGADSUB
if (Byte != Memory.FillRAM[0x2131])
{
FLUSH_REDRAW();
#ifdef DEBUGGER
if (Byte & 0x80)
{
if (Memory.FillRAM[0x2130] & 0x02)
missing.subscreen_sub = 1;
else
missing.fixed_colour_sub = 1;
}
else
{
if (Memory.FillRAM[0x2130] & 0x02)
missing.subscreen_add = 1;
else
missing.fixed_colour_add = 1;
}
#endif
}
break;
case 0x2132: // COLDATA
if (Byte != Memory.FillRAM[0x2132])
{
FLUSH_REDRAW();
if (Byte & 0x80)
PPU.FixedColourBlue = Byte & 0x1f;
if (Byte & 0x40)
PPU.FixedColourGreen = Byte & 0x1f;
if (Byte & 0x20)
PPU.FixedColourRed = Byte & 0x1f;
}
break;
case 0x2133: // SETINI
if (Byte != Memory.FillRAM[0x2133])
{
if ((Memory.FillRAM[0x2133] ^ Byte) & 8)
{
FLUSH_REDRAW();
IPPU.PseudoHires = Byte & 8;
}
if (Byte & 0x04)
{
PPU.ScreenHeight = SNES_HEIGHT_EXTENDED;
if (IPPU.DoubleHeightPixels)
IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
else
IPPU.RenderedScreenHeight = PPU.ScreenHeight;
#ifdef DEBUGGER
missing.lines_239 = 1;
#endif
}
else
PPU.ScreenHeight = SNES_HEIGHT;
if ((Memory.FillRAM[0x2133] ^ Byte) & 3)
{
FLUSH_REDRAW();
if ((Memory.FillRAM[0x2133] ^ Byte) & 2)
IPPU.OBJChanged = TRUE;
IPPU.Interlace = Byte & 1;
IPPU.InterlaceOBJ = Byte & 2;
}
#ifdef DEBUGGER
if (Byte & 0x40)
missing.mode7_bgmode = 1;
if (Byte & 0x08)
missing.pseudo_512 = 1;
if (Byte & 0x02)
missing.sprite_double_height = 1;
if (Byte & 0x01)
missing.interlace = 1;
#endif
}
break;
case 0x2134: // MPYL
case 0x2135: // MPYM
case 0x2136: // MPYH
case 0x2137: // SLHV
case 0x2138: // OAMDATAREAD
case 0x2139: // VMDATALREAD
case 0x213a: // VMDATAHREAD
case 0x213b: // CGDATAREAD
case 0x213c: // OPHCT
case 0x213d: // OPVCT
case 0x213e: // STAT77
case 0x213f: // STAT78
return;
case 0x2180: // WMDATA
if (!CPU.InWRAMDMAorHDMA)
REGISTER_2180(Byte);
break;
case 0x2181: // WMADDL
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x1ff00;
PPU.WRAM |= Byte;
}
break;
case 0x2182: // WMADDM
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x100ff;
PPU.WRAM |= Byte << 8;
}
break;
case 0x2183: // WMADDH
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x0ffff;
PPU.WRAM |= Byte << 16;
PPU.WRAM &= 0x1ffff;
}
break;
}
}
else
{
if (Settings.SuperFX && Address >= 0x3000 && Address <= 0x32ff)
{
S9xSetSuperFX(Byte, Address);
return;
}
else
if (Settings.SA1 && Address >= 0x2200)
{
if (Address <= 0x23ff)
S9xSetSA1(Byte, Address);
else
Memory.FillRAM[Address] = Byte;
return;
}
else
if (Settings.BS && Address >= 0x2188 && Address <= 0x219f)
S9xSetBSXPPU(Byte, Address);
else
if (Settings.SRTC && Address == 0x2801)
S9xSetSRTC(Byte, Address);
#ifdef DEBUGGER
else
{
missing.unknownppu_write = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf(String, "Unknown register write: $%02X->$%04X\n", Byte, Address);
S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String);
}
}
#endif
}
Memory.FillRAM[Address] = Byte;
OpenBus = Byte;
}
uint8 S9xGetPPU (uint16 Address)
{
// MAP_PPU: $2000-$3FFF
if (Settings.MSU1 && (Address & 0xfff8) == 0x2000)
return (S9xMSU1ReadPort(Address & 7));
else
if (Address < 0x2100)
return (PPU.OpenBus1);
if (CPU.InDMAorHDMA)
{
if (CPU.CurrentDMAorHDMAChannel >= 0 && !DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer)
{
// S9xGetPPU() is called to read from DMA[].AAddress
if ((Address & 0xff00) == 0x2100)
// Cannot access to Address Bus B ($2100-$21FF) via (H)DMA
return (OpenBus);
else
// $2200-$3FFF are connected to Address Bus A
// SA1, SuperFX and SRTC are mapped here
// I don't bother for now...
