snes9x/shaders
Brandon Wright b6fcbe0f46 Shaders: Use GL_X_MIPMAP_X with mipmap_input. 2019-04-03 18:32:17 -05:00
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SPIRV-Cross@1458bae62e Update SPIRV-Cross. 2019-02-18 17:22:13 -06:00
glsl.cpp Shaders: Use GL_X_MIPMAP_X with mipmap_input. 2019-04-03 18:32:17 -05:00
glsl.h Shaders: Scan source code in as few passes as possible. 2019-01-30 10:25:19 -06:00
shader_helpers.cpp Shaders: Scan source code in as few passes as possible. 2019-01-30 10:25:19 -06:00
shader_helpers.h Shaders: Scan source code in as few passes as possible. 2019-01-30 10:25:19 -06:00
shader_platform.h Mark all of GTK+ with header stub, and a couple others. 2018-11-15 17:42:29 -06:00
slang.cpp GTK: Use system DefaultTBuiltInResource. 2019-02-22 10:57:45 -06:00