snes9x/win32/snes9xw.vcxproj

688 lines
39 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Unicode|Win32">
<Configuration>Debug Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Unicode|x64">
<Configuration>Debug Unicode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Unicode|Win32">
<Configuration>Release Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Unicode|x64">
<Configuration>Release Unicode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>snes9x</ProjectName>
<ProjectGuid>{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}</ProjectGuid>
<RootNamespace>Snes9X</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(ProjectName)-debug</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\$(PlatformTarget);$(CG_LIB_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>$(ProjectName)-debug-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\$(PlatformTarget);$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\$(PlatformTarget);$(CG_LIB_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>$(ProjectName)-x64</TargetName>
<IncludePath>$(DXSDK_DIR)include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\$(PlatformTarget);$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>$(SolutionDir)_Intermediate\$(ProjectName)\$(Configuration)\$(PlatformTarget)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/snes9xw.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>_tfwopen.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<EnableUAC>false</EnableUAC>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<Profile>true</Profile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/snes9xw.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>_tfwopen.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<EnableUAC>false</EnableUAC>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
<Profile>false</Profile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/snes9xw.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>$(IntDir)</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>_tfwopen.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<Profile>true</Profile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/snes9xw.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>$(IntDir)</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level2</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>_tfwopen.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
<Profile>false</Profile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\65c816.h" />
<ClInclude Include="..\apu\apu.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_common.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_config.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_endian.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_source.h" />
<ClInclude Include="..\apu\bapu\dsp\sdsp.hpp" />
<ClInclude Include="..\apu\bapu\dsp\SPC_DSP.h" />
<ClInclude Include="..\apu\bapu\snes\snes.hpp" />
<ClInclude Include="..\apu\hermite_resampler.h" />
<ClInclude Include="..\apu\resampler.h" />
<ClInclude Include="..\apu\ring_buffer.h" />
<CustomBuild Include="..\bsx.h" />
<CustomBuild Include="..\c4.h" />
<CustomBuild Include="..\cheats.h" />
<CustomBuild Include="..\conffile.h" />
<CustomBuild Include="..\controls.h" />
<CustomBuild Include="..\cpuaddr.h" />
<CustomBuild Include="..\cpuexec.h" />
<CustomBuild Include="..\cpumacro.h" />
<CustomBuild Include="..\cpuops.h" />
<CustomBuild Include="..\crosshairs.h" />
<CustomBuild Include="..\debug.h" />
<CustomBuild Include="..\display.h" />
<CustomBuild Include="..\dma.h" />
<CustomBuild Include="..\dsp.h" />
<ClInclude Include="..\filter\2xsai.h" />
<ClInclude Include="..\filter\blit.h" />
<ClInclude Include="..\filter\epx.h" />
<CustomBuild Include="..\filter\hq2x.h" />
<ClInclude Include="..\filter\xbrz-config.h" />
<ClInclude Include="..\filter\xbrz.h" />
<CustomBuild Include="..\font.h" />
<CustomBuild Include="..\fxemu.h" />
<CustomBuild Include="..\fxinst.h" />
<CustomBuild Include="..\getset.h" />
<CustomBuild Include="..\gfx.h" />
<ClInclude Include="..\jma\7z.h" />
<ClInclude Include="..\jma\aribitcd.h" />
<ClInclude Include="..\jma\ariconst.h" />
<ClInclude Include="..\jma\ariprice.h" />
<ClInclude Include="..\jma\btreecd.h" />
<ClInclude Include="..\jma\crc32.h" />
<ClInclude Include="..\jma\iiostrm.h" />
<ClInclude Include="..\jma\inbyte.h" />