return (OpenBus);
}
else
{
// S9xGetPPU() is called to write to $21xx
// Take care of DMA wrapping
if (Address > 0x21ff)
Address = 0x2100 + (Address & 0xff);
}
}
if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
// read_port will run the APU until given APU time before reading value
return (S9xAPUReadPort(Address & 3));
else
if (Address <= 0x2183)
{
uint8 byte;
switch (Address)
{
case 0x2104: // OAMDATA
case 0x2105: // BGMODE
case 0x2106: // MOSAIC
case 0x2108: // BG2SC
case 0x2109: // BG3SC
case 0x210a: // BG4SC
case 0x2114: // BG4VOFS
case 0x2115: // VMAIN
case 0x2116: // VMADDL
case 0x2118: // VMDATAL
case 0x2119: // VMDATAH
case 0x211a: // M7SEL
case 0x2124: // W34SEL
case 0x2125: // WOBJSEL
case 0x2126: // WH0
case 0x2128: // WH2
case 0x2129: // WH3
case 0x212a: // WBGLOG
return (PPU.OpenBus1);
case 0x2134: // MPYL
case 0x2135: // MPYM
case 0x2136: // MPYH
if (PPU.Need16x8Mulitply)
{
int32 r = (int32) PPU.MatrixA * (int32) (PPU.MatrixB >> 8);
Memory.FillRAM[0x2134] = (uint8) r;
Memory.FillRAM[0x2135] = (uint8) (r >> 8);
Memory.FillRAM[0x2136] = (uint8) (r >> 16);
PPU.Need16x8Mulitply = FALSE;
}
#ifdef DEBUGGER
missing.matrix_multiply = 1;
#endif
return (PPU.OpenBus1 = Memory.FillRAM[Address]);
case 0x2137: // SLHV
S9xLatchCounters(0);
return (PPU.OpenBus1);
case 0x2138: // OAMDATAREAD
if (PPU.OAMAddr & 0x100)
{
if (!(PPU.OAMFlip & 1))
byte = PPU.OAMData[(PPU.OAMAddr & 0x10f) << 1];
else
{
byte = PPU.OAMData[((PPU.OAMAddr & 0x10f) << 1) + 1];
PPU.OAMAddr = (PPU.OAMAddr + 1) & 0x1ff;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
{
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
IPPU.OBJChanged = TRUE;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
}
}
else
{
if (!(PPU.OAMFlip & 1))
byte = PPU.OAMData[PPU.OAMAddr << 1];
else
{
byte = PPU.OAMData[(PPU.OAMAddr << 1) + 1];
++PPU.OAMAddr;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
{
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
IPPU.OBJChanged = TRUE;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
}
}
PPU.OAMFlip ^= 1;
#ifdef DEBUGGER
missing.oam_read = 1;
#endif
return (PPU.OpenBus1 = byte);
case 0x2139: // VMDATALREAD
byte = IPPU.VRAMReadBuffer & 0xff;
if (!PPU.VMA.High)
{
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
}
else
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));
PPU.VMA.Address += PPU.VMA.Increment;
}
#ifdef DEBUGGER
missing.vram_read = 1;
#endif
return (PPU.OpenBus1 = byte);
case 0x213a: // VMDATAHREAD
byte = (IPPU.VRAMReadBuffer >> 8) & 0xff;
if (PPU.VMA.High)
{
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
