mirror of https://github.com/snes9xgit/snes9x.git
668 lines
17 KiB
Plaintext
Executable File
668 lines
17 KiB
Plaintext
Executable File
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2017 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2017 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2017 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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***********************************************************************************/
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#import "snes9x.h"
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#import "memmap.h"
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#import "apu.h"
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#import "snapshot.h"
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#import "snes.hpp"
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#import <Cocoa/Cocoa.h>
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#import <sys/time.h>
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#import <pthread.h>
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#import "mac-prefix.h"
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#import "mac-audio.h"
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#import "mac-file.h"
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#import "mac-os.h"
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#import "mac-musicbox.h"
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volatile bool8 mboxPause = false;
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static volatile bool8 stopNow, showIndicator, headPressed;
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static int32 oldCPUCycles;
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static uint16 stereo_switch;
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static uint8 storedSoundSnapshot[SPC_SAVE_STATE_BLOCK_SIZE];
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static void SPCPlayExec (void);
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static void SPCPlayFreeze (void);
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static void SPCPlayDefrost (void);
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static void MusicBoxForceFreeze (void);
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static void MusicBoxForceDefrost (void);
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static void * SoundTask (void *);
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@implementation MusicBoxController
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- (id) init
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{
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NSUserDefaults *defaults;
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NSString *s;
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NSRect rect;
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NSSize size;
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BOOL apuonly, r;
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char drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
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self = [super init];
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if (!self)
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return (self);
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r = [NSBundle loadNibNamed: @"musicbox" owner: self];
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if (!r)
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return (self);
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apuonly = (musicboxmode == kMBXSoundEmulation);
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if (apuonly)
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SPCPlayFreeze();
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else
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MusicBoxForceFreeze();
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_splitpath(Memory.ROMFilename, drive, dir, fname, ext);
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[gametitle setStringValue: [NSString stringWithUTF8String: fname]];
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[led setImage: [NSImage imageNamed: (apuonly ? @"musicbox_ledoff.icns" : @"musicbox_ledon.icns")]];
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if (!apuonly)
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{
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[rewind setState: NSOffState];
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[rewind setEnabled: NO];
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}
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defaults = [NSUserDefaults standardUserDefaults];
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s = [defaults stringForKey: @"frame_musicbox"];
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if (s)
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{
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rect = NSRectFromString(s);
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[window setFrame: rect display: NO];
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}
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if (!savewindowpos)
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[window center];
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size = [window minSize];
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mbxClosedHeight = size.height;
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size = [window maxSize];
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mbxOpenedHeight = size.height;
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rect = [window frame];
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showIndicator = (rect.size.height > mbxClosedHeight) ? true : false;
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[disclosure setState: (showIndicator ? NSOnState : NSOffState)];
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[window makeKeyAndOrderFront: self];
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mboxPause = false;
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headPressed = false;
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stereo_switch = ~0;
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SNES::dsp.spc_dsp.set_stereo_switch(stereo_switch);
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for (int i = 0; i < MAC_MAX_PLAYERS; i++)
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controlPad[i] = 0;
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stopNow = false;
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MacStartSound();
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pthread_create(&mbxThread, NULL, SoundTask, NULL);
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timer = [[NSTimer scheduledTimerWithTimeInterval: (2.0 / (double) Memory.ROMFramesPerSecond) target: self selector: @selector(updateIndicator:) userInfo: nil repeats: YES] retain];
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return (self);
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}
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- (void) windowWillClose: (NSNotification *) aNotification
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{
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NSUserDefaults *defaults;
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NSString *s;
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BOOL r;
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[timer invalidate];
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[timer release];
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showIndicator = false;
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stopNow = true;
