mirror of https://github.com/snes9xgit/snes9x.git
335 lines
11 KiB
C++
335 lines
11 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2011 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2011 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2011 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include "cgFunctions.h"
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HMODULE hCgDll = NULL;
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HMODULE hCgD3D9Dll = NULL;
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HMODULE hCgGLDll = NULL;
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//cg.dll
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CGCC cgCreateContext = NULL;
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CGDC cgDestroyContext = NULL;
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CGGNP cgGetNamedParameter = NULL;
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CGGE cgGetError = NULL;
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CGGES cgGetErrorString = NULL;
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CGGLL cgGetLastListing = NULL;
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CGCP cgCreateProgram = NULL;
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CGDP cgDestroyProgram = NULL;
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//cgD3D9.dll
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CGD3DSD cgD3D9SetDevice = NULL;
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CGD3DBP cgD3D9BindProgram = NULL;
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CGD3DGLVP cgD3D9GetLatestVertexProfile = NULL;
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CGD3DGLPP cgD3D9GetLatestPixelProfile = NULL;
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CGD3DGOO cgD3D9GetOptimalOptions = NULL;
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CGD3DLP cgD3D9LoadProgram = NULL;
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CGD3DSUM cgD3D9SetUniformMatrix = NULL;
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CGD3DSU cgD3D9SetUniform = NULL;
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//cggl.dll
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CGGLSSMP cgGLSetStateMatrixParameter = NULL;
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CGGLSP2FV cgGLSetParameter2fv = NULL;
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CGGLSP1F cgGLSetParameter1f = NULL;
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CGGLGLP cgGLGetLatestProfile = NULL;
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CGGLEP cgGLEnableProfile = NULL;
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CGGLDP cgGLDisableProfile = NULL;
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CGGLSOO cgGLSetOptimalOptions = NULL;
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CGGLLP cgGLLoadProgram = NULL;
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CGGLBP cgGLBindProgram = NULL;
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bool loadCgFunctions()
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{
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if(hCgDll && hCgD3D9Dll && hCgGLDll)
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return true;
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hCgDll = LoadLibrary(TEXT("cg.dll"));
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if(hCgDll) {
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hCgD3D9Dll = LoadLibrary(TEXT("cgD3D9.dll"));
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hCgGLDll = LoadLibrary(TEXT("cgGL.dll"));
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}
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if(!hCgDll || !hCgD3D9Dll || !hCgGLDll) {
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unloadCgLibrary();
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return false;
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}
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//cg.dll
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cgCreateContext = (CGCC)GetProcAddress(hCgDll,"cgCreateContext");
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cgDestroyContext = (CGDC)GetProcAddress(hCgDll,"cgDestroyContext");
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cgGetNamedParameter = (CGGNP)GetProcAddress(hCgDll,"cgGetNamedParameter");
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cgGetError = (CGGE)GetProcAddress(hCgDll,"cgGetError");
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cgGetErrorString = (CGGES)GetProcAddress(hCgDll,"cgGetErrorString");
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cgGetLastListing = (CGGLL)GetProcAddress(hCgDll,"cgGetLastListing");
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cgCreateProgram = (CGCP)GetProcAddress(hCgDll,"cgCreateProgram");
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cgDestroyProgram = (CGDP)GetProcAddress(hCgDll,"cgDestroyProgram");
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//cgD3D9.dll
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cgD3D9SetDevice = (CGD3DSD)GetProcAddress(hCgD3D9Dll,"cgD3D9SetDevice");
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cgD3D9BindProgram = (CGD3DBP)GetProcAddress(hCgD3D9Dll,"cgD3D9BindProgram");
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cgD3D9GetLatestVertexProfile = (CGD3DGLVP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestVertexProfile");
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cgD3D9GetLatestPixelProfile = (CGD3DGLPP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestPixelProfile");
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cgD3D9GetOptimalOptions = (CGD3DGOO)GetProcAddress(hCgD3D9Dll,"cgD3D9GetOptimalOptions");
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cgD3D9LoadProgram = (CGD3DLP)GetProcAddress(hCgD3D9Dll,"cgD3D9LoadProgram");
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cgD3D9SetUniformMatrix = (CGD3DSUM)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniformMatrix");
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cgD3D9SetUniform = (CGD3DSU)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniform");
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//cggl.dll
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cgGLSetStateMatrixParameter = (CGGLSSMP)GetProcAddress(hCgGLDll,"cgGLSetStateMatrixParameter");