}
else
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));
PPU.VMA.Address += PPU.VMA.Increment;
}
#ifdef DEBUGGER
missing.vram_read = 1;
#endif
return (PPU.OpenBus1 = byte);
case 0x213b: // CGDATAREAD
if (PPU.CGFLIPRead)
byte = (PPU.OpenBus2 & 0x80) | ((PPU.CGDATA[PPU.CGADD++] >> 8) & 0x7f);
else
byte = PPU.CGDATA[PPU.CGADD] & 0xff;
PPU.CGFLIPRead ^= 1;
#ifdef DEBUGGER
missing.cgram_read = 1;
#endif
return (PPU.OpenBus2 = byte);
case 0x213c: // OPHCT
S9xTryGunLatch(false);
if (PPU.HBeamFlip)
byte = (PPU.OpenBus2 & 0xfe) | ((PPU.HBeamPosLatched >> 8) & 0x01);
else
byte = (uint8) PPU.HBeamPosLatched;
PPU.HBeamFlip ^= 1;
#ifdef DEBUGGER
missing.h_counter_read = 1;
#endif
return (PPU.OpenBus2 = byte);
case 0x213d: // OPVCT
S9xTryGunLatch(false);
if (PPU.VBeamFlip)
byte = (PPU.OpenBus2 & 0xfe) | ((PPU.VBeamPosLatched >> 8) & 0x01);
else
byte = (uint8) PPU.VBeamPosLatched;
PPU.VBeamFlip ^= 1;
#ifdef DEBUGGER
missing.v_counter_read = 1;
#endif
return (PPU.OpenBus2 = byte);
case 0x213e: // STAT77
FLUSH_REDRAW();
byte = (PPU.OpenBus1 & 0x10) | PPU.RangeTimeOver | Model->_5C77;
return (PPU.OpenBus1 = byte);
case 0x213f: // STAT78
S9xTryGunLatch(false);
PPU.VBeamFlip = PPU.HBeamFlip = 0;
byte = (PPU.OpenBus2 & 0x20) | (Memory.FillRAM[0x213f] & 0xc0) | (Settings.PAL ? 0x10 : 0) | Model->_5C78;
Memory.FillRAM[0x213f] &= ~0x40;
return (PPU.OpenBus2 = byte);
case 0x2180: // WMDATA
if (!CPU.InWRAMDMAorHDMA)
{
byte = Memory.RAM[PPU.WRAM++];
PPU.WRAM &= 0x1ffff;
}
else
byte = OpenBus;
#ifdef DEBUGGER
missing.wram_read = 1;
#endif
return (byte);
default:
return (OpenBus);
}
}
else
{
if (Settings.SuperFX && Address >= 0x3000 && Address <= 0x32ff)
return (S9xGetSuperFX(Address));
else
if (Settings.SA1 && Address >= 0x2200)
return (S9xGetSA1(Address));
else
if (Settings.BS && Address >= 0x2188 && Address <= 0x219f)
return (S9xGetBSXPPU(Address));
else
if (Settings.SRTC && Address == 0x2800)
return (S9xGetSRTC(Address));
else
switch (Address)
{
case 0x21c2:
if (Model->_5C77 == 2)
return (0x20);
return (PPU.OpenBus2);
case 0x21c3:
if (Model->_5C77 == 2)
return (0);
return (PPU.OpenBus2);
default:
return (OpenBus);
}
}
}
void S9xSetCPU (uint8 Byte, uint16 Address)
{
if (Address < 0x4200)
{
switch (Address)
{
case 0x4016: // JOYSER0
S9xSetJoypadLatch(Byte & 1);
break;
case 0x4017: // JOYSER1
return;
default:
break;
}
}
else
if ((Address & 0xff80) == 0x4300)
{
if (CPU.InDMAorHDMA)
return;
int d = (Address >> 4) & 0x7;
switch (Address & 0xf)
{
case 0x0: // 0x43x0: DMAPx
DMA[d].ReverseTransfer = (Byte & 0x80) ? TRUE : FALSE;