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pthread_join(mbxThread, NULL);
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MacStopSound();
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defaults = [NSUserDefaults standardUserDefaults];
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s = NSStringFromRect([window frame]);
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[defaults setObject: s forKey: @"frame_musicbox"];
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r = [defaults synchronize];
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[NSApp stopModal];
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}
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- (void) dealloc
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{
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stereo_switch = ~0;
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SNES::dsp.spc_dsp.set_stereo_switch(stereo_switch);
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if (musicboxmode == kMBXSoundEmulation)
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SPCPlayDefrost();
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else
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MusicBoxForceDefrost();
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[window release];
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[super dealloc];
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}
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- (NSWindow *) window
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{
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return (window);
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}
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- (IBAction) handlePauseButton: (id) sender
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{
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mboxPause = !mboxPause;
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S9xSetSoundMute(mboxPause);
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}
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- (IBAction) handleRewindButton: (id) sender
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{
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headPressed = true;
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}
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- (IBAction) handleEffectButton: (id) sender
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{
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[window orderOut: self];
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showIndicator = false;
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ConfigureSoundEffects();
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showIndicator = true;
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[window makeKeyAndOrderFront: self];
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}
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- (IBAction) handleChannelButton: (id) sender
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{
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stereo_switch ^= (1 << [sender tag]);
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SNES::dsp.spc_dsp.set_stereo_switch(stereo_switch);
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}
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- (IBAction) handleDisclosureButton: (id) sender
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{
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NSRect rect;
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float h;
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showIndicator = !showIndicator;
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rect = [window frame];
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h = rect.size.height;
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rect.size.height = showIndicator ? mbxOpenedHeight : mbxClosedHeight;
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rect.origin.y += (h - rect.size.height);
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[window setFrame: rect display: YES animate: YES];
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}
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- (void) updateIndicator: (NSTimer *) aTimer
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{
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if (showIndicator)
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[indicator setNeedsDisplay: YES];
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}
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@end
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@implementation MusicBoxIndicatorView
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- (id) initWithFrame: (NSRect) frame
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{
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self = [super initWithFrame: frame];
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if (self)
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{
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NSRect rect;
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long long currentTime;
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struct timeval tv;
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mbxOffsetX = 0.0f;
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mbxOffsetY = 0.0f;
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mbxBarWidth = 12.0f;
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mbxBarHeight = 128.0f;
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mbxBarSpace = 2.0f;
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mbxLRSpace = 20.0f;
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mbxRightBarX = (mbxLRSpace + (mbxBarWidth * 8.0f + mbxBarSpace * 7.0f));
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yyscale = (float) (128.0 / sqrt(64.0));
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rect = [self bounds];
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mbxViewWidth = rect.size.width;
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mbxViewHeight = rect.size.height;
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mbxMarginX = (mbxViewWidth - ((mbxBarWidth * 8.0f + mbxBarSpace * 7.0f) * 2.0f + mbxLRSpace)) / 2.0f;
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mbxMarginY = (mbxViewHeight - mbxBarHeight) / 2.0f;
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gettimeofday(&tv, NULL);
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currentTime = tv.tv_sec * 1000000 + tv.tv_usec;
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for (int i = 0; i < 8; i++)
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{
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prevLMax[i] = prevRMax[i] = 0;
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prevLVol[i] = prevRVol[i] = 0;
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barTimeL[i] = barTimeR[i] = currentTime;
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}
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}
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return (self);
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}
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- (void) drawRect: (NSRect) rect
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{
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CGContextRef mboxctx;
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mboxctx = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
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// Bar
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const float length[] = { 1.0f, 1.0f };
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CGContextSetLineWidth(mboxctx, mbxBarWidth);