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cgGLSetParameter2fv = (CGGLSP2FV)GetProcAddress(hCgGLDll,"cgGLSetParameter2fv");
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cgGLSetParameter1f = (CGGLSP1F)GetProcAddress(hCgGLDll,"cgGLSetParameter1f");
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cgGLGetLatestProfile = (CGGLGLP)GetProcAddress(hCgGLDll,"cgGLGetLatestProfile");
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cgGLEnableProfile = (CGGLEP)GetProcAddress(hCgGLDll,"cgGLEnableProfile");
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cgGLDisableProfile = (CGGLDP)GetProcAddress(hCgGLDll,"cgGLDisableProfile");
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cgGLSetOptimalOptions = (CGGLSOO)GetProcAddress(hCgGLDll,"cgGLSetOptimalOptions");
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cgGLLoadProgram = (CGGLLP)GetProcAddress(hCgGLDll,"cgGLLoadProgram");
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cgGLBindProgram = (CGGLBP)GetProcAddress(hCgGLDll,"cgGLBindProgram");
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if(
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//cg.dll
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!cgCreateContext ||
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!cgDestroyContext ||
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!cgGetNamedParameter ||
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!cgGetError ||
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!cgGetErrorString ||
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!cgGetLastListing ||
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!cgCreateProgram ||
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!cgDestroyProgram ||
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//cgD3D9.dll
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!cgD3D9SetDevice ||
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!cgD3D9BindProgram ||
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!cgD3D9GetLatestVertexProfile ||
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!cgD3D9GetLatestPixelProfile ||
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!cgD3D9GetOptimalOptions ||
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!cgD3D9LoadProgram ||
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!cgD3D9SetUniformMatrix ||
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!cgD3D9SetUniform ||
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//cggl.dll
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!cgGLSetStateMatrixParameter ||
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!cgGLSetParameter2fv ||
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!cgGLSetParameter1f ||
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!cgGLGetLatestProfile ||
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!cgGLEnableProfile ||
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!cgGLDisableProfile ||
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!cgGLSetOptimalOptions ||
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!cgGLLoadProgram ||
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!cgGLBindProgram) {
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unloadCgLibrary();
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return false;
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}
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return true;
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}
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void unloadCgLibrary()
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{
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if(hCgDll)
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FreeLibrary(hCgDll);
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if(hCgD3D9Dll)
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FreeLibrary(hCgD3D9Dll);
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if(hCgGLDll)
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FreeLibrary(hCgGLDll);
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hCgDll = hCgD3D9Dll = hCgGLDll = NULL;
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//cg.dll
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cgCreateContext = NULL;
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cgDestroyContext = NULL;
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cgGetNamedParameter = NULL;
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cgGetError = NULL;
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cgGetErrorString = NULL;
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cgGetLastListing = NULL;
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cgCreateProgram = NULL;
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cgDestroyProgram = NULL;
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//cgD3D9.dll
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cgD3D9SetDevice = NULL;
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cgD3D9BindProgram = NULL;
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cgD3D9GetLatestVertexProfile = NULL;
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cgD3D9GetLatestPixelProfile = NULL;
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cgD3D9GetOptimalOptions = NULL;
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cgD3D9LoadProgram = NULL;
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cgD3D9SetUniformMatrix = NULL;
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cgD3D9SetUniform = NULL;
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//cggl.dll
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cgGLSetStateMatrixParameter = NULL;
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cgGLSetParameter2fv = NULL;
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cgGLGetLatestProfile = NULL;
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cgGLEnableProfile = NULL;
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cgGLDisableProfile = NULL;
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cgGLSetOptimalOptions = NULL;
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cgGLLoadProgram = NULL;
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cgGLBindProgram = NULL;
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}
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