DMA[d].HDMAIndirectAddressing = (Byte & 0x40) ? TRUE : FALSE;
DMA[d].UnusedBit43x0 = (Byte & 0x20) ? TRUE : FALSE;
DMA[d].AAddressDecrement = (Byte & 0x10) ? TRUE : FALSE;
DMA[d].AAddressFixed = (Byte & 0x08) ? TRUE : FALSE;
DMA[d].TransferMode = (Byte & 7);
return;
case 0x1: // 0x43x1: BBADx
DMA[d].BAddress = Byte;
return;
case 0x2: // 0x43x2: A1TxL
DMA[d].AAddress &= 0xff00;
DMA[d].AAddress |= Byte;
return;
case 0x3: // 0x43x3: A1TxH
DMA[d].AAddress &= 0xff;
DMA[d].AAddress |= Byte << 8;
return;
case 0x4: // 0x43x4: A1Bx
DMA[d].ABank = Byte;
HDMAMemPointers[d] = NULL;
return;
case 0x5: // 0x43x5: DASxL
DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff00;
DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte;
HDMAMemPointers[d] = NULL;
return;
case 0x6: // 0x43x6: DASxH
DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff;
DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte << 8;
HDMAMemPointers[d] = NULL;
return;
case 0x7: // 0x43x7: DASBx
DMA[d].IndirectBank = Byte;
HDMAMemPointers[d] = NULL;
return;
case 0x8: // 0x43x8: A2AxL
DMA[d].Address &= 0xff00;
DMA[d].Address |= Byte;
HDMAMemPointers[d] = NULL;
return;
case 0x9: // 0x43x9: A2AxH
DMA[d].Address &= 0xff;
DMA[d].Address |= Byte << 8;
HDMAMemPointers[d] = NULL;
return;
case 0xa: // 0x43xa: NLTRx
if (Byte & 0x7f)
{
DMA[d].LineCount = Byte & 0x7f;
DMA[d].Repeat = !(Byte & 0x80);
}
else
{
DMA[d].LineCount = 128;
DMA[d].Repeat = !!(Byte & 0x80);
}
return;
case 0xb: // 0x43xb: ????x
case 0xf: // 0x43xf: mirror of 0x43xb
DMA[d].UnknownByte = Byte;
return;
default:
break;
}
}
else
{
uint16 pos;
switch (Address)
{
case 0x4200: // NMITIMEN
#ifdef DEBUGGER
if (Settings.TraceHCEvent)
S9xTraceFormattedMessage("Write to 0x4200. Byte is %2x was %2x\n", Byte, Memory.FillRAM[Address]);
#endif
if (Byte & 0x20)
{
PPU.VTimerEnabled = TRUE;
#ifdef DEBUGGER
missing.virq = 1;
missing.virq_pos = PPU.IRQVBeamPos;
#endif
}
else
PPU.VTimerEnabled = FALSE;
if (Byte & 0x10)
{
PPU.HTimerEnabled = TRUE;
#ifdef DEBUGGER
missing.hirq = 1;
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
}
else
PPU.HTimerEnabled = FALSE;
if (!(Byte & 0x10) && !(Byte & 0x20))
{
CPU.IRQLine = FALSE;
CPU.IRQTransition = FALSE;
}
S9xUpdateIRQPositions(true);
// NMI can trigger immediately during VBlank as long as NMI_read ($4210) wasn't cleard.
if ((Byte & 0x80) && !(Memory.FillRAM[0x4200] & 0x80) &&
(CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE) && (Memory.FillRAM[0x4210] & 0x80))
{
// FIXME: triggered at HC+=6, checked just before the final CPU cycle,
// then, when to call S9xOpcode_NMI()?
