snes9x/libretro/libretro-win32.vcxproj

320 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="libretro Debug|Win32">
<Configuration>libretro Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="libretro Debug|x64">
<Configuration>libretro Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="libretro Release|Win32">
<Configuration>libretro Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="libretro Release|x64">
<Configuration>libretro Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4A2A7544-0547-4539-8B53-047FB9A15C75}</ProjectGuid>
<RootNamespace>libretrowin32</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\win32\s9x.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\win32\s9x.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\win32\s9x.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\win32\s9x.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|Win32'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>snes9x_libretro_debug</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|x64'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>snes9x_libretro_debug</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|Win32'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x_libretro</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|x64'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>snes9x_libretro</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../;../apu/bapu;../libretro;libretro-common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='libretro Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../;../apu/bapu;../libretro;libretro-common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>../;../apu/bapu;../libretro;libretro-common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='libretro Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>../;../apu/bapu;../libretro;libretro-common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;__LIBRETRO__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<WarningLevel>Level2</WarningLevel>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\65c816.h" />
<ClInclude Include="..\apu\apu.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_common.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_config.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_endian.h" />
<ClInclude Include="..\apu\bapu\dsp\blargg_source.h" />
<ClInclude Include="..\apu\bapu\dsp\sdsp.hpp" />
<ClInclude Include="..\apu\bapu\dsp\SPC_DSP.h" />
<ClInclude Include="..\apu\hermite_resampler.h" />
<ClInclude Include="..\apu\resampler.h" />
<ClInclude Include="..\apu\ring_buffer.h" />
<ClInclude Include="..\filter\snes_ntsc.h" />
<ClInclude Include="..\bml.h" />
<ClInclude Include="..\bsx.h" />
<ClInclude Include="..\c4.h" />
<ClInclude Include="..\cheats.h" />
<ClInclude Include="..\conffile.h" />
<ClInclude Include="..\controls.h" />
<ClInclude Include="..\cpuaddr.h" />
<ClInclude Include="..\cpuexec.h" />
<ClInclude Include="..\cpumacro.h" />
<ClInclude Include="..\cpuops.h" />
<ClInclude Include="..\crosshairs.h" />
<ClInclude Include="..\debug.h" />
<ClInclude Include="..\display.h" />
<ClInclude Include="..\dma.h" />
<ClInclude Include="..\dsp.h" />
<ClInclude Include="..\font.h" />
<ClInclude Include="..\fxemu.h" />
<ClInclude Include="..\fxinst.h" />
<ClInclude Include="..\getset.h" />
<ClInclude Include="..\gfx.h" />
<ClInclude Include="..\language.h" />
<ClInclude Include="..\memmap.h" />
<ClInclude Include="..\messages.h" />
<ClInclude Include="..\missing.h" />
<ClInclude Include="..\movie.h" />
<ClInclude Include="..\msu1.h" />
<ClInclude Include="..\netplay.h" />
<ClInclude Include="..\obc1.h" />
<ClInclude Include="..\pixform.h" />
<ClInclude Include="..\port.h" />
<ClInclude Include="..\ppu.h" />
<ClInclude Include="..\sa1.h" />
<ClInclude Include="..\sar.h" />
<ClInclude Include="..\screenshot.h" />
<ClInclude Include="..\sdd1.h" />
<ClInclude Include="..\sdd1emu.h" />
<ClInclude Include="..\seta.h" />
<ClInclude Include="..\sha256.h" />
<ClInclude Include="..\snapshot.h" />
<ClInclude Include="..\snes9x.h" />
<ClInclude Include="..\spc7110.h" />
<ClInclude Include="..\srtc.h" />
<ClInclude Include="..\stream.h" />
<ClInclude Include="..\tile.h" />
<ClInclude Include="..\tileimpl.h" />
<ClInclude Include="libretro.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\apu\apu.cpp" />
<ClCompile Include="..\apu\bapu\dsp\sdsp.cpp" />
<ClCompile Include="..\apu\bapu\dsp\SPC_DSP.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='libretro Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='libretro Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='libretro Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='libretro Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\apu\bapu\smp\smp.cpp" />
<ClCompile Include="..\apu\bapu\smp\smp_state.cpp" />
<ClCompile Include="..\filter\snes_ntsc.c" />
<ClCompile Include="..\bml.cpp" />
<ClCompile Include="..\bsx.cpp" />
<ClCompile Include="..\c4.cpp" />
<ClCompile Include="..\c4emu.cpp" />
<ClCompile Include="..\cheats.cpp" />
<ClCompile Include="..\cheats2.cpp" />
<ClCompile Include="..\clip.cpp" />
<ClCompile Include="..\conffile.cpp" />
<ClCompile Include="..\controls.cpp" />
<ClCompile Include="..\cpu.cpp" />
<ClCompile Include="..\cpuexec.cpp" />
<ClCompile Include="..\cpuops.cpp" />
<ClCompile Include="..\crosshairs.cpp" />
<ClCompile Include="..\debug.cpp" />
<ClCompile Include="..\dma.cpp" />
<ClCompile Include="..\dsp.cpp" />
<ClCompile Include="..\dsp1.cpp" />
<ClCompile Include="..\dsp2.cpp" />
<ClCompile Include="..\dsp3.cpp" />
<ClCompile Include="..\dsp4.cpp" />
<ClCompile Include="..\fxemu.cpp" />
<ClCompile Include="..\fxinst.cpp" />
<ClCompile Include="..\gfx.cpp" />
<ClCompile Include="..\globals.cpp" />
<ClCompile Include="..\loadzip.cpp" />
<ClCompile Include="..\memmap.cpp" />
<ClCompile Include="..\movie.cpp" />
<ClCompile Include="..\msu1.cpp" />
<ClCompile Include="..\netplay.cpp" />
<ClCompile Include="..\obc1.cpp" />
<ClCompile Include="..\ppu.cpp" />
<ClCompile Include="..\sa1.cpp" />
<ClCompile Include="..\sa1cpu.cpp" />
<ClCompile Include="..\screenshot.cpp" />
<ClCompile Include="..\sdd1.cpp" />
<ClCompile Include="..\sdd1emu.cpp" />
<ClCompile Include="..\server.cpp" />
<ClCompile Include="..\seta.cpp" />
<ClCompile Include="..\seta010.cpp" />
<ClCompile Include="..\seta011.cpp" />
<ClCompile Include="..\seta018.cpp" />
<ClCompile Include="..\sha256.cpp" />
<ClCompile Include="..\snapshot.cpp" />
<ClCompile Include="..\snes9x.cpp" />
<ClCompile Include="..\spc7110.cpp" />
<ClCompile Include="..\srtc.cpp" />
<ClCompile Include="..\stream.cpp" />
<ClCompile Include="..\tile.cpp" />
<ClCompile Include="..\tileimpl-n1x1.cpp" />
<ClCompile Include="..\tileimpl-n2x1.cpp" />
<ClCompile Include="..\tileimpl-h2x1.cpp" />
<ClCompile Include="libretro.cpp" />
<ClCompile Include="..\fscompat.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>