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CGContextSetLineDash(mboxctx, 0, length, 2);
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CGContextSetLineJoin(mboxctx, kCGLineJoinMiter);
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CGContextBeginPath(mboxctx);
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float x = mbxOffsetX + mbxMarginX + mbxBarWidth / 2.0f;
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for (int h = 0; h < 8; h++)
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{
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// Inactive
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CGContextSetRGBStrokeColor(mboxctx, (196.0f / 256.0f), (200.0f / 256.0f), (176.0f / 256.0f), 1.0f);
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CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY);
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CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + mbxBarHeight);
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CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY);
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CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + mbxBarHeight);
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CGContextStrokePath(mboxctx);
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// Max
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short vl = (SNES::dsp.spc_dsp.reg_value(h, 0x00) * SNES::dsp.spc_dsp.envx_value(h)) >> 11;
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short vr = (SNES::dsp.spc_dsp.reg_value(h, 0x01) * SNES::dsp.spc_dsp.envx_value(h)) >> 11;
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long long currentTime;
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struct timeval tv;
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if (vl <= 0) vl = 0; else if (vl > 64) vl = 64; else vl = (short) (yyscale * sqrt((double) vl)) & (~0 << 1);
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if (vr <= 0) vr = 0; else if (vr > 64) vr = 64; else vr = (short) (yyscale * sqrt((double) vr)) & (~0 << 1);
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if (vl < prevLVol[h]) vl = ((prevLVol[h] + vl) >> 1);
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if (vr < prevRVol[h]) vr = ((prevRVol[h] + vr) >> 1);
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gettimeofday(&tv, NULL);
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currentTime = tv.tv_sec * 1000000 + tv.tv_usec;
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// left
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if ((vl >= prevLMax[h]) && (vl > prevLVol[h]))
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{
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barTimeL[h] = currentTime;
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prevLMax[h] = vl;
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}
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else
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if ((prevLMax[h] > 0) && (barTimeL[h] + 1000000 > currentTime))
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{
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CGContextSetRGBStrokeColor(mboxctx, (22.0f / 256.0f), (156.0f / 256.0f), (20.0f / 256.0f), (float) (barTimeL[h] + 1000000 - currentTime) / 1000000.0f);
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CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY + (float) (prevLMax[h] - 2));
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CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + (float) (prevLMax[h] ));
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CGContextStrokePath(mboxctx);
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}
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else
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prevLMax[h] = 0;
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prevLVol[h] = vl;
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// right
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if ((vr >= prevRMax[h]) && (vr > prevRVol[h]))
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{
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barTimeR[h] = currentTime;
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prevRMax[h] = vr;
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}
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else
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if ((prevRMax[h] > 0) && (barTimeR[h] + 1000000 > currentTime))
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{
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CGContextSetRGBStrokeColor(mboxctx, (22.0f / 256.0f), (156.0f / 256.0f), (20.0f / 256.0f), (float) (barTimeR[h] + 1000000 - currentTime) / 1000000.0f);
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CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (float) (prevRMax[h] - 2));
|
|
CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (float) (prevRMax[h] ));
|
|
|
|
CGContextStrokePath(mboxctx);
|
|
}
|
|
else
|
|
prevRMax[h] = 0;
|
|
|
|
prevRVol[h] = vr;
|
|
|
|
// Active
|
|
|
|
CGContextSetRGBStrokeColor(mboxctx, (22.0f / 256.0f), (22.0f / 256.0f), (20.0f / 256.0f), 1.0f);
|
|
|
|
CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY);
|
|
CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + (float) vl);
|
|
CGContextStrokePath(mboxctx);
|
|
CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY);
|
|
CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (float) vr);
|
|
CGContextStrokePath(mboxctx);
|
|
|
|
x += (mbxBarWidth + mbxBarSpace);
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
static void * SoundTask (void *)
|
|
{
|
|
long long last, curr;
|
|
struct timeval tv;
|
|
|
|
gettimeofday(&tv, NULL);
|
|
last = tv.tv_sec * 1000000 + tv.tv_usec;
|
|
|
|
while (!stopNow)
|
|
{
|
|
if (!mboxPause)
|
|
{
|
|
if (musicboxmode == kMBXSoundEmulation)
|
|
SPCPlayExec();
|
|
else
|
|
S9xMainLoop();
|
|
}
|
|
|
|
if (headPressed)
|
|
{
|
|
showIndicator = false;
|
|
SPCPlayDefrost();
|
|
showIndicator = true;
|
|
|
|
headPressed = false;
|
|
}
|
|
|
|
last += (1000000 / Memory.ROMFramesPerSecond);
|
|
gettimeofday(&tv, NULL);
|
|
curr = tv.tv_sec * 1000000 + tv.tv_usec;
|
|
|
|
if (last > curr)
|
|
usleep((useconds_t) (last - curr));
|
|
}
|
|
|
|
return (NULL);
|
|
}
|
|
|
|
static void SPCPlayExec (void)
|
|
{
|
|
for (int v = 0; v < Timings.V_Max; v++)
|
|
{
|
|
CPU.Cycles = Timings.H_Max;
|
|
S9xAPUEndScanline();
|
|
CPU.Cycles = 0;
|
|
S9xAPUSetReferenceTime(0);
|
|
}
|
|
}
|
|
|
|
static void MusicBoxForceFreeze (void)
|
|
{
|
|
char filename[PATH_MAX + 1];
|
|
|
|
strcpy(filename, S9xGetFreezeFilename(999));
|
|
strcat(filename, ".tmp");
|
|
|
|
S9xFreezeGame(filename);
|
|
}
|
|
|
|
static void MusicBoxForceDefrost (void)
|
|
{
|
|
char filename[PATH_MAX + 1];
|
|
|
|
strcpy(filename, S9xGetFreezeFilename(999));
|
|
strcat(filename, ".tmp");
|
|
|
|
S9xUnfreezeGame(filename);
|
|
remove(filename);
|
|
}
|
|
|
|
static void SPCPlayFreeze (void)
|
|
{
|
|
oldCPUCycles = CPU.Cycles;
|
|
|
|
S9xSetSoundMute(true);
|
|
S9xAPUSaveState(storedSoundSnapshot);
|
|
S9xSetSoundMute(false);
|
|
}
|
|
|
|
static void SPCPlayDefrost (void)
|
|
{
|
|
CPU.Cycles = oldCPUCycles;
|
|
|
|
S9xSetSoundMute(true);
|
|
S9xAPULoadState(storedSoundSnapshot);
|
|
S9xSetSoundMute(false);
|
|
}
|
|
|
|
void MusicBoxDialog (void)
|
|
{
|
|
MusicBoxController *controller;
|
|
NSAutoreleasePool *pool;
|
|
|
|
if (!cartOpen)
|
|
return;
|
|
|
|
pool = [[NSAutoreleasePool alloc] init];
|
|
controller = [[MusicBoxController alloc] init];
|
|
[pool release];
|
|
|
|
if (!controller)
|
|
return;
|
|
|
|
[NSApp runModalForWindow: [controller window]];
|
|
|
|
pool = [[NSAutoreleasePool alloc] init];
|
|
[controller release];
|
|
[pool release];
|
|
}
|