CPU.NMIPending = TRUE;
Timings.NMITriggerPos = CPU.Cycles + 6 + 6;
#ifdef DEBUGGER
if (Settings.TraceHCEvent)
S9xTraceFormattedMessage("NMI Triggered on low-to-high occurring at next HC=%d\n", Timings.NMITriggerPos);
#endif
}
#ifdef DEBUGGER
S9xTraceFormattedMessage("--- IRQ Timer Enable HTimer:%d Pos:%04d VTimer:%d Pos:%03d",
PPU.HTimerEnabled, PPU.HTimerPosition, PPU.VTimerEnabled, PPU.VTimerPosition);
#endif
break;
case 0x4201: // WRIO
if ((Byte & 0x80) == 0 && (Memory.FillRAM[0x4213] & 0x80) == 0x80)
S9xLatchCounters(1);
else
S9xTryGunLatch((Byte & 0x80) ? true : false);
Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = Byte;
break;
case 0x4202: // WRMPYA
break;
case 0x4203: // WRMPYB
{
uint32 res = Memory.FillRAM[0x4202] * Byte;
// FIXME: The update occurs 8 machine cycles after $4203 is set.
Memory.FillRAM[0x4216] = (uint8) res;
Memory.FillRAM[0x4217] = (uint8) (res >> 8);
break;
}
case 0x4204: // WRDIVL
case 0x4205: // WRDIVH
break;
case 0x4206: // WRDIVB
{
uint16 a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8);
uint16 div = Byte ? a / Byte : 0xffff;
uint16 rem = Byte ? a % Byte : a;
// FIXME: The update occurs 16 machine cycles after $4206 is set.
Memory.FillRAM[0x4214] = (uint8) div;
Memory.FillRAM[0x4215] = div >> 8;
Memory.FillRAM[0x4216] = (uint8) rem;
Memory.FillRAM[0x4217] = rem >> 8;
break;
}
case 0x4207: // HTIMEL
pos = PPU.IRQHBeamPos;
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff00) | Byte;
if (PPU.IRQHBeamPos != pos)
S9xUpdateIRQPositions(false);
#ifdef DEBUGGER
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
break;
case 0x4208: // HTIMEH
pos = PPU.IRQHBeamPos;
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff) | ((Byte & 1) << 8);
if (PPU.IRQHBeamPos != pos)
S9xUpdateIRQPositions(false);
#ifdef DEBUGGER
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
break;
case 0x4209: // VTIMEL
pos = PPU.IRQVBeamPos;
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff00) | Byte;
if (PPU.IRQVBeamPos != pos)
S9xUpdateIRQPositions(true);
#ifdef DEBUGGER
missing.virq_pos = PPU.IRQVBeamPos;
#endif
break;
case 0x420a: // VTIMEH
pos = PPU.IRQVBeamPos;
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff) | ((Byte & 1) << 8);
if (PPU.IRQVBeamPos != pos)
S9xUpdateIRQPositions(true);
#ifdef DEBUGGER
missing.virq_pos = PPU.IRQVBeamPos;
#endif
break;
case 0x420b: // MDMAEN
if (CPU.InDMAorHDMA)
return;
// XXX: Not quite right...
if (Byte) {
CPU.Cycles += Timings.DMACPUSync;
}
if (Byte & 0x01)
S9xDoDMA(0);
if (Byte & 0x02)
S9xDoDMA(1);
if (Byte & 0x04)
S9xDoDMA(2);
if (Byte & 0x08)
S9xDoDMA(3);
if (Byte & 0x10)
S9xDoDMA(4);
if (Byte & 0x20)
S9xDoDMA(5);
if (Byte & 0x40)
S9xDoDMA(6);