<ClInclude Include="..\jma\jma.h" />
<ClInclude Include="..\jma\lencoder.h" />
<ClInclude Include="..\jma\litcoder.h" />
<ClInclude Include="..\jma\lzma.h" />
<ClInclude Include="..\jma\lzmadec.h" />
<ClInclude Include="..\jma\portable.h" />
<ClInclude Include="..\jma\rcdefs.h" />
<ClInclude Include="..\jma\rngcoder.h" />
<ClInclude Include="..\jma\s9x-jma.h" />
<ClInclude Include="..\jma\winout.h" />
<CustomBuild Include="..\language.h" />
<CustomBuild Include="..\logger.h" />
<CustomBuild Include="..\memmap.h" />
<CustomBuild Include="..\messages.h" />
<CustomBuild Include="..\missing.h" />
<CustomBuild Include="..\movie.h" />
<CustomBuild Include="..\netplay.h" />
<CustomBuild Include="..\obc1.h" />
<CustomBuild Include="..\pixform.h" />
<CustomBuild Include="..\port.h" />
<CustomBuild Include="..\ppu.h" />
<CustomBuild Include="..\sa1.h" />
<CustomBuild Include="..\sar.h" />
<CustomBuild Include="..\screenshot.h" />
<CustomBuild Include="..\sdd1.h" />
<CustomBuild Include="..\sdd1emu.h" />
<CustomBuild Include="..\seta.h" />
<CustomBuild Include="..\snapshot.h" />
<CustomBuild Include="..\snes9x.h" />
<CustomBuild Include="..\spc7110.h" />
<CustomBuild Include="..\spc7110dec.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\spc7110emu.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\srtc.h" />
<CustomBuild Include="..\srtcemu.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\msu1.h" />
<ClInclude Include="..\statemanager.h" />
<CustomBuild Include="..\stream.h" />
<CustomBuild Include="..\tile.h" />
<ClInclude Include="..\unzip\crypt.h" />
<ClInclude Include="..\unzip\ioapi.h" />
<ClInclude Include="..\unzip\iowin32.h" />
<ClInclude Include="..\unzip\mztools.h" />
<ClInclude Include="..\unzip\unzip.h" />
<ClInclude Include="..\unzip\zip.h" />
<ClInclude Include="AVIOutput.h" />
<ClInclude Include="CCGShader.h" />
<ClInclude Include="CD3DCG.h" />
<CustomBuild Include="CDirect3D.h" />
<ClInclude Include="CDirectDraw.h" />
<ClInclude Include="CDirectSound.h" />
<ClInclude Include="cgFunctions.h" />
<ClInclude Include="CGLCG.h" />
<ClInclude Include="cgMini.h" />
<ClInclude Include="COpenGL.h" />
<ClInclude Include="CXAudio2.h" />
<ClInclude Include="CXML.h" />
<ClInclude Include="dxerr.h" />
<ClInclude Include="globals.h" />
<ClInclude Include="InputCustom.h" />
<ClInclude Include="IS9xDisplayOutput.h" />
<ClInclude Include="IS9xSoundOutput.h" />
<ClInclude Include="render.h" />
<ClInclude Include="rsrc\resource.h" />
<ClInclude Include="snes_ntsc.h" />
<ClInclude Include="snes_ntsc_config.h" />
<ClInclude Include="snes_ntsc_impl.h" />
<ClInclude Include="win32_display.h" />
<ClInclude Include="win32_sound.h" />
<ClInclude Include="wlanguage.h" />
<ClInclude Include="wsnes9x.h" />
<ClInclude Include="_tfwopen.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\apu\apu.cpp" />
<ClCompile Include="..\apu\bapu\dsp\sdsp.cpp" />
<ClCompile Include="..\apu\bapu\dsp\SPC_DSP.cpp" />
<ClCompile Include="..\apu\bapu\smp\smp.cpp" />
<ClCompile Include="..\apu\bapu\smp\smp_state.cpp" />
<ClCompile Include="..\bsx.cpp" />
<ClCompile Include="..\c4.cpp" />
<ClCompile Include="..\c4emu.cpp" />
<ClCompile Include="..\cheats.cpp" />
<ClCompile Include="..\cheats2.cpp" />
<ClCompile Include="..\clip.cpp" />
<ClCompile Include="..\conffile.cpp" />
<ClCompile Include="..\controls.cpp" />
<ClCompile Include="..\cpu.cpp" />
<ClCompile Include="..\cpuexec.cpp" />
<ClCompile Include="..\cpuops.cpp" />
<ClCompile Include="..\crosshairs.cpp" />
<ClCompile Include="..\debug.cpp" />
<ClCompile Include="..\dma.cpp" />
<ClCompile Include="..\dsp.cpp" />
<ClCompile Include="..\dsp1.cpp" />
<ClCompile Include="..\dsp2.cpp" />
<ClCompile Include="..\dsp3.cpp" />
<ClCompile Include="..\dsp4.cpp" />
<ClCompile Include="..\filter\2xsai.cpp" />
<ClCompile Include="..\filter\blit.cpp" />
<ClCompile Include="..\filter\epx.cpp" />
<ClCompile Include="..\filter\hq2x.cpp" />
<ClCompile Include="..\filter\xbrz.cpp" />
<ClCompile Include="..\fxdbg.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\fxemu.cpp" />
<ClCompile Include="..\fxinst.cpp" />
<ClCompile Include="..\gfx.cpp" />
<ClCompile Include="..\globals.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">Default</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\jma\7zlzma.cpp" />
<ClCompile Include="..\jma\crc32.cpp" />
<ClCompile Include="..\jma\iiostrm.cpp" />
<ClCompile Include="..\jma\inbyte.cpp" />