if (Byte & 0x80)
S9xDoDMA(7);
#ifdef DEBUGGER
missing.dma_this_frame = Byte;
missing.dma_channels = Byte;
#endif
break;
case 0x420c: // HDMAEN
if (CPU.InDMAorHDMA)
return;
Memory.FillRAM[0x420c] = Byte;
// Yoshi's Island, Genjyu Ryodan, Mortal Kombat, Tales of Phantasia
PPU.HDMA = Byte & ~PPU.HDMAEnded;
#ifdef DEBUGGER
missing.hdma_this_frame |= Byte;
missing.hdma_channels |= Byte;
#endif
break;
case 0x420d: // MEMSEL
if ((Byte & 1) != (Memory.FillRAM[0x420d] & 1))
{
if (Byte & 1)
{
CPU.FastROMSpeed = ONE_CYCLE;
#ifdef DEBUGGER
missing.fast_rom = 1;
#endif
}
else
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
}
break;
case 0x4210: // RDNMI
case 0x4211: // TIMEUP
case 0x4212: // HVBJOY
case 0x4213: // RDIO
case 0x4214: // RDDIVL
case 0x4215: // RDDIVH
case 0x4216: // RDMPYL
case 0x4217: // RDMPYH
case 0x4218: // JOY1L
case 0x4219: // JOY1H
case 0x421a: // JOY2L
case 0x421b: // JOY2H
case 0x421c: // JOY3L
case 0x421d: // JOY3H
case 0x421e: // JOY4L
case 0x421f: // JOY4H
return;
default:
if (Settings.SPC7110 && Address >= 0x4800)
S9xSetSPC7110(Byte, Address);
else
if (Settings.SDD1 && Address >= 0x4804 && Address <= 0x4807)
S9xSetSDD1MemoryMap(Address - 0x4804, Byte & 7);
break;
}
}
Memory.FillRAM[Address] = Byte;
}
uint8 S9xGetCPU (uint16 Address)
{
if (Address < 0x4200)
{
#ifdef SNES_JOY_READ_CALLBACKS
extern bool8 pad_read;
if (Address == 0x4016 || Address == 0x4017)
{
S9xOnSNESPadRead();
pad_read = TRUE;
}
#endif
switch (Address)
{
case 0x4016: // JOYSER0
case 0x4017: // JOYSER1
return (S9xReadJOYSERn(Address));
default:
return (OpenBus);
}
}
else
if ((Address & 0xff80) == 0x4300)
{
if (CPU.InDMAorHDMA)
return (OpenBus);
int d = (Address >> 4) & 0x7;
switch (Address & 0xf)
{
case 0x0: // 0x43x0: DMAPx
return ((DMA[d].ReverseTransfer ? 0x80 : 0) |
(DMA[d].HDMAIndirectAddressing ? 0x40 : 0) |
(DMA[d].UnusedBit43x0 ? 0x20 : 0) |
(DMA[d].AAddressDecrement ? 0x10 : 0) |
(DMA[d].AAddressFixed ? 0x08 : 0) |
(DMA[d].TransferMode & 7));
case 0x1: // 0x43x1: BBADx
return (DMA[d].BAddress);
case 0x2: // 0x43x2: A1TxL
return (DMA[d].AAddress & 0xff);
case 0x3: // 0x43x3: A1TxH
return (DMA[d].AAddress >> 8);
case 0x4: // 0x43x4: A1Bx
return (DMA[d].ABank);
case 0x5: // 0x43x5: DASxL
return (DMA[d].DMACount_Or_HDMAIndirectAddress & 0xff);
case 0x6: // 0x43x6: DASxH
return (DMA[d].DMACount_Or_HDMAIndirectAddress >> 8);
case 0x7: // 0x43x7: DASBx
return (DMA[d].IndirectBank);
case 0x8: // 0x43x8: A2AxL
return (DMA[d].Address & 0xff);
case 0x9: // 0x43x9: A2AxH
return (DMA[d].Address >> 8);
case 0xa: // 0x43xa: NLTRx
return (DMA[d].LineCount ^ (DMA[d].Repeat ? 0x00 : 0x80));
case 0xb: // 0x43xb: ????x
case 0xf: // 0x43xf: mirror of 0x43xb
return (DMA[d].UnknownByte);
default:
return (OpenBus);
}
}
else
{
uint8 byte;
switch (Address)
{
case 0x4210: // RDNMI
byte = Memory.FillRAM[0x4210];
Memory.FillRAM[0x4210] = Model->_5A22;
return ((byte & 0x80) | (OpenBus & 0x70) | Model->_5A22);
case 0x4211: // TIMEUP
byte = 0;
if (CPU.IRQLine)
{
byte = 0x80;
CPU.IRQLine = FALSE;
CPU.IRQTransition = FALSE;
}
return (byte | (OpenBus & 0x7f));
case 0x4212: // HVBJOY
return (REGISTER_4212() | (OpenBus & 0x3e));
case 0x4213: // RDIO
return (Memory.FillRAM[0x4213]);
case 0x4214: // RDDIVL
case 0x4215: // RDDIVH
case 0x4216: // RDMPYL
case 0x4217: // RDMPYH
return (Memory.FillRAM[Address]);
case 0x4218: // JOY1L
case 0x4219: // JOY1H
case 0x421a: // JOY2L
case 0x421b: // JOY2H
case 0x421c: // JOY3L
case 0x421d: // JOY3H
case 0x421e: // JOY4L
case 0x421f: // JOY4H
#ifdef SNES_JOY_READ_CALLBACKS
extern bool8 pad_read;
if (Memory.FillRAM[0x4200] & 1)
{
S9xOnSNESPadRead();
pad_read = TRUE;
}
#endif
return (Memory.FillRAM[Address]);
default:
if (Settings.SPC7110 && Address >= 0x4800)
return (S9xGetSPC7110(Address));
if (Settings.SDD1 && Address >= 0x4800 && Address <= 0x4807)
return (Memory.FillRAM[Address]);
return (OpenBus);
}
}
}
void S9xResetPPU (void)
{
S9xSoftResetPPU();
S9xControlsReset();
PPU.M7HOFS = 0;
PPU.M7VOFS = 0;
PPU.M7byte = 0;
}
void S9xSoftResetPPU (void)
{
S9xControlsSoftReset();
PPU.VMA.High = 0;
PPU.VMA.Increment = 1;
PPU.VMA.Address = 0;
PPU.VMA.FullGraphicCount = 0;
PPU.VMA.Shift = 0;
PPU.WRAM = 0;
for (int c = 0; c < 4; c++)
{
PPU.BG[c].SCBase = 0;
PPU.BG[c].HOffset = 0;
PPU.BG[c].VOffset = 0;
PPU.BG[c].BGSize = 0;
PPU.BG[c].NameBase = 0;
PPU.BG[c].SCSize = 0;
}
PPU.BGMode = 0;
PPU.BG3Priority = 0;
PPU.CGFLIP = 0;
PPU.CGFLIPRead = 0;
PPU.CGADD = 0;
for (int c = 0; c < 256; c++)
{
IPPU.Red[c] = (c & 7) << 2;
IPPU.Green[c] = ((c >> 3) & 7) << 2;
IPPU.Blue[c] = ((c >> 6) & 2) << 3;
PPU.CGDATA[c] = IPPU.Red[c] | (IPPU.Green[c] << 5) | (IPPU.Blue[c] << 10);
}
for (int c = 0; c < 128; c++)
{
PPU.OBJ[c].HPos = 0;
PPU.OBJ[c].VPos = 0;
PPU.OBJ[c].HFlip = 0;
PPU.OBJ[c].VFlip = 0;
PPU.OBJ[c].Name = 0;
PPU.OBJ[c].Priority = 0;
PPU.OBJ[c].Palette = 0;
PPU.OBJ[c].Size = 0;
}
PPU.OBJThroughMain = FALSE;
PPU.OBJThroughSub = FALSE;
PPU.OBJAddition = FALSE;
PPU.OBJNameBase = 0;
PPU.OBJNameSelect = 0;
PPU.OBJSizeSelect = 0;
PPU.OAMAddr = 0;
PPU.SavedOAMAddr = 0;
PPU.OAMPriorityRotation = 0;
PPU.OAMFlip = 0;
PPU.OAMReadFlip = 0;
PPU.OAMTileAddress = 0;
PPU.OAMWriteRegister = 0;
memset(PPU.OAMData, 0, 512 + 32);
PPU.FirstSprite = 0;
PPU.LastSprite = 127;
PPU.RangeTimeOver = 0;
PPU.HTimerEnabled = FALSE;
PPU.VTimerEnabled = FALSE;
PPU.HTimerPosition = Timings.H_Max + 1;