<ClCompile Include="..\jma\jma.cpp" />
<ClCompile Include="..\jma\lzma.cpp" />
<ClCompile Include="..\jma\lzmadec.cpp" />
<ClCompile Include="..\jma\s9x-jma.cpp" />
<ClCompile Include="..\jma\winout.cpp" />
<ClCompile Include="..\loadzip.cpp" />
<ClCompile Include="..\logger.cpp" />
<ClCompile Include="..\memmap.cpp" />
<ClCompile Include="..\movie.cpp" />
<ClCompile Include="..\msu1.cpp" />
<ClCompile Include="..\netplay.cpp" />
<ClCompile Include="..\obc1.cpp" />
<ClCompile Include="..\ppu.cpp" />
<ClCompile Include="..\sa1.cpp" />
<ClCompile Include="..\sa1cpu.cpp" />
<ClCompile Include="..\screenshot.cpp" />
<ClCompile Include="..\sdd1.cpp" />
<ClCompile Include="..\sdd1emu.cpp" />
<ClCompile Include="..\server.cpp" />
<ClCompile Include="..\seta.cpp" />
<ClCompile Include="..\seta010.cpp" />
<ClCompile Include="..\seta011.cpp" />
<ClCompile Include="..\seta018.cpp" />
<ClCompile Include="..\snapshot.cpp" />
<ClCompile Include="..\snes9x.cpp" />
<ClCompile Include="..\spc7110.cpp" />
<ClCompile Include="..\spc7110dec.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\spc7110emu.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\srtc.cpp" />
<ClCompile Include="..\srtcemu.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\statemanager.cpp" />
<ClCompile Include="..\stream.cpp" />
<ClCompile Include="..\tile.cpp" />
<ClCompile Include="..\unzip\ioapi.c" />
<ClCompile Include="..\unzip\iowin32.c" />
<ClCompile Include="..\unzip\mztools.c" />
<ClCompile Include="..\unzip\unzip.c" />
<ClCompile Include="..\unzip\zip.c" />
<ClCompile Include="AVIOutput.cpp" />
<ClCompile Include="CCGShader.cpp" />
<ClCompile Include="CD3DCG.cpp" />
<ClCompile Include="CDirect3D.cpp" />
<ClCompile Include="CDirectDraw.cpp" />
<ClCompile Include="CDirectSound.cpp" />
<ClCompile Include="cgFunctions.cpp" />
<ClCompile Include="CGLCG.cpp" />
<ClCompile Include="COpenGL.cpp" />
<ClCompile Include="CXAudio2.cpp" />
<ClCompile Include="CXML.cpp" />
<ClCompile Include="DumpAtEnd.cpp" />
<ClCompile Include="dxerr.cpp" />
<ClCompile Include="InputCustom.cpp" />
<ClCompile Include="render.cpp" />
<ClCompile Include="snes_ntsc.c" />
<ClCompile Include="wconfig.cpp" />
<ClCompile Include="win32.cpp" />
<ClCompile Include="win32_display.cpp" />
<ClCompile Include="win32_sound.cpp" />
<ClCompile Include="wsnes9x.cpp" />
<ClCompile Include="_tfwopen.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\i386\c4.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2b.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2c.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxtable.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\sfxproc.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\zsnes.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\zsnesc4.asm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<None Include="rsrc\nodrop.cur" />
<None Include="rsrc\rt_manif.bin" />
<CustomBuild Include="snes9x.cfg">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\i386\c4.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2b.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxemu2c.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\fxtable.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\sfxproc.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\zsnes.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
<CustomBuild Include="..\i386\zsnesc4.obj">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">true</ExcludedFromBuild>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Text Include="..\jma\license.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="rsrc\snes9x.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="rsrc\cdd.bmp" />
<Image Include="rsrc\closedfold.bmp" />
<Image Include="rsrc\hd.bmp" />
<Image Include="rsrc\hiddir.bmp" />
<Image Include="rsrc\icon1.ico" />
<Image Include="rsrc\nd.bmp" />
<Image Include="rsrc\openfold.bmp" />
<Image Include="rsrc\pad.bmp" />
<Image Include="rsrc\ram.bmp" />
<Image Include="rsrc\rd.bmp" />
<Image Include="rsrc\rodir.bmp" />
<Image Include="rsrc\ud.bmp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="libpng\libpng.vcxproj">
<Project>{95804e5f-b69e-4e2a-925e-52fafc19edbf}</Project>
</ProjectReference>
<ProjectReference Include="zlib\zlib.vcxproj">
<Project>{99e9817a-4605-44af-8433-7048f0ec1859}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>