PPU.VTimerPosition = Timings.V_Max + 1;
PPU.IRQHBeamPos = 0x1ff;
PPU.IRQVBeamPos = 0x1ff;
PPU.HBeamFlip = 0;
PPU.VBeamFlip = 0;
PPU.HBeamPosLatched = 0;
PPU.VBeamPosLatched = 0;
PPU.GunHLatch = 0;
PPU.GunVLatch = 1000;
PPU.HVBeamCounterLatched = 0;
PPU.Mode7HFlip = FALSE;
PPU.Mode7VFlip = FALSE;
PPU.Mode7Repeat = 0;
PPU.MatrixA = 0;
PPU.MatrixB = 0;
PPU.MatrixC = 0;
PPU.MatrixD = 0;
PPU.CentreX = 0;
PPU.CentreY = 0;
PPU.Mosaic = 0;
PPU.BGMosaic[0] = FALSE;
PPU.BGMosaic[1] = FALSE;
PPU.BGMosaic[2] = FALSE;
PPU.BGMosaic[3] = FALSE;
PPU.Window1Left = 1;
PPU.Window1Right = 0;
PPU.Window2Left = 1;
PPU.Window2Right = 0;
PPU.RecomputeClipWindows = TRUE;
for (int c = 0; c < 6; c++)
{
PPU.ClipCounts[c] = 0;
PPU.ClipWindowOverlapLogic[c] = CLIP_OR;
PPU.ClipWindow1Enable[c] = FALSE;
PPU.ClipWindow2Enable[c] = FALSE;
PPU.ClipWindow1Inside[c] = TRUE;
PPU.ClipWindow2Inside[c] = TRUE;
}
PPU.ForcedBlanking = TRUE;
PPU.FixedColourRed = 0;
PPU.FixedColourGreen = 0;
PPU.FixedColourBlue = 0;
PPU.Brightness = 0;
PPU.ScreenHeight = SNES_HEIGHT;
PPU.Need16x8Mulitply = FALSE;
PPU.BGnxOFSbyte = 0;
PPU.HDMA = 0;
PPU.HDMAEnded = 0;
PPU.OpenBus1 = 0;
PPU.OpenBus2 = 0;
for (int c = 0; c < 2; c++)
memset(&IPPU.Clip[c], 0, sizeof(struct ClipData));
IPPU.ColorsChanged = TRUE;
IPPU.OBJChanged = TRUE;
memset(IPPU.TileCached[TILE_2BIT], 0, MAX_2BIT_TILES);
memset(IPPU.TileCached[TILE_4BIT], 0, MAX_4BIT_TILES);
memset(IPPU.TileCached[TILE_8BIT], 0, MAX_8BIT_TILES);
memset(IPPU.TileCached[TILE_2BIT_EVEN], 0, MAX_2BIT_TILES);
memset(IPPU.TileCached[TILE_2BIT_ODD], 0, MAX_2BIT_TILES);
memset(IPPU.TileCached[TILE_4BIT_EVEN], 0, MAX_4BIT_TILES);
memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
IPPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
GFX.InterlaceFrame = 0;
IPPU.Interlace = FALSE;
IPPU.InterlaceOBJ = FALSE;
IPPU.DoubleWidthPixels = FALSE;
IPPU.DoubleHeightPixels = FALSE;
IPPU.CurrentLine = 0;
IPPU.PreviousLine = 0;
IPPU.XB = NULL;
for (int c = 0; c < 256; c++)
IPPU.ScreenColors[c] = c;
IPPU.MaxBrightness = 0;
IPPU.RenderThisFrame = TRUE;
IPPU.RenderedScreenWidth = SNES_WIDTH;
IPPU.RenderedScreenHeight = SNES_HEIGHT;
IPPU.FrameCount = 0;
IPPU.RenderedFramesCount = 0;
IPPU.DisplayedRenderedFrameCount = 0;
IPPU.SkippedFrames = 0;
IPPU.FrameSkip = 0;
S9xFixColourBrightness();
S9xBuildDirectColourMaps();
for (int c = 0; c < 0x8000; c += 0x100)
memset(&Memory.FillRAM[c], c >> 8, 0x100);
memset(&Memory.FillRAM[0x2100], 0, 0x100);
memset(&Memory.FillRAM[0x4200], 0, 0x100);
memset(&Memory.FillRAM[0x4000], 0, 0x100);
// For BS Suttehakkun 2...
memset(&Memory.FillRAM[0x1000], 0, 0x1000);
Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = 0xff;
}